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bdd4564240
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Refactor structure, implement layers, add Erode/Fill/layer panel
- Restructure folder hierarchy: max 4 .rs per dir using subfolders
(ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.)
- Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap
- Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources)
with noise-based (OpenSimplex) and terrain-derived algorithms
- Fix clippy warnings, dead code cleanup, import path fixes
- GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool
- GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
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2026-06-24 12:27:55 +02:00 |
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