// Terrafier script example — creates a world with noise terrain let world = new_world("scripted_world", 42); // Generate noise terrain generate_heightmap_noise(world, 12345, 16.0, 6, "overworld"); // Apply some operations apply_smooth(world, 2, 5.0, "overworld"); apply_erode(world, 1, 4.0, "overworld"); // Generate layers (caves, rivers, biomes, etc.) generate_layers(world, "overworld"); // Save the world save_world(world, "scripted_world.tfw"); print(info(world)); print("Done! World saved to scripted_world.tfw");