- Restructure folder hierarchy: max 4 .rs per dir using subfolders (ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.) - Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap - Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources) with noise-based (OpenSimplex) and terrain-derived algorithms - Fix clippy warnings, dead code cleanup, import path fixes - GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool - GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
25 lines
165 B
Text
Executable file
25 lines
165 B
Text
Executable file
# Rust
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/target/
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**/*.rs.bk
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# IDE
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.idea/
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.vscode/
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*.swp
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*.swo
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# OS
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.DS_Store
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Thumbs.db
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# Generated
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*.world
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*.mca
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*.mcr
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# Agent
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AGENTS.md
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.opencode/
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# Logs
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*.log
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