Terrafier/gui/src/renderer/pipeline.rs
loki5512344 2419b603c1 Fix critical structural issues: undo/redo, surface import, brush strength, i18n macro, level.dat export, GPU fallback, Nether/End support, dead code removal, dim serde, CPU perf, wasm-host, GPU constants, clippy warnings
- Replace OnceLock with Mutex<Option> for snapshot system in all 9 operations (undo/redo now works after redo)
- Fix import surface detection: scan actual packed block data for highest solid block instead of always using +15
- Apply brush strength threshold (< 0.3) in PaintOperation for natural edge falloff
- Remove broken t!() macro variant with variable substitution
- Complete level.dat with RandomSeed, GameType, Difficulty, Spawn, Time, DataPacks, etc.
- GPU viewport falls back to CPU renderer for multi-tile worlds
- Export supports Nether (DIM-1/region) and End (DIM1/region) dimension subdirectories
- Remove dead FloodOperation (duplicate of PaintOperation)
- Add log::warn for malformed dimension tile keys in serde
- Reduce CPU viewport base_size from 64 to 32 (4x fewer pixels)
- Simplify wasm-host host_get_seed to direct cast
- Add named constants for GPU buffer sizes
- Fix unused import warning in cli/main.rs
- cargo fmt
2026-07-04 11:44:34 +02:00

238 lines
8.9 KiB
Rust

use std::sync::Arc;
const TILE_SIZE: u32 = 128;
const TILE_CELLS: u32 = TILE_SIZE * TILE_SIZE;
const HEIGHTMAP_PACKED_SIZE: u64 = (TILE_CELLS / 2) as u64 * 4;
const TERRAIN_PACKED_SIZE: u64 = (TILE_CELLS / 4) as u64 * 4;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Uniforms {
pub(crate) min_height: i32,
pub(crate) max_height: i32,
pub(crate) show_heightmap: u32,
pub(crate) tile_size: u32,
}
pub struct GpuRenderer {
pub(crate) device: Arc<wgpu::Device>,
pub(crate) queue: Arc<wgpu::Queue>,
pub(crate) compute_pipeline: wgpu::ComputePipeline,
pub(crate) heightmap_buffer: wgpu::Buffer,
pub(crate) terrain_buffer: wgpu::Buffer,
pub(crate) uniform_buffer: wgpu::Buffer,
pub(crate) output_buffer: wgpu::Buffer,
pub(crate) output_texture: wgpu::Texture,
pub(crate) output_texture_view: wgpu::TextureView,
pub(crate) bind_group: wgpu::BindGroup,
pub texture_id: Option<egui::TextureId>,
pub width: u32,
pub height: u32,
pub(crate) last_heightmap: Vec<i16>,
pub(crate) last_terrain: Vec<u8>,
pub(crate) last_show_heightmap: bool,
pub(crate) needs_upload: bool,
}
impl GpuRenderer {
pub fn new(
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
adapter: &wgpu::Adapter,
width: u32,
height: u32,
shader_source: &str,
) -> Self {
let limits = adapter.limits();
let needed_storage: u64 = 65536;
if limits.max_buffer_size < needed_storage {
log::warn!(
"Adapter buffer size limit ({}) < needed ({})",
limits.max_buffer_size,
needed_storage,
);
}
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("terrain_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("terrain_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("terrain_pipeline_layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("terrain_compute_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("main"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
cache: None,
});
let heightmap_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("heightmap_buffer"),
size: HEIGHTMAP_PACKED_SIZE,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let terrain_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("terrain_buffer"),
size: TERRAIN_PACKED_SIZE,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("uniform_buffer"),
size: std::mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let output_size = (width * height * 4) as u64;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("output_buffer"),
size: output_size,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let output_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("output_texture"),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
view_formats: &[wgpu::TextureFormat::Rgba8UnormSrgb],
usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::TEXTURE_BINDING,
});
let output_texture_view = output_texture.create_view(&Default::default());
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("terrain_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &uniform_buffer,
offset: 0,
size: None,
}),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &heightmap_buffer,
offset: 0,
size: None,
}),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &terrain_buffer,
offset: 0,
size: None,
}),
},
wgpu::BindGroupEntry {
binding: 3,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &output_buffer,
offset: 0,
size: None,
}),
},
],
});
Self {
device,
queue,
compute_pipeline,
heightmap_buffer,
terrain_buffer,
uniform_buffer,
output_buffer,
output_texture,
output_texture_view,
bind_group,
texture_id: None,
width,
height,
last_heightmap: vec![0i16; 16384],
last_terrain: vec![0u8; 16384],
last_show_heightmap: false,
needs_upload: true,
}
}
pub(crate) fn pack_heightmap(heightmap: &[i16; 16384]) -> Vec<u32> {
heightmap
.chunks(2)
.map(|chunk| {
let low = chunk[0] as u32 & 0xFFFF;
let high = chunk[1] as u32 & 0xFFFF;
low | (high << 16)
})
.collect()
}
pub(crate) fn pack_terrain(terrain: &[u8; 16384]) -> Vec<u32> {
terrain
.chunks(4)
.map(|chunk| {
chunk[0] as u32
| (chunk[1] as u32) << 8
| (chunk[2] as u32) << 16
| (chunk[3] as u32) << 24
})
.collect()
}
}