Refactor structure, implement layers, add Erode/Fill/layer panel
- Restructure folder hierarchy: max 4 .rs per dir using subfolders (ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.) - Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap - Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources) with noise-based (OpenSimplex) and terrain-derived algorithms - Fix clippy warnings, dead code cleanup, import path fixes - GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool - GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
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104 changed files with 5184 additions and 3912 deletions
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@ -14,7 +14,8 @@ pub use coords::{BlockCoords, ChunkCoords, RegionCoords, TileCoords};
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pub use io::export;
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pub use io::import;
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pub use model::dimension::Dimension;
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pub use model::platform::Platform;
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pub use model::terrain::Terrain;
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pub use model::types::{Platform, Terrain};
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pub use model::tile::Tile;
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pub use model::world::World;
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pub use terrafier_biome_db as biome_db;
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