VNOX-Client/src/ui/settings/network.rs
loki5512344 bf0b237afd Initial commit: split VNOX monorepo into VNOX-Client
Desktop client with egui + wgpu UI, audio pipeline (cpal/opus/rodio),
networking (LNEx protocol), and identity management with encrypted vault.

Jitter buffer module extracted from voice-node for standalone operation.
2026-07-09 11:52:57 +02:00

132 lines
4 KiB
Rust

use super::widgets::{badge, group_label, page_header, s_row, toggle};
use crate::state::UiState;
use crate::theme as t;
use eframe::egui::{self, Align, FontId, Frame, Layout, Margin, RichText, Stroke};
pub fn network(ui: &mut egui::Ui, s: &mut UiState) {
page_header(ui, "network", "LNEx protocol · relay · connection");
// Live status card
Frame::new()
.fill(t::BG_STRIP)
.stroke(Stroke::new(1.0, t::BORDER_FAINT))
.corner_radius(6u8)
.inner_margin(Margin::symmetric(12, 10))
.show(ui, |ui| {
status_row(ui, "protocol", |ui| badge(ui, "LNEx v1", t::ACCENT_SOFT));
status_row(ui, "voice transport", |ui| badge(ui, "UDP", t::BLUE));
status_row(ui, "control transport", |ui| badge(ui, "TCP", t::WARN));
status_row(ui, "encryption", |ui| {
badge(ui, "on · chacha20", t::SUCCESS)
});
status_row(ui, "rtt", |ui| {
let rtt = s
.rtt_ms
.map(|ms| format!("{ms}ms"))
.unwrap_or_else(|| "—".into());
let color = s
.rtt_ms
.map(|ms| {
if ms < 50 {
t::SUCCESS
} else if ms < 120 {
t::WARN
} else {
t::DANGER
}
})
.unwrap_or(t::TEXT_GHOST);
ui.label(
RichText::new(rtt)
.font(FontId::monospace(10.0))
.color(color),
);
});
status_row(ui, "packet loss", |ui| {
ui.label(
RichText::new("0.1%")
.font(FontId::monospace(10.0))
.color(t::SUCCESS),
);
});
});
ui.add_space(12.0);
group_label(ui, "relay");
s_row(
ui,
"use relay node",
Some("route through relay if direct fails"),
|ui| {
toggle(ui, &mut s.relay_enabled);
},
);
s_row(ui, "relay address", None, |ui| {
ui.add(
egui::TextEdit::singleline(&mut s.relay_address)
.font(FontId::monospace(10.0))
.text_color(t::TEXT_MUTED)
.desired_width(140.0),
);
});
s_row(
ui,
"auto relay selection",
Some("pick nearest by latency"),
|ui| {
toggle(ui, &mut s.auto_relay);
},
);
ui.add_space(8.0);
group_label(ui, "connection");
s_row(
ui,
"auto reconnect",
Some("retry with backoff after disconnect"),
|ui| {
toggle(ui, &mut s.auto_reconnect);
},
);
ui.add_space(8.0);
group_label(ui, "advanced");
s_row(ui, "UDP port", None, |ui| {
ui.add(
egui::TextEdit::singleline(&mut s.udp_port)
.font(FontId::monospace(10.0))
.text_color(t::TEXT_MUTED)
.desired_width(70.0),
);
});
s_row(ui, "force relay only", Some("disable direct p2p"), |ui| {
toggle(ui, &mut s.force_relay);
});
}
fn status_row(ui: &mut egui::Ui, key: &str, val: impl FnOnce(&mut egui::Ui)) {
ui.horizontal(|ui| {
ui.label(
RichText::new(key)
.font(FontId::monospace(10.0))
.color(t::TEXT_DEAD),
);
ui.with_layout(Layout::right_to_left(Align::Center), val);
});
ui.add_space(4.0);
}
pub fn overlay(ui: &mut egui::Ui, s: &mut UiState) {
page_header(ui, "overlay", "in-game HUD · speaking indicators");
group_label(ui, "general");
s_row(ui, "enable overlay", None, |ui| {
toggle(ui, &mut s.overlay_enabled);
});
s_row(ui, "show speaking users", None, |ui| {
toggle(ui, &mut s.overlay_speakers);
});
s_row(ui, "show latency", None, |ui| {
toggle(ui, &mut s.overlay_latency);
});
}