Fix clippy::module_inception: rename nested modules palette/palette->palette_impl, chunk/chunk->chunk_impl, region/region->region_impl, world/world->world_impl

This commit is contained in:
loki5512344 2026-07-04 12:05:05 +02:00
parent 2419b603c1
commit 5789850310
12 changed files with 13 additions and 14 deletions

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@ -5,13 +5,12 @@ use std::fs;
use std::path::Path;
use crate::io::layer_export::LayerExport;
use crate::io::minecraft::{Result, data_version};
use crate::io::minecraft::{data_version, Result};
use crate::model::tile::Tile;
use crate::model::world::World;
use super::chunk::{build_chunk_nbt, build_chunk_nbt_with_layers};
#[allow(clippy::type_complexity)]
type RegionTiles<'a> = BTreeMap<(i32, i32), Vec<(&'a (i32, i32), &'a Tile)>>;
fn dim_region_path(output_path: &Path, dim_name: &str) -> std::path::PathBuf {

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@ -1,5 +1,5 @@
pub mod dimension;
pub mod world;
mod world_impl;
pub use dimension::*;
pub use world::*;
pub use world_impl::*;