Refactor structure, implement layers, add Erode/Fill/layer panel
- Restructure folder hierarchy: max 4 .rs per dir using subfolders (ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.) - Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap - Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources) with noise-based (OpenSimplex) and terrain-derived algorithms - Fix clippy warnings, dead code cleanup, import path fixes - GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool - GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
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core/src/ops/layers/terrain/mod.rs
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core/src/ops/layers/terrain/mod.rs
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pub mod biome;
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mod resources;
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mod trees;
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pub use biome::BiomeGenerator;
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pub use resources::ResourcesGenerator;
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pub use trees::TreesGenerator;
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