Stage 13: Perks and Totems

This commit is contained in:
loki5512344 2026-05-31 20:49:37 +02:00
parent d1f854fc79
commit 37e67ce97d
23 changed files with 2070 additions and 25 deletions

View file

@ -1,31 +1,252 @@
package dev.loki.phase;
import dev.loki.core.GameSession;
import dev.loki.gate.GateManager;
import dev.loki.gate.GateOpening;
import dev.loki.hatch.Hatch;
import dev.loki.hatch.HatchCondition;
import dev.loki.hatch.HatchEscape;
import dev.loki.player.BasePlayer;
import dev.loki.player.Killer;
import dev.loki.player.PlayerState;
import dev.loki.player.Survivor;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.ArrayList;
import java.util.List;
public class EndgamePhase implements Phase {
private int collapseTicks;
private final int collapseSeconds;
private final int openTicks;
private int remainingTicks;
private boolean complete;
private boolean gatesActivated;
private GateManager gateManager;
private GateOpening gateOpening;
private Hatch hatch;
private HatchCondition hatchCondition;
private HatchEscape hatchEscape;
public EndgamePhase() {
this.collapseSeconds = 120;
this.openTicks = 20 * 20;
}
public EndgamePhase(int collapseSeconds, GateManager gateManager,
Hatch hatch, HatchCondition hatchCondition) {
this.collapseSeconds = collapseSeconds;
this.openTicks = 20 * 20;
this.gateManager = gateManager;
this.hatch = hatch;
this.hatchCondition = hatchCondition;
this.hatchEscape = new HatchEscape(hatch);
}
@Override
public void enter(GameSession session) {
collapseTicks = session.getConfig().getGame().getInt("endgame.collapse-seconds", 120) * 20;
complete = false;
this.remainingTicks = collapseSeconds * 20;
this.complete = false;
this.gatesActivated = false;
activateEndgame(session);
announceEndgameStart(session);
}
private void activateEndgame(GameSession session) {
if (gateManager != null && !gatesActivated) {
gateManager.activateEndgame();
gatesActivated = true;
}
checkHatchConditions(session);
session.getPlugin().getLogger().info("Endgame started!");
}
private void checkHatchConditions(GameSession session) {
if (hatch == null || hatchCondition == null) return;
int repairedGens = countRepairedGenerators(session);
hatchCondition.checkAndReveal(hatch, session.getPlayers().values(), repairedGens);
if (isLastSurvivor(session)) {
hatchCondition.checkAndOpen(hatch, session.getPlayers().values(), repairedGens);
if (hatch.isOpen()) {
hatchEscape.notifyNearbyPlayers();
}
}
}
private boolean isLastSurvivor(GameSession session) {
if (hatchCondition == null) return false;
return hatchCondition.isLastSurvivor(session.getPlayers().values());
}
private int countRepairedGenerators(GameSession session) {
return 5;
}
private void announceEndgameStart(GameSession session) {
for (BasePlayer player : session.getPlayers().values()) {
Player bukkitPlayer = player.getPlayer();
if (bukkitPlayer != null) {
bukkitPlayer.sendTitle("§4§lЭНДГЕЙМ!",
"§cКоллапс через 2 минуты!", 10, 70, 20);
bukkitPlayer.playSound(bukkitPlayer.getLocation(),
Sound.ENTITY_WITHER_SPAWN, 1.0f, 0.8f);
}
}
}
@Override
public void tick(GameSession session) {
collapseTicks--;
if (collapseTicks <= 0) {
remainingTicks--;
int secondsLeft = remainingTicks / 20;
updateGates(session);
updateHatch(session);
checkWinConditions(session);
sendCountdown(session, secondsLeft);
if (remainingTicks <= 0) {
triggerCollapse(session);
complete = true;
}
}
private void updateGates(GameSession session) {
if (gateManager == null) return;
gateManager.updateAllGates(1.0 / openTicks);
}
private void updateHatch(GameSession session) {
if (hatch == null || !hatch.isOpen()) return;
for (BasePlayer player : session.getPlayers().values()) {
if (player.isKiller()) continue;
if (player.getState() != PlayerState.HEALTHY &&
player.getState() != PlayerState.INJURED) continue;
if (hatchEscape.canEscape((Survivor) player)) {
hatchEscape.tryEscape((Survivor) player);
}
}
}
private void checkWinConditions(GameSession session) {
boolean allEscapedOrDead = true;
int survivorsAlive = 0;
for (BasePlayer player : session.getPlayers().values()) {
if (player.isKiller()) continue;
PlayerState state = player.getState();
if (state != PlayerState.DEAD && state != PlayerState.ESCAPED) {
allEscapedOrDead = false;
survivorsAlive++;
}
}
if (allEscapedOrDead || survivorsAlive == 0) {
complete = true;
}
}
private void sendCountdown(GameSession session, int secondsLeft) {
if (secondsLeft > 0 && secondsLeft <= 10) {
for (BasePlayer player : session.getPlayers().values()) {
Player bukkitPlayer = player.getPlayer();
if (bukkitPlayer != null) {
bukkitPlayer.sendTitle("§4" + secondsLeft, "", 0, 25, 0);
bukkitPlayer.playSound(bukkitPlayer.getLocation(),
Sound.BLOCK_NOTE_BLOCK_HAT, 0.5f, 1.0f);
}
}
}
}
private void triggerCollapse(GameSession session) {
for (BasePlayer player : session.getPlayers().values()) {
if (player.getState() == PlayerState.DEAD ||
player.getState() == PlayerState.ESCAPED) continue;
Player bukkitPlayer = player.getPlayer();
if (bukkitPlayer == null) continue;
if (!player.isKiller()) {
bukkitPlayer.setHealth(0);
player.setState(PlayerState.DEAD);
} else {
((Killer) player).setCarrying(false);
}
bukkitPlayer.sendTitle("§4§lКОЛЛАПС!",
"§cКарта разрушена!", 10, 70, 20);
}
}
@Override
public void exit(GameSession session) {
announceEndgameEnd(session);
if (hatch != null) {
hatch.reset();
}
new BukkitRunnable() {
@Override
public void run() {
session.stop();
}
}.runTaskLater(session.getPlugin(), 100L);
}
private void announceEndgameEnd(GameSession session) {
List<String> results = new ArrayList<>();
results.add("§6§l=== РЕЗУЛЬТАТЫ ===");
int escaped = 0;
int died = 0;
for (BasePlayer player : session.getPlayers().values()) {
if (player.isKiller()) continue;
PlayerState state = player.getState();
Player bukkitPlayer = player.getPlayer();
String name = bukkitPlayer != null ? bukkitPlayer.getName() : "Unknown";
if (state == PlayerState.ESCAPED) {
results.add("§a✔ " + name + " — Сбежал");
escaped++;
} else {
results.add("§c✘ " + name + " — Погиб");
died++;
}
}
results.add("§7Выживших: §a" + escaped + " §7/ Погибших: §c" + died);
String resultMessage = String.join("\n", results);
for (BasePlayer player : session.getPlayers().values()) {
Player bukkitPlayer = player.getPlayer();
if (bukkitPlayer != null) {
bukkitPlayer.sendMessage(resultMessage);
}
}
}
@Override
public boolean isComplete() {
return complete;
}
public int getRemainingSeconds() {
return remainingTicks / 20;
}
}