baseline: post wave1+i2b+b2i, vfbuild13=377 errors
This commit is contained in:
commit
e11e749e4b
2248 changed files with 378506 additions and 0 deletions
581
src/main/java/defpackage/aiv.java
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581
src/main/java/defpackage/aiv.java
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package defpackage;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.AbstractClientPlayer;
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import net.minecraft.client.renderer.SubmitNodeCollector;
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import net.minecraft.client.renderer.entity.player.AvatarRenderer;
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import net.minecraft.client.renderer.rendertype.RenderTypes;
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import net.minecraft.resources.Identifier;
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import net.minecraft.util.Mth;
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import net.minecraft.util.Util;
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import net.minecraft.world.entity.player.PlayerModelPart;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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public final class aiv {
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private static final aiv INSTANCE = new aiv();
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private static final Identifier SOLID = Identifier.fromNamespaceAndPath(
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"evolution", "textures/white.png"
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);
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private static final Identifier RING = Identifier.fromNamespaceAndPath(
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"evolution", "textures/jumpcircles/ring.png"
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);
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private static final float PIXEL = 0.0625F;
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private static final float ARM_FLIP_DEGREES = 180.0F;
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private static final float ARM_ALIGN_X = -0.375F;
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private static final float ARM_ALIGN_Y = -0.625F;
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private static final float[] REST_POSITION;
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private static final float[] OPEN_POSITION;
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private static final float[] REST_FOREARM;
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private static final float[] OPEN_FOREARM;
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private static final float[] REST_FACE;
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private static final float[] OPEN_FACE;
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private static final float WATCH_ALONG_ARM = 2.4F;
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private static final float MODEL_YAW = 90.0F;
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private static final float BASE_NEUTRAL = 0.5F;
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private static final float BASE_TINT = 0.5F;
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private static final float GLOW_BOOST = 1.25F;
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private static final float GLOW_LIFT = 1.0F;
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private static final float RECOIL_PUSH = 0.05F;
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private static final float RECOIL_DROP = 0.03F;
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private static final float SHOCKWAVE_START = 0.05F;
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private static final float SHOCKWAVE_END = 1.15F;
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private static final float SHOCKWAVE_ALPHA = 0.85F;
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private static final float SHOCKWAVE_FADE_POWER = 2.4F;
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private static final float SHOCKWAVE_THICKNESS = 0.72F;
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private static final float ABSORB_SCALE = 2.6F;
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private static final float ABSORB_PULL = 0.55F;
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private static final float HOLOGRAM_OUT = 6.5F;
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private static final float HOLOGRAM_LIFT = 0.17F;
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private static final float HOLOGRAM_SCALE = 0.145F;
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private static final float HOLOGRAM_ALPHA = 0.78F;
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private static final float HOLOGRAM_SPIN_PER_MILLI = 0.045F;
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private static final float HOLOGRAM_SWAP_LIFT = 0.1F;
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private static final float HOLOGRAM_SWAP_SPIN = 150.0F;
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private static final float HOLOGRAM_FADE_POWER = 2.0F;
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private static final float FULL_TURN = 360.0F;
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private static final float BEAM_LIFT_OFF = 1.4F;
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private static final float BEAM_BOTTOM_HALF = 0.012F;
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private static final float BEAM_TOP_HALF = 0.055F;
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private static final float BEAM_ALPHA = 0.2F;
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private static final float BEAM_CORE_SCALE = 0.45F;
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private static final float BEAM_CORE_ALPHA = 0.38F;
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private static final float BEAM_BRIGHTNESS = 1.35F;
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private static final float EMPTY_SCALE = 0.115F;
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private static final float EMPTY_LIFT = 0.14F;
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private static final float EMPTY_SPIN_TILT = 22.0F;
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private static final float FLASH_DISTANCE = 0.09F;
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private static final float FLASH_HALF_SIZE = 0.9F;
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private static final float FLASH_WHITE_MIX = 0.65F;
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private static final float SHELL_ALPHA = 1.0F;
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private final aiu palette = new aiu();
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private final aiu hologramPalette = new aiu();
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private final Matrix4f wristBasis = new Matrix4f();
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private final Vector3f forearm = new Vector3f();
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private final Vector3f face = new Vector3f();
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private final Vector3f side = new Vector3f();
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private final Vector3f anchor = new Vector3f();
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private final Vector3f origin = new Vector3f();
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private final Vector3f beamOrigin = new Vector3f();
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private final Vector3f beamAxis = new Vector3f();
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private final Vector3f beamSide = new Vector3f();
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private final float[] hologramTint = new float[4];
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private final float[] baseTint;
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private final float[] glowTint;
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private final float[] beamCorners;
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private aiv() {
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float[] var10001 = new float[4];
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var10001[0] = 1.0F;
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var10001[1] = 1.0F;
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var10001[2] = 1.0F;
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var10001[3] = 1.0F;
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this.baseTint = var10001;
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var10001 = new float[4];
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var10001[0] = 1.0F;
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var10001[1] = 1.0F;
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var10001[2] = 1.0F;
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var10001[3] = 1.0F;
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this.glowTint = var10001;
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this.beamCorners = new float[12];
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}
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public static aiv getInstance() {
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return INSTANCE;
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}
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public boolean render(AbstractClientPlayer var1, PoseStack var2, SubmitNodeCollector var3, int var4) {
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aiy var5 = null;
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float var6 = 0.0F;
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asu var7 = null;
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float var8 = 0.0F;
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float var9 = 0.0F;
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int var10 = 1901717856;
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while (true) {
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switch (var10) {
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case -1526741668:
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return (boolean)(((0)) != 0);
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case -871695350:
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var7 = bz.getInstance().getThemeManager().getCurrentTheme().getColor();
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this.palette.configure(var7, 1.0F, var4);
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this.buildWrist(var6);
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var8 = var5.chargeProgress();
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var9 = var5.pressProgress() - var8;
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this.origin
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.set(
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lerp(
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REST_POSITION[0],
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OPEN_POSITION[0],
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var6
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),
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lerp(
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REST_POSITION[1],
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OPEN_POSITION[1],
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var6
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)
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- var9 * 0.03F,
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lerp(
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REST_POSITION[2],
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OPEN_POSITION[2],
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var6
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)
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+ var9 * 0.05F
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);
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var2.pushPose();
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var2.translate(this.origin.x, this.origin.y, this.origin.z);
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var2.mulPose(this.wristBasis);
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this.submitArm(var1, var2, var3, var4);
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this.submitWatch(var5, var2, var3, var7, var4);
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var2.popPose();
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this.placeAnchors();
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this.submitProjector(var2, var3, var7, var6 * (1.0F - var8));
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this.submitHologram(var5, var2, var3, var7, var6, var8);
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this.submitShockwave(var2, var3, var7, var8);
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this.submitFlash(var5, var2, var3, var7);
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return (boolean)(((1)) != 0);
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case 1901717856:
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}
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var5 = aiy.getInstance();
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var5.advance();
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var6 = var5.openAmount();
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if (var6 <= 0.0F) {
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var10 = -1526741668;
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} else {
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var10 = -871695350;
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}
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}
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}
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private void buildWrist(float var1) {
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this.forearm
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.set(
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lerp(REST_FOREARM[0], OPEN_FOREARM[0], var1),
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lerp(REST_FOREARM[1], OPEN_FOREARM[1], var1),
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lerp(
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REST_FOREARM[2],
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OPEN_FOREARM[2],
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var1
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)
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)
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.normalize();
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this.face
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.set(
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lerp(
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REST_FACE[0],
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OPEN_FACE[0],
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var1
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),
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lerp(REST_FACE[1], OPEN_FACE[1], var1),
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lerp(REST_FACE[2], OPEN_FACE[2], var1)
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);
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this.face
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.sub(this.forearm.x * this.forearm.dot(this.face), this.forearm.y * this.forearm.dot(this.face), this.forearm.z * this.forearm.dot(this.face))
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.normalize();
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this.forearm.cross(this.face, this.side);
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this.wristBasis
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.set(
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this.side.x,
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this.side.y,
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this.side.z,
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0.0F,
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this.forearm.x,
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this.forearm.y,
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this.forearm.z,
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0.0F,
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this.face.x,
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this.face.y,
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this.face.z,
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0.0F,
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0.0F,
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0.0F,
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0.0F,
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1.0F
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);
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}
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private void submitArm(AbstractClientPlayer var1, PoseStack var2, SubmitNodeCollector var3, int var4) {
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Minecraft var5 = null;
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AvatarRenderer var6 = null;
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int var7 = -1206929176;
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while (true) {
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switch (var7) {
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case -1206929176:
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default:
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var5 = Minecraft.getInstance();
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var6 = var5.getEntityRenderDispatcher().getPlayerRenderer(var1);
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if (var6 == null) {
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var7 = 6121933;
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} else {
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var7 = 2066249849;
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}
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break;
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case 6121933:
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return;
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case 2066249849:
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var2.pushPose();
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var2.mulPose(Axis.ZP.rotationDegrees(180.0F));
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var2.translate(-0.375F, -0.625F, 0.0F);
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var6.renderLeftHand(var2, var3, var4, var1.getSkin().body().texturePath(), var1.isModelPartShown(PlayerModelPart.LEFT_SLEEVE));
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var2.popPose();
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return;
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}
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}
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}
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private void submitWatch(aiy var1, PoseStack var2, SubmitNodeCollector var3, asu var4, int var5) {
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aif var6 = null;
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float var7 = 0.0F;
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float var8 = 0.0F;
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Runnable var9 = null;
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adv var10 = null;
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int var11 = 931284692;
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while (true) {
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switch (var11) {
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case -2084589047:
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return;
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case 18655253:
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tint(this.baseTint, var4, 0.5F, 0.5F);
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tint(this.glowTint, var4, 0.0F, 1.25F);
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var7 = var1.dialAngle();
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var8 = var1.pressProgress();
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var9 = () -> ais.applyDial(var7, var8);
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var2.pushPose();
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var2.translate(0.0F, 0.15F, 0.0F);
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var2.mulPose(Axis.YP.rotationDegrees(90.0F));
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var2.translate(0.375F, -0.953125F, 0.0F);
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var10 = adv.getInstance();
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var10.submitRoots(var6, var2, var3, RenderTypes.entityTranslucent(ais.BASE_TEXTURE), var5, this.baseTint, var9);
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var2.pushPose();
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var2.translate(-0.0625F, 0.0F, 0.0F);
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var10.submitRoots(
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var6,
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var2,
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var3,
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RenderTypes.entityTranslucentEmissive(ais.GLOW_TEXTURE),
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15728880,
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this.glowTint,
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var9
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);
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var2.popPose();
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var2.popPose();
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return;
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case 931284692:
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}
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var6 = ais.definition();
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if (var6 == null) {
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var11 = -2084589047;
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} else {
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var11 = 18655253;
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}
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}
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}
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private static void tint(float[] var0, asu var1, float var2, float var3) {
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var0[0] = Math.min(var2 + var1.getRed() / 255.0F * var3, 1.0F);
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var0[1] = Math.min(var2 + var1.getGreen() / 255.0F * var3, 1.0F);
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var0[2] = Math.min(var2 + var1.getBlue() / 255.0F * var3, 1.0F);
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}
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private void placeAnchors() {
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this.anchor.set(0.0F, 0.15F, 0.40625F);
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this.wristBasis.transformPosition(this.anchor);
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this.anchor.y += 0.17F;
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this.anchor.add(this.origin);
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this.beamOrigin.set(0.0F, 0.15F, 0.26875F);
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this.wristBasis.transformPosition(this.beamOrigin);
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this.beamOrigin.add(this.origin);
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}
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private void submitProjector(PoseStack var1, SubmitNodeCollector var2, asu var3, float var4) {
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float var5 = 0.0F;
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float var6 = 0.0F;
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float var7 = 0.0F;
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int var8 = -1490783370;
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while (true) {
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switch (var8) {
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case -1593194045:
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this.beamSide.normalize();
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var5 = Math.min(var3.getRed() / 255.0F * 1.35F, 1.0F);
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var6 = Math.min(var3.getGreen() / 255.0F * 1.35F, 1.0F);
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var7 = Math.min(var3.getBlue() / 255.0F * 1.35F, 1.0F);
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this.submitBeamQuad(var1, var2, var5, var6, var7, 0.2F * var4, 0.012F, 0.055F);
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this.submitBeamQuad(var1, var2, var5, var6, var7, 0.38F * var4, 0.0053999997F, 0.02475F);
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return;
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case -1490783370:
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default:
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this.anchor.sub(this.beamOrigin, this.beamAxis);
|
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this.beamAxis.cross(this.beamOrigin, this.beamSide);
|
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if (this.beamSide.lengthSquared() <= 0.0F) {
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var8 = -662742403;
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||||
} else {
|
||||
var8 = -1593194045;
|
||||
}
|
||||
break;
|
||||
case -662742403:
|
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return;
|
||||
}
|
||||
}
|
||||
}
|
||||
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private void submitBeamQuad(PoseStack var1, SubmitNodeCollector var2, float var3, float var4, float var5, float var6, float var7, float var8) {
|
||||
this.beamCorners[0] = this.beamOrigin.x - this.beamSide.x * var7;
|
||||
this.beamCorners[1] = this.beamOrigin.y - this.beamSide.y * var7;
|
||||
this.beamCorners[2] = this.beamOrigin.z - this.beamSide.z * var7;
|
||||
this.beamCorners[3] = this.beamOrigin.x + this.beamSide.x * var7;
|
||||
this.beamCorners[4] = this.beamOrigin.y + this.beamSide.y * var7;
|
||||
this.beamCorners[5] = this.beamOrigin.z + this.beamSide.z * var7;
|
||||
this.beamCorners[6] = this.anchor.x + this.beamSide.x * var8;
|
||||
this.beamCorners[7] = this.anchor.y + this.beamSide.y * var8;
|
||||
this.beamCorners[8] = this.anchor.z + this.beamSide.z * var8;
|
||||
this.beamCorners[9] = this.anchor.x - this.beamSide.x * var8;
|
||||
this.beamCorners[10] = this.anchor.y - this.beamSide.y * var8;
|
||||
this.beamCorners[11] = this.anchor.z - this.beamSide.z * var8;
|
||||
this.hologramPalette.override(var3, var4, var5, var6, (-374546754 | 390275634) + (-374546754 & 390275634));
|
||||
var2.submitCustomGeometry(
|
||||
var1,
|
||||
RenderTypes.entityTranslucentEmissive(SOLID),
|
||||
(var1x, var2x) -> ait.submitPolygon(var1x, var2x, this.hologramPalette, this.beamCorners, 0.0F, 0.0F, 1.0F)
|
||||
);
|
||||
}
|
||||
|
||||
private void submitShockwave(PoseStack var1, SubmitNodeCollector var2, asu var3, float var4) {
|
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float var5 = 0.0F;
|
||||
float var6 = 0.0F;
|
||||
int var7 = 1873651102;
|
||||
|
||||
while (true) {
|
||||
switch (var7) {
|
||||
case 275966466:
|
||||
return;
|
||||
case 277061367:
|
||||
if (var4 >= 1.0F) {
|
||||
var7 = 275966466;
|
||||
} else {
|
||||
var7 = 1059199790;
|
||||
}
|
||||
break;
|
||||
case 1059199790:
|
||||
var5 = lerp(0.05F, 1.15F, var4);
|
||||
var6 = 0.85F * (float)Math.pow(1.0F - var4, 2.4F);
|
||||
this.hologramPalette
|
||||
.override(
|
||||
Math.min(var3.getRed() / 255.0F * 1.25F, 1.0F),
|
||||
Math.min(var3.getGreen() / 255.0F * 1.25F, 1.0F),
|
||||
Math.min(var3.getBlue() / 255.0F * 1.25F, 1.0F),
|
||||
var6,
|
||||
(-461222310 ^ 476951190) + ((-461222310 & 476951190) << 1)
|
||||
);
|
||||
var1.pushPose();
|
||||
var1.translate(this.beamOrigin.x, this.beamOrigin.y, this.beamOrigin.z);
|
||||
var2.submitCustomGeometry(
|
||||
var1, RenderTypes.entityTranslucentEmissive(RING), (var2x, var3x) -> ait.submitSprite(var2x, var3x, this.hologramPalette, var5, var5 * 0.72F)
|
||||
);
|
||||
var1.popPose();
|
||||
return;
|
||||
case 1873651102:
|
||||
default:
|
||||
if (!(var4 <= 0.0F)) {
|
||||
var7 = 277061367;
|
||||
} else {
|
||||
var7 = 275966466;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void submitHologram(aiy var1, PoseStack var2, SubmitNodeCollector var3, asu var4, float var5, float var6) {
|
||||
float var7 = 0.0F;
|
||||
float var8 = 0.0F;
|
||||
float var9 = 0.0F;
|
||||
float var10 = 0.0F;
|
||||
aex var11 = null;
|
||||
aif var12 = null;
|
||||
float var13 = 0.0F;
|
||||
aif var15 = null;
|
||||
int var14 = 2103240064;
|
||||
|
||||
while (true) {
|
||||
switch (var14) {
|
||||
case -1329525082:
|
||||
var15 = aey.model(var11);
|
||||
var14 = -653898324;
|
||||
break;
|
||||
case -1068739152:
|
||||
var15 = null;
|
||||
var14 = -653898324;
|
||||
break;
|
||||
case -653898324:
|
||||
var12 = var15;
|
||||
if (var12 == null) {
|
||||
var14 = 1563483903;
|
||||
} else {
|
||||
var14 = 1047875469;
|
||||
}
|
||||
break;
|
||||
case 791136780:
|
||||
var10 = (float)(Util.getMillis() % ((-2488819812860653433L ^ 2488819812860661432L) + ((-2488819812860653433L & 2488819812860661432L) << 1)))
|
||||
* 0.045F
|
||||
+ (1.0F - var7) * 150.0F * var1.spinDirection();
|
||||
var2.pushPose();
|
||||
var2.translate(this.anchor.x, this.anchor.y, this.anchor.z);
|
||||
var2.translate(0.0F, (1.0F - var7) * 0.1F, var6 * 0.55F);
|
||||
var2.mulPose(Axis.YP.rotationDegrees(var10));
|
||||
var11 = var1.selectedSkin();
|
||||
if (var11 == null) {
|
||||
var14 = -1068739152;
|
||||
} else {
|
||||
var14 = -1329525082;
|
||||
}
|
||||
break;
|
||||
case 1047875469:
|
||||
this.hologramTint[0] = 1.0F;
|
||||
this.hologramTint[1] = 1.0F;
|
||||
this.hologramTint[2] = 1.0F;
|
||||
this.hologramTint[3] = var9;
|
||||
var13 = 0.145F * (1.0F + var6 * 2.6F);
|
||||
var2.scale(var13, var13, var13);
|
||||
adv.getInstance()
|
||||
.submitRoots(
|
||||
var12,
|
||||
var2,
|
||||
var3,
|
||||
RenderTypes.entityTranslucentEmissive(var11.getTexture()),
|
||||
15728880,
|
||||
this.hologramTint,
|
||||
null
|
||||
);
|
||||
var14 = 1220907904;
|
||||
break;
|
||||
case 1220907904:
|
||||
var2.popPose();
|
||||
return;
|
||||
case 1563483903:
|
||||
this.submitEmptyMarker(var2, var3, var4, var9);
|
||||
var14 = 1220907904;
|
||||
break;
|
||||
case 2048968946:
|
||||
return;
|
||||
case 2103240064:
|
||||
default:
|
||||
var7 = var1.swapProgress();
|
||||
var8 = (float)Math.pow(var7, 2.0);
|
||||
var9 = Math.min(0.78F * var5 * var8 * (1.0F - var6), 1.0F);
|
||||
if (var9 <= 0.0F) {
|
||||
var14 = 2048968946;
|
||||
} else {
|
||||
var14 = 791136780;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void submitEmptyMarker(PoseStack var1, SubmitNodeCollector var2, asu var3, float var4) {
|
||||
this.hologramPalette.configure(var3, var4, (-1008547235 | 1024276115) + (-1008547235 & 1024276115));
|
||||
var1.pushPose();
|
||||
var1.translate(0.0F, 0.14F, 0.0F);
|
||||
var1.mulPose(Axis.XP.rotationDegrees(22.0F));
|
||||
var1.scale(0.115F, 0.115F, 0.115F);
|
||||
var2.submitCustomGeometry(var1, RenderTypes.entityTranslucentEmissive(SOLID), (var1x, var2x) -> ait.submitMarker(var1x, var2x, this.hologramPalette));
|
||||
var1.popPose();
|
||||
}
|
||||
|
||||
private void submitFlash(aiy var1, PoseStack var2, SubmitNodeCollector var3, asu var4) {
|
||||
float var5 = 0.0F;
|
||||
float var6 = 0.0F;
|
||||
float var7 = 0.0F;
|
||||
float var8 = 0.0F;
|
||||
int var9 = 520262093;
|
||||
|
||||
while (true) {
|
||||
switch (var9) {
|
||||
case -1771020165:
|
||||
var6 = Mth.lerp(0.65F, var4.getRed() / 255.0F, 1.0F);
|
||||
var7 = Mth.lerp(0.65F, var4.getGreen() / 255.0F, 1.0F);
|
||||
var8 = Mth.lerp(0.65F, var4.getBlue() / 255.0F, 1.0F);
|
||||
this.hologramPalette.override(var6, var7, var8, var5, (1488675095 | -1472946215) + (1488675095 & -1472946215));
|
||||
var2.pushPose();
|
||||
var2.translate(0.0F, 0.0F, -0.09F);
|
||||
var3.submitCustomGeometry(
|
||||
var2, RenderTypes.entityTranslucentEmissive(SOLID), (var1x, var2x) -> ait.submitQuad(var1x, var2x, this.hologramPalette, 0.9F, 0.9F, 0.0F)
|
||||
);
|
||||
var2.popPose();
|
||||
return;
|
||||
case -144791676:
|
||||
return;
|
||||
case 520262093:
|
||||
}
|
||||
|
||||
var5 = var1.flashAmount();
|
||||
if (var5 <= 0.0F) {
|
||||
var9 = -144791676;
|
||||
} else {
|
||||
var9 = -1771020165;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static float lerp(float var0, float var1, float var2) {
|
||||
return var0 + (var1 - var0) * var2;
|
||||
}
|
||||
|
||||
static {
|
||||
float[] var10000 = new float[3];
|
||||
var10000[0] = -0.46F;
|
||||
var10000[1] = -1.05F;
|
||||
var10000[2] = -0.92F;
|
||||
REST_POSITION = var10000;
|
||||
var10000 = new float[3];
|
||||
var10000[0] = -0.33F;
|
||||
var10000[1] = -0.3F;
|
||||
var10000[2] = -1.05F;
|
||||
OPEN_POSITION = var10000;
|
||||
var10000 = new float[3];
|
||||
var10000[0] = -0.2F;
|
||||
var10000[1] = -0.96F;
|
||||
var10000[2] = 0.2F;
|
||||
REST_FOREARM = var10000;
|
||||
var10000 = new float[3];
|
||||
var10000[0] = -0.44F;
|
||||
var10000[1] = -0.8F;
|
||||
var10000[2] = 0.41F;
|
||||
OPEN_FOREARM = var10000;
|
||||
var10000 = new float[3];
|
||||
var10000[0] = 0.62F;
|
||||
var10000[1] = 0.1F;
|
||||
var10000[2] = 0.78F;
|
||||
REST_FACE = var10000;
|
||||
var10000 = new float[3];
|
||||
var10000[0] = 0.34F;
|
||||
var10000[1] = 0.52F;
|
||||
var10000[2] = 0.78F;
|
||||
OPEN_FACE = var10000;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue