Refactor structure, implement layers, add Erode/Fill/layer panel

- Restructure folder hierarchy: max 4 .rs per dir using subfolders
  (ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.)
- Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap
- Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources)
  with noise-based (OpenSimplex) and terrain-derived algorithms
- Fix clippy warnings, dead code cleanup, import path fixes
- GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool
- GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
This commit is contained in:
loki5512344 2026-06-24 12:27:55 +02:00
parent 3d3798136d
commit bdd4564240
104 changed files with 5184 additions and 3912 deletions

View file

@ -3,8 +3,7 @@ use std::sync::Arc;
use criterion::{Criterion, black_box, criterion_group, criterion_main};
use terrafier_core::io::export::render_to_image;
use terrafier_core::model::brush::SymmetricBrush;
use terrafier_core::model::terrain::Terrain;
use terrafier_core::model::types::{SymmetricBrush, Terrain};
use terrafier_core::model::world::World;
use terrafier_core::ops::operations::{HeightOperation, Operation, PaintOperation};