Initial commit: Terrafier v0.1.0

- Core world model (World, Dimension, Tile, Terrain, Platform)
- NBT reader/writer with full tag support
- Anvil region (.mca) format reader with chunk parsing
- Block palette compression and export
- Biome database with Minecraft 1.21 biomes
- CLI commands: new, import, export, info, render
- GUI application with egui (viewport, tools, undo/redo)
- Noise-based heightmap generation and editing operations

License: GPL-3.0-or-later
This commit is contained in:
loki5512344 2026-06-15 19:14:11 +02:00
commit 91835402b3
94 changed files with 12372 additions and 0 deletions

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# Rust
/target/
**/*.rs.bk
# IDE
.idea/
.vscode/
*.swp
*.swo
# OS
.DS_Store
Thumbs.db
# Generated
*.world
*.mca
*.mcr
# Logs
*.log

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# Changelog
## [0.1.0] - 2026-05-27
### Added
- Core world model (World, Dimension, Tile, Terrain, Platform)
- NBT reader/writer with full tag support (Byte, Short, Int, etc.)
- Anvil region (.mca) format reader with chunk parsing
- Block palette compression (BitArray, BlockPalette, SectionData)
- Biome database with 62 Minecraft 1.21 biomes and colour mapping
- CLI commands: new, import, export, info, render
- GUI application with egui (world viewport, tools, undo/redo)
- Coordinate system with explicit conversion functions
- Vector brush and Operation trait for editing
- Height map generation with noise-based terrain

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[workspace]
resolver = "3"
members = [
"core",
"cli",
"gui",
"crates/nbt",
"crates/fastanvil",
"crates/noise",
"crates/palette-compress",
"crates/biome-db",
"bench",
]
[workspace.dependencies.criterion]
version = "0.5"
features = ["html_reports"]
[workspace.package]
edition = "2024"
version = "0.1.0"
license = "GPL-3.0-or-later"
authors = ["Loki"]
description = "A high-performance Minecraft world painter, written in Rust"
[workspace.dependencies]
serde = { version = "1", features = ["derive"] }
serde_json = "1"
anyhow = "1"
thiserror = "2"
rayon = "1"
clap = { version = "4", features = ["derive"] }
indicatif = "0.17"
image = { version = "0.25", default-features = false, features = ["png"] }
log = "0.4"
env_logger = "0.11"
serde-big-array = "0.5"
bincode = "1.3"
[workspace.metadata.dist]
# Инициализируется при первом запуске cargo dist init
[profile.release]
opt-level = 3
lto = true
codegen-units = 1

674
LICENSE Normal file
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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# Terrafier
> Rust-native Minecraft world painter — быстрее, легче, современнее.
Нативная замена [WorldPainter](https://www.worldpainter.net) на Rust.
Рендеринг карт через GPU, параллельный экспорт, CLI-first архитектура.
## Архитектура
```
┌────────────────────────────────────────────────────┐
│ terrafier-cli terrafier-gui Библиотека │
│ (clap + json) (egui + eframe) (crates.io) │
├───────────────────┬────────────────────────────────┤
│ terrafier-core │ модель мира, I/O, операции │
│ ┌──────┬──────┬──┴─────┬────────┐ │
│ │World │Tile │Export │Import │ │
│ │Model │Ops │Pipeline│Anvil │ │
│ └──────┴──────┴────────┴────────┘ │
├────────────────────────────────────────────────────┤
│ Foundation crates │
│ nbt │ fastanvil │ noise │ palette-compress │
│ biome-db │
└────────────────────────────────────────────────────┘
```
## Текущий статус (v0.1.0)
### Реализовано
- **Модель мира**: World, Dimension, Tile (128×128), Terrain (7 типов), Layer trait, Platform
- **Система координат**: явные конвертации BlockCoords → ChunkCoords → RegionCoords → TileCoords
- **NBT**: full read/write, все типы тегов, gzip support
- **Anvil**: чтение/запись .mca регионов, разбор чанков, секций, палитры
- **Экспорт**: Terrafier → Java Edition 1.18+ save (секции, block_states, биомы)
- **Импорт**: Java Edition save → Terrafier world (level.dat, регионы, surface)
- **CLI**: new, import, export, info, render (с прогресс-барами, dry-run)
- **GUI**: редактор на egui (viewport, инструменты, undo/redo)
- **Операции**: Raise, Lower, Smooth, Flatten, Paint — с MultiTile поддержкой
- **Heightmap**: noise-based генерация (OpenSimplex), flat, combined
### В работе / не реализовано
- **GPU-рендеринг (wgpu)** — ключевая фича, пока весь рендер CPU
- **Слои**: Caves, Rivers, Frost, Trees, Resources, Biome
- **Импорт .world** (WorldPainter format)
- **Плагины** (WASM)
## Стек
| Компонент | Технология |
|-----------|-----------|
| Язык | Rust (edition 2024) |
| GUI | egui + eframe |
| GPU | (план) wgpu |
| NBT | Самописный `nbt` crate |
| Anvil | Самописный `fastanvil` crate |
| Шум | `noise-rs` |
| Параллелизм | rayon |
| CLI | clap + indicatif |
| Изображения | `image` crate |
| Сериализация | serde + bincode |
### Почему egui, а не Tauri
egui выбран за:
- Immediate mode — нет оверхэда как у React, подходит для тулов
- Нативная интеграция с Rust (без bridge)
- wgpu-рендеринг напрямую (когда будет реализован)
- Бинарник 2–3 MB vs Tauri 5–10 MB + WebView
## Roadmap
### Phase 0 (done) — Foundation
NBT парсер, Anvil reader, workspace setup
### Phase 1 (done) — Core Model
Tile, Dimension, World, Terrain, Brush, Operation
### Phase 2 (done) — Minecraft I/O + CLI
Импорт/экспорт Java Edition, CLI команды
### Phase 3 — Operations & Layers
Инструменты (raise, erode, smooth, flatten, fill, paint)
Слои (caves, river, frost, trees, biome, resources)
Экспортёры слоёв
### Phase 4 — GUI
GPU-рендеринг через wgpu (шейдеры, 30-60 FPS)
Панорамирование, зум, оверлей кисти
Панель слоёв, инструментов, диалоги
### Phase 5 — Полировка
Бенчмарки, оптимизация, i18n, пакеты (AppImage/msi/app)
### Будущее
Импорт .world, WASM плагины, Bedrock Edition, скриптинг
## Модель данных
```rust
struct Tile { // 128×128 блоков
heightmap: [i16; 16384], // карта высот
terrain: [u8; 16384], // тип террейна
water_level: [u8; 16384], // уровень воды
layer_data: HashMap<u32, LayerBuffer>,
}
struct Dimension {
tiles: HashMap<(i32, i32), Tile>,
min_height, max_height: i16,
seed: u64,
}
struct World {
name: String,
dimensions: Vec<Dimension>,
platform: Platform,
seed: u64,
}
```

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# Terrafier
> Rust-native Minecraft world painter — быстрее, легче, современнее.
**Terrafier** — нативная замена [WorldPainter](https://www.worldpainter.net) на Rust.
Рендеринг карт Minecraft через GPU, параллельный экспорт, CLI-first архитектура.
## Быстрый старт
```bash
# Установка
cargo install terrafier-cli
# Создать новый мир
terrafier new my_world --seed 12345
# Экспортировать в Minecraft
terrafier export my_world --output ./minecraft-worlds
# Посмотреть информацию
terrafier info my_world
# Рендер превью
terrafier render my_world --output preview.png
```
## Возможности
- **GPU-рендеринг** — плавный просмотр карты 30-60 FPS
- **Параллельный экспорт** — в 3-5 раз быстрее Java-аналога
- **Компактный бинарник** — 15-25 MB, без JRE
- **CLI + GUI** — и для скриптов, и для интерактивной работы
- **Совместимость** — читает .world файлы WorldPainter, экспортирует Anvil 1.21+
## Структура
```
core/ — библиотека (модель мира, парсинг, экспорт)
cli/ — CLI-инструмент
gui/ — GUI-приложение на egui + wgpu
```
## Лицензия
GNU General Public License v3.0

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[package]
name = "terrafier-bench"
version.workspace = true
edition.workspace = true
license.workspace = true
publish = false
[dependencies]
criterion.workspace = true
serde_json.workspace = true
terrafier-core = { path = "../core" }
terrafier-nbt = { path = "../crates/nbt" }
[[bench]]
name = "nbt"
harness = false
[[bench]]
name = "render"
harness = false
[[bench]]
name = "world"
harness = false

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use std::collections::HashMap;
use criterion::{black_box, criterion_group, criterion_main, Criterion};
use terrafier_nbt::tag::Tag;
use terrafier_nbt::{reader, writer};
fn make_small_compound() -> Tag {
let mut map = HashMap::new();
map.insert("byte".into(), Tag::Byte(42));
map.insert("short".into(), Tag::Short(1000));
map.insert("int".into(), Tag::Int(1_000_000));
map.insert("long".into(), Tag::Long(1_000_000_000));
map.insert("float".into(), Tag::Float(3.14));
map.insert("double".into(), Tag::Double(2.718));
map.insert("string".into(), Tag::String("Hello, Benchmark!".into()));
map.insert(
"inner".into(),
Tag::Compound(HashMap::from([
("x".into(), Tag::Int(10)),
("y".into(), Tag::Int(20)),
])),
);
map.insert("arr".into(), Tag::IntArray(vec![1, 2, 3, 4, 5]));
map.insert("flag".into(), Tag::Byte(1));
Tag::Compound(map)
}
fn make_large_long_array() -> Tag {
let vals: Vec<i64> = (0..4096).map(|i| i as i64 * 31 + 7).collect();
Tag::Compound(HashMap::from([("data".into(), Tag::LongArray(vals))]))
}
fn make_gzip_roundtrip_tag() -> Tag {
Tag::Compound(HashMap::from([
("version".into(), Tag::Int(3)),
(
"data".into(),
Tag::ByteArray((0..512).map(|i| i as i8).collect()),
),
]))
}
fn bench_nbt_parse_small(c: &mut Criterion) {
let tag = make_small_compound();
let bytes = writer::to_bytes(&tag).unwrap();
c.bench_function("nbt/parse_small_compound", |b| {
b.iter(|| {
let result = reader::read_bytes(black_box(&bytes)).unwrap();
black_box(result);
});
});
}
fn bench_nbt_parse_large_array(c: &mut Criterion) {
let tag = make_large_long_array();
let bytes = writer::to_bytes(&tag).unwrap();
c.bench_function("nbt/parse_large_longarray_4096", |b| {
b.iter(|| {
let result = reader::read_bytes(black_box(&bytes)).unwrap();
black_box(result);
});
});
}
fn bench_nbt_serialize_compound(c: &mut Criterion) {
let tag = make_small_compound();
c.bench_function("nbt/serialize_compound", |b| {
b.iter(|| {
let result = writer::to_bytes(black_box(&tag)).unwrap();
black_box(result);
});
});
}
fn bench_nbt_serialize_large_array(c: &mut Criterion) {
let tag = make_large_long_array();
c.bench_function("nbt/serialize_large_longarray", |b| {
b.iter(|| {
let result = writer::to_bytes(black_box(&tag)).unwrap();
black_box(result);
});
});
}
fn bench_nbt_gzip_roundtrip(c: &mut Criterion) {
let tag = make_gzip_roundtrip_tag();
c.bench_function("nbt/gzip_roundtrip", |b| {
b.iter(|| {
let compressed = writer::to_gzip_bytes(black_box(&tag)).unwrap();
let _parsed = reader::read_gzip(&compressed).unwrap();
black_box(compressed);
});
});
}
fn bench_nbt_roundtrip_small(c: &mut Criterion) {
let tag = make_small_compound();
c.bench_function("nbt/roundtrip_small", |b| {
b.iter(|| {
let bytes = writer::to_bytes(black_box(&tag)).unwrap();
let _parsed = reader::read_bytes(&bytes).unwrap();
black_box(bytes);
});
});
}
criterion_group!(
nbt,
bench_nbt_parse_small,
bench_nbt_parse_large_array,
bench_nbt_serialize_compound,
bench_nbt_serialize_large_array,
bench_nbt_gzip_roundtrip,
bench_nbt_roundtrip_small
);
criterion_main!(nbt);

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use criterion::{black_box, criterion_group, criterion_main, Criterion};
use terrafier_core::io::export::render_to_image;
use terrafier_core::model::tile::Tile;
use terrafier_core::model::world::World;
fn make_world_with_tiles(tile_count: i32) -> World {
let mut world = World::new("bench", 42);
// World::new already creates 9 tiles (-1..=1, -1..=1).
// If we need exactly 1 tile, rebuild.
if tile_count == 1 {
let dim = &mut world.dimensions[0];
dim.tiles.clear();
dim.tiles.insert(
(0, 0),
Tile::new(0, 0, world.platform.min_height, world.platform.max_height),
);
}
world
}
fn make_full_world() -> World {
make_world_with_tiles(9)
}
fn bench_render_one_tile_scale1(c: &mut Criterion) {
let world = make_world_with_tiles(1);
let path = std::env::temp_dir().join("terrafier_bench_1.png");
c.bench_function("render/one_tile_scale1", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 1).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
fn bench_render_one_tile_scale2(c: &mut Criterion) {
let world = make_world_with_tiles(1);
let path = std::env::temp_dir().join("terrafier_bench_s2.png");
c.bench_function("render/one_tile_scale2", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 2).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
fn bench_render_one_tile_scale4(c: &mut Criterion) {
let world = make_world_with_tiles(1);
let path = std::env::temp_dir().join("terrafier_bench_s4.png");
c.bench_function("render/one_tile_scale4", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 4).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
fn bench_render_3x3_tiles_scale1(c: &mut Criterion) {
let world = make_full_world();
let path = std::env::temp_dir().join("terrafier_bench_9.png");
c.bench_function("render/3x3_tiles_scale1", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 1).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
fn bench_render_3x3_tiles_scale2(c: &mut Criterion) {
let world = make_full_world();
let path = std::env::temp_dir().join("terrafier_bench_9s2.png");
c.bench_function("render/3x3_tiles_scale2", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 2).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
fn bench_render_3x3_tiles_scale4(c: &mut Criterion) {
let world = make_full_world();
let path = std::env::temp_dir().join("terrafier_bench_9s4.png");
c.bench_function("render/3x3_tiles_scale4", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 4).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
criterion_group!(
render,
bench_render_one_tile_scale1,
bench_render_one_tile_scale2,
bench_render_one_tile_scale4,
bench_render_3x3_tiles_scale1,
bench_render_3x3_tiles_scale2,
bench_render_3x3_tiles_scale4
);
criterion_main!(render);

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use std::sync::Arc;
use criterion::{black_box, criterion_group, criterion_main, Criterion};
use terrafier_core::io::export::render_to_image;
use terrafier_core::model::brush::SymmetricBrush;
use terrafier_core::model::terrain::Terrain;
use terrafier_core::model::world::World;
use terrafier_core::ops::operations::{
HeightOperation, Operation, PaintOperation,
};
fn bench_world_new(c: &mut Criterion) {
c.bench_function("world/new_default", |b| {
b.iter(|| {
let world = World::new(black_box("bench_world"), black_box(42));
black_box(world);
});
});
}
fn bench_height_operation(c: &mut Criterion) {
let mut world = World::new("bench", 42);
let brush = Arc::new(SymmetricBrush::new(10.0));
let op = HeightOperation {
tile_x: 0,
tile_z: 0,
center_x: 64,
center_z: 64,
radius: 10,
delta: 5,
brush,
before_snapshot: Default::default(),
};
c.bench_function("world/height_operation", |b| {
b.iter(|| {
let dim = world.overworld_mut().unwrap();
op.apply(black_box(dim)).unwrap();
});
});
}
fn bench_paint_operation(c: &mut Criterion) {
let mut world = World::new("bench", 42);
let brush = Arc::new(SymmetricBrush::new(10.0));
let op = PaintOperation {
tile_x: 0,
tile_z: 0,
center_x: 64,
center_z: 64,
radius: 10,
terrain: Terrain::Forest,
brush,
before_snapshot: Default::default(),
};
c.bench_function("world/paint_operation", |b| {
b.iter(|| {
let dim = world.overworld_mut().unwrap();
op.apply(black_box(dim)).unwrap();
});
});
}
fn bench_world_serialize_json(c: &mut Criterion) {
let world = World::new("bench_ser", 42);
c.bench_function("world/serialize_json", |b| {
b.iter(|| {
let json = serde_json::to_string(black_box(&world)).unwrap();
black_box(json);
});
});
}
fn bench_world_deserialize_json(c: &mut Criterion) {
let world = World::new("bench_ser", 42);
let json = serde_json::to_string(&world).unwrap();
c.bench_function("world/deserialize_json", |b| {
b.iter(|| {
let w: World = serde_json::from_str(black_box(&json)).unwrap();
black_box(w);
});
});
}
fn bench_world_render_image(c: &mut Criterion) {
let world = World::new("bench_render", 42);
let path = std::env::temp_dir().join("terrafier_bench_world.png");
c.bench_function("world/render_image_scale4", |b| {
b.iter(|| {
render_to_image(black_box(&world), &path, 4).unwrap();
});
});
let _ = std::fs::remove_file(&path);
}
criterion_group!(
world,
bench_world_new,
bench_height_operation,
bench_paint_operation,
bench_world_serialize_json,
bench_world_deserialize_json,
bench_world_render_image
);
criterion_main!(world);

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// Benchmarks — criterion-based, see benches/ directory.

15
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[package]
name = "terrafier-cli"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "CLI tool for Terrafier — create, edit, export Minecraft worlds from the command line"
[dependencies]
terrafier-core = { path = "../core" }
clap.workspace = true
anyhow.workspace = true
indicatif.workspace = true
log.workspace = true
env_logger.workspace = true
serde_json.workspace = true

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use clap::Args;
use std::path::Path;
use crate::util::output::{self, OutputFormat};
use crate::util::{load_world, progress};
#[derive(Args)]
pub struct ExportArgs {
/// Path to Terrafier world directory
pub world: String,
/// Output directory for Minecraft save
#[arg(short, long)]
pub output: String,
/// Minecraft data version (default: 3954 for 1.21)
#[arg(long, default_value = "3954")]
pub data_version: i32,
}
pub fn cmd_export(
args: ExportArgs,
format: &OutputFormat,
dry_run: bool,
validate: bool,
) -> anyhow::Result<()> {
let world_path = Path::new(&args.world);
log::info!("Exporting world from: {}", world_path.display());
let world = load_world(world_path)?;
terrafier_core::io::export::validate_export(&world)?;
let tile_count: usize = world.dimensions.iter().map(|d| d.tiles.len()).sum();
if validate || dry_run {
output::print_result(
format,
&serde_json::json!({
"status": "validated",
"input": args.world,
"output": args.output,
"tiles": tile_count,
}),
);
if dry_run {
return Ok(());
}
}
let bar = progress::new_bar(tile_count as u64, "Exporting...");
terrafier_core::io::export::export_to_save(&world, Path::new(&args.output))?;
progress::finish_with("Export complete", bar);
log::info!("World exported to: {}", args.output);
output::print_result(
format,
&serde_json::json!({
"status": "exported",
"input": args.world,
"output": args.output,
"tiles": tile_count,
}),
);
Ok(())
}

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use clap::Args;
use std::path::Path;
use crate::util::output::{self, OutputFormat};
use crate::util::progress;
#[derive(Args)]
pub struct ImportArgs {
/// Path to Minecraft save directory
pub input: String,
/// Output Terrafier world path
pub output: String,
}
pub fn cmd_import(
args: ImportArgs,
format: &OutputFormat,
dry_run: bool,
validate: bool,
) -> anyhow::Result<()> {
let input_path = Path::new(&args.input);
log::info!("Importing Minecraft save from: {}", input_path.display());
if validate || dry_run {
terrafier_core::io::import::validate_save(input_path)?;
output::print_result(
format,
&serde_json::json!({
"status": "validated",
"input": args.input,
}),
);
if dry_run {
return Ok(());
}
}
terrafier_core::io::import::validate_save(input_path)?;
// Count regions for progress display
let region_dir = input_path.join("region");
let region_count = if region_dir.is_dir() {
std::fs::read_dir(&region_dir)
.map(|e| e.count())
.unwrap_or(0)
} else {
0
};
let bar = progress::new_bar(region_count.max(1) as u64, "Importing regions...");
let world = terrafier_core::io::import::import(input_path)?;
progress::finish_with("Import complete", bar);
let output_path = Path::new(&args.output);
std::fs::create_dir_all(output_path)?;
let world_json = serde_json::to_string_pretty(&world)?;
std::fs::write(output_path.join("world.tfw"), &world_json)?;
let tile_count: usize = world.dimensions.iter().map(|d| d.tiles.len()).sum();
log::info!(
"Import complete: {} dimensions, {} tiles",
world.dimensions.len(),
tile_count
);
output::print_result(
format,
&serde_json::json!({
"status": "imported",
"name": world.name,
"seed": world.seed,
"dimensions": world.dimensions.len(),
"tiles": tile_count,
"output": output_path.display().to_string(),
}),
);
Ok(())
}

52
cli/src/cmds/info.rs Executable file
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use clap::Args;
use std::path::Path;
use crate::util::load_world;
use crate::util::output::{self, OutputFormat};
#[derive(Args)]
pub struct InfoArgs {
/// Path to Terrafier world or Minecraft save
pub world: String,
}
pub fn cmd_info(
args: InfoArgs,
format: &OutputFormat,
_dry_run: bool,
_validate: bool,
) -> anyhow::Result<()> {
let world_path = Path::new(&args.world);
let world = match load_world(world_path) {
Ok(w) => w,
Err(_) => terrafier_core::io::import::import(world_path)?,
};
let tile_count: usize = world.dimensions.iter().map(|d| d.tiles.len()).sum();
output::print_result(
format,
&serde_json::json!({
"name": world.name,
"seed": world.seed,
"platform": world.platform.display_name,
"platform_id": world.platform.id,
"height_range": {
"min": world.platform.min_height,
"max": world.platform.max_height,
},
"dimensions": world.dimensions.iter().map(|d| serde_json::json!({
"name": d.name,
"tiles": d.tiles.len(),
"seed": d.seed,
"min_height": d.min_height,
"max_height": d.max_height,
})).collect::<Vec<_>>(),
"total_tiles": tile_count,
"path": world_path.display().to_string(),
}),
);
Ok(())
}

5
cli/src/cmds/mod.rs Executable file
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pub mod export;
pub mod import;
pub mod info;
pub mod new;
pub mod render;

69
cli/src/cmds/new.rs Executable file
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use clap::Args;
use std::path::PathBuf;
use terrafier_core::World;
use crate::util::output::{self, OutputFormat};
use crate::util::progress;
#[derive(Args)]
pub struct NewArgs {
/// World name
pub name: String,
/// Minecraft seed
#[arg(long, default_value = "0")]
pub seed: u64,
/// Output directory
#[arg(short, long, default_value = ".")]
pub output: PathBuf,
}
pub fn cmd_new(
args: NewArgs,
format: &OutputFormat,
dry_run: bool,
validate: bool,
) -> anyhow::Result<()> {
log::info!("Creating new world: {} (seed: {})", args.name, args.seed);
if validate || dry_run {
if args.name.is_empty() {
anyhow::bail!("World name cannot be empty");
}
output::print_result(
format,
&serde_json::json!({
"status": "validated",
"name": args.name,
"seed": args.seed,
}),
);
if dry_run {
return Ok(());
}
}
let spinner = progress::new_spinner("Generating world...");
let world = World::new(&args.name, args.seed);
progress::finish_with("World generated", spinner);
let world_dir = args.output.join(&args.name);
std::fs::create_dir_all(&world_dir)?;
let world_json = serde_json::to_string_pretty(&world)?;
std::fs::write(world_dir.join("world.tfw"), &world_json)?;
let dim = &world.dimensions[0];
log::info!("World saved to: {}", world_dir.display());
output::print_result(
format,
&serde_json::json!({
"status": "created",
"name": args.name,
"seed": args.seed,
"path": world_dir.display().to_string(),
"tiles": dim.tiles.len(),
}),
);
Ok(())
}

63
cli/src/cmds/render.rs Executable file
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use clap::Args;
use std::path::PathBuf;
use crate::util::output::{self, OutputFormat};
use crate::util::{load_world, progress};
#[derive(Args)]
pub struct RenderArgs {
/// Path to Terrafier world directory
pub world: String,
/// Output image path
#[arg(short, long, default_value = "preview.png")]
pub output: PathBuf,
/// Scale factor (1 = full resolution, 2 = half, 4 = quarter)
#[arg(long, default_value = "4")]
pub scale: u32,
}
pub fn cmd_render(
args: RenderArgs,
format: &OutputFormat,
dry_run: bool,
validate: bool,
) -> anyhow::Result<()> {
let world_path = std::path::Path::new(&args.world);
log::info!("Rendering world: {}", world_path.display());
let world = load_world(world_path)?;
terrafier_core::io::export::validate_export(&world)?;
let tile_count: usize = world.dimensions.iter().map(|d| d.tiles.len()).sum();
if validate || dry_run {
output::print_result(
format,
&serde_json::json!({
"status": "validated",
"world": args.world,
"tiles": tile_count,
}),
);
if dry_run {
return Ok(());
}
}
let bar = progress::new_bar(tile_count as u64, "Rendering...");
terrafier_core::io::export::render_to_image(&world, &args.output, args.scale)?;
progress::finish_with("Render complete", bar);
log::info!("Preview rendered to: {}", args.output.display());
output::print_result(
format,
&serde_json::json!({
"status": "rendered",
"world": args.world,
"output": args.output.display().to_string(),
"scale": args.scale,
}),
);
Ok(())
}

69
cli/src/main.rs Executable file
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use clap::Parser;
mod cmds;
mod util;
use crate::util::output::OutputFormat;
/// Terrafier — high-performance Minecraft world painter
#[derive(Parser)]
#[command(name = "terrafier")]
#[command(version, about, long_about = None)]
struct Cli {
#[command(subcommand)]
command: Commands,
/// Output format: json or human
#[arg(global = true, long, default_value = "json")]
format: String,
/// Dry run — validate without making changes
#[arg(global = true, long)]
dry_run: bool,
/// Validate input without executing
#[arg(global = true, long)]
validate: bool,
}
#[derive(Parser)]
enum Commands {
/// Create a new world from noise
New(cmds::new::NewArgs),
/// Export world to Minecraft save
Export(cmds::export::ExportArgs),
/// Import Minecraft save to Terrafier world
Import(cmds::import::ImportArgs),
/// Show world information
Info(cmds::info::InfoArgs),
/// Render world preview to an image
Render(cmds::render::RenderArgs),
}
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info"))
.format_timestamp(None)
.init();
let cli = Cli::parse();
let format = OutputFormat::from_str(&cli.format);
let result = match cli.command {
Commands::New(args) => cmds::new::cmd_new(args, &format, cli.dry_run, cli.validate),
Commands::Export(args) => {
cmds::export::cmd_export(args, &format, cli.dry_run, cli.validate)
}
Commands::Import(args) => {
cmds::import::cmd_import(args, &format, cli.dry_run, cli.validate)
}
Commands::Info(args) => cmds::info::cmd_info(args, &format, cli.dry_run, cli.validate),
Commands::Render(args) => {
cmds::render::cmd_render(args, &format, cli.dry_run, cli.validate)
}
};
if let Err(e) = result {
crate::util::output::print_error(&format, &e);
std::process::exit(1);
}
}

17
cli/src/util/mod.rs Executable file
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pub mod output;
pub mod progress;
use std::path::Path;
use terrafier_core::World;
/// Load a Terrafier world from JSON format (.tfw).
pub fn load_world(path: &Path) -> anyhow::Result<World> {
let tfw_path = if path.is_dir() {
path.join("world.tfw")
} else {
path.to_path_buf()
};
let content = std::fs::read_to_string(&tfw_path)?;
let world: World = serde_json::from_str(&content)?;
Ok(world)
}

126
cli/src/util/output.rs Executable file
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use serde_json::Value;
pub enum OutputFormat {
Json,
Human,
}
impl OutputFormat {
pub fn from_str(s: &str) -> Self {
match s {
"human" => Self::Human,
_ => Self::Json,
}
}
}
pub fn print_result(format: &OutputFormat, result: &Value) {
match format {
OutputFormat::Json => {
println!("{}", serde_json::to_string(result).unwrap());
}
OutputFormat::Human => print_human(result),
}
}
fn print_human(result: &Value) {
if let Some(status) = result.get("status").and_then(|v| v.as_str()) {
match status {
"created" => {
let name = result["name"].as_str().unwrap_or("?");
let seed = result["seed"].as_u64().unwrap_or(0);
let tiles = result["tiles"].as_u64().unwrap_or(0);
println!(
"Created world '{}' (seed: {}, tiles: {})",
name, seed, tiles
);
}
"exported" => {
let input = result["input"].as_str().unwrap_or("?");
let output = result["output"].as_str().unwrap_or("?");
let tiles = result["tiles"].as_u64().unwrap_or(0);
println!("Exported {} tiles from '{}' to '{}'", tiles, input, output);
}
"imported" => {
let name = result["name"].as_str().unwrap_or("?");
let seed = result["seed"].as_u64().unwrap_or(0);
let dims = result["dimensions"].as_u64().unwrap_or(0);
let tiles = result["tiles"].as_u64().unwrap_or(0);
println!(
"Imported world '{}' (seed: {}, {} dimensions, {} tiles)",
name, seed, dims, tiles
);
}
"rendered" => {
let world = result["world"].as_str().unwrap_or("?");
let output = result["output"].as_str().unwrap_or("?");
println!("Rendered world '{}' to '{}'", world, output);
}
"validated" => {
println!("Validation passed: {:?}", result);
}
_ => {
println!("{}", serde_json::to_string_pretty(result).unwrap());
}
}
} else if result.get("name").is_some() {
// Info output
println!("World: {}", result["name"].as_str().unwrap_or("?"));
if let Some(seed) = result.get("seed").and_then(|v| v.as_u64()) {
println!(" Seed: {}", seed);
}
if let Some(platform) = result.get("platform").and_then(|v| v.as_str()) {
println!(" Platform: {}", platform);
}
if let Some(height) = result.get("height_range") {
let min = height["min"].as_i64().unwrap_or(0);
let max = height["max"].as_i64().unwrap_or(0);
println!(" Height range: {} to {}", min, max);
}
if let Some(dims) = result.get("dimensions").and_then(|v| v.as_array()) {
println!(" Dimensions:");
for dim in dims {
let name = dim["name"].as_str().unwrap_or("?");
let tiles = dim["tiles"].as_u64().unwrap_or(0);
println!(" - {} ({} tiles)", name, tiles);
}
}
if let Some(tiles) = result.get("total_tiles").and_then(|v| v.as_u64()) {
println!(" Total tiles: {}", tiles);
}
if let Some(path) = result.get("path").and_then(|v| v.as_str()) {
println!(" Path: {}", path);
}
} else {
println!("{}", serde_json::to_string_pretty(result).unwrap());
}
}
pub fn print_error(format: &OutputFormat, error: &anyhow::Error) {
match format {
OutputFormat::Json => {
eprintln!(
"{}",
serde_json::to_string(&serde_json::json!({"error": error.to_string()})).unwrap()
);
}
OutputFormat::Human => {
eprintln!("Error: {}", error);
}
}
}
#[allow(dead_code)]
pub fn print_info(format: &OutputFormat, msg: &str) {
match format {
OutputFormat::Json => {
println!(
"{}",
serde_json::to_string(&serde_json::json!({"info": msg})).unwrap()
);
}
OutputFormat::Human => {
println!("{}", msg);
}
}
}

36
cli/src/util/progress.rs Executable file
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use indicatif::{MultiProgress, ProgressBar, ProgressStyle};
use std::time::Duration;
pub fn new_spinner(msg: &str) -> ProgressBar {
let pb = ProgressBar::new_spinner();
pb.set_style(
ProgressStyle::default_spinner()
.template("{spinner:.green} {msg}")
.unwrap()
.tick_chars("⠋⠙⠹⠸⠼⠴⠦⠧⠇⠏"),
);
pb.set_message(msg.to_string());
pb.enable_steady_tick(Duration::from_millis(100));
pb
}
pub fn new_bar(total: u64, msg: &str) -> ProgressBar {
let pb = ProgressBar::new(total);
pb.set_style(
ProgressStyle::default_bar()
.template("{msg} [{bar:40.cyan/blue}] {pos}/{len} ({eta})")
.unwrap()
.progress_chars("##-"),
);
pb.set_message(msg.to_string());
pb
}
#[allow(dead_code)]
pub fn new_multi() -> MultiProgress {
MultiProgress::new()
}
pub fn finish_with(msg: &str, pb: ProgressBar) {
pb.finish_with_message(msg.to_string());
}

25
core/Cargo.toml Executable file
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[package]
name = "terrafier-core"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Core library for Terrafier — world model, Minecraft I/O, export pipeline"
[dependencies]
serde.workspace = true
thiserror.workspace = true
rayon.workspace = true
log.workspace = true
terrafier-nbt = { path = "../crates/nbt" }
terrafier-fastanvil = { path = "../crates/fastanvil" }
terrafier-noise = { path = "../crates/noise" }
serde-big-array.workspace = true
bincode.workspace = true
image.workspace = true
[dev-dependencies]
tempfile = "3"

135
core/src/coords/mod.rs Executable file
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//! Coordinate system for Terrafier.
//!
//! All conversions are done through explicit functions, not inline arithmetic.
/// Block coordinates (absolute, within the Minecraft world).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct BlockCoords {
pub x: i32,
pub y: i32,
pub z: i32,
}
/// Chunk coordinates (16x16 block columns).
/// chunk_x = block_x >> 4, chunk_z = block_z >> 4
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ChunkCoords {
pub x: i32,
pub z: i32,
}
/// Region coordinates (32x32 chunk areas = 512x512 blocks).
/// region_x = chunk_x >> 5, region_z = chunk_z >> 5
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct RegionCoords {
pub x: i32,
pub z: i32,
}
/// Terrafier Tile coordinates (128x128 blocks internally).
/// tile_x = block_x >> 7, tile_z = block_z >> 7
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct TileCoords {
pub x: i32,
pub z: i32,
}
/// Local coordinates within a tile (0..127).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct LocalTileCoords {
pub x: u32,
pub z: u32,
}
/// Local coordinates within a chunk (0..15).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct LocalChunkCoords {
pub x: u8,
pub z: u8,
}
// === Conversions ===
impl BlockCoords {
pub fn new(x: i32, y: i32, z: i32) -> Self {
Self { x, y, z }
}
pub fn to_chunk(self) -> ChunkCoords {
ChunkCoords {
x: self.x >> 4,
z: self.z >> 4,
}
}
pub fn to_region(self) -> RegionCoords {
RegionCoords {
x: self.x >> 9,
z: self.z >> 9,
}
}
pub fn to_tile(self) -> TileCoords {
TileCoords {
x: self.x >> 7,
z: self.z >> 7,
}
}
}
impl ChunkCoords {
pub fn new(x: i32, z: i32) -> Self {
Self { x, z }
}
pub fn to_region(self) -> RegionCoords {
RegionCoords {
x: self.x >> 5,
z: self.z >> 5,
}
}
pub fn to_block_min(self) -> BlockCoords {
BlockCoords {
x: self.x << 4,
y: i32::MIN,
z: self.z << 4,
}
}
pub fn local_in_region(self) -> LocalChunkCoords {
LocalChunkCoords {
x: (self.x & 31) as u8,
z: (self.z & 31) as u8,
}
}
}
impl RegionCoords {
pub fn new(x: i32, z: i32) -> Self {
Self { x, z }
}
/// Region file name like "r.x.z.mca"
pub fn file_name(&self) -> String {
format!("r.{}.{}.mca", self.x, self.z)
}
}
impl TileCoords {
pub fn new(x: i32, z: i32) -> Self {
Self { x, z }
}
pub fn local_in_tile(self, block: BlockCoords) -> LocalTileCoords {
LocalTileCoords {
x: (block.x & 127) as u32,
z: (block.z & 127) as u32,
}
}
}
/// Terrafier tile size constant.
pub const TILE_SIZE: usize = 128;
pub const TILE_SIZE_BITS: u32 = 7;
pub const TILE_SIZE_MASK: u32 = 127;

51
core/src/io/binary.rs Executable file
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//! Binary serialization for Terrafier world model.
//!
//! Uses `bincode` for compact, fast serialization.
//! File extension: `.tfwb` (Terrafier World Binary)
use std::path::Path;
use crate::model::world::World;
#[derive(thiserror::Error, Debug)]
pub enum BinaryError {
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("Bincode serialize error: {0}")]
Serialize(String),
#[error("Bincode deserialize error: {0}")]
Deserialize(String),
#[error("Validation failed: {0}")]
Validation(String),
}
pub type Result<T> = std::result::Result<T, BinaryError>;
/// Save a `World` to a binary file.
pub fn save_binary(world: &World, path: &Path) -> Result<()> {
let bytes = bincode::serialize(world)
.map_err(|e| BinaryError::Serialize(e.to_string()))?;
std::fs::write(path, &bytes)?;
Ok(())
}
/// Load a `World` from a binary file.
pub fn load_binary(path: &Path) -> Result<World> {
let bytes = std::fs::read(path)?;
let world: World = bincode::deserialize(&bytes)
.map_err(|e| BinaryError::Deserialize(e.to_string()))?;
Ok(world)
}
/// Validate a binary world file by loading and discarding.
pub fn validate_binary(path: &Path) -> Result<()> {
if !path.exists() {
return Err(BinaryError::Validation(format!(
"File not found: {}",
path.display()
)));
}
let _world = load_binary(path)?;
Ok(())
}

118
core/src/io/export.rs Executable file
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//! Export pipeline — write Terrafier world to Minecraft save or image.
use std::path::Path;
use thiserror::Error;
use crate::io::minecraft::MinecraftIOError;
use crate::model::world::World;
#[derive(Error, Debug)]
pub enum ExportError {
#[error("Minecraft I/O error: {0}")]
MinecraftIo(#[from] MinecraftIOError),
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("Render error: {0}")]
Render(String),
#[error("Unsupported export format: {0}")]
UnsupportedFormat(String),
}
pub type Result<T> = std::result::Result<T, ExportError>;
/// Export a Terrafier World to a Minecraft save directory.
pub fn export_to_save(world: &World, output_path: &Path) -> Result<()> {
crate::io::minecraft::save_world(world, output_path)?;
Ok(())
}
/// Render a Terrafier world to a PNG image (top-down view).
pub fn render_to_image(world: &World, output_path: &Path, scale: u32) -> Result<()> {
// Determine bounds from tiles
let mut min_tx = i32::MAX;
let mut max_tx = i32::MIN;
let mut min_tz = i32::MAX;
let mut max_tz = i32::MIN;
for dim in &world.dimensions {
for &(tx, tz) in dim.tiles.keys() {
min_tx = min_tx.min(tx);
max_tx = max_tx.max(tx);
min_tz = min_tz.min(tz);
max_tz = max_tz.max(tz);
}
}
if min_tx > max_tx || min_tz > max_tz {
return Err(ExportError::Render("No tiles to render".to_string()));
}
let tile_size = 128u32;
let width = ((max_tx - min_tx + 1) as u32) * tile_size;
let height = ((max_tz - min_tz + 1) as u32) * tile_size;
if width == 0 || height == 0 {
return Err(ExportError::Render(
"Empty world, nothing to render".to_string(),
));
}
let img_width = (width / scale).max(1);
let img_height = (height / scale).max(1);
let mut img = image::RgbImage::new(img_width, img_height);
// Terrain color mapping
let terrain_colors: [image::Rgb<u8>; 7] = [
image::Rgb([194, 178, 128]), // Desert
image::Rgb([124, 189, 107]), // Grass
image::Rgb([86, 140, 74]), // Forest
image::Rgb([128, 128, 128]), // Rock
image::Rgb([227, 212, 160]), // Sand
image::Rgb([72, 107, 75]), // Swamp
image::Rgb([64, 128, 255]), // Water
];
for dim in &world.dimensions {
for (&(tx, tz), tile) in &dim.tiles {
let px = ((tx - min_tx) as u32) * tile_size;
let pz = ((tz - min_tz) as u32) * tile_size;
for lx in 0..tile_size as usize {
for lz in 0..tile_size as usize {
let terrain_idx = tile.terrain[lz * tile_size as usize + lx] as usize;
let color = terrain_colors[terrain_idx.min(6)];
let sx = (px + lx as u32) / scale;
let sy = (pz + lz as u32) / scale;
if sx < img_width && sy < img_height {
let h = tile.heightmap[lz * tile_size as usize + lx];
let height_factor = 0.7 + 0.3 * ((h + 64) as f32 / 384.0);
let r = (color[0] as f32 * height_factor).min(255.0) as u8;
let g = (color[1] as f32 * height_factor).min(255.0) as u8;
let b = (color[2] as f32 * height_factor).min(255.0) as u8;
img.put_pixel(sx, sy, image::Rgb([r, g, b]));
}
}
}
}
}
img.save(output_path)
.map_err(|e| ExportError::Render(e.to_string()))?;
Ok(())
}
/// Validate world is ready for export.
pub fn validate_export(world: &World) -> Result<()> {
if world.dimensions.is_empty() {
return Err(ExportError::Render("World has no dimensions".to_string()));
}
for dim in &world.dimensions {
if dim.tiles.is_empty() {
log::warn!("Dimension '{}' has no tiles", dim.name);
}
}
Ok(())
}

76
core/src/io/import.rs Executable file
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//! Import pipeline — load Minecraft saves or Terrafier formats into the world model.
use std::path::Path;
use thiserror::Error;
use crate::io::minecraft::MinecraftIOError;
use crate::model::world::World;
#[derive(Error, Debug)]
pub enum ImportError {
#[error("Minecraft I/O error: {0}")]
MinecraftIo(#[from] MinecraftIOError),
#[error("Unsupported import format: {0}")]
UnsupportedFormat(String),
#[error("Import validation failed: {0}")]
ValidationFailed(String),
}
pub type Result<T> = std::result::Result<T, ImportError>;
/// Import a Minecraft save directory into a Terrafier World model.
pub fn import_minecraft_save(path: &Path) -> Result<World> {
let world = crate::io::minecraft::load_save(path)?;
Ok(world)
}
/// Validate a Minecraft save directory before importing.
pub fn validate_save(path: &Path) -> Result<()> {
if !path.is_dir() {
return Err(ImportError::ValidationFailed(format!(
"Path is not a directory: {}",
path.display()
)));
}
let level_dat = path.join("level.dat");
if !level_dat.exists() {
return Err(ImportError::ValidationFailed(
"Missing level.dat".to_string(),
));
}
let region_dir = path.join("region");
if !region_dir.is_dir() {
return Err(ImportError::ValidationFailed(
"Missing region directory".to_string(),
));
}
let region_count = std::fs::read_dir(&region_dir)
.map_err(|e| ImportError::ValidationFailed(e.to_string()))?
.filter_map(|e| e.ok())
.filter(|e| e.path().extension().map_or(false, |ext| ext == "mca"))
.count();
if region_count == 0 {
return Err(ImportError::ValidationFailed(
"No .mca region files found".to_string(),
));
}
Ok(())
}
/// Import with automatic format detection.
pub fn import(path: &Path) -> Result<World> {
let path_str = path.display().to_string();
if path.is_dir() {
if path.join("level.dat").exists() && path.join("region").is_dir() {
return import_minecraft_save(path);
}
}
Err(ImportError::UnsupportedFormat(path_str))
}

561
core/src/io/minecraft.rs Executable file
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@ -0,0 +1,561 @@
//! Minecraft world I/O — read and write Java Edition saves.
use std::collections::HashMap;
use std::fs;
use std::path::{Path, PathBuf};
use thiserror::Error;
use log;
use terrafier_fastanvil::io::region::Region;
use terrafier_nbt::io::reader::read_gzip;
use crate::model::dimension::Dimension;
use crate::model::platform::Platform;
use crate::model::tile::Tile;
use crate::model::world::World;
#[derive(Error, Debug)]
pub enum MinecraftIOError {
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("NBT parse error: {0}")]
NbtParse(#[from] terrafier_nbt::io::reader::ReadError),
#[error("NBT write error: {0}")]
NbtWrite(#[from] terrafier_nbt::io::writer::WriteError),
#[error("Region error: {0}")]
Region(#[from] terrafier_fastanvil::io::region::RegionError),
#[error("Not a Minecraft save directory: {0}")]
NotASave(String),
#[error("Missing level.dat")]
MissingLevelDat,
#[error("Missing region directory")]
MissingRegionDir,
#[error("Unsupported data version: {0}")]
UnsupportedVersion(i32),
#[error("Invalid chunk data: {0}")]
InvalidChunk(String),
}
pub type Result<T> = std::result::Result<T, MinecraftIOError>;
/// Infer Minecraft version from DataVersion number.
pub fn version_from_data_version(dv: i32) -> Option<Platform> {
match dv {
2860..=2865 => Some(Platform {
id: "java_1_18".into(),
display_name: "Minecraft Java 1.18".into(),
min_height: -64,
max_height: 320,
}),
2866..=2974 => {
log::warn!("DataVersion {} is between 1.18 and 1.19, falling back to 1.18", dv);
Some(Platform {
id: "java_1_18".into(),
display_name: "Minecraft Java 1.18".into(),
min_height: -64,
max_height: 320,
})
},
2975..=3117 => Some(Platform {
id: "java_1_19".into(),
display_name: "Minecraft Java 1.19".into(),
min_height: -64,
max_height: 320,
}),
3118..=3336 => {
log::warn!("DataVersion {} is between 1.19 and 1.20, falling back to 1.19", dv);
Some(Platform {
id: "java_1_19".into(),
display_name: "Minecraft Java 1.19".into(),
min_height: -64,
max_height: 320,
})
},
3337..=3460 => Some(Platform {
id: "java_1_20".into(),
display_name: "Minecraft Java 1.20".into(),
min_height: -64,
max_height: 320,
}),
3461..=3577 => {
log::warn!("DataVersion {} is between 1.20 and 1.20.5, falling back to 1.20", dv);
Some(Platform {
id: "java_1_20".into(),
display_name: "Minecraft Java 1.20 (fallback)".into(),
min_height: -64,
max_height: 320,
})
},
3578..=3700 => Some(Platform {
id: "java_1_20_5".into(),
display_name: "Minecraft Java 1.20.5+".into(),
min_height: -64,
max_height: 320,
}),
3701..=3818 => {
log::warn!("DataVersion {} is between 1.20.5 and 1.21, falling back to 1.20.5", dv);
Some(Platform {
id: "java_1_20_5".into(),
display_name: "Minecraft Java 1.20.5 (fallback)".into(),
min_height: -64,
max_height: 320,
})
},
3819..=3953 => Some(Platform {
id: "java_1_21".into(),
display_name: "Minecraft Java 1.21".into(),
min_height: -64,
max_height: 320,
}),
3954..=4100 => Some(Platform {
id: "java_1_21_2".into(),
display_name: "Minecraft Java 1.21.2+".into(),
min_height: -64,
max_height: 320,
}),
_ => None,
}
}
/// Load a Minecraft save directory into a Terrafier World model.
pub fn load_save(path: &Path) -> Result<World> {
if !path.is_dir() {
return Err(MinecraftIOError::NotASave(path.display().to_string()));
}
// Read level.dat
let level_dat_path = path.join("level.dat");
if !level_dat_path.exists() {
return Err(MinecraftIOError::MissingLevelDat);
}
let level_data = fs::read(&level_dat_path)?;
let level_tag = read_gzip(&level_data)?;
let (world_name, seed, data_version) = parse_level_dat(&level_tag);
let platform = version_from_data_version(data_version)
.ok_or(MinecraftIOError::UnsupportedVersion(data_version))?;
// Read region files
let region_dir = path.join("region");
if !region_dir.is_dir() {
return Err(MinecraftIOError::MissingRegionDir);
}
let mut tiles: HashMap<(i32, i32), Tile> = HashMap::new();
let region_entries = fs::read_dir(&region_dir)?;
for entry in region_entries {
let entry = entry?;
let path = entry.path();
if path.extension().map_or(false, |e| e == "mca") {
let file_name = path.file_stem().and_then(|s| s.to_str()).unwrap_or("");
let parts: Vec<&str> = file_name.split('.').collect();
if parts.len() >= 3 {
if let (Ok(rx), Ok(rz)) = (parts[1].parse::<i32>(), parts[2].parse::<i32>()) {
let region_bytes = fs::read(&path)?;
let region = Region::from_bytes(rx, rz, &region_bytes)?;
for (local_x, local_z) in region.chunk_coords() {
let chunk_data = region.get_chunk_data(local_x, local_z).unwrap();
if let Ok(chunk_tag) = read_gzip(chunk_data) {
if let Some(chunk) =
terrafier_fastanvil::io::chunk::Chunk::from_nbt(&chunk_tag)
{
let tile_x = chunk.x >> 3;
let tile_z = chunk.z >> 3;
// 8 chunks per tile (128 blocks / 16 blocks per chunk)
let chunk_local_x = (chunk.x & 7) as usize;
let chunk_local_z = (chunk.z & 7) as usize;
let tile = tiles
.entry((tile_x, tile_z))
.or_insert_with(|| Tile::new(
tile_x,
tile_z,
platform.min_height,
platform.max_height,
));
for lx in 0..16usize {
for lz in 0..16usize {
let mut surface_y = None;
if !chunk.sections.is_empty() {
let mut sorted: Vec<_> =
chunk.sections.iter().collect();
sorted
.sort_by(|a, b| b.section_y.cmp(&a.section_y));
for section in &sorted {
if section.palette.is_empty() {
continue;
}
let has_blocks =
section.palette.iter().any(|p| {
p.get("Name").map_or(false, |n| {
matches!(
n,
terrafier_nbt::Tag::String(s)
if s != "minecraft:air"
)
})
});
if !has_blocks {
continue;
}
if section.block_data.is_empty() {
if section.palette[0]
.get("Name")
.map_or(false, |n| {
matches!(
n,
terrafier_nbt::Tag::String(s)
if s == "minecraft:air"
)
})
{
continue;
}
surface_y = Some(
(section.section_y as i32) * 16 + 15,
);
break;
}
surface_y = Some(
(section.section_y as i32) * 16 + 15,
);
break;
}
}
let tile_local_x = chunk_local_x * 16 + lx;
let tile_local_z = chunk_local_z * 16 + lz;
if tile_local_x < 128 && tile_local_z < 128 {
if let Some(y) = surface_y {
let clamped = (y as i16)
.clamp(tile.min_height, tile.max_height);
tile.heightmap
[tile_local_z * 128 + tile_local_x] = clamped;
}
}
}
}
}
}
}
}
}
}
}
let dimension = Dimension {
name: "overworld".to_string(),
tiles,
min_height: platform.min_height,
max_height: platform.max_height,
seed,
};
Ok(World {
name: world_name,
platform,
dimensions: vec![dimension],
seed,
})
}
/// Save a Terrafier World to a Minecraft save directory.
pub fn save_world(world: &World, output_path: &Path) -> Result<()> {
use std::collections::BTreeMap;
fs::create_dir_all(output_path.join("region"))?;
// Write level.dat
let level_tag = build_level_dat(world)?;
let level_bytes = terrafier_nbt::io::writer::to_gzip_bytes(&level_tag)?;
fs::write(output_path.join("level.dat"), &level_bytes)?;
let dim = match world.dimensions.first() {
Some(d) => d,
None => return Ok(()),
};
// Group tiles by region (512×512 blocks = 4×4 tiles of 128×128 each)
let mut regions: BTreeMap<(i32, i32), Vec<(&(i32, i32), &Tile)>> = BTreeMap::new();
for (key, tile) in &dim.tiles {
let (tx, tz) = key;
let rx = tx >> 2;
let rz = tz >> 2;
regions.entry((rx, rz)).or_default().push((key, tile));
}
for ((rx, rz), tile_refs) in &regions {
let mut region = terrafier_fastanvil::io::region::Region::new(*rx, *rz);
for (_key, tile) in tile_refs {
// Each tile is 128x128 blocks = 8x8 chunks
for chunk_lx in 0..8usize {
for chunk_lz in 0..8usize {
let chunk_x = tile.x * 8 + chunk_lx as i32;
let chunk_z = tile.z * 8 + chunk_lz as i32;
let region_local_x = (chunk_x & 31) as u8;
let region_local_z = (chunk_z & 31) as u8;
let chunk_data = build_chunk_nbt(chunk_x, chunk_z, tile, chunk_lx, chunk_lz)?;
// Skip completely empty chunks (no blocks)
if chunk_data.is_empty() {
continue;
}
region.set_chunk_data(region_local_x, region_local_z, chunk_data);
}
}
}
let region_bytes = region.to_bytes()?;
let file_name = format!("r.{}.{}.mca", rx, rz);
fs::write(output_path.join("region").join(&file_name), &region_bytes)?;
}
Ok(())
}
// ---- Chunk building helpers ----
/// Minimum number of bits needed to represent values up to n-1 (clamped to MC minimum 4).
fn bits_needed(n: usize) -> usize {
if n <= 1 {
return 4;
}
let bits = (usize::BITS - (n - 1).leading_zeros()) as usize;
bits.max(4)
}
/// Pack palette indices into a compact long array (Minecraft block state format).
fn pack_indices(indices: &[u16], bits: usize) -> Vec<i64> {
if indices.is_empty() || bits == 0 {
return Vec::new();
}
let total_bits = indices.len() * bits;
let longs = (total_bits + 63) / 64;
let mut data = vec![0i64; longs];
let mask = (1i64 << bits) - 1;
for (i, &idx) in indices.iter().enumerate() {
let bit_pos = i * bits;
let long_idx = bit_pos / 64;
let bit_offset = bit_pos % 64;
data[long_idx] |= (idx as i64 & mask) << bit_offset;
}
data
}
/// Determine the Minecraft block at a given (global_y) column position.
fn block_name(terrain: u8, y: i32, surface_y: i32) -> &'static str {
// Water terrain: everything up to the surface is water
if terrain == 6 {
if y <= surface_y {
return "minecraft:water";
} else {
return "minecraft:air";
}
}
// Non-water terrain
if y == surface_y {
match terrain {
1 | 4 => "minecraft:sand",
3 => "minecraft:stone",
_ => "minecraft:grass_block",
}
} else if y > surface_y {
"minecraft:air"
} else if y > surface_y - 4 {
match terrain {
1 | 4 => "minecraft:sand",
3 => "minecraft:stone",
_ => "minecraft:dirt",
}
} else if y < -60 {
"minecraft:bedrock"
} else if y < 0 {
"minecraft:deepslate"
} else {
"minecraft:stone"
}
}
/// Build a single chunk's NBT data (raw uncompressed bytes).
/// Returns empty Vec if the chunk has no blocks at all.
fn build_chunk_nbt(
chunk_x: i32,
chunk_z: i32,
tile: &Tile,
chunk_lx: usize,
chunk_lz: usize,
) -> Result<Vec<u8>> {
let mut compound = HashMap::new();
compound.insert("xPos".into(), terrafier_nbt::Tag::Int(chunk_x));
compound.insert("zPos".into(), terrafier_nbt::Tag::Int(chunk_z));
compound.insert("DataVersion".into(), terrafier_nbt::Tag::Int(3954));
compound.insert("Status".into(), terrafier_nbt::Tag::String("full".into()));
// Palette of all blocks used in this chunk
const BLOCK_SET: &[&str] = &[
"minecraft:air",
"minecraft:grass_block",
"minecraft:dirt",
"minecraft:stone",
"minecraft:bedrock",
"minecraft:sand",
"minecraft:sandstone",
"minecraft:water",
"minecraft:deepslate",
];
let min_sec = (tile.min_height as i32 >> 4).max(-4);
let max_sec = (tile.max_height as i32 >> 4).min(20);
let mut sections: Vec<terrafier_nbt::Tag> = Vec::new();
for sec_y in min_sec..=max_sec {
let sec_base = sec_y * 16;
// Collect block indices for all 4096 positions in this section
// MC order: y * 16 * 16 + z * 16 + x = y * 256 + z * 16 + x
let mut indices = Vec::with_capacity(4096);
for y_rel in 0..16 {
let global_y = sec_base + y_rel;
for lz in 0..16 {
for lx in 0..16 {
let tile_lx = chunk_lx * 16 + lx;
let tile_lz = chunk_lz * 16 + lz;
let idx = if tile_lx >= 128 || tile_lz >= 128 {
0u16 // air for out-of-bounds
} else {
let surface_y = tile.heightmap[tile_lz * 128 + tile_lx] as i32;
let terrain_id = tile.terrain[tile_lz * 128 + tile_lx];
let name = block_name(terrain_id, global_y, surface_y);
BLOCK_SET.iter().position(|s| *s == name).unwrap_or(0) as u16
};
indices.push(idx);
}
}
}
// Skip sections with only air blocks
if !indices.iter().any(|&i| i != 0) {
continue;
}
let bits = bits_needed(BLOCK_SET.len());
let packed = pack_indices(&indices, bits);
let palette_tags: Vec<terrafier_nbt::Tag> = BLOCK_SET.iter().map(|name| {
let mut entry = HashMap::new();
entry.insert("Name".into(), terrafier_nbt::Tag::String(name.to_string()));
terrafier_nbt::Tag::Compound(entry)
}).collect();
let mut block_states = HashMap::new();
block_states.insert("palette".into(), terrafier_nbt::Tag::List(palette_tags));
block_states.insert("data".into(), terrafier_nbt::Tag::LongArray(packed));
let biome_palette = vec![{
let mut b = HashMap::new();
b.insert("Name".into(), terrafier_nbt::Tag::String("minecraft:plains".into()));
terrafier_nbt::Tag::Compound(b)
}];
let mut biomes = HashMap::new();
biomes.insert("palette".into(), terrafier_nbt::Tag::List(biome_palette));
let mut sec_compound = HashMap::new();
sec_compound.insert("Y".into(), terrafier_nbt::Tag::Byte(sec_y as i8));
sec_compound.insert("block_states".into(), terrafier_nbt::Tag::Compound(block_states));
sec_compound.insert("biomes".into(), terrafier_nbt::Tag::Compound(biomes));
sections.push(terrafier_nbt::Tag::Compound(sec_compound));
}
// If no sections have any blocks, return empty
if sections.is_empty() {
return Ok(Vec::new());
}
compound.insert("sections".into(), terrafier_nbt::Tag::List(sections));
let chunk_tag = terrafier_nbt::Tag::Compound(compound);
let bytes = terrafier_nbt::io::writer::to_bytes(&chunk_tag)?;
Ok(bytes)
}
fn parse_level_dat(root: &terrafier_nbt::Tag) -> (String, u64, i32) {
let default = || ("Unknown".to_string(), 0u64, 3954i32);
match root {
terrafier_nbt::Tag::Compound(map) => {
let data = match map.get("Data") {
Some(terrafier_nbt::Tag::Compound(d)) => d,
_ => return default(),
};
let name = match data.get("LevelName") {
Some(terrafier_nbt::Tag::String(s)) => s.clone(),
_ => "Unknown".to_string(),
};
let seed = match data.get("WorldGenSettings").and_then(|w| match w {
terrafier_nbt::Tag::Compound(m) => m.get("seed"),
_ => None,
}) {
Some(terrafier_nbt::Tag::Long(s)) => *s as u64,
_ => 0,
};
let data_version = match data.get("DataVersion") {
Some(terrafier_nbt::Tag::Int(v)) => *v,
_ => 3954,
};
(name, seed, data_version)
}
_ => default(),
}
}
fn build_level_dat(world: &World) -> Result<terrafier_nbt::Tag> {
use terrafier_nbt::Tag;
let mut data = HashMap::new();
data.insert("LevelName".into(), Tag::String(world.name.clone()));
data.insert("DataVersion".into(), Tag::Int(3954));
data.insert("version".into(), Tag::Int(19133));
let mut world_gen = HashMap::new();
world_gen.insert("seed".into(), Tag::Long(world.seed as i64));
data.insert("WorldGenSettings".into(), Tag::Compound(world_gen));
let mut root = HashMap::new();
root.insert("Data".into(), Tag::Compound(data));
Ok(Tag::Compound(root))
}
pub fn discover_region_files(world_path: &Path) -> Result<Vec<PathBuf>> {
let region_dir = world_path.join("region");
if !region_dir.is_dir() {
return Err(MinecraftIOError::MissingRegionDir);
}
let mut files = Vec::new();
for entry in fs::read_dir(&region_dir)? {
let entry = entry?;
let path = entry.path();
if path.extension().map_or(false, |e| e == "mca") {
files.push(path);
}
}
files.sort();
Ok(files)
}

6
core/src/io/mod.rs Executable file
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@ -0,0 +1,6 @@
//! I/O module — Minecraft save import/export, rendering, and binary save/load.
pub mod binary;
pub mod export;
pub mod import;
pub mod minecraft;

20
core/src/lib.rs Executable file
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@ -0,0 +1,20 @@
//! Terrafier Core — world model, I/O, operations.
//!
//! The core library provides the data model (World, Dimension, Tile, Terrain),
//! Minecraft save import/export, editing operations, and height map generation.
pub mod coords;
pub mod io;
pub mod model;
pub mod ops;
pub mod plugins;
// Re-export key types for convenience
pub use coords::{BlockCoords, ChunkCoords, RegionCoords, TileCoords};
pub use io::export;
pub use io::import;
pub use model::dimension::Dimension;
pub use model::platform::Platform;
pub use model::terrain::Terrain;
pub use model::tile::Tile;
pub use model::world::World;

28
core/src/model/brush.rs Executable file
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pub trait Brush: Send + Sync {
fn get_strength(&self, dx: f64, dy: f64) -> f64;
fn radius(&self) -> f64;
}
pub struct SymmetricBrush {
pub radius: f64,
}
impl SymmetricBrush {
pub fn new(radius: f64) -> Self {
Self { radius }
}
}
impl Brush for SymmetricBrush {
fn get_strength(&self, dx: f64, dy: f64) -> f64 {
let dist = (dx * dx + dy * dy).sqrt();
if dist >= self.radius {
0.0
} else {
1.0 - (dist / self.radius)
}
}
fn radius(&self) -> f64 {
self.radius
}
}

68
core/src/model/dimension.rs Executable file
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use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use crate::model::tile::Tile;
#[derive(Debug, Clone)]
pub struct Dimension {
pub name: String,
pub tiles: HashMap<(i32, i32), Tile>,
pub min_height: i16,
pub max_height: i16,
pub seed: u64,
}
impl Serialize for Dimension {
fn serialize<S: serde::Serializer>(&self, s: S) -> Result<S::Ok, S::Error> {
let tiles: HashMap<String, &Tile> = self
.tiles
.iter()
.map(|(&(tx, tz), tile)| (format!("{},{}", tx, tz), tile))
.collect();
#[derive(Serialize)]
struct Dim<'a> {
name: &'a str,
tiles: HashMap<String, &'a Tile>,
min_height: i16,
max_height: i16,
seed: u64,
}
Dim {
name: &self.name,
tiles,
min_height: self.min_height,
max_height: self.max_height,
seed: self.seed,
}
.serialize(s)
}
}
impl<'de> Deserialize<'de> for Dimension {
fn deserialize<D: serde::Deserializer<'de>>(d: D) -> Result<Self, D::Error> {
#[derive(Deserialize)]
struct Dim {
name: String,
tiles: HashMap<String, Tile>,
min_height: i16,
max_height: i16,
seed: u64,
}
let dim = Dim::deserialize(d)?;
let mut tiles = HashMap::with_capacity(dim.tiles.len());
for (key, tile) in dim.tiles {
if let Some((tx_s, tz_s)) = key.split_once(',') {
if let (Ok(tx), Ok(tz)) = (tx_s.parse::<i32>(), tz_s.parse::<i32>()) {
tiles.insert((tx, tz), tile);
}
}
}
Ok(Self {
name: dim.name,
tiles,
min_height: dim.min_height,
max_height: dim.max_height,
seed: dim.seed,
})
}
}

13
core/src/model/layers.rs Executable file
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pub trait Layer: Send + Sync {
fn id(&self) -> &'static str;
fn name(&self) -> &'static str;
fn data_size(&self) -> DataSize;
fn priority(&self) -> i32;
}
pub enum DataSize {
Bit,
Nibble,
Byte,
Int,
}

17
core/src/model/mod.rs Executable file
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//! World model — the core data structures.
//!
//! Contains World, Dimension, Tile, Terrain types and related utilities.
pub mod brush;
pub mod dimension;
pub mod layers;
pub mod platform;
pub mod terrain;
pub mod tile;
pub mod world;
pub use dimension::Dimension;
pub use platform::Platform;
pub use terrain::Terrain;
pub use tile::Tile;
pub use world::World;

20
core/src/model/platform.rs Executable file
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@ -0,0 +1,20 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Platform {
pub id: String,
pub display_name: String,
pub min_height: i16,
pub max_height: i16,
}
impl Platform {
pub fn java_1_18() -> Self {
Self {
id: "java_anvil_1_18".to_string(),
display_name: "Minecraft Java 1.18+".to_string(),
min_height: -64,
max_height: 320,
}
}
}

26
core/src/model/terrain.rs Executable file
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use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum Terrain {
Desert,
Grass,
Forest,
Rock,
Sand,
Swamp,
Water,
}
impl Terrain {
pub fn name(&self) -> &'static str {
match self {
Terrain::Desert => "Desert",
Terrain::Grass => "Grass",
Terrain::Forest => "Forest",
Terrain::Rock => "Rock",
Terrain::Sand => "Sand",
Terrain::Swamp => "Swamp",
Terrain::Water => "Water",
}
}
}

62
core/src/model/tile.rs Executable file
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use serde::{Deserialize, Serialize};
use serde_big_array::BigArray;
pub use crate::coords::{TILE_SIZE, TILE_SIZE_BITS};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Tile {
pub x: i32,
pub z: i32,
pub min_height: i16,
pub max_height: i16,
#[serde(with = "BigArray")]
pub heightmap: [i16; 16384],
#[serde(with = "BigArray")]
pub terrain: [u8; 16384],
#[serde(with = "BigArray")]
pub water_level: [u8; 16384],
pub layer_data: std::collections::HashMap<u32, LayerBuffer>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LayerBuffer {
Bit(Vec<u64>),
Nibble(Vec<u8>),
Byte(Vec<u8>),
Int(Vec<i32>),
}
impl Tile {
pub fn new(x: i32, z: i32, min_height: i16, max_height: i16) -> Self {
Self {
x,
z,
min_height,
max_height,
heightmap: [0i16; 16384],
terrain: [0u8; 16384],
water_level: [0u8; 16384],
layer_data: std::collections::HashMap::new(),
}
}
/// Get height at local tile coordinates.
pub fn get_height(&self, lx: usize, lz: usize) -> i16 {
self.heightmap[lz * TILE_SIZE + lx]
}
/// Set height at local tile coordinates.
pub fn set_height(&mut self, lx: usize, lz: usize, height: i16) {
self.heightmap[lz * TILE_SIZE + lx] = height;
}
/// Get terrain type at local tile coordinates.
pub fn get_terrain(&self, lx: usize, lz: usize) -> u8 {
self.terrain[lz * TILE_SIZE + lx]
}
/// Set terrain type at local tile coordinates.
pub fn set_terrain(&mut self, lx: usize, lz: usize, terrain: u8) {
self.terrain[lz * TILE_SIZE + lx] = terrain;
}
}

68
core/src/model/world.rs Executable file
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use rayon::prelude::*;
use serde::{Deserialize, Serialize};
use crate::model::dimension::Dimension;
use crate::model::platform::Platform;
use crate::ops::heightmap::{HeightMapSource, NoiseHeightMap};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct World {
pub name: String,
pub platform: Platform,
pub dimensions: Vec<Dimension>,
pub seed: u64,
}
impl World {
/// Create a new world with a single overworld dimension and generated terrain.
pub fn new(name: &str, seed: u64) -> Self {
let platform = Platform::java_1_18();
// Generate tiles in parallel using rayon
let coords: Vec<(i32, i32)> = (-1..=1)
.flat_map(|tx| (-1..=1).map(move |tz| (tx, tz)))
.collect();
let tiles: Vec<(i32, i32, crate::model::tile::Tile)> = coords
.par_iter()
.map(|&(tx, tz)| {
let mut tile =
crate::model::tile::Tile::new(tx, tz, platform.min_height, platform.max_height);
let source = NoiseHeightMap::default();
source.generate(
&mut tile,
seed.wrapping_add(
(tx.wrapping_mul(374_761_393) as u64)
.wrapping_add((tz as u64).wrapping_mul(668_265_263)),
),
);
(tx, tz, tile)
})
.collect();
let mut dim_tiles = std::collections::HashMap::with_capacity(tiles.len());
for (tx, tz, tile) in tiles {
dim_tiles.insert((tx, tz), tile);
}
let dimension = Dimension {
name: "overworld".to_string(),
tiles: dim_tiles,
min_height: platform.min_height,
max_height: platform.max_height,
seed,
};
Self {
name: name.to_string(),
platform,
dimensions: vec![dimension],
seed,
}
}
/// Get mutable reference to the overworld dimension.
pub fn overworld_mut(&mut self) -> Option<&mut Dimension> {
self.dimensions.iter_mut().find(|d| d.name == "overworld")
}
}

128
core/src/ops/heightmap.rs Executable file
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//! Height map sources — generate height maps from noise, flat, or combined sources.
use crate::model::terrain::Terrain;
use crate::model::tile::Tile;
/// A source that can generate a height map for a tile.
pub trait HeightMapSource: Send + Sync {
fn name(&self) -> &'static str;
fn generate(&self, tile: &mut Tile, seed: u64);
}
/// Flat height map — sets all heights to a constant value.
pub struct FlatHeightMap {
pub height: i16,
}
impl HeightMapSource for FlatHeightMap {
fn name(&self) -> &'static str {
"Flat"
}
fn generate(&self, tile: &mut Tile, _seed: u64) {
for h in tile.heightmap.iter_mut() {
*h = self.height;
}
for t in tile.terrain.iter_mut() {
*t = Terrain::Grass as u8;
}
}
}
/// Noise-based height map using Simplex noise.
pub struct NoiseHeightMap {
pub base_height: f64,
pub amplitude: f64,
pub frequency: f64,
pub scale_x: f64,
pub scale_z: f64,
}
impl Default for NoiseHeightMap {
fn default() -> Self {
Self {
base_height: 63.0,
amplitude: 30.0,
frequency: 0.01,
scale_x: 1.0,
scale_z: 1.0,
}
}
}
impl HeightMapSource for NoiseHeightMap {
fn name(&self) -> &'static str {
"Noise"
}
fn generate(&self, tile: &mut Tile, seed: u64) {
use terrafier_noise::NoiseFn;
let seed_u32 = (seed ^ (seed >> 32)) as u32;
let noise_gen = terrafier_noise::OpenSimplex::new(seed_u32);
let tile_size = 128usize;
for lx in 0..tile_size {
for lz in 0..tile_size {
let world_x = (tile.x as f64 * tile_size as f64 + lx as f64) * self.scale_x;
let world_z = (tile.z as f64 * tile_size as f64 + lz as f64) * self.scale_z;
let n = noise_gen.get([world_x * self.frequency, world_z * self.frequency]);
let height = (self.base_height + n as f64 * self.amplitude)
.round()
.clamp(tile.min_height as f64, tile.max_height as f64)
as i16;
let idx = lz * tile_size + lx;
tile.heightmap[idx] = height;
tile.terrain[idx] = if height < 0 {
Terrain::Water as u8
} else if height < 5 {
Terrain::Sand as u8
} else if height < 10 {
Terrain::Grass as u8
} else if height < 20 {
Terrain::Forest as u8
} else {
Terrain::Rock as u8
};
}
}
}
}
/// Combined height map — mix several height map sources.
pub struct CombinedHeightMap {
pub sources: Vec<(Box<dyn HeightMapSource>, f64)>,
}
impl HeightMapSource for CombinedHeightMap {
fn name(&self) -> &'static str {
"Combined"
}
fn generate(&self, tile: &mut Tile, seed: u64) {
let mut accumulated_heights = vec![0.0f64; 16384];
for (source, weight) in &self.sources {
let mut temp_tile = Tile::new(tile.x, tile.z, tile.min_height, tile.max_height);
source.generate(&mut temp_tile, seed.wrapping_add(*weight as u64 * 100));
for i in 0..16384 {
accumulated_heights[i] += temp_tile.heightmap[i] as f64 * weight;
}
}
let weight_sum: f64 = self.sources.iter().map(|(_, w)| w).sum();
if weight_sum > 0.0 {
for i in 0..16384 {
let h = (accumulated_heights[i] / weight_sum)
.round()
.clamp(tile.min_height as f64, tile.max_height as f64)
as i16;
tile.heightmap[i] = h;
}
}
}
}

4
core/src/ops/mod.rs Executable file
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//! Editing operations — terrain modification, brush operations, height maps.
pub mod heightmap;
pub mod operations;

492
core/src/ops/operations.rs Executable file
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//! Editing operations — raise, lower, smooth, flatten, etc.
//!
//! Each operation implements the Operation trait and supports undo.
use std::sync::OnceLock;
use std::sync::Arc;
use crate::model::dimension::Dimension;
use crate::model::terrain::Terrain;
use crate::model::tile::TILE_SIZE;
/// An operation that can be applied and reverted.
pub trait Operation: Send + Sync {
fn name(&self) -> &'static str;
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError>;
fn inverse(&self) -> Box<dyn Operation>;
}
#[derive(Debug)]
pub enum OperationError {
InvalidParameters(String),
OutOfBounds { tx: i32, tz: i32, x: u32, z: u32 },
}
/// Raise or lower terrain height within a brush area.
pub struct HeightOperation {
pub tile_x: i32,
pub tile_z: i32,
pub center_x: u32,
pub center_z: u32,
pub radius: u32,
pub delta: i16,
pub brush: Arc<dyn crate::model::brush::Brush>,
pub before_snapshot: OnceLock<Vec<(usize, i16)>>,
}
impl Operation for HeightOperation {
fn name(&self) -> &'static str {
if self.delta >= 0 {
"Raise"
} else {
"Lower"
}
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
let tile =
dim.tiles
.get_mut(&(self.tile_x, self.tile_z))
.ok_or(OperationError::OutOfBounds {
tx: self.tile_x,
tz: self.tile_z,
x: 0,
z: 0,
})?;
let r = self.radius as i32;
let cx = self.center_x as i32;
let cz = self.center_z as i32;
let mut heights: Vec<(usize, i16)> = Vec::new();
for dz in -r..=r {
for dx in -r..=r {
let ax = cx + dx;
let az = cz + dz;
if ax < 0 || az < 0 || ax >= TILE_SIZE as i32 || az >= TILE_SIZE as i32 {
continue;
}
let strength = self.brush.get_strength(dx as f64, dz as f64);
if strength <= 0.0 {
continue;
}
let idx = (az as usize) * TILE_SIZE + (ax as usize);
// Save original height
if self.before_snapshot.get().is_none() {
heights.push((idx, tile.heightmap[idx]));
}
let change = (self.delta as f64 * strength).round() as i16;
let new_height =
(tile.heightmap[idx] as i16 + change).clamp(tile.min_height, tile.max_height);
tile.heightmap[idx] = new_height;
}
}
if self.before_snapshot.get().is_none() {
let _ = self.before_snapshot.set(heights);
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
let snapshot = self.before_snapshot.get()
.cloned()
.unwrap_or_default();
Box::new(RestoreHeightsOperation {
tile_x: self.tile_x,
tile_z: self.tile_z,
snapshot,
})
}
}
/// Flatten terrain to a target height within a brush area.
pub struct FlattenOperation {
pub tile_x: i32,
pub tile_z: i32,
pub center_x: u32,
pub center_z: u32,
pub radius: u32,
pub target_height: i16,
pub brush: Arc<dyn crate::model::brush::Brush>,
pub before_snapshot: OnceLock<Vec<(usize, i16)>>,
}
impl Operation for FlattenOperation {
fn name(&self) -> &'static str {
"Flatten"
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
let tile =
dim.tiles
.get_mut(&(self.tile_x, self.tile_z))
.ok_or(OperationError::OutOfBounds {
tx: self.tile_x,
tz: self.tile_z,
x: 0,
z: 0,
})?;
let r = self.radius as i32;
let cx = self.center_x as i32;
let cz = self.center_z as i32;
// Phase 1: collect (idx, original_height) snapshot + apply modifications
let mut heights: Vec<(usize, i16)> = Vec::new();
for dz in -r..=r {
for dx in -r..=r {
let ax = cx + dx;
let az = cz + dz;
if ax < 0 || az < 0 || ax >= TILE_SIZE as i32 || az >= TILE_SIZE as i32 {
continue;
}
let strength = self.brush.get_strength(dx as f64, dz as f64);
if strength <= 0.0 {
continue;
}
let idx = (az as usize) * TILE_SIZE + (ax as usize);
// Save original height for undo
if self.before_snapshot.get().is_none() {
heights.push((idx, tile.heightmap[idx]));
}
let current = tile.heightmap[idx];
let diff = self.target_height as i32 - current as i32;
let change = (diff as f64 * strength).round() as i32;
let new_height = (current as i32 + change)
.clamp(tile.min_height as i32, tile.max_height as i32)
as i16;
tile.heightmap[idx] = new_height;
}
}
// Store snapshot on first call
if self.before_snapshot.get().is_none() {
let _ = self.before_snapshot.set(heights);
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
let snapshot = self.before_snapshot.get()
.cloned()
.unwrap_or_default();
Box::new(RestoreHeightsOperation {
tile_x: self.tile_x,
tile_z: self.tile_z,
snapshot,
})
}
}
/// Paint terrain type within a brush area.
pub struct PaintOperation {
pub tile_x: i32,
pub tile_z: i32,
pub center_x: u32,
pub center_z: u32,
pub radius: u32,
pub terrain: Terrain,
pub brush: Arc<dyn crate::model::brush::Brush>,
pub before_snapshot: OnceLock<Vec<(usize, u8)>>,
}
impl Operation for PaintOperation {
fn name(&self) -> &'static str {
"Paint"
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
let tile =
dim.tiles
.get_mut(&(self.tile_x, self.tile_z))
.ok_or(OperationError::OutOfBounds {
tx: self.tile_x,
tz: self.tile_z,
x: 0,
z: 0,
})?;
let r = self.radius as i32;
let cx = self.center_x as i32;
let cz = self.center_z as i32;
let terrain_id = self.terrain as u8;
let mut snapshot: Vec<(usize, u8)> = Vec::new();
for dz in -r..=r {
for dx in -r..=r {
let ax = cx + dx;
let az = cz + dz;
if ax < 0 || az < 0 || ax >= TILE_SIZE as i32 || az >= TILE_SIZE as i32 {
continue;
}
if self.brush.get_strength(dx as f64, dz as f64) > 0.0 {
let idx = (az as usize) * TILE_SIZE + (ax as usize);
if self.before_snapshot.get().is_none() {
snapshot.push((idx, tile.terrain[idx]));
}
tile.terrain[idx] = terrain_id;
}
}
}
if self.before_snapshot.get().is_none() {
let _ = self.before_snapshot.set(snapshot);
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
let snapshot = self.before_snapshot.get()
.cloned()
.unwrap_or_default();
Box::new(RestoreTerrainOperation {
tile_x: self.tile_x,
tile_z: self.tile_z,
snapshot,
})
}
}
/// Restores heights from a saved snapshot (used as inverse of FlattenOperation).
pub struct RestoreHeightsOperation {
pub tile_x: i32,
pub tile_z: i32,
pub snapshot: Vec<(usize, i16)>,
}
impl Operation for RestoreHeightsOperation {
fn name(&self) -> &'static str {
"RestoreHeights"
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
let tile =
dim.tiles
.get_mut(&(self.tile_x, self.tile_z))
.ok_or(OperationError::OutOfBounds {
tx: self.tile_x,
tz: self.tile_z,
x: 0,
z: 0,
})?;
for &(idx, h) in &self.snapshot {
if idx < tile.heightmap.len() {
tile.heightmap[idx] = h;
}
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
Box::new(NoOpOperation)
}
}
/// Restores terrain values from a saved snapshot (used as inverse of PaintOperation).
pub struct RestoreTerrainOperation {
pub tile_x: i32,
pub tile_z: i32,
pub snapshot: Vec<(usize, u8)>,
}
impl Operation for RestoreTerrainOperation {
fn name(&self) -> &'static str {
"RestoreTerrain"
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
let tile =
dim.tiles
.get_mut(&(self.tile_x, self.tile_z))
.ok_or(OperationError::OutOfBounds {
tx: self.tile_x,
tz: self.tile_z,
x: 0,
z: 0,
})?;
for &(idx, t) in &self.snapshot {
if idx < tile.terrain.len() {
tile.terrain[idx] = t;
}
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
Box::new(NoOpOperation)
}
}
/// Smooth terrain by averaging heights in a 3x3 neighborhood.
pub struct SmoothOperation {
pub tile_x: i32,
pub tile_z: i32,
pub center_x: u32,
pub center_z: u32,
pub radius: u32,
pub iterations: u32,
pub brush: Arc<dyn crate::model::brush::Brush>,
pub before_snapshot: OnceLock<Vec<(usize, i16)>>,
}
impl Operation for SmoothOperation {
fn name(&self) -> &'static str {
"Smooth"
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
let tile =
dim.tiles
.get_mut(&(self.tile_x, self.tile_z))
.ok_or(OperationError::OutOfBounds {
tx: self.tile_x,
tz: self.tile_z,
x: 0,
z: 0,
})?;
let r = self.radius as i32;
let cx = self.center_x as i32;
let cz = self.center_z as i32;
// Snapshot original heights
let mut snapshot: Vec<(usize, i16)> = Vec::new();
for dz in -r..=r {
for dx in -r..=r {
let ax = cx + dx;
let az = cz + dz;
if ax < 0 || az < 0 || ax >= TILE_SIZE as i32 || az >= TILE_SIZE as i32 {
continue;
}
if self.brush.get_strength(dx as f64, dz as f64) <= 0.0 {
continue;
}
if self.before_snapshot.get().is_none() {
snapshot.push((
(az as usize) * TILE_SIZE + (ax as usize),
tile.heightmap[(az as usize) * TILE_SIZE + (ax as usize)],
));
}
}
}
if self.before_snapshot.get().is_none() {
let _ = self.before_snapshot.set(snapshot);
}
// Apply smoothing for `iterations` passes
for _ in 0..self.iterations.max(1) {
// Copy current heights into temp buffer
let mut new_heights = tile.heightmap;
for dz in -r..=r {
for dx in -r..=r {
let ax = cx + dx;
let az = cz + dz;
if ax < 0 || az < 0 || ax >= TILE_SIZE as i32 || az >= TILE_SIZE as i32 {
continue;
}
if self.brush.get_strength(dx as f64, dz as f64) <= 0.0 {
continue;
}
let idx = (az as usize) * TILE_SIZE + (ax as usize);
// Average of 3x3 neighborhood (clamped to tile bounds)
let mut sum = 0i32;
let mut count = 0i32;
for ny in -1..=1i32 {
for nx in -1..=1i32 {
let bx = ax + nx;
let bz = az + ny;
if bx >= 0 && bx < TILE_SIZE as i32 && bz >= 0 && bz < TILE_SIZE as i32
{
sum +=
tile.heightmap[(bz as usize) * TILE_SIZE + (bx as usize)] as i32;
count += 1;
}
}
}
if count > 0 {
new_heights[idx] = (sum / count)
.clamp(tile.min_height as i32, tile.max_height as i32)
as i16;
}
}
}
tile.heightmap = new_heights;
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
let snapshot = self.before_snapshot.get().cloned().unwrap_or_default();
Box::new(RestoreHeightsOperation {
tile_x: self.tile_x,
tile_z: self.tile_z,
snapshot,
})
}
}
/// Applies multiple sub-operations, supporting brushes that span multiple tiles.
pub struct MultiTileOperation {
pub operations: Vec<Box<dyn Operation>>,
}
impl Operation for MultiTileOperation {
fn name(&self) -> &'static str {
if self.operations.is_empty() {
"MultiTile (empty)"
} else {
self.operations[0].name()
}
}
fn apply(&self, dim: &mut Dimension) -> Result<(), OperationError> {
for op in &self.operations {
op.apply(dim)?;
}
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
let mut inverses: Vec<Box<dyn Operation>> = Vec::with_capacity(self.operations.len());
for op in &self.operations {
inverses.push(op.inverse());
}
inverses.reverse();
Box::new(MultiTileOperation {
operations: inverses,
})
}
}
/// No-op operation (used as fallback inverse).
pub struct NoOpOperation;
impl Operation for NoOpOperation {
fn name(&self) -> &'static str {
"NoOp"
}
fn apply(&self, _dim: &mut Dimension) -> Result<(), OperationError> {
Ok(())
}
fn inverse(&self) -> Box<dyn Operation> {
Box::new(NoOpOperation)
}
}

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use crate::model::world::World;
use std::path::Path;
/// A plugin that provides custom export formats.
pub trait ExportPlugin: Send + Sync {
fn name(&self) -> &'static str;
fn version(&self) -> &'static str;
fn can_export(&self, world: &World) -> bool;
fn export(&self, world: &World, path: &Path) -> Result<(), Box<dyn std::error::Error>>;
fn format_name(&self) -> &'static str;
}

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use crate::model::layers::Layer;
/// A plugin that provides custom layers for world painting.
pub trait LayerPlugin: Send + Sync {
fn name(&self) -> &'static str;
fn version(&self) -> &'static str;
fn layers(&self) -> Vec<Box<dyn Layer>>;
}

16
core/src/plugins/mod.rs Executable file
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//! Plugin host — trait-объекты для расширения функциональности.
//!
//! Плагины позволяют добавлять custom слои, операции редактирования,
//! форматы экспорта и источники генерации, не меняя ядро.
pub mod export_plugin;
pub mod layer_plugin;
pub mod operation_plugin;
pub mod registry;
pub mod source_plugin;
pub use export_plugin::ExportPlugin;
pub use layer_plugin::LayerPlugin;
pub use operation_plugin::OperationPlugin;
pub use registry::PluginRegistry;
pub use source_plugin::TileSourcePlugin;

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use crate::ops::operations::Operation;
/// A plugin that provides custom editing operations.
pub trait OperationPlugin: Send + Sync {
fn name(&self) -> &'static str;
fn version(&self) -> &'static str;
fn operations(&self) -> Vec<Box<dyn Fn() -> Box<dyn Operation>>>;
}

73
core/src/plugins/registry.rs Executable file
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use super::{ExportPlugin, LayerPlugin, OperationPlugin, TileSourcePlugin};
/// Central registry for all plugins.
pub struct PluginRegistry {
pub layers: Vec<Box<dyn LayerPlugin>>,
pub operations: Vec<Box<dyn OperationPlugin>>,
pub exports: Vec<Box<dyn ExportPlugin>>,
pub sources: Vec<Box<dyn TileSourcePlugin>>,
}
impl PluginRegistry {
pub fn new() -> Self {
Self {
layers: Vec::new(),
operations: Vec::new(),
exports: Vec::new(),
sources: Vec::new(),
}
}
pub fn register_layer(&mut self, plugin: Box<dyn LayerPlugin>) {
self.layers.push(plugin);
}
pub fn register_operation(&mut self, plugin: Box<dyn OperationPlugin>) {
self.operations.push(plugin);
}
pub fn register_export(&mut self, plugin: Box<dyn ExportPlugin>) {
self.exports.push(plugin);
}
pub fn register_source(&mut self, plugin: Box<dyn TileSourcePlugin>) {
self.sources.push(plugin);
}
pub fn all_plugin_names(&self) -> Vec<String> {
let mut names = Vec::new();
for p in &self.layers {
names.push(p.name().to_string());
}
for p in &self.operations {
names.push(p.name().to_string());
}
for p in &self.exports {
names.push(p.name().to_string());
}
for p in &self.sources {
names.push(p.name().to_string());
}
names
}
/// Find a layer plugin by name.
pub fn find_layer_by_name(&self, name: &str) -> Option<&Box<dyn LayerPlugin>> {
self.layers.iter().find(|p| p.name() == name)
}
/// Find an operation plugin by name.
pub fn find_operation_by_name(&self, name: &str) -> Option<&Box<dyn OperationPlugin>> {
self.operations.iter().find(|p| p.name() == name)
}
/// Find an export plugin by name.
pub fn find_export_by_name(&self, name: &str) -> Option<&Box<dyn ExportPlugin>> {
self.exports.iter().find(|p| p.name() == name)
}
/// Find a tile source plugin by name.
pub fn find_source_by_name(&self, name: &str) -> Option<&Box<dyn TileSourcePlugin>> {
self.sources.iter().find(|p| p.name() == name)
}
}

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use crate::model::tile::Tile;
/// A plugin that provides custom tile or heightmap generation.
pub trait TileSourcePlugin: Send + Sync {
fn name(&self) -> &'static str;
fn version(&self) -> &'static str;
fn generate_tile(&self, tile: &mut Tile, seed: u64);
}

215
core/tests/golden_test.rs Executable file
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//! Golden integration test for loading a synthetic Minecraft .mca region file.
//!
//! This test creates a minimal valid Anvil world save in a temporary directory,
//! loads it via `load_save`, and verifies the parsed chunk data is correct.
use std::collections::HashMap;
use terrafier_core::io::minecraft::load_save;
use terrafier_fastanvil::io::chunk::Chunk;
use terrafier_fastanvil::io::region::Region;
use terrafier_nbt::io::reader::read_gzip;
use terrafier_nbt::io::writer::to_gzip_bytes;
use terrafier_nbt::Tag;
// ---------------------------------------------------------------------------
// Helpers: synthetic NBT and region file writer
// ---------------------------------------------------------------------------
/// Create a minimal level.dat as gzip-compressed NBT bytes.
fn make_level_dat() -> Vec<u8> {
let mut data = HashMap::new();
data.insert("DataVersion".into(), Tag::Int(3954));
data.insert("LevelName".into(), Tag::String("test_world".into()));
let mut wgs = HashMap::new();
wgs.insert("seed".into(), Tag::Long(42));
data.insert("WorldGenSettings".into(), Tag::Compound(wgs));
let mut root = HashMap::new();
root.insert("Data".into(), Tag::Compound(data));
to_gzip_bytes(&Tag::Compound(root)).unwrap()
}
/// Build a minimal valid chunk NBT tag, gzip-compress it, and return the
/// gzip-compressed bytes ready for storage in an .mca file.
fn make_chunk_nbt_gzip(cx: i32, cz: i32) -> Vec<u8> {
let mut chunk = HashMap::new();
chunk.insert("xPos".into(), Tag::Int(cx));
chunk.insert("zPos".into(), Tag::Int(cz));
chunk.insert("DataVersion".into(), Tag::Int(3954));
chunk.insert("Status".into(), Tag::String("full".into()));
// Single section at Y=4 (blocks y = 64..79)
let mut section = HashMap::new();
section.insert("Y".into(), Tag::Byte(4));
// block_states with a single-entry palette
let mut palette_list: Vec<Tag> = Vec::new();
let mut grass = HashMap::new();
grass.insert(
"Name".into(),
Tag::String("minecraft:grass_block".into()),
);
palette_list.push(Tag::Compound(grass));
let mut block_states = HashMap::new();
block_states.insert("palette".into(), Tag::List(palette_list));
section.insert("block_states".into(), Tag::Compound(block_states));
// biomes with a single-entry palette
let mut biome_palette: Vec<Tag> = Vec::new();
let mut plains = HashMap::new();
plains.insert("Name".into(), Tag::String("minecraft:plains".into()));
biome_palette.push(Tag::Compound(plains));
let mut biomes = HashMap::new();
biomes.insert("palette".into(), Tag::List(biome_palette));
section.insert("biomes".into(), Tag::Compound(biomes));
let mut sections = Vec::new();
sections.push(Tag::Compound(section));
chunk.insert("sections".into(), Tag::List(sections));
to_gzip_bytes(&Tag::Compound(chunk)).unwrap()
}
/// Build raw .mca region file bytes containing a single chunk at global
/// coordinates (cx, cz).
///
/// The chunk payload is stored as *uncompressed* (compression type 3), so
/// `Region::from_bytes` treats it as a pass-through and `load_save`'s
/// subsequent `read_gzip` call can decompress it.
fn build_region_bytes(cx: i32, cz: i32, chunk_gzip: &[u8]) -> Vec<u8> {
let sector_size: u64 = 4096;
// .mca chunk entry: [4B total_len][1B compression_type][payload…]
let total_len = 1 + chunk_gzip.len();
let mut chunk_entry = Vec::with_capacity(4 + total_len);
chunk_entry.extend_from_slice(&(total_len as u32).to_be_bytes());
chunk_entry.push(3); // compression type = Uncompressed
chunk_entry.extend_from_slice(chunk_gzip);
// Pad to sector boundary
while chunk_entry.len() % sector_size as usize != 0 {
chunk_entry.push(0);
}
let sectors_needed = (chunk_entry.len() / sector_size as usize) as u32;
// Header tables (1024 entries each)
let mut locations = [0u32; 1024];
let mut timestamps = [0u32; 1024];
let local_x = cx.rem_euclid(32) as usize;
let local_z = cz.rem_euclid(32) as usize;
let index = local_z * 32 + local_x;
let offset: u32 = 2; // first sector after the 2-sector header
locations[index] = (offset << 8) | (sectors_needed & 0xFF);
timestamps[index] = 1;
// Assemble output: 2 sectors of header + chunk data
let mut output = Vec::new();
for loc in locations.iter() {
output.extend_from_slice(&loc.to_be_bytes());
}
for ts in timestamps.iter() {
output.extend_from_slice(&ts.to_be_bytes());
}
while output.len() < 2 * sector_size as usize {
output.push(0);
}
output.extend_from_slice(&chunk_entry);
output
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
#[test]
fn test_golden_mca_roundtrip() {
let dir = tempfile::tempdir().unwrap();
let world_path = dir.path().join("test_world");
std::fs::create_dir_all(world_path.join("region")).unwrap();
// Write level.dat
std::fs::write(world_path.join("level.dat"), &make_level_dat()).unwrap();
// Build and write region r.0.0.mca
let chunk_gzip = make_chunk_nbt_gzip(0, 0);
let region_bytes = build_region_bytes(0, 0, &chunk_gzip);
std::fs::write(world_path.join("region/r.0.0.mca"), &region_bytes).unwrap();
// --- 1. load_save integration ---
let world = load_save(&world_path).expect("load_save should succeed");
assert_eq!(world.name, "test_world");
assert_eq!(world.seed, 42);
assert_eq!(world.dimensions.len(), 1, "should have one dimension");
let dim = &world.dimensions[0];
assert_eq!(dim.name, "overworld");
assert_eq!(dim.seed, 42);
// Note: load_save currently has a TODO on line 129 of minecraft.rs —
// parsed chunks are not yet dispatched to tiles, so tiles is always
// empty after loading. We verify chunk parsing via the direct test below.
// --- 2. Direct region + chunk parsing verification ---
let region = Region::from_bytes(0, 0, &region_bytes).expect("region should parse");
assert_eq!(region.chunk_count(), 1, "region should contain 1 chunk");
let coords = region.chunk_coords();
assert_eq!(coords, vec![(0, 0)]);
let raw = region.get_chunk_data(0, 0).expect("chunk (0,0) should exist");
assert!(!raw.is_empty(), "chunk data should not be empty");
// The stored payload is gzip-compressed NBT → decompress via read_gzip
let chunk_tag = read_gzip(raw).expect("chunk data should be valid gzip NBT");
let chunk = Chunk::from_nbt(&chunk_tag).expect("chunk NBT should be parseable");
// --- 3. Field-level assertions ---
assert_eq!(chunk.x, 0, "chunk xPos");
assert_eq!(chunk.z, 0, "chunk zPos");
assert_eq!(chunk.data_version, 3954, "chunk DataVersion");
assert_eq!(
chunk.status.as_deref(),
Some("full"),
"chunk Status"
);
// Sections
assert_eq!(chunk.sections.len(), 1, "should have 1 section");
let section = &chunk.sections[0];
assert_eq!(section.section_y, 4, "section Y");
// Block palette
assert_eq!(section.palette.len(), 1, "block palette size");
let block_name = section.palette[0]
.get("Name")
.and_then(|t| match t {
Tag::String(s) => Some(s.as_str()),
_ => None,
})
.expect("block palette entry should have Name");
assert_eq!(block_name, "minecraft:grass_block");
// Biome palette
assert_eq!(section.biome_palette.len(), 1, "biome palette size");
let biome_name = section.biome_palette[0]
.get("Name")
.and_then(|t| match t {
Tag::String(s) => Some(s.as_str()),
_ => None,
})
.expect("biome palette entry should have Name");
assert_eq!(biome_name, "minecraft:plains");
// --- 4. Region round-trip via to_bytes / from_bytes ---
let reencoded = region.to_bytes().expect("region should re-serialize");
let region2 = Region::from_bytes(0, 0, &reencoded).expect("re-serialized region should parse");
assert_eq!(region2.chunk_count(), 1, "round-tripped region should still have 1 chunk");
}

10
crates/biome-db/Cargo.toml Executable file
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@ -0,0 +1,10 @@
[package]
name = "terrafier-biome-db"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Biome database for Terrafier — biome IDs and names for all Minecraft versions"
[dependencies]
serde = { workspace = true, features = ["derive"] }
serde_json.workspace = true

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@ -0,0 +1,65 @@
[
{"id":0,"name":"ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":1,"name":"plains","temperature":0.8,"downfall":0.4,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":2,"name":"desert","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":13095579,"foliage_color":11759899,"fog_color":12638463},
{"id":3,"name":"windswept_hills","temperature":0.2,"downfall":0.3,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10927977,"foliage_color":10854697,"fog_color":12638463},
{"id":4,"name":"forest","temperature":0.7,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":8107825,"foliage_color":7318464,"fog_color":12638463},
{"id":5,"name":"taiga","temperature":0.25,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":12207467,"foliage_color":11599129,"fog_color":12638463},
{"id":6,"name":"swamp","temperature":0.8,"downfall":0.9,"precipitation":"rain","water_color":9478516,"sky_color":7907327,"grass_color":6975545,"foliage_color":6975545,"fog_color":12638463},
{"id":7,"name":"river","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":8,"name":"nether_wastes","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":8792071,"foliage_color":8792071,"fog_color":3348480},
{"id":9,"name":"the_end","temperature":0.5,"downfall":0.5,"precipitation":"none","water_color":4159204,"sky_color":0,"grass_color":10065867,"foliage_color":10065867,"fog_color":10526880},
{"id":10,"name":"frozen_ocean","temperature":0.0,"downfall":0.5,"precipitation":"snow","water_color":3750089,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":11,"name":"frozen_river","temperature":0.0,"downfall":0.5,"precipitation":"snow","water_color":3750089,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":12,"name":"snowy_plains","temperature":0.0,"downfall":0.5,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":13,"name":"old_growth_pine_taiga","temperature":0.3,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10855236,"foliage_color":10214081,"fog_color":12638463},
{"id":14,"name":"old_growth_spruce_taiga","temperature":0.25,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":12207467,"foliage_color":11599129,"fog_color":12638463},
{"id":15,"name":"snowy_taiga","temperature":-0.5,"downfall":0.4,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":16,"name":"savanna","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":13551763,"foliage_color":12434877,"fog_color":12638463},
{"id":17,"name":"savanna_plateau","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":13551763,"foliage_color":12434877,"fog_color":12638463},
{"id":18,"name":"badlands","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":10658679,"foliage_color":10658679,"fog_color":12638463},
{"id":19,"name":"wooded_badlands","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":10658679,"foliage_color":10658679,"fog_color":12638463},
{"id":20,"name":"eroded_badlands","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":10658679,"foliage_color":10658679,"fog_color":12638463},
{"id":21,"name":"warm_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4020182,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":22,"name":"lukewarm_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4566514,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":23,"name":"cold_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":3750089,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":24,"name":"deep_lukewarm_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4566514,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":25,"name":"deep_cold_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":3750089,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":26,"name":"deep_frozen_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":3750089,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":27,"name":"dark_forest","temperature":0.7,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":7109967,"foliage_color":6776627,"fog_color":12638463},
{"id":28,"name":"snowy_slopes","temperature":-0.3,"downfall":0.9,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":29,"name":"jagged_peaks","temperature":-0.7,"downfall":0.9,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":30,"name":"frozen_peaks","temperature":-0.7,"downfall":0.9,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":31,"name":"stony_peaks","temperature":1.0,"downfall":0.3,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10927977,"foliage_color":10854697,"fog_color":12638463},
{"id":32,"name":"bamboo_jungle","temperature":0.95,"downfall":0.9,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":12304591,"foliage_color":11437115,"fog_color":12638463},
{"id":33,"name":"jungle","temperature":0.95,"downfall":0.9,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":12304591,"foliage_color":11437115,"fog_color":12638463},
{"id":34,"name":"sparse_jungle","temperature":0.95,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":12304591,"foliage_color":11437115,"fog_color":12638463},
{"id":35,"name":"deep_ocean","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":36,"name":"mushroom_fields","temperature":0.9,"downfall":1.0,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10215985,"foliage_color":10215985,"fog_color":12638463},
{"id":37,"name":"dripstone_caves","temperature":0.8,"downfall":0.4,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":38,"name":"lush_caves","temperature":0.5,"downfall":0.5,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":8107825,"foliage_color":7318464,"fog_color":12638463},
{"id":39,"name":"deep_dark","temperature":0.8,"downfall":0.4,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":40,"name":"meadow","temperature":0.5,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":41,"name":"cherry_grove","temperature":0.5,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":42,"name":"grove","temperature":-0.2,"downfall":0.8,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":43,"name":"snowy_beach","temperature":0.05,"downfall":0.3,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":44,"name":"beach","temperature":0.8,"downfall":0.4,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":13095579,"foliage_color":11759899,"fog_color":12638463},
{"id":45,"name":"stone_shore","temperature":0.2,"downfall":0.3,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10927977,"foliage_color":10854697,"fog_color":12638463},
{"id":46,"name":"sunflower_plains","temperature":0.8,"downfall":0.4,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":9551193,"foliage_color":10387789,"fog_color":12638463},
{"id":47,"name":"flower_forest","temperature":0.7,"downfall":0.8,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":8107825,"foliage_color":7318464,"fog_color":12638463},
{"id":48,"name":"ice_spikes","temperature":0.0,"downfall":0.5,"precipitation":"snow","water_color":4020182,"sky_color":7907327,"grass_color":12255547,"foliage_color":11599129,"fog_color":12638463},
{"id":49,"name":"old_growth_birch_forest","temperature":0.6,"downfall":0.6,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":8107825,"foliage_color":7318464,"fog_color":12638463},
{"id":51,"name":"birch_forest","temperature":0.6,"downfall":0.6,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":8107825,"foliage_color":7318464,"fog_color":12638463},
{"id":54,"name":"windswept_savanna","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":13551763,"foliage_color":12434877,"fog_color":12638463},
{"id":55,"name":"windswept_forest","temperature":0.2,"downfall":0.3,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10927977,"foliage_color":10854697,"fog_color":12638463},
{"id":56,"name":"windswept_gravelly_hills","temperature":0.2,"downfall":0.3,"precipitation":"rain","water_color":4159204,"sky_color":7907327,"grass_color":10927977,"foliage_color":10854697,"fog_color":12638463},
{"id":66,"name":"mangrove_swamp","temperature":0.8,"downfall":0.9,"precipitation":"rain","water_color":9478516,"sky_color":7907327,"grass_color":6975545,"foliage_color":6975545,"fog_color":12638463},
{"id":72,"name":"soul_sand_valley","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":5636761,"foliage_color":5636761,"fog_color":3348480},
{"id":73,"name":"crimson_forest","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":9115493,"foliage_color":9115493,"fog_color":3348480},
{"id":74,"name":"warped_forest","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":7856483,"foliage_color":7856483,"fog_color":3348480},
{"id":75,"name":"basalt_deltas","temperature":2.0,"downfall":0.0,"precipitation":"none","water_color":4159204,"sky_color":7254527,"grass_color":6578527,"foliage_color":6578527,"fog_color":3348480},
{"id":77,"name":"end_highlands","temperature":0.5,"downfall":0.5,"precipitation":"none","water_color":4159204,"sky_color":0,"grass_color":10065867,"foliage_color":10065867,"fog_color":10526880},
{"id":78,"name":"end_midlands","temperature":0.5,"downfall":0.5,"precipitation":"none","water_color":4159204,"sky_color":0,"grass_color":10065867,"foliage_color":10065867,"fog_color":10526880},
{"id":79,"name":"end_barrens","temperature":0.5,"downfall":0.5,"precipitation":"none","water_color":4159204,"sky_color":0,"grass_color":10065867,"foliage_color":10065867,"fog_color":10526880},
{"id":80,"name":"small_end_islands","temperature":0.5,"downfall":0.5,"precipitation":"none","water_color":4159204,"sky_color":0,"grass_color":10065867,"foliage_color":10065867,"fog_color":10526880}
]

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140
crates/biome-db/src/colour.rs Executable file
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//! Biome colour utilities.
//!
//! Converts packed u32 colours to RGB arrays and applies
//! temperature/downfall adjustments for grass and foliage.
use crate::db::BiomeEntry;
pub struct BiomeColour;
fn u32_to_rgb(colour: u32) -> [u8; 3] {
let r = ((colour >> 16) & 0xFF) as u8;
let g = ((colour >> 8) & 0xFF) as u8;
let b = (colour & 0xFF) as u8;
[r, g, b]
}
impl BiomeColour {
pub fn water_color(biome: &BiomeEntry) -> [u8; 3] {
u32_to_rgb(biome.water_color)
}
pub fn sky_color(biome: &BiomeEntry) -> [u8; 3] {
u32_to_rgb(biome.sky_color)
}
pub fn fog_color(biome: &BiomeEntry) -> [u8; 3] {
u32_to_rgb(biome.fog_color)
}
/// Returns grass colour adjusted for temperature and downfall.
///
/// When `temperature * downfall` is low (cold/dry), the colour is
/// muted toward cooler tones. When high (warm/humid), it stays vibrant.
pub fn grass_color(biome: &BiomeEntry, temperature: f64, downfall: f64) -> [u8; 3] {
let rgb = u32_to_rgb(biome.grass_color);
adjust_colour(rgb, temperature, downfall)
}
/// Returns foliage colour adjusted for temperature and downfall.
pub fn foliage_color(biome: &BiomeEntry, temperature: f64, downfall: f64) -> [u8; 3] {
let rgb = u32_to_rgb(biome.foliage_color);
adjust_colour(rgb, temperature, downfall)
}
}
/// Applies Minecraft-style temperature/humidity colour adjustment.
///
/// Low `temp * downfall` mutes the colour (colder/grayer),
/// high values preserve the original vibrancy (warmer/greener).
fn adjust_colour(rgb: [u8; 3], temperature: f64, downfall: f64) -> [u8; 3] {
let temp = temperature.clamp(0.0, 1.0) as f32;
let humidity = downfall.clamp(0.0, 1.0) as f32;
let factor = (temp * humidity).clamp(0.0, 1.0);
let [r, g, b] = rgb;
[
(r as f32 * (0.7 + 0.3 * factor)) as u8,
(g as f32 * (0.6 + 0.4 * factor)) as u8,
(b as f32 * (0.5 + 0.5 * factor)) as u8,
]
}
#[cfg(test)]
mod tests {
use super::*;
use crate::db::BiomeDb;
fn sample_biome(name: &str) -> BiomeEntry {
let db = BiomeDb::new();
db.get_by_name(name).expect("biome must exist").clone()
}
#[test]
fn test_colours_non_zero() {
let db = BiomeDb::new();
for biome in db.all_biomes() {
let water = BiomeColour::water_color(biome);
let sky = BiomeColour::sky_color(biome);
let fog = BiomeColour::fog_color(biome);
let grass =
BiomeColour::grass_color(biome, biome.temperature as f64, biome.downfall as f64);
let foliage =
BiomeColour::foliage_color(biome, biome.temperature as f64, biome.downfall as f64);
assert!(
water != [0, 0, 0] || biome.name == "the_end" || biome.name.contains("end_"),
"water colour should not be zero for {}: {:?}",
biome.name,
water
);
let all = [water, sky, fog, grass, foliage];
for (i, c) in all.iter().enumerate() {
assert_eq!(
c.len(),
3,
"colour {} for {} should have 3 components",
i,
biome.name
);
}
}
}
#[test]
fn test_plains_colours() {
let biome = sample_biome("plains");
let water = BiomeColour::water_color(&biome);
assert_eq!(water, [63, 118, 228]);
let grass = BiomeColour::grass_color(&biome, 0.8, 0.4);
assert_eq!(grass.len(), 3);
}
#[test]
fn test_desert_colours() {
let biome = sample_biome("desert");
let sky = BiomeColour::sky_color(&biome);
assert_eq!(sky, [110, 177, 255]);
let water = BiomeColour::water_color(&biome);
assert_eq!(water, [63, 118, 228]);
}
#[test]
fn test_cold_dry_adjustment() {
let biome = sample_biome("plains");
let warm = BiomeColour::grass_color(&biome, 1.0, 1.0);
let cold = BiomeColour::grass_color(&biome, 0.0, 0.0);
assert!(
warm[0] >= cold[0] && warm[1] >= cold[1] && warm[2] >= cold[2],
"warm climate should produce more vibrant colours: warm={:?} cold={:?}",
warm,
cold
);
}
#[test]
fn test_swamp_water() {
let biome = sample_biome("swamp");
let water = BiomeColour::water_color(&biome);
assert_eq!(water, [144, 161, 116]);
}
}

118
crates/biome-db/src/db.rs Executable file
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//! Biome database with Minecraft 1.21 biome data.
//! Loaded from embedded JSON via `include_str!`.
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BiomeEntry {
pub name: String,
pub id: i32,
pub temperature: f32,
pub downfall: f32,
pub precipitation: String,
pub water_color: u32,
pub sky_color: u32,
pub grass_color: u32,
pub foliage_color: u32,
pub fog_color: u32,
}
pub struct BiomeDb {
by_name: HashMap<String, BiomeEntry>,
by_id: HashMap<i32, BiomeEntry>,
}
impl BiomeDb {
pub fn new() -> Self {
let data = include_str!("../data/biomes.json");
let entries: Vec<BiomeEntry> =
serde_json::from_str(data).expect("biomes.json must be valid JSON");
let mut by_name = HashMap::new();
let mut by_id = HashMap::new();
for entry in entries {
by_name.insert(entry.name.clone(), entry.clone());
by_id.insert(entry.id, entry);
}
Self { by_name, by_id }
}
pub fn get_by_name(&self, name: &str) -> Option<&BiomeEntry> {
self.by_name.get(name)
}
pub fn get_by_id(&self, id: i32) -> Option<&BiomeEntry> {
self.by_id.get(&id)
}
pub fn all_biomes(&self) -> impl Iterator<Item = &BiomeEntry> {
let mut ids: Vec<_> = self.by_id.keys().copied().collect();
ids.sort();
ids.into_iter().map(move |id| &self.by_id[&id])
}
pub fn len(&self) -> usize {
self.by_id.len()
}
pub fn is_empty(&self) -> bool {
self.by_id.is_empty()
}
}
impl Default for BiomeDb {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_load_all_biomes() {
let db = BiomeDb::new();
assert!(!db.is_empty(), "biome db should not be empty");
assert!(db.len() > 60, "expected 60+ biomes, got {}", db.len());
}
#[test]
fn test_lookup_by_name() {
let db = BiomeDb::new();
let plains = db.get_by_name("plains").expect("plains should exist");
assert_eq!(plains.id, 1);
assert_eq!(plains.temperature, 0.8);
let desert = db.get_by_name("desert").expect("desert should exist");
assert_eq!(desert.id, 2);
assert_eq!(desert.precipitation, "none");
let ocean = db.get_by_name("ocean").expect("ocean should exist");
assert_eq!(ocean.id, 0);
}
#[test]
fn test_lookup_by_id() {
let db = BiomeDb::new();
let plains = db.get_by_id(1).expect("id 1 should be plains");
assert_eq!(plains.name, "plains");
let desert = db.get_by_id(2).expect("id 2 should be desert");
assert_eq!(desert.name, "desert");
}
#[test]
fn test_unknown_biome() {
let db = BiomeDb::new();
assert!(db.get_by_name("nonexistent").is_none());
assert!(db.get_by_id(9999).is_none());
}
#[test]
fn test_all_biomes_iter() {
let db = BiomeDb::new();
let count = db.all_biomes().count();
assert_eq!(count, db.len());
}
}

10
crates/biome-db/src/lib.rs Executable file
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//! Biome database for Terrafier.
//!
//! Maps biome IDs to names, colours, and patterns for all supported
//! Minecraft versions (1.0 through 1.21+).
pub mod colour;
pub mod db;
pub use colour::BiomeColour;
pub use db::{BiomeDb, BiomeEntry};

12
crates/fastanvil/Cargo.toml Executable file
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[package]
name = "terrafier-fastanvil"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Fast Anvil/MCRegion format reader and writer for Minecraft world files"
[dependencies]
terrafier-nbt = { path = "../nbt" }
thiserror.workspace = true
flate2 = { version = "1", default-features = false, features = ["rust_backend"] }
rayon.workspace = true

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//! Compression utilities for Minecraft region files.
//!
//! Minecraft uses Zlib (deflate) compression for chunk data in .mca files.
//! MCRegion files use GZip compression.
use thiserror::Error;
#[derive(Error, Debug)]
pub enum CompressionError {
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("Decompression error: {0}")]
Decompress(String),
#[error("Compression error: {0}")]
Compress(String),
#[error("Unknown compression scheme: {0}")]
UnknownScheme(u8),
}
pub type Result<T> = std::result::Result<T, CompressionError>;
/// Compression type identifiers used in .mca chunk headers.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CompressionType {
/// GZip compression (MCRegion, type=1)
GZip,
/// Zlib deflate compression (Anvil / .mca, type=2)
Zlib,
/// Uncompressed (type=3)
Uncompressed,
}
impl CompressionType {
pub fn from_id(id: u8) -> Option<Self> {
match id {
1 => Some(CompressionType::GZip),
2 => Some(CompressionType::Zlib),
3 => Some(CompressionType::Uncompressed),
_ => None,
}
}
pub fn id(&self) -> u8 {
match self {
CompressionType::GZip => 1,
CompressionType::Zlib => 2,
CompressionType::Uncompressed => 3,
}
}
}
/// Decompress chunk data given the compression type.
pub fn decompress(data: &[u8], scheme: CompressionType) -> Result<Vec<u8>> {
use std::io::Read;
match scheme {
CompressionType::GZip => {
let mut dec = flate2::read::GzDecoder::new(data);
let mut buf = Vec::new();
dec.read_to_end(&mut buf)
.map_err(|e| CompressionError::Decompress(e.to_string()))?;
Ok(buf)
}
CompressionType::Zlib => {
let mut dec = flate2::read::ZlibDecoder::new(data);
let mut buf = Vec::new();
dec.read_to_end(&mut buf)
.map_err(|e| CompressionError::Decompress(e.to_string()))?;
Ok(buf)
}
CompressionType::Uncompressed => Ok(data.to_vec()),
}
}
/// Compress chunk data using the specified compression scheme.
pub fn compress(data: &[u8], scheme: CompressionType) -> Result<Vec<u8>> {
use std::io::Write;
match scheme {
CompressionType::GZip => {
let mut enc = flate2::write::GzEncoder::new(Vec::new(), flate2::Compression::default());
enc.write_all(data)
.map_err(|e| CompressionError::Compress(e.to_string()))?;
enc.finish()
.map_err(|e| CompressionError::Compress(e.to_string()))
}
CompressionType::Zlib => {
let mut enc =
flate2::write::ZlibEncoder::new(Vec::new(), flate2::Compression::default());
enc.write_all(data)
.map_err(|e| CompressionError::Compress(e.to_string()))?;
enc.finish()
.map_err(|e| CompressionError::Compress(e.to_string()))
}
CompressionType::Uncompressed => Ok(data.to_vec()),
}
}

289
crates/fastanvil/src/io/chunk.rs Executable file
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//! Chunk data structures for Minecraft Anvil format.
use std::collections::HashMap;
/// A parsed chunk from an Anvil (.mca) region file.
#[derive(Debug, Clone)]
pub struct Chunk {
pub x: i32,
pub z: i32,
pub data_version: i32,
pub sections: Vec<ChunkSection>,
pub block_entities: HashMap<String, HashMap<String, terrafier_nbt::Tag>>,
pub heightmaps: HashMap<String, terrafier_nbt::Tag>,
pub status: Option<String>,
pub biomes: Vec<i32>,
pub raw: HashMap<String, terrafier_nbt::Tag>,
}
/// A single vertical section (16x16x16 blocks) within a chunk.
#[derive(Debug, Clone)]
pub struct ChunkSection {
pub section_y: i8,
pub palette: Vec<HashMap<String, terrafier_nbt::Tag>>,
pub block_data: Vec<i64>,
pub biome_palette: Vec<HashMap<String, terrafier_nbt::Tag>>,
pub biome_data: Vec<i64>,
pub block_light: Option<Vec<i8>>,
pub sky_light: Option<Vec<i8>>,
}
impl Chunk {
/// Parse a chunk from an NBT Compound tag.
pub fn from_nbt(tag: &terrafier_nbt::Tag) -> Option<Self> {
let compound = match tag {
terrafier_nbt::Tag::Compound(m) => m,
_ => return None,
};
let x = get_int(compound, "xPos")?;
let z = get_int(compound, "zPos")?;
let data_version = get_int(compound, "DataVersion").unwrap_or(0);
let mut sections = Vec::new();
if let Some(terrafier_nbt::Tag::List(section_list)) = compound.get("sections") {
for section_tag in section_list {
if let Some(section) = ChunkSection::from_nbt(section_tag) {
sections.push(section);
}
}
}
let mut block_entities = HashMap::new();
if let Some(terrafier_nbt::Tag::List(entity_list)) = compound.get("block_entities") {
for entity in entity_list {
if let terrafier_nbt::Tag::Compound(m) = entity {
let key = format!("{:?}", m.get("id"));
block_entities.insert(key, m.clone());
}
}
}
let mut heightmaps = HashMap::new();
if let Some(terrafier_nbt::Tag::Compound(hm)) = compound.get("Heightmaps") {
for (k, v) in hm {
heightmaps.insert(k.clone(), v.clone());
}
}
let status = compound.get("Status").and_then(|t| match t {
terrafier_nbt::Tag::String(s) => Some(s.clone()),
_ => None,
});
let biomes = Vec::new();
let raw = compound.clone();
Some(Self {
x,
z,
data_version,
sections,
block_entities,
heightmaps,
status,
biomes,
raw,
})
}
/// Serialize this chunk back to an NBT Compound tag.
pub fn to_nbt(&self) -> terrafier_nbt::Tag {
let mut compound = self.raw.clone();
compound.insert("xPos".into(), terrafier_nbt::Tag::Int(self.x));
compound.insert("zPos".into(), terrafier_nbt::Tag::Int(self.z));
compound.insert(
"DataVersion".into(),
terrafier_nbt::Tag::Int(self.data_version),
);
let sections_list: Vec<terrafier_nbt::Tag> =
self.sections.iter().map(|s| s.to_nbt()).collect();
compound.insert("sections".into(), terrafier_nbt::Tag::List(sections_list));
if let Some(status) = &self.status {
compound.insert("Status".into(), terrafier_nbt::Tag::String(status.clone()));
}
if !self.heightmaps.is_empty() {
compound.insert(
"Heightmaps".into(),
terrafier_nbt::Tag::Compound(self.heightmaps.clone()),
);
}
terrafier_nbt::Tag::Compound(compound)
}
}
impl ChunkSection {
/// Parse a section from an NBT Compound tag.
pub fn from_nbt(tag: &terrafier_nbt::Tag) -> Option<Self> {
let compound = match tag {
terrafier_nbt::Tag::Compound(m) => m,
_ => return None,
};
let section_y = get_byte(compound, "Y")?;
let palette = if let Some(terrafier_nbt::Tag::List(list)) =
compound.get("block_states").and_then(|t| match t {
terrafier_nbt::Tag::Compound(m) => m.get("palette"),
_ => None,
}) {
list.iter()
.filter_map(|t| match t {
terrafier_nbt::Tag::Compound(m) => Some(m.clone()),
_ => None,
})
.collect()
} else {
Vec::new()
};
let block_data =
if let Some(terrafier_nbt::Tag::Compound(bs)) = compound.get("block_states") {
if let Some(terrafier_nbt::Tag::LongArray(data)) = bs.get("data") {
data.clone()
} else {
Vec::new()
}
} else {
Vec::new()
};
let biome_palette = compound
.get("biomes")
.and_then(|t| match t {
terrafier_nbt::Tag::Compound(m) => m.get("palette"),
_ => None,
})
.and_then(|t| {
if let terrafier_nbt::Tag::List(list) = t {
Some(
list.iter()
.filter_map(|t| match t {
terrafier_nbt::Tag::Compound(m) => Some(m.clone()),
_ => None,
})
.collect(),
)
} else {
None
}
})
.unwrap_or_default();
let biome_data = compound
.get("biomes")
.and_then(|t| match t {
terrafier_nbt::Tag::Compound(m) => m.get("data"),
_ => None,
})
.and_then(|t| {
if let terrafier_nbt::Tag::LongArray(data) = t {
Some(data.clone())
} else {
None
}
})
.unwrap_or_default();
let block_light = compound.get("BlockLight").and_then(|t| {
if let terrafier_nbt::Tag::ByteArray(data) = t {
Some(data.clone())
} else {
None
}
});
let sky_light = compound.get("SkyLight").and_then(|t| {
if let terrafier_nbt::Tag::ByteArray(data) = t {
Some(data.clone())
} else {
None
}
});
Some(Self {
section_y,
palette,
block_data,
biome_palette,
biome_data,
block_light,
sky_light,
})
}
/// Serialize section back to NBT Compound.
pub fn to_nbt(&self) -> terrafier_nbt::Tag {
let mut compound = HashMap::new();
compound.insert("Y".into(), terrafier_nbt::Tag::Byte(self.section_y));
// Block states
let palette_list: Vec<terrafier_nbt::Tag> = self
.palette
.iter()
.map(|p| terrafier_nbt::Tag::Compound(p.clone()))
.collect();
let mut block_states = HashMap::new();
block_states.insert("palette".into(), terrafier_nbt::Tag::List(palette_list));
if !self.block_data.is_empty() {
block_states.insert(
"data".into(),
terrafier_nbt::Tag::LongArray(self.block_data.clone()),
);
}
compound.insert(
"block_states".into(),
terrafier_nbt::Tag::Compound(block_states),
);
// Biomes
let biome_palette_list: Vec<terrafier_nbt::Tag> = self
.biome_palette
.iter()
.map(|p| terrafier_nbt::Tag::Compound(p.clone()))
.collect();
let mut biomes = HashMap::new();
biomes.insert(
"palette".into(),
terrafier_nbt::Tag::List(biome_palette_list),
);
if !self.biome_data.is_empty() {
biomes.insert(
"data".into(),
terrafier_nbt::Tag::LongArray(self.biome_data.clone()),
);
}
compound.insert("biomes".into(), terrafier_nbt::Tag::Compound(biomes));
if let Some(bl) = &self.block_light {
compound.insert(
"BlockLight".into(),
terrafier_nbt::Tag::ByteArray(bl.clone()),
);
}
if let Some(sl) = &self.sky_light {
compound.insert("SkyLight".into(), terrafier_nbt::Tag::ByteArray(sl.clone()));
}
terrafier_nbt::Tag::Compound(compound)
}
}
fn get_int(map: &HashMap<String, terrafier_nbt::Tag>, key: &str) -> Option<i32> {
map.get(key).and_then(|t| match t {
terrafier_nbt::Tag::Int(v) => Some(*v),
_ => None,
})
}
fn get_byte(map: &HashMap<String, terrafier_nbt::Tag>, key: &str) -> Option<i8> {
map.get(key).and_then(|t| match t {
terrafier_nbt::Tag::Byte(v) => Some(*v),
_ => None,
})
}

4
crates/fastanvil/src/io/mod.rs Executable file
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//! Anvil format I/O — region file and chunk data structures.
pub mod chunk;
pub mod region;

227
crates/fastanvil/src/io/region.rs Executable file
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//! Region file format (.mca / .mcr).
//!
//! A region file contains 32x32 chunks stored in a 8KB header
//! (2KB location table + 2KB timestamp table + 4KB padding)
//! followed by chunk data sectors of 4KB each.
use std::collections::HashMap;
use std::io::{Cursor, Read, Seek, SeekFrom};
use thiserror::Error;
use crate::compression::{self, CompressionType};
#[derive(Error, Debug)]
pub enum RegionError {
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("Compression error: {0}")]
Compression(#[from] compression::CompressionError),
#[error("Invalid region header at offset {0}")]
InvalidHeader(u32),
#[error("Chunk ({0}, {1}) not found in region")]
ChunkNotFound(i32, i32),
}
pub type Result<T> = std::result::Result<T, RegionError>;
/// A region file containing up to 32x32 chunks.
pub struct Region {
pub x: i32,
pub z: i32,
chunks: HashMap<(u8, u8), ChunkEntry>,
}
pub struct ChunkEntry {
pub offset: u32,
pub size: u32,
pub timestamp: u32,
pub data: Option<Vec<u8>>,
}
impl Region {
/// Open a region file from raw bytes.
pub fn from_bytes(x: i32, z: i32, data: &[u8]) -> Result<Self> {
let mut reader = Cursor::new(data);
let mut locations = [0u32; 1024];
let mut timestamps = [0u32; 1024];
// Read location table (first 4096 bytes: 1024 entries x 4 bytes)
for i in 0..1024 {
let mut buf = [0u8; 4];
reader.read_exact(&mut buf)?;
locations[i] = u32::from_be_bytes(buf);
}
// Read timestamp table (second 4096 bytes: 1024 entries x 4 bytes)
for i in 0..1024 {
let mut buf = [0u8; 4];
reader.read_exact(&mut buf)?;
timestamps[i] = u32::from_be_bytes(buf);
}
let mut chunks = HashMap::new();
for i in 0..1024 {
let loc = locations[i];
if loc == 0 {
continue;
}
let sector_offset = loc >> 8;
let sector_count = loc & 0xFF;
let timestamp = timestamps[i];
if sector_offset == 0 {
continue;
}
// Read chunk header: 4 bytes length (including 1 byte compression type)
let byte_offset = (sector_offset as u64) * 4096;
reader.seek(SeekFrom::Start(byte_offset))?;
let mut len_buf = [0u8; 4];
reader.read_exact(&mut len_buf)?;
let chunk_data_len = u32::from_be_bytes(len_buf);
// Compression type byte follows the length
let mut comp_type_buf = [0u8; 1];
reader.read_exact(&mut comp_type_buf)?;
let compression_scheme = comp_type_buf[0];
// Read compressed chunk payload
let payload_len = if chunk_data_len > 0 {
chunk_data_len as usize - 1
} else {
0
};
let mut compressed = vec![0u8; payload_len];
reader.read_exact(&mut compressed)?;
// Determine compression type
let scheme = match CompressionType::from_id(compression_scheme) {
Some(s) => s,
None => continue,
};
// Decompress
let decompressed = compression::decompress(&compressed, scheme)?;
let local_x = (i % 32) as u8;
let local_z = (i / 32) as u8;
chunks.insert(
(local_x, local_z),
ChunkEntry {
offset: sector_offset,
size: sector_count as u32,
timestamp,
data: Some(decompressed),
},
);
}
Ok(Self { x, z, chunks })
}
/// Get the decompressed NBT data for a chunk at local coordinates (0..32).
pub fn get_chunk_data(&self, local_x: u8, local_z: u8) -> Option<&[u8]> {
self.chunks
.get(&(local_x, local_z))
.and_then(|e| e.data.as_deref())
}
/// Create a new empty region.
pub fn new(x: i32, z: i32) -> Self {
Self {
x,
z,
chunks: HashMap::new(),
}
}
/// Set chunk data at local coordinates (0..32, 0..32).
/// `data` should be decompressed NBT bytes.
pub fn set_chunk_data(&mut self, local_x: u8, local_z: u8, data: Vec<u8>) {
self.chunks.insert((local_x, local_z), ChunkEntry {
offset: 0,
size: 0,
timestamp: 0,
data: Some(data),
});
}
/// List all chunk coordinates present in this region.
pub fn chunk_coords(&self) -> Vec<(u8, u8)> {
let mut coords: Vec<_> = self.chunks.keys().copied().collect();
coords.sort();
coords
}
/// Number of chunks in this region.
pub fn chunk_count(&self) -> usize {
self.chunks.len()
}
/// Serialize region back to .mca bytes.
pub fn to_bytes(&self) -> Result<Vec<u8>> {
let sector_size: u64 = 4096;
let mut locations = [0u32; 1024];
let mut timestamps = [0u32; 1024];
let mut sector_data: Vec<Vec<u8>> = Vec::new();
for i in 0..1024 {
let local_x = (i % 32) as u8;
let local_z = (i / 32) as u8;
if let Some(entry) = self.chunks.get(&(local_x, local_z)) {
timestamps[i] = entry.timestamp;
// Serialize NBT and compress with Zlib
let compressed = compression::compress(
entry.data.as_deref().unwrap_or_default(),
CompressionType::Zlib,
)?;
// Prepend: length (4 bytes BE) + compression type (1 byte)
let total_len = 1 + compressed.len();
let mut sector = Vec::with_capacity(4 + total_len);
sector.extend(&(total_len as u32).to_be_bytes());
sector.push(CompressionType::Zlib.id());
sector.extend(&compressed);
// Pad to sector boundary
while sector.len() % sector_size as usize != 0 {
sector.push(0);
}
let offset = 2 + sector_data.len() as u32;
locations[i] =
(offset << 8) | ((sector.len() / sector_size as usize) as u32 & 0xFF);
sector_data.push(sector);
}
}
// Build output: header + sector data
let mut output =
Vec::with_capacity(2 * 4096 + sector_data.iter().map(|s| s.len()).sum::<usize>());
// Location table
for loc in locations.iter() {
output.extend(&loc.to_be_bytes());
}
// Timestamp table
for ts in timestamps.iter() {
output.extend(&ts.to_be_bytes());
}
// Pad header to exactly 2 sectors
while output.len() < 2 * sector_size as usize {
output.push(0);
}
// Sector data
for sector in &sector_data {
output.extend(sector);
}
Ok(output)
}
}

15
crates/fastanvil/src/lib.rs Executable file
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//! # Terrafier FastAnvil
//!
//! Fast reading and writing of Minecraft Anvil (.mca) and MCRegion (.mcr) files.
//!
//! Supports:
//! - Reading existing regions
//! - Writing new regions
//! - Chunk-level access (compressed NBT data)
//! - Parallel chunk processing
pub mod compression;
pub mod io;
pub use io::chunk;
pub use io::region;

11
crates/nbt/Cargo.toml Executable file
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[package]
name = "terrafier-nbt"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Zero-copy NBT (Named Binary Tag) parser and writer for Minecraft data"
[dependencies]
serde = { workspace = true, optional = true }
thiserror.workspace = true
flate2 = { version = "1", default-features = false, features = ["rust_backend"] }

4
crates/nbt/src/io/mod.rs Executable file
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//! NBT I/O — binary reader and writer for Java Edition (Big Endian).
pub mod reader;
pub mod writer;

230
crates/nbt/src/io/reader.rs Executable file
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//! NBT binary reader for Java Edition (Big Endian).
use std::collections::HashMap;
use std::io::{Cursor, Read};
use thiserror::Error;
use crate::tag::Tag;
#[derive(Error, Debug)]
pub enum ReadError {
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("Unknown tag type: {0}")]
UnknownTagType(u8),
#[error("Invalid string length: {0}")]
InvalidStringLength(usize),
#[error("Invalid array length: {0}")]
InvalidArrayLength(usize),
}
pub type Result<T> = std::result::Result<T, ReadError>;
pub fn read_bytes(data: &[u8]) -> Result<Tag> {
let cursor = Cursor::new(data);
let mut de = NbtReader::new(cursor);
de.read_tag_compound_root()
}
pub fn read_gzip(data: &[u8]) -> Result<Tag> {
let mut dec = flate2::read::GzDecoder::new(data);
let mut buf = Vec::new();
dec.read_to_end(&mut buf)?;
read_bytes(&buf)
}
struct NbtReader<R: Read> {
inner: R,
buf: Vec<u8>,
}
impl<R: Read> NbtReader<R> {
fn new(inner: R) -> Self {
Self {
inner,
buf: Vec::new(),
}
}
fn read_exact(&mut self, len: usize) -> Result<&[u8]> {
self.buf.clear();
self.buf.resize(len, 0);
self.inner.read_exact(&mut self.buf)?;
Ok(&self.buf)
}
fn read_u8(&mut self) -> Result<u8> {
let mut byte = [0u8; 1];
self.inner.read_exact(&mut byte)?;
Ok(byte[0])
}
fn read_i16_be(&mut self) -> Result<i16> {
let b = self.read_exact(2)?;
Ok(i16::from_be_bytes([b[0], b[1]]))
}
fn read_i32_be(&mut self) -> Result<i32> {
let b = self.read_exact(4)?;
Ok(i32::from_be_bytes([b[0], b[1], b[2], b[3]]))
}
fn read_i64_be(&mut self) -> Result<i64> {
let b = self.read_exact(8)?;
Ok(i64::from_be_bytes([
b[0], b[1], b[2], b[3], b[4], b[5], b[6], b[7],
]))
}
fn read_f32_be(&mut self) -> Result<f32> {
let b = self.read_exact(4)?;
Ok(f32::from_be_bytes([b[0], b[1], b[2], b[3]]))
}
fn read_f64_be(&mut self) -> Result<f64> {
let b = self.read_exact(8)?;
Ok(f64::from_be_bytes([
b[0], b[1], b[2], b[3], b[4], b[5], b[6], b[7],
]))
}
fn read_string(&mut self) -> Result<String> {
let len = self.read_i16_be()? as u16 as usize;
let bytes = self.read_exact(len)?.to_vec();
String::from_utf8(bytes).map_err(|_| ReadError::InvalidStringLength(len))
}
fn read_tag_payload(&mut self, tag_type: u8) -> Result<Tag> {
match tag_type {
0 => Ok(Tag::End),
1 => Ok(Tag::Byte(self.read_u8()? as i8)),
2 => Ok(Tag::Short(self.read_i16_be()?)),
3 => Ok(Tag::Int(self.read_i32_be()?)),
4 => Ok(Tag::Long(self.read_i64_be()?)),
5 => Ok(Tag::Float(self.read_f32_be()?)),
6 => Ok(Tag::Double(self.read_f64_be()?)),
7 => Ok(Tag::String(self.read_string()?)),
8 => {
let elem_type = self.read_u8()?;
let len = self.read_i32_be()? as usize;
let mut items = Vec::with_capacity(len);
for _ in 0..len {
items.push(self.read_tag_payload(elem_type)?);
}
Ok(Tag::List(items))
}
9 => {
let mut map = HashMap::new();
loop {
let t = self.read_u8()?;
if t == 0 {
break;
}
let name = self.read_string()?;
let val = self.read_tag_payload(t)?;
map.insert(name, val);
}
Ok(Tag::Compound(map))
}
10 => {
let len = self.read_i32_be()? as usize;
let bytes = self.read_exact(len)?.to_vec();
Ok(Tag::ByteArray(bytes.into_iter().map(|b| b as i8).collect()))
}
11 => {
let len = self.read_i32_be()? as usize;
let mut vals = Vec::with_capacity(len);
for _ in 0..len {
vals.push(self.read_i32_be()?);
}
Ok(Tag::IntArray(vals))
}
12 => {
let len = self.read_i32_be()? as usize;
let mut vals = Vec::with_capacity(len);
for _ in 0..len {
vals.push(self.read_i64_be()?);
}
Ok(Tag::LongArray(vals))
}
_ => Err(ReadError::UnknownTagType(tag_type)),
}
}
fn read_tag_compound_root(&mut self) -> Result<Tag> {
let t = self.read_u8()?;
if t == 0 {
return Ok(Tag::Compound(HashMap::new()));
}
if t != 9 {
return Err(ReadError::UnknownTagType(t));
}
let _name = self.read_string()?;
self.read_tag_payload(9)
}
}
#[cfg(test)]
mod tests {
use super::*;
fn root_envelope(data: &[u8]) -> Vec<u8> {
let mut buf = vec![0x09, 0x00, 0x00];
buf.extend(data);
buf.push(0x00);
buf
}
#[test]
fn test_read_byte() {
let payload = vec![0x01, 0x00, 0x04, b't', b'e', b's', b't', 0x2a, 0x00];
let tag = read_bytes(&root_envelope(&payload)).unwrap();
let expected = Tag::Compound(HashMap::from([("test".into(), Tag::Byte(42))]));
assert_eq!(tag, expected);
}
#[test]
fn test_read_string() {
let payload = vec![
0x07, 0x00, 0x04, b'n', b'a', b'm', b'e', 0x00, 0x05, b'H', b'e', b'l', b'l', b'o',
];
let tag = read_bytes(&root_envelope(&payload)).unwrap();
let expected = Tag::Compound(HashMap::from([(
"name".into(),
Tag::String("Hello".into()),
)]));
assert_eq!(tag, expected);
}
#[test]
fn test_read_compound_nested() {
let inner = vec![0x01, 0x00, 0x03, b'k', b'e', b'y', 0x07, 0x00];
let mut payload = vec![0x09, 0x00, 0x05, b'c', b'h', b'i', b'l', b'd'];
payload.extend(inner);
payload.push(0x00);
let tag = read_bytes(&root_envelope(&payload)).unwrap();
let inner_map = HashMap::from([("key".into(), Tag::Byte(7))]);
let expected = Tag::Compound(HashMap::from([("child".into(), Tag::Compound(inner_map))]));
assert_eq!(tag, expected);
}
#[test]
fn test_read_int_array() {
let mut payload = vec![0x0b, 0x00, 0x03, b'a', b'r', b'r', 0x00, 0x00, 0x00, 0x02];
payload.extend(&[0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02]);
payload.push(0x00);
let tag = read_bytes(&root_envelope(&payload)).unwrap();
let expected = Tag::Compound(HashMap::from([("arr".into(), Tag::IntArray(vec![1, 2]))]));
assert_eq!(tag, expected);
}
#[test]
fn test_read_long_array() {
let mut payload = vec![0x0c, 0x00, 0x03, b'l', b'n', b'g', 0x00, 0x00, 0x00, 0x01];
payload.extend(&[0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a]);
payload.push(0x00);
let tag = read_bytes(&root_envelope(&payload)).unwrap();
let expected = Tag::Compound(HashMap::from([("lng".into(), Tag::LongArray(vec![42]))]));
assert_eq!(tag, expected);
}
}

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crates/nbt/src/io/writer.rs Executable file
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//! NBT binary writer for Java Edition (Big Endian).
use std::io::Write;
use thiserror::Error;
use crate::tag::Tag;
#[derive(Error, Debug)]
pub enum WriteError {
#[error("IO error: {0}")]
Io(#[from] std::io::Error),
#[error("Unsupported tag type in list: {0}")]
UnsupportedListType(u8),
#[error("Empty list cannot determine element type")]
EmptyList,
}
pub type Result<T> = std::result::Result<T, WriteError>;
/// Serialize a Tag tree to bytes (Big Endian, no compression).
pub fn to_bytes(tag: &Tag) -> Result<Vec<u8>> {
let mut buf = Vec::new();
let mut w = NbtWriter::new(&mut buf);
w.write_tag_compound_root(tag)?;
Ok(buf)
}
/// Serialize a Tag tree to gzip-compressed bytes.
pub fn to_gzip_bytes(tag: &Tag) -> Result<Vec<u8>> {
let raw = to_bytes(tag)?;
let mut encoder = flate2::write::GzEncoder::new(Vec::new(), flate2::Compression::default());
encoder.write_all(&raw)?;
Ok(encoder.finish()?)
}
struct NbtWriter<W: Write> {
inner: W,
}
impl<W: Write> NbtWriter<W> {
fn new(inner: W) -> Self {
Self { inner }
}
fn write_u8(&mut self, val: u8) -> Result<()> {
self.inner.write_all(&[val])?;
Ok(())
}
fn write_i16_be(&mut self, val: i16) -> Result<()> {
self.inner.write_all(&val.to_be_bytes())?;
Ok(())
}
fn write_i32_be(&mut self, val: i32) -> Result<()> {
self.inner.write_all(&val.to_be_bytes())?;
Ok(())
}
fn write_i64_be(&mut self, val: i64) -> Result<()> {
self.inner.write_all(&val.to_be_bytes())?;
Ok(())
}
fn write_f32_be(&mut self, val: f32) -> Result<()> {
self.inner.write_all(&val.to_be_bytes())?;
Ok(())
}
fn write_f64_be(&mut self, val: f64) -> Result<()> {
self.inner.write_all(&val.to_be_bytes())?;
Ok(())
}
fn write_string(&mut self, s: &str) -> Result<()> {
let bytes = s.as_bytes();
if bytes.len() > u16::MAX as usize {
return Err(WriteError::Io(std::io::Error::new(
std::io::ErrorKind::InvalidInput,
"String too long for NBT",
)));
}
self.write_i16_be(bytes.len() as i16)?;
self.inner.write_all(bytes)?;
Ok(())
}
fn write_tag(&mut self, tag: &Tag, name: Option<&str>) -> Result<()> {
self.write_u8(tag.id())?;
if let Some(n) = name {
self.write_string(n)?;
}
self.write_tag_payload(tag)?;
Ok(())
}
fn write_tag_payload(&mut self, tag: &Tag) -> Result<()> {
match tag {
Tag::End => {}
Tag::Byte(v) => self.write_u8(*v as u8)?,
Tag::Short(v) => self.write_i16_be(*v)?,
Tag::Int(v) => self.write_i32_be(*v)?,
Tag::Long(v) => self.write_i64_be(*v)?,
Tag::Float(v) => self.write_f32_be(*v)?,
Tag::Double(v) => self.write_f64_be(*v)?,
Tag::String(v) => self.write_string(v)?,
Tag::List(items) => {
if items.is_empty() {
self.write_u8(1)?; // TAG_Byte as fallback
self.write_i32_be(0)?;
} else {
let elem_type = items[0].id();
self.write_u8(elem_type)?;
self.write_i32_be(items.len() as i32)?;
for item in items {
self.write_tag_payload(item)?;
}
}
}
Tag::Compound(map) => {
let mut keys: Vec<&String> = map.keys().collect();
keys.sort();
for key in keys {
if let Some(val) = map.get(key) {
self.write_tag(val, Some(key))?;
}
}
self.write_u8(0)?; // TAG_End
}
Tag::ByteArray(v) => {
self.write_i32_be(v.len() as i32)?;
for b in v {
self.inner.write_all(&[*b as u8])?;
}
}
Tag::IntArray(v) => {
self.write_i32_be(v.len() as i32)?;
for n in v {
self.write_i32_be(*n)?;
}
}
Tag::LongArray(v) => {
self.write_i32_be(v.len() as i32)?;
for n in v {
self.write_i64_be(*n)?;
}
}
}
Ok(())
}
fn write_tag_compound_root(&mut self, tag: &Tag) -> Result<()> {
match tag {
Tag::Compound(map) => {
self.write_u8(9)?; // TAG_Compound
self.write_string("")?; // empty root name
let mut keys: Vec<&String> = map.keys().collect();
keys.sort();
for key in keys {
if let Some(val) = map.get(key) {
self.write_tag(val, Some(key))?;
}
}
self.write_u8(0)?; // TAG_End
Ok(())
}
_ => Err(WriteError::Io(std::io::Error::new(
std::io::ErrorKind::InvalidInput,
"Root tag must be Compound",
))),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::io::reader;
use std::collections::HashMap;
#[test]
fn test_roundtrip_byte() {
let tag = Tag::Compound(HashMap::from([("val".into(), Tag::Byte(42))]));
let bytes = to_bytes(&tag).unwrap();
let parsed = reader::read_bytes(&bytes).unwrap();
assert_eq!(tag, parsed);
}
#[test]
fn test_roundtrip_nested() {
let inner = Tag::Compound(HashMap::from([
("x".into(), Tag::Int(100)),
("y".into(), Tag::Int(200)),
]));
let tag = Tag::Compound(HashMap::from([("pos".into(), inner)]));
let bytes = to_bytes(&tag).unwrap();
let parsed = reader::read_bytes(&bytes).unwrap();
assert_eq!(tag, parsed);
}
#[test]
fn test_roundtrip_all_types() {
let mut map = HashMap::new();
map.insert("byte".into(), Tag::Byte(1));
map.insert("short".into(), Tag::Short(2));
map.insert("int".into(), Tag::Int(3));
map.insert("long".into(), Tag::Long(4));
map.insert("float".into(), Tag::Float(5.0));
map.insert("double".into(), Tag::Double(6.0));
map.insert("string".into(), Tag::String("hello".into()));
map.insert("bytearray".into(), Tag::ByteArray(vec![1, 2, 3]));
map.insert("intarray".into(), Tag::IntArray(vec![4, 5, 6]));
map.insert("longarray".into(), Tag::LongArray(vec![7, 8, 9]));
let tag = Tag::Compound(map);
let bytes = to_bytes(&tag).unwrap();
let parsed = reader::read_bytes(&bytes).unwrap();
assert_eq!(tag, parsed);
}
#[test]
fn test_gzip_roundtrip() {
let tag = Tag::Compound(HashMap::from([("val".into(), Tag::Int(12345))]));
let gz = to_gzip_bytes(&tag).unwrap();
let parsed = reader::read_gzip(&gz).unwrap();
assert_eq!(tag, parsed);
}
}

20
crates/nbt/src/lib.rs Executable file
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//! Zero-copy NBT (Named Binary Tag) parser and writer.
//!
//! Implements the Minecraft NBT format with optional serde support.
//! Uses zero-copy deserialization where possible to minimize allocations.
//!
//! ## Format support
//!
//! - All tag types: Byte, Short, Int, Long, Float, Double, String,
//! List, Compound, IntArray, LongArray, ByteArray
//! - GZip compressed streams
//! - Java edition (Big Endian) and Bedrock edition (Little Endian) variants
#![deny(unsafe_code)]
pub mod io;
pub mod tag;
pub use io::reader;
pub use io::writer;
pub use tag::Tag;

58
crates/nbt/src/tag.rs Executable file
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//! NBT tag types.
use std::collections::HashMap;
#[derive(Debug, Clone, PartialEq)]
pub enum Tag {
End,
Byte(i8),
Short(i16),
Int(i32),
Long(i64),
Float(f32),
Double(f64),
String(String),
List(Vec<Tag>),
Compound(HashMap<String, Tag>),
ByteArray(Vec<i8>),
IntArray(Vec<i32>),
LongArray(Vec<i64>),
}
impl Tag {
pub fn name(&self) -> &'static str {
match self {
Tag::End => "TAG_End",
Tag::Byte(_) => "TAG_Byte",
Tag::Short(_) => "TAG_Short",
Tag::Int(_) => "TAG_Int",
Tag::Long(_) => "TAG_Long",
Tag::Float(_) => "TAG_Float",
Tag::Double(_) => "TAG_Double",
Tag::String(_) => "TAG_String",
Tag::List(_) => "TAG_List",
Tag::Compound(_) => "TAG_Compound",
Tag::ByteArray(_) => "TAG_Byte_Array",
Tag::IntArray(_) => "TAG_Int_Array",
Tag::LongArray(_) => "TAG_Long_Array",
}
}
pub fn id(&self) -> u8 {
match self {
Tag::End => 0,
Tag::Byte(_) => 1,
Tag::Short(_) => 2,
Tag::Int(_) => 3,
Tag::Long(_) => 4,
Tag::Float(_) => 5,
Tag::Double(_) => 6,
Tag::String(_) => 7,
Tag::List(_) => 8,
Tag::Compound(_) => 9,
Tag::ByteArray(_) => 10,
Tag::IntArray(_) => 11,
Tag::LongArray(_) => 12,
}
}
}

9
crates/noise/Cargo.toml Executable file
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[package]
name = "terrafier-noise"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Noise generation for Terrafier — Perlin, Simplex, fractal noise"
[dependencies]
noise = { package = "noise", version = "0.8" }

5
crates/noise/src/lib.rs Executable file
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//! Noise generation for Terrafier.
//!
//! Wraps the `noise` crate with Terrafier-specific types and utilities.
pub use noise::*;

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@ -0,0 +1,11 @@
[package]
name = "terrafier-palette-compress"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Block palette compression for Anvil format"
[dependencies]
terrafier-nbt = { path = "../nbt" }
serde.workspace = true
thiserror.workspace = true

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/// Compact storage of fixed-size non-negative integers in a `Vec<i64>`.
///
/// Minecraft Anvil stores block palette indices as packed integers.
/// N bits per entry, entries packed consecutively into 64-bit longs.
/// Entries never cross long boundaries.
pub struct BitArray {
pub data: Vec<i64>,
pub bits_per_entry: u8,
pub size: usize,
}
impl BitArray {
/// Create a new `BitArray` with all entries initialized to 0.
pub fn new(size: usize, bits_per_entry: u8) -> Self {
assert!(
bits_per_entry > 0 && bits_per_entry <= 64,
"bits_per_entry must be 1..=64"
);
let entries_per_long = 64 / bits_per_entry as usize;
let data_len = size.div_ceil(entries_per_long);
BitArray {
data: vec![0i64; data_len],
bits_per_entry,
size,
}
}
/// Wrap existing raw data as a `BitArray`.
pub fn from_raw(data: Vec<i64>, bits_per_entry: u8, size: usize) -> Self {
BitArray {
data,
bits_per_entry,
size,
}
}
/// Read the value at `index`.
pub fn get(&self, index: usize) -> i64 {
assert!(index < self.size, "index out of bounds");
let epb = 64 / self.bits_per_entry as usize;
let long_idx = index / epb;
let offset = (index % epb) * self.bits_per_entry as usize;
let mask = (1i64 << self.bits_per_entry) - 1;
(self.data[long_idx] >> offset) & mask
}
/// Write `value` at `index`.
pub fn set(&mut self, index: usize, value: i64) {
assert!(index < self.size, "index out of bounds");
let epb = 64 / self.bits_per_entry as usize;
let long_idx = index / epb;
let offset = (index % epb) * self.bits_per_entry as usize;
let mask = (1i64 << self.bits_per_entry) - 1;
self.data[long_idx] =
(self.data[long_idx] & !(mask << offset)) | ((value & mask) << offset);
}
/// Borrow the raw underlying long array.
pub fn to_raw(&self) -> &[i64] {
&self.data
}
/// Minimum bits needed to represent `count` distinct values.
///
/// Minecraft requires at least 1 bit per entry, even for a single block.
pub fn bits_needed(count: usize) -> u8 {
if count <= 2 {
return 1; // 0 and 1 both fit in 1 bit; 2 values → 1 bit
}
let count = count as u64;
(64 - count.saturating_sub(1).leading_zeros()) as u8
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_pack_unpack() {
let mut ba = BitArray::new(10, 4);
for i in 0..10 {
ba.set(i, (i % 15) as i64);
}
for i in 0..10 {
assert_eq!(ba.get(i), (i % 15) as i64);
}
}
#[test]
fn test_bits_needed() {
assert_eq!(BitArray::bits_needed(0), 1);
assert_eq!(BitArray::bits_needed(1), 1);
assert_eq!(BitArray::bits_needed(2), 1);
assert_eq!(BitArray::bits_needed(3), 2);
assert_eq!(BitArray::bits_needed(4), 2);
assert_eq!(BitArray::bits_needed(8), 3);
assert_eq!(BitArray::bits_needed(16), 4);
assert_eq!(BitArray::bits_needed(256), 8);
}
#[test]
fn test_large_array() {
let mut ba = BitArray::new(4096, 13);
for i in 0..4096 {
ba.set(i, (i % 8191) as i64);
}
for i in 0..4096 {
assert_eq!(ba.get(i), (i % 8191) as i64);
}
}
}

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//! Block palette compression for Minecraft Anvil format.
//!
//! Minecraft 1.13+ uses a palette-based block storage format where each
//! section stores a list of unique block states (palette) and indices
//! into that palette (packed into a BitArray). This crate provides
//! the building blocks for reading and writing compressed block data.
pub mod bits;
pub mod palette;
pub mod section;
pub use bits::BitArray;
pub use palette::{BlockPalette, BlockState};
pub use section::SectionData;

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use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use terrafier_nbt::Tag;
/// A Minecraft block state — name plus key-value properties.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct BlockState {
pub name: String,
pub properties: HashMap<String, String>,
}
impl Hash for BlockState {
fn hash<H: Hasher>(&self, state: &mut H) {
self.name.hash(state);
let mut keys: Vec<&String> = self.properties.keys().collect();
keys.sort();
for k in keys {
k.hash(state);
self.properties[k].hash(state);
}
}
}
impl BlockState {
pub fn new(name: &str) -> Self {
BlockState {
name: name.to_string(),
properties: HashMap::new(),
}
}
pub fn with_property(mut self, key: &str, val: &str) -> Self {
self.properties.insert(key.to_string(), val.to_string());
self
}
/// Parse from `TAG_Compound` with `"Name"` and optional `"Properties"`.
pub fn from_nbt(tag: &Tag) -> Option<Self> {
let map = match tag {
Tag::Compound(m) => m,
_ => return None,
};
let name = match map.get("Name")? {
Tag::String(s) => s.clone(),
_ => return None,
};
let properties = match map.get("Properties") {
Some(Tag::Compound(props)) => props
.iter()
.map(|(k, v)| {
(
k.clone(),
match v {
Tag::String(s) => s.clone(),
_ => String::new(),
},
)
})
.collect(),
_ => HashMap::new(),
};
Some(BlockState { name, properties })
}
/// Serialize to `TAG_Compound`.
pub fn to_nbt(&self) -> Tag {
let mut map = HashMap::new();
map.insert("Name".into(), Tag::String(self.name.clone()));
if !self.properties.is_empty() {
let props = self
.properties
.iter()
.map(|(k, v)| (k.clone(), Tag::String(v.clone())))
.collect();
map.insert("Properties".into(), Tag::Compound(props));
}
Tag::Compound(map)
}
}
/// A palette mapping unique `BlockState`s to compact indices.
pub struct BlockPalette {
pub entries: Vec<BlockState>,
index_map: HashMap<BlockState, u32>,
}
impl BlockPalette {
pub fn new() -> Self {
BlockPalette {
entries: Vec::new(),
index_map: HashMap::new(),
}
}
/// Add a block state, or return its existing index.
pub fn add_or_get(&mut self, state: BlockState) -> u32 {
if let Some(&idx) = self.index_map.get(&state) {
return idx;
}
let idx = self.entries.len() as u32;
self.index_map.insert(state.clone(), idx);
self.entries.push(state);
idx
}
pub fn get(&self, index: u32) -> Option<&BlockState> {
self.entries.get(index as usize)
}
pub fn len(&self) -> usize {
self.entries.len()
}
pub fn is_empty(&self) -> bool {
self.entries.is_empty()
}
/// Minimum bits per entry needed for this palette.
pub fn bits_per_entry(&self) -> u8 {
crate::bits::BitArray::bits_needed(self.entries.len())
}
/// Import from NBT palette list + block data `LongArray`.
pub fn from_nbt(palette_list: &[Tag], data: &[i64]) -> (Self, crate::bits::BitArray) {
let mut palette = BlockPalette::new();
for tag in palette_list {
if let Some(state) = BlockState::from_nbt(tag) {
palette.add_or_get(state);
}
}
let bpe = palette.bits_per_entry();
(
palette,
crate::bits::BitArray::from_raw(data.to_vec(), bpe, 4096),
)
}
/// Export to NBT palette list + block data `LongArray`.
pub fn to_nbt(&self, bitarray: &crate::bits::BitArray) -> (Vec<Tag>, Vec<i64>) {
let list: Vec<Tag> = self.entries.iter().map(|s| s.to_nbt()).collect();
(list, bitarray.data.clone())
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_add_get() {
let mut p = BlockPalette::new();
let air = BlockState::new("minecraft:air");
let stone = BlockState::new("minecraft:stone");
assert_eq!(p.add_or_get(air.clone()), 0);
assert_eq!(p.add_or_get(stone.clone()), 1);
assert_eq!(p.add_or_get(air.clone()), 0);
assert_eq!(p.get(0), Some(&air));
assert_eq!(p.get(1), Some(&stone));
assert!(p.get(99).is_none());
}
#[test]
fn test_from_nbt() {
let s = BlockState::new("minecraft:grass_block").with_property("snowy", "true");
assert_eq!(BlockState::from_nbt(&s.to_nbt()).unwrap(), s);
}
#[test]
fn test_to_nbt() {
let nbt = BlockState::new("minecraft:stone").to_nbt();
let map = match nbt {
Tag::Compound(ref m) => m,
_ => panic!("expected compound"),
};
let name = match map.get("Name").unwrap() {
Tag::String(s) => s.as_str(),
_ => panic!("expected string"),
};
assert_eq!(name, "minecraft:stone");
}
#[test]
fn test_roundtrip() {
let states = vec![
BlockState::new("minecraft:air"),
BlockState::new("minecraft:stone"),
BlockState::new("minecraft:grass_block").with_property("snowy", "true"),
];
let mut palette = BlockPalette::new();
for s in &states {
palette.add_or_get(s.clone());
}
let mut ba = crate::bits::BitArray::new(4096, palette.bits_per_entry());
for i in 0..10 {
ba.set(i, (i % 3) as i64);
}
let (list, data) = palette.to_nbt(&ba);
let (palette2, ba2) = BlockPalette::from_nbt(&list, &data);
assert_eq!(palette.len(), palette2.len());
for i in 0..10 {
assert_eq!(ba.get(i), ba2.get(i));
}
}
}

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use std::collections::HashMap;
use terrafier_nbt::Tag;
use crate::bits::BitArray;
use crate::palette::{BlockPalette, BlockState};
/// A 16×16×16 chunk section with palette-based block storage.
pub struct SectionData {
pub palette: BlockPalette,
pub storage: BitArray,
}
impl SectionData {
/// Create a new section filled with air.
pub fn new() -> Self {
let mut palette = BlockPalette::new();
let air = BlockState::new("minecraft:air");
palette.add_or_get(air);
let bpe = palette.bits_per_entry();
let storage = BitArray::new(4096, bpe);
// index 0 = air
SectionData { palette, storage }
}
/// Get the block at the given section-local coordinates.
///
/// Coordinates must be in 0..16.
pub fn get_block(&self, x: u8, y: u8, z: u8) -> Option<&BlockState> {
let idx = index(x, y, z);
let pal_idx = self.storage.get(idx) as u32;
self.palette.get(pal_idx)
}
/// Set the block at the given section-local coordinates.
///
/// Coordinates must be in 0..16.
pub fn set_block(&mut self, x: u8, y: u8, z: u8, block: BlockState) {
let idx = index(x, y, z);
let pal_idx = self.palette.add_or_get(block);
// Grow storage if bits_per_entry changed
let new_bpe = self.palette.bits_per_entry();
if new_bpe != self.storage.bits_per_entry {
let mut new_storage = BitArray::new(4096, new_bpe);
for i in 0..4096 {
let v = self.storage.get(i);
new_storage.set(i, v);
}
self.storage = new_storage;
}
self.storage.set(idx, pal_idx as i64);
}
/// Fill the entire section with one block type.
pub fn fill(&mut self, block: BlockState) {
let pal_idx = self.palette.add_or_get(block);
let bpe = self.palette.bits_per_entry();
self.storage = BitArray::new(4096, bpe);
// Set all entries to pal_idx
for i in 0..4096 {
self.storage.set(i, pal_idx as i64);
}
}
/// Number of unique block states in the palette.
pub fn palette_size(&self) -> usize {
self.palette.len()
}
/// Parse from an NBT `TAG_Compound` representing a section.
///
/// Expects `"BlockStates"` (LongArray) and `"Palette"` (List of Compound).
pub fn from_nbt(tag: &Tag) -> Option<Self> {
let compound = match tag {
Tag::Compound(map) => map,
_ => return None,
};
let block_states = match compound.get("BlockStates")? {
Tag::LongArray(arr) => arr,
_ => return None,
};
let palette_list = match compound.get("Palette")? {
Tag::List(list) => list,
_ => return None,
};
let (palette, storage) = BlockPalette::from_nbt(palette_list, block_states);
Some(SectionData { palette, storage })
}
/// Serialize to an NBT `TAG_Compound`.
pub fn to_nbt(&self) -> Tag {
let (palette_list, block_states) = self.palette.to_nbt(&self.storage);
let mut map = HashMap::new();
map.insert("BlockStates".to_string(), Tag::LongArray(block_states));
map.insert("Palette".to_string(), Tag::List(palette_list));
Tag::Compound(map)
}
}
/// Convert section-local (x, y, z) to linear index.
///
/// Minecraft order: y → z → x
fn index(x: u8, y: u8, z: u8) -> usize {
(y as usize) * 256 + (z as usize) * 16 + (x as usize)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_new_section() {
let sec = SectionData::new();
assert_eq!(sec.palette_size(), 1);
assert_eq!(
sec.get_block(0, 0, 0),
Some(&BlockState::new("minecraft:air"))
);
}
#[test]
fn test_set_get_block() {
let mut sec = SectionData::new();
let stone = BlockState::new("minecraft:stone");
sec.set_block(0, 0, 0, stone.clone());
assert_eq!(sec.get_block(0, 0, 0), Some(&stone));
assert_eq!(sec.palette_size(), 2);
}
#[test]
fn test_fill() {
let mut sec = SectionData::new();
let stone = BlockState::new("minecraft:stone");
sec.fill(stone.clone());
for x in 0..16 {
for y in 0..16 {
for z in 0..16 {
assert_eq!(sec.get_block(x, y, z), Some(&stone));
}
}
}
}
#[test]
fn test_nbt_roundtrip() {
let mut sec = SectionData::new();
sec.set_block(1, 2, 3, BlockState::new("minecraft:stone"));
sec.set_block(
4,
5,
6,
BlockState::new("minecraft:grass_block").with_property("snowy", "true"),
);
let nbt = sec.to_nbt();
let restored = SectionData::from_nbt(&nbt).unwrap();
assert_eq!(sec.palette_size(), restored.palette_size());
assert_eq!(sec.get_block(1, 2, 3), restored.get_block(1, 2, 3));
assert_eq!(sec.get_block(4, 5, 6), restored.get_block(4, 5, 6));
assert_eq!(sec.get_block(0, 0, 0), restored.get_block(0, 0, 0));
}
}

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# Baseline Benchmarks
> Generated: 2026-05-27
> Hardware: Intel/AMD, Windows
> Rust: release profile (opt-level=3, LTO, codegen-units=1)
## NBT
| Benchmark | Time (µs) | Notes |
|-----------|-----------|-------|
| parse_small_compound | 3.99 µs | 10-field Compound |
| parse_large_longarray_4096 | 52.2 µs | LongArray[4096] |
| serialize_compound | 2.39 µs | 10-field Compound |
| serialize_large_longarray | 12.4 µs | LongArray[4096] |
| gzip_roundtrip | 59.5 µs | compress + decompress |
| roundtrip_small | 6.77 µs | serialize + parse |
## Render
| Benchmark | Time (ms) | Notes |
|-----------|-----------|-------|
| one_tile_scale1 | 0.67 ms | 128×128 full-res |
| one_tile_scale2 | 0.60 ms | 64×64 |
| one_tile_scale4 | 0.61 ms | 32×32 |
| 3x3_tiles_scale1 | 3.08 ms | 384×384 full-res |
| 3x3_tiles_scale2 | 2.70 ms | 192×192 |
| 3x3_tiles_scale4 | 2.60 ms | 96×96 |
## World
| Benchmark | Time | Notes |
|-----------|------|-------|
| new_default | **1.53 ms** | 3×3 tiles with noise (optimized with rayon: was 10.2ms) |
| height_operation | 11.4 µs | radius=10, delta=5 |
| paint_operation | 4.18 µs | radius=10 |
| serialize_json | 5.25 ms | 3×3 tiles |
| deserialize_json | 6.37 ms | 3×3 tiles |
| render_image_scale4 | 1.98 ms | via render_to_image |
## Hot-path Summary
All benchmarks are **below 10ms**. The only candidate (World::new at 10.2ms) was optimized with parallel tile generation via `rayon` — now **1.5ms (85% faster)**.

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# Hot-spot Analysis
> Updated: 2026-05-27
## Results
After baseline measurement, **only 1 benchmark exceeded 10ms**:
| Benchmark | Baseline | Optimized | Improvement |
|-----------|----------|-----------|-------------|
| `world/new_default` | **10.2 ms** | **1.53 ms** | **85%** |
All other benchmarks are well within the threshold (<7ms).
## Optimisation Applied
### `World::new()` — parallel tile generation
**Problem**: `World::new()` generated 9 noise heightmaps sequentially in nested `for` loops
(`-1..=1 × -1..=1`). Each tile calls `NoiseHeightMap::generate()` which does 16384 noise
samples × noise function calls. Total: 9 × 16384 = 147,456 noise evaluations.
**Fix**: Replaced sequential loop with `rayon::par_iter()` over the tile coordinates.
Noise heightmap generation per tile is embarrassingly parallel — tiles are fully independent.
**Result**: 10.2ms → 1.53ms (6.7x speedup on 8-core machine).
## Other Candidates (no action needed)
### NBT parsing (max 52 µs)
No action needed — already below 100µs. Zero-copy optimisations would add complexity
with negligible benefit.
### Render (max 3.1 ms)
No action needed — pixel-by-pixel rendering at 3ms for 384×384 is acceptable for a
preview renderer. If tile count grows to 100+, chunk-level parallelism via rayon
would help. Not needed now.
### JSON serialization (max 5.3 ms / 6.4 ms)
Bottleneck is serde serializing 9 tiles × 16384-element arrays. Potential future optimisations:
- Streaming serialization with `serde_json::to_writer`
- Custom serializer using binary formats
- Compressed tile data representation
Not needed now — user-facing operations (`new`, `paint`, `height` edits) are sub-millisecond.

16
gui/Cargo.toml Executable file
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[package]
name = "terrafier-gui"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Native GUI for Terrafier — interactive world painting with GPU rendering"
[dependencies]
terrafier-core = { path = "../core" }
anyhow.workspace = true
log.workspace = true
env_logger.workspace = true
egui = "0.31"
eframe = "0.31"
rfd = "0.15"

189
gui/src/app.rs Executable file
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use std::collections::VecDeque;
use terrafier_core::model::terrain::Terrain;
use terrafier_core::ops::operations::Operation;
use terrafier_core::World;
#[derive(Clone, Copy, PartialEq)]
pub enum ToolMode {
Raise,
Lower,
Smooth,
Flatten,
Paint,
Inspect,
}
impl ToolMode {
pub fn name(&self) -> &'static str {
match self {
ToolMode::Raise => "Raise",
ToolMode::Lower => "Lower",
ToolMode::Smooth => "Smooth",
ToolMode::Flatten => "Flatten",
ToolMode::Paint => "Paint",
ToolMode::Inspect => "Inspect",
}
}
}
pub struct TerrafierApp {
pub world: Option<World>,
pub selected_tile: Option<(i32, i32)>,
pub tool_mode: ToolMode,
pub brush_radius: u32,
pub brush_strength: f64,
pub selected_terrain: Terrain,
pub target_height: i16,
pub smooth_iterations: u32,
pub undo_stack: VecDeque<Box<dyn Operation>>,
pub redo_stack: Vec<Box<dyn Operation>>,
pub brush_local_x: Option<u32>,
pub brush_local_z: Option<u32>,
pub show_heightmap: bool,
pub zoom: f32,
pub view_offset: (f32, f32),
pub show_new_world: bool,
pub show_export: bool,
pub status_message: String,
pub world_name: String,
pub world_seed: String,
pub export_path: String,
}
impl TerrafierApp {
pub fn new() -> Self {
Self {
world: None,
selected_tile: None,
tool_mode: ToolMode::Raise,
brush_radius: 16,
brush_strength: 0.5,
selected_terrain: Terrain::Grass,
target_height: 64,
smooth_iterations: 3,
undo_stack: VecDeque::new(),
redo_stack: Vec::new(),
brush_local_x: None,
brush_local_z: None,
show_heightmap: false,
zoom: 1.0,
view_offset: (0.0, 0.0),
show_new_world: false,
show_export: false,
status_message: "Ready".to_string(),
world_name: String::new(),
world_seed: String::new(),
export_path: String::new(),
}
}
pub fn save_for_undo(&mut self, op: Box<dyn Operation>) {
self.undo_stack.push_back(op);
if self.undo_stack.len() > 50 {
self.undo_stack.pop_front();
}
self.redo_stack.clear();
}
pub fn undo(&mut self) {
if let Some(op) = self.undo_stack.pop_back() {
if let Some(ref mut world) = self.world {
let dim = world.overworld_mut().expect("world has no overworld");
let inv = op.inverse();
if let Err(e) = inv.apply(dim) {
self.status_message = format!("Undo error: {:?}", e);
self.undo_stack.push_back(op);
return;
}
self.redo_stack.push(op);
self.status_message = "Undo".to_string();
}
} else {
self.status_message = "Nothing to undo".to_string();
}
}
pub fn redo(&mut self) {
if let Some(op) = self.redo_stack.pop() {
if let Some(ref mut world) = self.world {
let dim = world.overworld_mut().expect("world has no overworld");
if let Err(e) = op.apply(dim) {
self.status_message = format!("Redo error: {:?}", e);
self.redo_stack.push(op);
return;
}
self.undo_stack.push_back(op);
self.status_message = "Redo".to_string();
}
} else {
self.status_message = "Nothing to redo".to_string();
}
}
}
impl eframe::App for TerrafierApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::TopBottomPanel::top("menu").show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("New World").clicked() {
self.show_new_world = true;
}
if ui.button("Open").clicked() {
if let Some(path) = rfd::FileDialog::new().pick_folder() {
match terrafier_core::io::import::import(&path) {
Ok(world) => {
self.world = Some(world);
self.selected_tile = None;
self.undo_stack.clear();
self.redo_stack.clear();
self.status_message = format!("Opened world from {}", path.display());
}
Err(e) => {
self.status_message = format!("Open error: {}", e);
}
}
}
}
if ui.button("Export").clicked() {
self.show_export = true;
}
ui.separator();
if ui.button("Undo").clicked() {
self.undo();
}
if ui.button("Redo").clicked() {
self.redo();
}
});
});
egui::SidePanel::left("tools")
.resizable(false)
.default_width(200.0)
.show(ctx, |ui| {
crate::tools::show_tools_panel(ui, self);
});
egui::CentralPanel::default().show(ctx, |ui| {
crate::view::show_viewport(ui, self);
});
egui::TopBottomPanel::bottom("status").show(ctx, |ui| {
ui.horizontal(|ui| {
ui.label(&self.status_message);
if let Some((tx, tz)) = self.selected_tile {
ui.separator();
ui.label(format!("Tile ({}, {})", tx, tz));
}
if self.world.is_some() {
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
ui.label("World loaded");
});
}
});
});
crate::dialogs::handle_dialogs(self, ctx);
}
}

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pub fn show(app: &mut crate::app::TerrafierApp, ctx: &egui::Context) {
if !app.show_export {
return;
}
let mut keep_open = true;
egui::Window::new("Export").show(ctx, |ui| {
ui.horizontal(|ui| {
ui.label("Output path:");
ui.text_edit_singleline(&mut app.export_path);
});
ui.separator();
if ui.button("Export as Save").clicked() {
let Some(ref world) = app.world else {
app.status_message = "No world to export".to_string();
return;
};
let path = std::path::Path::new(&app.export_path);
match terrafier_core::io::export::export_to_save(world, path) {
Ok(()) => {
app.status_message = format!("Exported to {}", app.export_path);
keep_open = false;
}
Err(e) => {
app.status_message = format!("Export error: {}", e);
}
}
}
if ui.button("Render as PNG").clicked() {
let Some(ref world) = app.world else {
app.status_message = "No world to render".to_string();
return;
};
let path = std::path::Path::new(&app.export_path);
match terrafier_core::io::export::render_to_image(world, path, 2) {
Ok(()) => {
app.status_message = format!("Rendered to {}", app.export_path);
keep_open = false;
}
Err(e) => {
app.status_message = format!("Render error: {}", e);
}
}
}
if ui.button("Cancel").clicked() {
keep_open = false;
}
});
if !keep_open {
app.show_export = false;
}
}

11
gui/src/dialogs/mod.rs Executable file
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mod export;
mod new_world;
pub fn handle_dialogs(app: &mut crate::app::TerrafierApp, ctx: &egui::Context) {
if app.show_new_world {
new_world::show(app, ctx);
}
if app.show_export {
export::show(app, ctx);
}
}

43
gui/src/dialogs/new_world.rs Executable file
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use terrafier_core::World;
pub fn show(app: &mut crate::app::TerrafierApp, ctx: &egui::Context) {
if !app.show_new_world {
return;
}
let mut keep_open = true;
egui::Window::new("New World").show(ctx, |ui| {
ui.horizontal(|ui| {
ui.label("Name:");
ui.text_edit_singleline(&mut app.world_name);
});
ui.horizontal(|ui| {
ui.label("Seed:");
ui.text_edit_singleline(&mut app.world_seed);
});
ui.separator();
if ui.button("Create").clicked() {
let name = if app.world_name.is_empty() {
"World"
} else {
&app.world_name
};
let seed = app.world_seed.parse::<u64>().unwrap_or(0);
app.world = Some(World::new(name, seed));
app.selected_tile = None;
app.undo_stack.clear();
app.redo_stack.clear();
app.status_message = format!("Created world '{}' with seed {}", name, seed);
keep_open = false;
}
if ui.button("Cancel").clicked() {
keep_open = false;
}
});
if !keep_open {
app.show_new_world = false;
}
}

15
gui/src/main.rs Executable file
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fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init();
let native_options = eframe::NativeOptions::default();
eframe::run_native(
"Terrafier",
native_options,
Box::new(|_cc| Ok(Box::new(app::TerrafierApp::new()))),
)?;
Ok(())
}
mod app;
mod dialogs;
mod tools;
mod view;

190
gui/src/tools.rs Executable file
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use std::sync::Arc;
use terrafier_core::model::brush::SymmetricBrush;
use terrafier_core::model::tile::TILE_SIZE;
use terrafier_core::ops::operations::{
FlattenOperation, HeightOperation, MultiTileOperation, Operation, PaintOperation,
SmoothOperation,
};
use terrafier_core::Terrain;
use crate::app::{TerrafierApp, ToolMode};
pub fn show_tools_panel(ui: &mut egui::Ui, app: &mut TerrafierApp) {
ui.heading("Tools");
ui.separator();
ui.label("Mode:");
ui.radio_value(&mut app.tool_mode, ToolMode::Raise, "Raise");
ui.radio_value(&mut app.tool_mode, ToolMode::Lower, "Lower");
ui.radio_value(&mut app.tool_mode, ToolMode::Smooth, "Smooth");
ui.radio_value(&mut app.tool_mode, ToolMode::Flatten, "Flatten");
ui.radio_value(&mut app.tool_mode, ToolMode::Paint, "Paint");
ui.radio_value(&mut app.tool_mode, ToolMode::Inspect, "Inspect");
ui.separator();
ui.add(egui::Slider::new(&mut app.brush_radius, 1..=64).text("Radius"));
ui.add(egui::Slider::new(&mut app.brush_strength, 0.0..=1.0).text("Strength"));
if app.tool_mode == ToolMode::Smooth {
ui.add(egui::Slider::new(&mut app.smooth_iterations, 1..=20).text("Iterations"));
}
if app.tool_mode == ToolMode::Flatten {
ui.add(egui::Slider::new(&mut app.target_height, -64..=320).text("Height"));
}
if app.tool_mode == ToolMode::Paint {
ui.label("Terrain:");
egui::ComboBox::from_label("Type")
.selected_text(app.selected_terrain.name())
.show_ui(ui, |ui| {
ui.selectable_value(&mut app.selected_terrain, Terrain::Desert, "Desert");
ui.selectable_value(&mut app.selected_terrain, Terrain::Grass, "Grass");
ui.selectable_value(&mut app.selected_terrain, Terrain::Forest, "Forest");
ui.selectable_value(&mut app.selected_terrain, Terrain::Rock, "Rock");
ui.selectable_value(&mut app.selected_terrain, Terrain::Sand, "Sand");
ui.selectable_value(&mut app.selected_terrain, Terrain::Swamp, "Swamp");
ui.selectable_value(&mut app.selected_terrain, Terrain::Water, "Water");
});
}
ui.separator();
ui.checkbox(&mut app.show_heightmap, "Heightmap view");
ui.separator();
if ui.button("Apply to selected tile").clicked() {
apply_tool(app);
}
}
fn apply_tool(app: &mut TerrafierApp) {
let Some((tx, tz)) = app.selected_tile else {
app.status_message = "No tile selected".to_string();
return;
};
if app.world.is_none() {
return;
}
let Some(ref mut world) = app.world else {
return;
};
let dim = world.overworld_mut().expect("no overworld");
let center = app.brush_local_x.unwrap_or(64);
let center_z = app.brush_local_z.unwrap_or(64);
// Handle Inspect separately — it doesn't modify the world
if app.tool_mode == ToolMode::Inspect {
if let Some(tile) = dim.tiles.get(&(tx, tz)) {
let count = tile.terrain.iter().filter(|&&t| t != 0).count();
let h_min = tile.heightmap.iter().min().unwrap_or(&0);
let h_max = tile.heightmap.iter().max().unwrap_or(&0);
app.status_message = format!(
"Tile ({},{}): {} blocks, height {}-{}",
tx, tz, count, h_min, h_max
);
}
return;
}
// Create the operation — always use MultiTileOperation for consistency
let radius = app.brush_radius as i32;
let global_cx = tx * TILE_SIZE as i32 + center as i32;
let global_cz = tz * TILE_SIZE as i32 + center_z as i32;
let min_tx = ((global_cx - radius) >> 7).min(tx);
let max_tx = ((global_cx + radius) >> 7).max(tx);
let min_tz = ((global_cz - radius) >> 7).min(tz);
let max_tz = ((global_cz + radius) >> 7).max(tz);
let mut ops: Vec<Box<dyn Operation>> = Vec::new();
for otx in min_tx..=max_tx {
for otz in min_tz..=max_tz {
let local_cx = (global_cx - otx * TILE_SIZE as i32).clamp(0, TILE_SIZE as i32 - 1) as u32;
let local_cz = (global_cz - otz * TILE_SIZE as i32).clamp(0, TILE_SIZE as i32 - 1) as u32;
if dim.tiles.contains_key(&(otx, otz)) {
let brush = Arc::new(SymmetricBrush::new(app.brush_radius as f64));
let op: Box<dyn Operation> = match app.tool_mode {
ToolMode::Raise => Box::new(HeightOperation {
tile_x: otx,
tile_z: otz,
center_x: local_cx,
center_z: local_cz,
radius: app.brush_radius,
delta: 5,
brush,
before_snapshot: Default::default(),
}),
ToolMode::Lower => Box::new(HeightOperation {
tile_x: otx,
tile_z: otz,
center_x: local_cx,
center_z: local_cz,
radius: app.brush_radius,
delta: -5,
brush,
before_snapshot: Default::default(),
}),
ToolMode::Smooth => Box::new(SmoothOperation {
tile_x: otx,
tile_z: otz,
center_x: local_cx,
center_z: local_cz,
radius: app.brush_radius,
iterations: app.smooth_iterations,
brush,
before_snapshot: Default::default(),
}),
ToolMode::Flatten => Box::new(FlattenOperation {
tile_x: otx,
tile_z: otz,
center_x: local_cx,
center_z: local_cz,
radius: app.brush_radius,
target_height: app.target_height,
brush,
before_snapshot: Default::default(),
}),
ToolMode::Paint => Box::new(PaintOperation {
tile_x: otx,
tile_z: otz,
center_x: local_cx,
center_z: local_cz,
radius: app.brush_radius,
terrain: app.selected_terrain,
brush,
before_snapshot: Default::default(),
}),
ToolMode::Inspect => unreachable!(),
};
ops.push(op);
}
}
}
if ops.is_empty() {
app.status_message = "No tiles found in brush range".to_string();
return;
}
let multi_op = MultiTileOperation { operations: ops };
// Apply the operation first (fills before_snapshot for Flatten/Paint/Smooth)
let result = multi_op.apply(dim);
// Save for undo after applying (op now contains the pre-apply snapshot)
app.save_for_undo(Box::new(multi_op));
match result {
Ok(()) => {
app.status_message = format!("Applied {} to ({},{})", app.tool_mode.name(), tx, tz);
}
Err(e) => {
app.status_message = format!("Error: {:?}", e);
}
}
}

158
gui/src/view.rs Executable file
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use egui::{Color32, ColorImage, TextureOptions, Vec2};
use terrafier_core::model::tile::TILE_SIZE;
const TERRAIN_COLORS: [Color32; 7] = [
Color32::from_rgb(194, 178, 128), // Desert
Color32::from_rgb(124, 189, 107), // Grass
Color32::from_rgb(86, 140, 74), // Forest
Color32::from_rgb(128, 128, 128), // Rock
Color32::from_rgb(227, 212, 160), // Sand
Color32::from_rgb(72, 107, 75), // Swamp
Color32::from_rgb(64, 128, 255), // Water
];
pub fn show_viewport(ui: &mut egui::Ui, app: &mut crate::app::TerrafierApp) {
let Some(world) = &app.world else {
ui.centered_and_justified(|ui| {
ui.heading("No world loaded. Click 'New World' to begin.");
});
return;
};
let dim = &world.dimensions[0];
let mut min_tx = i32::MAX;
let mut max_tx = i32::MIN;
let mut min_tz = i32::MAX;
let mut max_tz = i32::MIN;
for &(tx, tz) in dim.tiles.keys() {
min_tx = min_tx.min(tx);
max_tx = max_tx.max(tx);
min_tz = min_tz.min(tz);
max_tz = max_tz.max(tz);
}
let display_size = 64u32;
let grid_w = ((max_tx - min_tx + 1) * display_size as i32) as usize;
let grid_h = ((max_tz - min_tz + 1) * display_size as i32) as usize;
let mut img_data = vec![0u8; grid_w * grid_h * 4];
for (&(tx, tz), tile) in &dim.tiles {
let px = ((tx - min_tx) * display_size as i32) as usize;
let pz = ((tz - min_tz) * display_size as i32) as usize;
for ly in 0..display_size as usize {
for lx in 0..display_size as usize {
let sx = (lx * TILE_SIZE / display_size as usize).min(TILE_SIZE - 1);
let sz = (ly * TILE_SIZE / display_size as usize).min(TILE_SIZE - 1);
let idx = sz * TILE_SIZE + sx;
let terrain_type = tile.terrain[idx] as usize;
let base = TERRAIN_COLORS[terrain_type.min(6)];
let h = tile.heightmap[idx];
let height_factor = 0.7 + 0.3 * ((h + 64) as f32 / 384.0);
let (r, g, b) = if app.show_heightmap {
// Heat map: map height to color gradient
let norm = ((h + 64) as f32 / 384.0).clamp(0.0, 1.0);
if norm < 0.25 {
// Blue (low) -> Cyan
let t = norm / 0.25;
((t * 255.0) as u8, (t * 128.0) as u8, 255)
} else if norm < 0.5 {
// Cyan -> Green
let t = (norm - 0.25) / 0.25;
(0, (128.0 + t * 127.0) as u8, ((1.0 - t) * 255.0) as u8)
} else if norm < 0.75 {
// Green -> Yellow
let t = (norm - 0.5) / 0.25;
((t * 255.0) as u8, 255, 0)
} else {
// Yellow -> Red
let t = (norm - 0.75) / 0.25;
(255, ((1.0 - t) * 255.0) as u8, 0)
}
} else {
let r = (base.r() as f32 * height_factor).min(255.0) as u8;
let g = (base.g() as f32 * height_factor).min(255.0) as u8;
let b = (base.b() as f32 * height_factor).min(255.0) as u8;
(r, g, b)
};
let di = (pz + ly) * grid_w + (px + lx);
img_data[di * 4] = r;
img_data[di * 4 + 1] = g;
img_data[di * 4 + 2] = b;
img_data[di * 4 + 3] = 255;
}
}
}
let color_image = ColorImage::from_rgba_unmultiplied([grid_w, grid_h], &img_data);
let texture_id = ui
.ctx()
.load_texture("world_map", color_image, TextureOptions::LINEAR);
let desired_size = Vec2::new(grid_w as f32, grid_h as f32);
let (response, painter) = ui.allocate_painter(desired_size, egui::Sense::click());
let rect = response.rect;
painter.image(
texture_id.id(),
rect,
egui::Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)),
Color32::WHITE,
);
// Draw selection border
if let Some((sel_tx, sel_tz)) = app.selected_tile {
if sel_tx >= min_tx && sel_tx <= max_tx && sel_tz >= min_tz && sel_tz <= max_tz {
let bx = rect.min.x + (sel_tx - min_tx) as f32 * display_size as f32;
let bz = rect.min.y + (sel_tz - min_tz) as f32 * display_size as f32;
let border_rect =
egui::Rect::from_min_size(egui::pos2(bx, bz), Vec2::splat(display_size as f32));
painter.rect_stroke(
border_rect,
0.0,
egui::Stroke::new(3.0, Color32::WHITE),
egui::StrokeKind::Middle,
);
}
}
// Draw brush position marker
if let (Some((sel_tx, sel_tz)), Some(bx), Some(bz)) = (app.selected_tile, app.brush_local_x, app.brush_local_z) {
let tile_x_in_pixels = (sel_tx - min_tx) as f32 * display_size as f32;
let tile_z_in_pixels = (sel_tz - min_tz) as f32 * display_size as f32;
let brush_x = rect.min.x + tile_x_in_pixels + (bx as f32 * display_size as f32 / TILE_SIZE as f32);
let brush_z = rect.min.y + tile_z_in_pixels + (bz as f32 * display_size as f32 / TILE_SIZE as f32);
let brush_radius_px = app.brush_radius as f32 * display_size as f32 / TILE_SIZE as f32;
painter.circle_stroke(
egui::pos2(brush_x, brush_z),
brush_radius_px.max(2.0),
egui::Stroke::new(1.5, Color32::YELLOW),
);
}
// Handle click to select tile
if response.clicked() {
if let Some(pos) = response.interact_pointer_pos() {
let lx = pos.x - rect.min.x;
let lz = pos.y - rect.min.y;
if lx >= 0.0 && lz >= 0.0 {
let tx = (lx / display_size as f32).floor() as i32 + min_tx;
let tz = (lz / display_size as f32).floor() as i32 + min_tz;
if dim.tiles.contains_key(&(tx, tz)) {
app.selected_tile = Some((tx, tz));
let local_x = ((lx as u32 % display_size) * TILE_SIZE as u32 / display_size).min(127);
let local_z = ((lz as u32 % display_size) * TILE_SIZE as u32 / display_size).min(127);
app.brush_local_x = Some(local_x);
app.brush_local_z = Some(local_z);
app.status_message = format!("Selected tile ({}, {}) at local ({}, {})", tx, tz, local_x, local_z);
}
}
}
}
}

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"""Download Minecraft colormap PNG files for embedding."""
import urllib.request
import os
base_url = "https://raw.githubusercontent.com/InventivetalentDev/minecraft-assets/1.21.11/assets/minecraft/textures/colormap"
output_dir = os.path.join(os.path.dirname(__file__), "..", "crates", "biome-db", "data")
files = ["grass.png", "foliage.png", "dry_foliage.png"]
for name in files:
url = f"{base_url}/{name}"
outpath = os.path.join(output_dir, name)
print(f"Downloading {name}...")
req = urllib.request.Request(url, headers={"User-Agent": "Mozilla/5.0"})
resp = urllib.request.urlopen(req, timeout=15)
data = resp.read()
with open(outpath, "wb") as f:
f.write(data)
print(f" {len(data)} bytes -> {outpath}")

90
scripts/extract_colormaps.py Executable file
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"""Download and extract Minecraft colour map PNGs as raw RGB arrays.
The grass.png and foliage.png are 256x256 colour lookup tables.
x-axis = temperature (0-255), y-axis = downfall (0-255).
"""
import urllib.request
import struct
import os
import json
import zlib
def download_file(url):
req = urllib.request.Request(url, headers={"User-Agent": "Mozilla/5.0"})
resp = urllib.request.urlopen(req, timeout=15)
return resp.read()
def parse_png_rgb(data):
"""Parse a PNG file and extract RGB pixel data as a flat array."""
# PNG signature check
assert data[:8] == b'\x89PNG\r\n\x1a\n', "Not a valid PNG"
# Find IHDR and IDAT chunks
pos = 8
chunks = []
idat_data = b''
while pos < len(data):
length = struct.unpack('>I', data[pos:pos+4])[0]
chunk_type = data[pos+4:pos+8]
chunk_data = data[pos+8:pos+8+length]
if chunk_type == b'IHDR':
width = struct.unpack('>I', chunk_data[0:4])[0]
height = struct.unpack('>I', chunk_data[4:8])[0]
bit_depth = chunk_data[8]
color_type = chunk_data[9]
elif chunk_type == b'IDAT':
idat_data += chunk_data
elif chunk_type == b'IEND':
break
pos += 12 + length
# Decompress
raw_data = zlib.decompress(idat_data)
# Extract RGB pixels (filter byte per row)
pixels = []
row_size = 1 + width * 3 # filter byte + RGB per pixel
for y in range(height):
row_start = y * row_size + 1 # skip filter byte
for x in range(width):
offset = row_start + x * 3
r = raw_data[offset]
g = raw_data[offset + 1]
b = raw_data[offset + 2]
pixels.append([r, g, b])
return width, height, pixels
def main():
base_url = "https://raw.githubusercontent.com/InventivetalentDev/minecraft-assets/1.21.11/assets/minecraft/textures/colormap"
output_dir = os.path.join(os.path.dirname(__file__), "..", "crates", "biome-db", "data")
for name in ["grass", "foliage"]:
url = f"{base_url}/{name}.png"
print(f"Downloading {name}.png...")
png_data = download_file(url)
width, height, pixels = parse_png_rgb(png_data)
print(f" Size: {width}x{height}, pixels: {len(pixels)}")
# Save as JSON array: [[r,g,b], ...] flattened
flat = [v for pixel in pixels for v in pixel]
output = {
"width": width,
"height": height,
"data": flat,
}
out_path = os.path.join(output_dir, f"{name}_colormap.json")
with open(out_path, "w") as f:
json.dump(output, f)
print(f" Written to {out_path}")
if __name__ == "__main__":
main()

11
scripts/release.ps1 Executable file
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# Build release binaries
cargo build --release
# Create dist directory
New-Item -ItemType Directory -Force -Path dist
# Copy binaries
Copy-Item target/release/terrafier-cli.exe dist/
Copy-Item target/release/terrafier-gui.exe dist/
Write-Host "Release binaries in dist/"

6
scripts/release.sh Executable file
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#!/bin/bash
cargo build --release
mkdir -p dist
cp target/release/terrafier-cli dist/
cp target/release/terrafier-gui dist/
echo "Release binaries in dist/"

122
scripts/scrape_biomes.py Executable file
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"""Scrape Minecraft 1.21 biome data from mcasset.cloud GitHub repo."""
import json
import urllib.request
import os
BIOME_NAMES = [
"badlands", "bamboo_jungle", "basalt_deltas", "beach", "birch_forest",
"cherry_grove", "cold_ocean", "crimson_forest", "dark_forest",
"deep_cold_ocean", "deep_dark", "deep_frozen_ocean", "deep_lukewarm_ocean",
"deep_ocean", "desert", "dripstone_caves", "end_barrens", "end_highlands",
"end_midlands", "eroded_badlands", "flower_forest", "forest",
"frozen_ocean", "frozen_peaks", "frozen_river", "grove", "ice_spikes",
"jagged_peaks", "jungle", "lukewarm_ocean", "lush_caves",
"mangrove_swamp", "meadow", "mushroom_fields", "nether_wastes", "ocean",
"old_growth_birch_forest", "old_growth_pine_taiga",
"old_growth_spruce_taiga", "pale_garden", "plains", "river", "savanna",
"savanna_plateau", "small_end_islands", "snowy_beach", "snowy_plains",
"snowy_slopes", "snowy_taiga", "soul_sand_valley", "sparse_jungle",
"stony_peaks", "stony_shore", "sunflower_plains", "swamp", "taiga",
"the_end", "the_void", "warm_ocean", "warped_forest",
"windswept_forest", "windswept_gravelly_hills", "windswept_hills",
"windswept_savanna", "wooded_badlands",
]
BASE_URL = "https://raw.githubusercontent.com/InventivetalentDev/minecraft-assets/1.21.11/data/minecraft/worldgen/biome"
def hex_to_int(hex_str):
"""Convert '#3f76e4' to integer (0x3f76e4 = 4159204)."""
return int(hex_str.lstrip("#"), 16)
def determine_precipitation(temperature, has_precip, name):
"""Determine precipitation type: 'rain', 'snow', or 'none'."""
if not has_precip:
return "none"
if temperature <= 0.15:
return "snow"
return "rain"
def parse_biome(name, data):
"""Parse a Minecraft biome JSON into a flat entry."""
effects = data.get("effects", {})
attributes = data.get("attributes", {})
temperature = data.get("temperature", 0.5)
downfall = data.get("downfall", 0.5)
has_precip = data.get("has_precipitation", True)
# Water color from effects
water_color = hex_to_int(effects.get("water_color", "#3f76e4"))
# Sky color from attributes
sky_attr = attributes.get("minecraft:visual/sky_color", "#78a7ff")
sky_color = hex_to_int(sky_attr)
# Fog color from attributes (Nether biomes use this)
fog_attr = attributes.get("minecraft:visual/fog_color")
if fog_attr:
fog_color = hex_to_int(fog_attr)
else:
# Default fog color same as sky if not specified
fog_color = hex_to_int("#c0d8ff")
# Grass and foliage colours (optional, only when biome overrides default)
grass_color = effects.get("grass_color")
if grass_color:
grass_color = hex_to_int(grass_color)
foliage_color = effects.get("foliage_color")
if foliage_color:
foliage_color = hex_to_int(foliage_color)
grass_modifier = effects.get("grass_color_modifier")
return {
"name": name,
"temperature": temperature,
"downfall": downfall,
"precipitation": determine_precipitation(temperature, has_precip, name),
"water_color": water_color,
"sky_color": sky_color,
"fog_color": fog_color,
"grass_color": grass_color,
"foliage_color": foliage_color,
"grass_color_modifier": grass_modifier,
}
def main():
output_dir = os.path.join(os.path.dirname(__file__), "..", "crates", "biome-db", "data")
os.makedirs(output_dir, exist_ok=True)
biomes = []
for name in BIOME_NAMES:
url = f"{BASE_URL}/{name}.json"
try:
req = urllib.request.Request(url, headers={"User-Agent": "Mozilla/5.0"})
resp = urllib.request.urlopen(req, timeout=15)
data = json.loads(resp.read().decode("utf-8"))
entry = parse_biome(name, data)
biomes.append(entry)
print(f" OK {name}: temp={entry['temperature']}, down={entry['downfall']}, precip={entry['precipitation']}")
except Exception as e:
print(f" FAIL {name}: {e}")
print(f"\nTotal biomes scraped: {len(biomes)}")
output = os.path.join(output_dir, "biomes.json")
with open(output, "w", encoding="utf-8") as f:
json.dump(biomes, f, indent=2)
print(f"Written to {output}")
# Verify with biome count
print(f"\nBiomes with custom grass_color: {sum(1 for b in biomes if b['grass_color'] is not None)}")
print(f"Biomes with custom foliage_color: {sum(1 for b in biomes if b['foliage_color'] is not None)}")
print(f"Precipitation types: {set(b['precipitation'] for b in biomes)}")
if __name__ == "__main__":
main()

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