Refactor structure, implement layers, add Erode/Fill/layer panel
- Restructure folder hierarchy: max 4 .rs per dir using subfolders (ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.) - Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap - Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources) with noise-based (OpenSimplex) and terrain-derived algorithms - Fix clippy warnings, dead code cleanup, import path fixes - GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool - GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
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104 changed files with 5184 additions and 3912 deletions
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@ -1,15 +1,15 @@
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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fn main() -> Result<(), eframe::Error> {
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env_logger::init();
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let native_options = eframe::NativeOptions::default();
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let native_options = eframe::NativeOptions {
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renderer: eframe::Renderer::Wgpu,
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viewport: egui::ViewportBuilder::default().with_inner_size([1280.0, 800.0]),
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..Default::default()
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};
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eframe::run_native(
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"Terrafier",
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native_options,
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Box::new(|_cc| Ok(Box::new(app::TerrafierApp::new()))),
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)?;
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Ok(())
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Box::new(|cc| Ok(Box::new(terrafier_gui::TerrafierApp::new(cc)))),
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)
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}
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mod app;
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mod dialogs;
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mod tools;
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mod view;
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