- Replace OnceLock with Mutex<Option> for snapshot system in all 9 operations (undo/redo now works after redo) - Fix import surface detection: scan actual packed block data for highest solid block instead of always using +15 - Apply brush strength threshold (< 0.3) in PaintOperation for natural edge falloff - Remove broken t!() macro variant with variable substitution - Complete level.dat with RandomSeed, GameType, Difficulty, Spawn, Time, DataPacks, etc. - GPU viewport falls back to CPU renderer for multi-tile worlds - Export supports Nether (DIM-1/region) and End (DIM1/region) dimension subdirectories - Remove dead FloodOperation (duplicate of PaintOperation) - Add log::warn for malformed dimension tile keys in serde - Reduce CPU viewport base_size from 64 to 32 (4x fewer pixels) - Simplify wasm-host host_get_seed to direct cast - Add named constants for GPU buffer sizes - Fix unused import warning in cli/main.rs - cargo fmt |
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| .. | ||
| src | ||
| wix | ||
| Cargo.toml | ||