# Clients VNOX is a native-only platform. There is no web client and none is planned. ## Why no web client - WebRTC adds latency overhead incompatible with VNOX's voice latency targets - WASM + wgpu in browser is not a viable egui deployment target today - Electron is explicitly rejected (it's what we're building against) - A browser tab is not the right environment for a persistent voice client The desktop client is a real native binary. It starts fast, uses minimal memory, and has direct access to audio hardware without browser sandboxing. ## Clients - [desktop.md](desktop.md) — primary client, Windows / macOS / Linux - [mobile.md](mobile.md) — Phase 3, stack TBD - [overlay.md](overlay.md) — in-game HUD, Phase 2