fix: build — add test dependencies, fix ProGuard, remove obfuscation from default build
This commit is contained in:
parent
7c7562a8d4
commit
183df22d13
6 changed files with 1025 additions and 493 deletions
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@ -15,6 +15,16 @@ dependencies {
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compileOnly("io.papermc.paper:paper-api:1.21.5-R0.1-SNAPSHOT")
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compileOnly("io.papermc.paper:paper-api:1.21.5-R0.1-SNAPSHOT")
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compileOnly("com.comphenix.protocol:ProtocolLib:5.3.0")
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compileOnly("com.comphenix.protocol:ProtocolLib:5.3.0")
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proguardConfig("com.guardsquare:proguard-base:7.4.2")
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proguardConfig("com.guardsquare:proguard-base:7.4.2")
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testImplementation("io.papermc.paper:paper-api:1.21.5-R0.1-SNAPSHOT")
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testImplementation("org.junit.jupiter:junit-jupiter:5.11.4")
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testRuntimeOnly("org.junit.platform:junit-platform-launcher:1.11.4")
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testImplementation("org.mockito:mockito-core:5.14.2")
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testImplementation("org.mockito:mockito-junit-jupiter:5.14.2")
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}
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tasks.test {
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useJUnitPlatform()
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}
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}
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java {
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java {
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@ -72,8 +82,9 @@ val obfuscateTask = tasks.register<JavaExec>("obfuscate") {
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"-keep", "class dev.loki.config.** { *; }",
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"-keep", "class dev.loki.config.** { *; }",
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"-dontoptimize",
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"-dontoptimize",
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"-dontobfuscate",
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"-dontpreverify",
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"-allowaccessmodification",
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"-allowaccessmodification",
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"-repackageclasses", "mdbd",
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"-keepattributes", "Exceptions,InnerClasses,Signature,Deprecated,SourceFile,LineNumberTable,EnclosingMethod"
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"-keepattributes", "Exceptions,InnerClasses,Signature,Deprecated,SourceFile,LineNumberTable,EnclosingMethod"
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)
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)
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@ -117,7 +128,5 @@ tasks {
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}
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}
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}
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}
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named("build") {
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// obfuscation is optional — run `gradle obfuscate` manually
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dependsOn("replaceWithObfuscated")
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}
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}
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}
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145
src/test/java/dev/loki/gate/ExitGateTest.java
Normal file
145
src/test/java/dev/loki/gate/ExitGateTest.java
Normal file
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@ -0,0 +1,145 @@
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package dev.loki.gate;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.mockito.Mockito.mock;
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class ExitGateTest {
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private ExitGate gate;
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@BeforeEach
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void setUp() {
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gate = new ExitGate(new org.bukkit.Location(null, 100, 64, 200));
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}
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@Test
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void initialState_shouldBeClosedAndNotPowered() {
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assertEquals(ExitGate.GateState.CLOSED, gate.getState());
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assertEquals(0.0, gate.getProgress());
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assertEquals(0, gate.getProgressPercent());
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assertFalse(gate.isPowered());
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assertTrue(gate.isClosed());
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assertFalse(gate.isOpening());
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assertFalse(gate.isOpen());
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}
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@Test
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void setPowered_shouldTransitionToOpening() {
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gate.setPowered(true);
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assertEquals(ExitGate.GateState.OPENING, gate.getState());
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assertTrue(gate.isPowered());
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assertTrue(gate.isOpening());
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assertFalse(gate.isClosed());
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assertFalse(gate.isOpen());
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}
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@Test
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void setProgressDirect_shouldIncreaseProgress() {
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gate.setPowered(true);
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gate.setProgressDirect(0.5);
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assertEquals(0.5, gate.getProgress());
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assertEquals(50, gate.getProgressPercent());
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assertTrue(gate.isOpening());
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}
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@Test
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void setProgressDirect_shouldCompleteWhenReachingOne() {
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gate.setPowered(true);
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gate.setProgressDirect(1.0);
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assertEquals(1.0, gate.getProgress());
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assertEquals(ExitGate.GateState.OPEN, gate.getState());
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assertTrue(gate.isOpen());
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}
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@Test
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void setProgressDirect_shouldClampToMax() {
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gate.setPowered(true);
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gate.setProgressDirect(2.0);
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assertEquals(1.0, gate.getProgress());
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assertTrue(gate.isOpen());
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}
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@Test
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void setProgressDirect_shouldNotExceedMin() {
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gate.setPowered(true);
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gate.setProgressDirect(-0.5);
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assertEquals(0.0, gate.getProgress());
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}
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@Test
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void setProgressDirect_shouldNotWork_whenGateIsClosed() {
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// Not powered — still CLOSED
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gate.setProgressDirect(0.5);
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assertEquals(0.0, gate.getProgress());
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assertTrue(gate.isClosed());
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}
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@Test
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void updateProgress_shouldWorkIncrementally() {
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gate.setPowered(true);
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gate.updateProgress(0.3);
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assertEquals(0.3, gate.getProgress());
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gate.updateProgress(0.3);
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assertEquals(0.6, gate.getProgress());
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}
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@Test
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void reset_shouldRestoreInitialState() {
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gate.setPowered(true);
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gate.setProgressDirect(0.8);
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gate.reset();
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assertEquals(ExitGate.GateState.CLOSED, gate.getState());
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assertEquals(0.0, gate.getProgress());
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assertEquals(0, gate.getProgressPercent());
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assertFalse(gate.isPowered());
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assertTrue(gate.isClosed());
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}
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@Test
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void saveAndRestoreProgress_shouldPersist() {
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gate.setPowered(true);
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gate.setProgressDirect(0.4);
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assertEquals(0.4, gate.getProgress());
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// Simulate player walks away then returns in same session
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gate.saveProgress();
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gate.setProgressDirect(0.0); // simulate some other state change
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gate.restoreProgress();
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assertEquals(0.4, gate.getProgress());
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}
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@Test
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void isInRange_shouldCheckDistance() {
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org.bukkit.World w = mock(org.bukkit.World.class);
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var gateLoc = new org.bukkit.Location(w, 100, 64, 200);
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var close = new org.bukkit.Location(w, 101, 64, 200);
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var far = new org.bukkit.Location(w, 110, 64, 200);
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ExitGate g = new ExitGate(gateLoc);
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assertTrue(g.isInRange(close, 3.0));
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assertFalse(g.isInRange(far, 3.0));
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}
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@Test
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void startOpening_shouldWork_whenClosedAndPowered() {
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gate.setPowered(true);
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gate.startOpening();
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assertTrue(gate.isOpening());
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}
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@Test
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void startOpening_shouldNotWork_whenNotPowered() {
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gate.startOpening();
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assertTrue(gate.isClosed());
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}
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@Test
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void spawnAndRemoveGateBlock_shouldNotThrowWithNullWorld() {
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// Location has null world so block ops are no-ops — just verify no exception
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assertDoesNotThrow(() -> gate.spawnGateBlock());
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assertDoesNotThrow(() -> gate.removeGateBlock());
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}
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}
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241
src/test/java/dev/loki/phase/GameplayWinConditionsTest.java
Normal file
241
src/test/java/dev/loki/phase/GameplayWinConditionsTest.java
Normal file
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@ -0,0 +1,241 @@
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package dev.loki.phase;
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import dev.loki.config.ConfigManager;
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import dev.loki.config.MessagesConfig;
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import dev.loki.core.GameSession;
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import dev.loki.mdbd;
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import dev.loki.player.BasePlayer;
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import dev.loki.player.Killer;
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import dev.loki.player.PlayerState;
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import dev.loki.player.Survivor;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.extension.ExtendWith;
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import org.mockito.Mock;
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import org.mockito.junit.jupiter.MockitoExtension;
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import java.util.HashMap;
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import java.util.LinkedHashMap;
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import java.util.Map;
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import java.util.UUID;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.mockito.Mockito.*;
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/**
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* Tests win condition logic by spying on GameplayWinConditions and
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* stubbing Bukkit-bound announce methods. This avoids loading
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* Paper API classes (Material, Sound, GameMode) whose static
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* initializers require a running server.
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*/
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@ExtendWith(MockitoExtension.class)
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class GameplayWinConditionsTest {
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private GameplayWinConditions conditions;
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// Reusable stubs (reflection-based) for allSurvivorsIncapacitated
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private java.lang.reflect.Method incapacitatedMethod;
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@BeforeEach
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void setUp() throws Exception {
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conditions = new GameplayWinConditions();
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incapacitatedMethod = GameplayWinConditions.class
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.getDeclaredMethod("allSurvivorsIncapacitated", GameSession.class);
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incapacitatedMethod.setAccessible(true);
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}
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// =========================================================================
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// Helper: build session with player map
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// =========================================================================
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private GameSession sessionWith(Map<UUID, BasePlayer> players) {
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GameSession session = mock(GameSession.class);
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lenient().when(session.getPlayers()).thenReturn(players);
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// Mock messages chain for GameplayWinConditions
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mdbd plugin = mock(mdbd.class);
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ConfigManager configManager = mock(ConfigManager.class);
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MessagesConfig messages = mock(MessagesConfig.class);
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lenient().when(session.getPlugin()).thenReturn(plugin);
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lenient().when(plugin.getConfigManager()).thenReturn(configManager);
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lenient().when(configManager.getMessages()).thenReturn(messages);
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lenient().when(messages.get(anyString())).thenReturn(Component.text("test"));
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lenient().when(messages.get(anyString(), any())).thenReturn(Component.text("test"));
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return session;
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}
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private Killer onlineKiller() {
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Killer k = mock(Killer.class);
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lenient().when(k.isKiller()).thenReturn(true);
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Player p = mock(Player.class);
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lenient().when(p.isOnline()).thenReturn(true);
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lenient().when(k.getPlayer()).thenReturn(p);
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return k;
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}
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private Survivor survivorWithState(PlayerState state) {
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Survivor s = mock(Survivor.class);
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lenient().when(s.isKiller()).thenReturn(false);
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lenient().when(s.getState()).thenReturn(state);
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return s;
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}
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/** Invoke private allSurvivorsIncapacitated via reflection. */
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private boolean allIncapacitated(GameSession session) {
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try {
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return (boolean) incapacitatedMethod.invoke(conditions, session);
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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}
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// =========================================================================
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// Bug #3 — ESCAPED survivor blocks killer win
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// =========================================================================
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@Test
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void incapacitated_withEscapedAndRestDisabled_shouldReturnTrue() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.ESCAPED));
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.DOWNED));
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assertTrue(allIncapacitated(sessionWith(players)),
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"ESCAPED survivors should be counted as incapacitated (bug #3)");
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}
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@Test
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void incapacitated_withEscapedAndHealthy_shouldReturnFalse() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.ESCAPED));
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.HEALTHY));
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assertFalse(allIncapacitated(sessionWith(players)),
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"Healthy survivor means not all incapacitated");
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}
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@Test
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void incapacitated_withAllTerminalStates_shouldReturnTrue() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.DEAD));
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.ESCAPED));
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assertTrue(allIncapacitated(sessionWith(players)));
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}
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// =========================================================================
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// Bug #4 — Zero survivors → killer win
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// =========================================================================
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@Test
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void zeroSurvivors_shouldNotHaveIncapacitatedTrue() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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assertFalse(allIncapacitated(sessionWith(players)),
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"With no survivors, allSurvivorsIncapacitated returns false (bug #4)");
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}
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// =========================================================================
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// Normal incapacitation states
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// =========================================================================
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@Test
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void allDowned_shouldBeIncapacitated() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.DOWNED));
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.DOWNED));
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assertTrue(allIncapacitated(sessionWith(players)));
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}
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@Test
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void allHoodedCarriedDead_shouldBeIncapacitated() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.HOOKED));
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.CARRIED));
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.DEAD));
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assertTrue(allIncapacitated(sessionWith(players)));
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}
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@Test
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void healthySurvivor_shouldNotBeIncapacitated() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.HEALTHY));
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assertFalse(allIncapacitated(sessionWith(players)));
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}
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@Test
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void injuredSurvivor_shouldNotBeIncapacitated() {
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Map<UUID, BasePlayer> players = new HashMap<>();
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players.put(UUID.randomUUID(), onlineKiller());
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players.put(UUID.randomUUID(), survivorWithState(PlayerState.INJURED));
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assertFalse(allIncapacitated(sessionWith(players)));
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}
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||||||
|
// =========================================================================
|
||||||
|
// checkWinConditions — spy-based tests for bug #4 and bug #9
|
||||||
|
// These use a spy so announce methods (which load Sound/GameMode) are
|
||||||
|
// stubbed out to avoid Paper API class loading issues outside a server.
|
||||||
|
// =========================================================================
|
||||||
|
|
||||||
|
/** Helper: run checkWinConditions on a spy with Bukkit broadcast suppressed. */
|
||||||
|
private void checkOnSpy(GameplayWinConditions spy, GameSession session) {
|
||||||
|
try (var bukkit = mockStatic(Bukkit.class)) {
|
||||||
|
bukkit.when(() -> Bukkit.broadcast(any(Component.class))).then(inv -> null);
|
||||||
|
spy.checkWinConditions(session);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void zeroSurvivors_checkWinConditions_shouldEndAsKillerWin() {
|
||||||
|
Map<UUID, BasePlayer> players = new HashMap<>();
|
||||||
|
players.put(UUID.randomUUID(), onlineKiller());
|
||||||
|
GameSession session = sessionWith(players);
|
||||||
|
|
||||||
|
GameplayWinConditions spy = spy(new GameplayWinConditions());
|
||||||
|
doNothing().when(spy).announceKillerWin(any());
|
||||||
|
|
||||||
|
checkOnSpy(spy, session);
|
||||||
|
|
||||||
|
assertTrue(spy.isShouldEnd(), "checkWinConditions should end with zero survivors (bug #4)");
|
||||||
|
assertEquals("killer_win", spy.getWinReason());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void killerDisconnectGuard_shouldPreventDoubleProcess() throws Exception {
|
||||||
|
Map<UUID, BasePlayer> players = new LinkedHashMap<>();
|
||||||
|
// Offline killer must be first so getKiller() finds it deterministically
|
||||||
|
Killer offlineK = mock(Killer.class);
|
||||||
|
when(offlineK.isKiller()).thenReturn(true);
|
||||||
|
when(offlineK.getPlayer()).thenReturn(null);
|
||||||
|
players.put(UUID.randomUUID(), offlineK);
|
||||||
|
players.put(UUID.randomUUID(), survivorWithState(PlayerState.HEALTHY));
|
||||||
|
GameSession session = sessionWith(players);
|
||||||
|
|
||||||
|
GameplayWinConditions spy = spy(new GameplayWinConditions());
|
||||||
|
doNothing().when(spy).announceSurvivorsWin(any());
|
||||||
|
|
||||||
|
// Tick 1 — should process
|
||||||
|
checkOnSpy(spy, session);
|
||||||
|
assertTrue(spy.isShouldEnd());
|
||||||
|
assertEquals("survivors_win", spy.getWinReason());
|
||||||
|
|
||||||
|
// Tick 2 — should NOT re-process; guard catches shouldEnd=true
|
||||||
|
// Use a new static mock that fails if broadcast is called
|
||||||
|
try (var bukkit = mockStatic(Bukkit.class)) {
|
||||||
|
bukkit.when(() -> Bukkit.broadcast(any(Component.class)))
|
||||||
|
.thenThrow(new AssertionError("Second broadcast despite guard (bug #9)"));
|
||||||
|
spy.checkWinConditions(session);
|
||||||
|
}
|
||||||
|
// If we get here, the guard worked correctly
|
||||||
|
}
|
||||||
|
}
|
||||||
44
src/test/java/dev/loki/player/PlayerStateTest.java
Normal file
44
src/test/java/dev/loki/player/PlayerStateTest.java
Normal file
|
|
@ -0,0 +1,44 @@
|
||||||
|
package dev.loki.player;
|
||||||
|
|
||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
|
||||||
|
class PlayerStateTest {
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void values_shouldContainAllExpectedStates() {
|
||||||
|
PlayerState[] states = PlayerState.values();
|
||||||
|
assertArrayEquals(new PlayerState[]{
|
||||||
|
PlayerState.HEALTHY,
|
||||||
|
PlayerState.INJURED,
|
||||||
|
PlayerState.DOWNED,
|
||||||
|
PlayerState.HOOKED,
|
||||||
|
PlayerState.CARRIED,
|
||||||
|
PlayerState.DEAD,
|
||||||
|
PlayerState.ESCAPED
|
||||||
|
}, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void deadAndEscaped_shouldBeTerminal() {
|
||||||
|
assertTrue(PlayerState.DEAD.isDeadOrEscaped());
|
||||||
|
assertTrue(PlayerState.ESCAPED.isDeadOrEscaped());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void aliveStates_shouldNotBeTerminal() {
|
||||||
|
assertFalse(PlayerState.HEALTHY.isDeadOrEscaped());
|
||||||
|
assertFalse(PlayerState.INJURED.isDeadOrEscaped());
|
||||||
|
assertFalse(PlayerState.DOWNED.isDeadOrEscaped());
|
||||||
|
assertFalse(PlayerState.HOOKED.isDeadOrEscaped());
|
||||||
|
assertFalse(PlayerState.CARRIED.isDeadOrEscaped());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void displayNames_shouldNotBeEmpty() {
|
||||||
|
for (PlayerState state : PlayerState.values()) {
|
||||||
|
assertNotNull(state.getDisplayName());
|
||||||
|
assertFalse(state.getDisplayName().isEmpty());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
93
src/test/java/dev/loki/util/SpawnUtilTest.java
Normal file
93
src/test/java/dev/loki/util/SpawnUtilTest.java
Normal file
|
|
@ -0,0 +1,93 @@
|
||||||
|
package dev.loki.util;
|
||||||
|
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
import org.junit.jupiter.api.extension.ExtendWith;
|
||||||
|
import org.mockito.Mock;
|
||||||
|
import org.mockito.junit.jupiter.MockitoExtension;
|
||||||
|
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
import static org.mockito.ArgumentMatchers.anyInt;
|
||||||
|
import static org.mockito.Mockito.*;
|
||||||
|
|
||||||
|
@ExtendWith(MockitoExtension.class)
|
||||||
|
class SpawnUtilTest {
|
||||||
|
|
||||||
|
@Mock World world;
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void resolveStandingLocation_shouldReturnNull_whenInputIsNull() {
|
||||||
|
assertNull(SpawnUtil.resolveStandingLocation(null));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void resolveStandingLocation_shouldReturnRaw_whenWorldIsNull() {
|
||||||
|
Location loc = new Location(null, 0, 64, 0);
|
||||||
|
Location result = SpawnUtil.resolveStandingLocation(loc);
|
||||||
|
assertSame(loc, result, "Should return raw location when world is null");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void resolveStandingLocation_shouldFallbackToHighestBlock_whenConfiguredYIsInAir() {
|
||||||
|
Block anyBlock = stubBlockAsAir();
|
||||||
|
when(world.getBlockAt(anyInt(), anyInt(), anyInt())).thenReturn(anyBlock);
|
||||||
|
when(world.getHighestBlockYAt(anyInt(), anyInt())).thenReturn(64);
|
||||||
|
when(world.isChunkLoaded(anyInt(), anyInt())).thenReturn(true);
|
||||||
|
when(world.getMinHeight()).thenReturn(-64);
|
||||||
|
|
||||||
|
Location input = new Location(world, 0.5, 100, 0.5);
|
||||||
|
Location result = SpawnUtil.resolveStandingLocation(input);
|
||||||
|
|
||||||
|
assertNotNull(result);
|
||||||
|
assertEquals(65.0, result.getY(), "Highest block (64) + 1 = 65");
|
||||||
|
assertEquals(0.5, result.getX());
|
||||||
|
assertEquals(0.5, result.getZ());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void resolveStandingLocation_shouldUseConfiguredY_whenChunkNotLoaded() {
|
||||||
|
Block anyBlock = stubBlockAsAir();
|
||||||
|
when(world.getBlockAt(anyInt(), anyInt(), anyInt())).thenReturn(anyBlock);
|
||||||
|
when(world.isChunkLoaded(anyInt(), anyInt())).thenReturn(false);
|
||||||
|
when(world.getHighestBlockYAt(anyInt(), anyInt())).thenReturn(0);
|
||||||
|
when(world.getMinHeight()).thenReturn(0);
|
||||||
|
|
||||||
|
Location input = new Location(world, 0.5, 50, 0.5);
|
||||||
|
Location result = SpawnUtil.resolveStandingLocation(input);
|
||||||
|
|
||||||
|
assertNotNull(result);
|
||||||
|
assertEquals(65.0, result.getY(), "Fallback should use 64 when configured Y is low");
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Create a Block mock whose getType() returns a Mockito mock of Material. */
|
||||||
|
private static Block stubBlockAsAir() {
|
||||||
|
Block b = mock(Block.class);
|
||||||
|
Material mat = mock(Material.class);
|
||||||
|
lenient().when(mat.isAir()).thenReturn(true);
|
||||||
|
lenient().when(mat.isSolid()).thenReturn(false);
|
||||||
|
lenient().when(b.getType()).thenReturn(mat);
|
||||||
|
return b;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void blockBreakSpawn_shouldCenterOnBlockAndAddOne() {
|
||||||
|
Location blockLoc = new Location(world, 10, 64, 20);
|
||||||
|
Location result = SpawnUtil.blockBreakSpawn(blockLoc, 90f);
|
||||||
|
|
||||||
|
assertEquals(10.5, result.getX(), "Should be centered X");
|
||||||
|
assertEquals(65.0, result.getY(), "Should be block Y + 1");
|
||||||
|
assertEquals(20.5, result.getZ(), "Should be centered Z");
|
||||||
|
assertEquals(90f, result.getYaw());
|
||||||
|
assertEquals(0f, result.getPitch());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void blockBreakSpawn_shouldPreserveWorld() {
|
||||||
|
Location blockLoc = new Location(world, 0, 0, 0);
|
||||||
|
Location result = SpawnUtil.blockBreakSpawn(blockLoc, 0f);
|
||||||
|
assertSame(world, result.getWorld());
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue