Stage 13: Perks and Totems
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23 changed files with 2070 additions and 25 deletions
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@ -1,31 +1,252 @@
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package dev.loki.phase;
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import dev.loki.core.GameSession;
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import dev.loki.gate.GateManager;
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import dev.loki.gate.GateOpening;
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import dev.loki.hatch.Hatch;
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import dev.loki.hatch.HatchCondition;
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import dev.loki.hatch.HatchEscape;
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import dev.loki.player.BasePlayer;
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import dev.loki.player.Killer;
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import dev.loki.player.PlayerState;
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import dev.loki.player.Survivor;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.ArrayList;
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import java.util.List;
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public class EndgamePhase implements Phase {
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private int collapseTicks;
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private final int collapseSeconds;
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private final int openTicks;
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private int remainingTicks;
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private boolean complete;
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private boolean gatesActivated;
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private GateManager gateManager;
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private GateOpening gateOpening;
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private Hatch hatch;
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private HatchCondition hatchCondition;
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private HatchEscape hatchEscape;
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public EndgamePhase() {
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this.collapseSeconds = 120;
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this.openTicks = 20 * 20;
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}
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public EndgamePhase(int collapseSeconds, GateManager gateManager,
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Hatch hatch, HatchCondition hatchCondition) {
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this.collapseSeconds = collapseSeconds;
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this.openTicks = 20 * 20;
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this.gateManager = gateManager;
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this.hatch = hatch;
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this.hatchCondition = hatchCondition;
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this.hatchEscape = new HatchEscape(hatch);
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}
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@Override
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public void enter(GameSession session) {
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collapseTicks = session.getConfig().getGame().getInt("endgame.collapse-seconds", 120) * 20;
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complete = false;
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this.remainingTicks = collapseSeconds * 20;
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this.complete = false;
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this.gatesActivated = false;
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activateEndgame(session);
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announceEndgameStart(session);
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}
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private void activateEndgame(GameSession session) {
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if (gateManager != null && !gatesActivated) {
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gateManager.activateEndgame();
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gatesActivated = true;
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}
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checkHatchConditions(session);
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session.getPlugin().getLogger().info("Endgame started!");
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}
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private void checkHatchConditions(GameSession session) {
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if (hatch == null || hatchCondition == null) return;
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int repairedGens = countRepairedGenerators(session);
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hatchCondition.checkAndReveal(hatch, session.getPlayers().values(), repairedGens);
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if (isLastSurvivor(session)) {
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hatchCondition.checkAndOpen(hatch, session.getPlayers().values(), repairedGens);
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if (hatch.isOpen()) {
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hatchEscape.notifyNearbyPlayers();
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}
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}
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}
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private boolean isLastSurvivor(GameSession session) {
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if (hatchCondition == null) return false;
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return hatchCondition.isLastSurvivor(session.getPlayers().values());
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}
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private int countRepairedGenerators(GameSession session) {
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return 5;
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}
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private void announceEndgameStart(GameSession session) {
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for (BasePlayer player : session.getPlayers().values()) {
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Player bukkitPlayer = player.getPlayer();
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if (bukkitPlayer != null) {
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bukkitPlayer.sendTitle("§4§lЭНДГЕЙМ!",
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"§cКоллапс через 2 минуты!", 10, 70, 20);
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bukkitPlayer.playSound(bukkitPlayer.getLocation(),
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Sound.ENTITY_WITHER_SPAWN, 1.0f, 0.8f);
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}
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}
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}
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@Override
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public void tick(GameSession session) {
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collapseTicks--;
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if (collapseTicks <= 0) {
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remainingTicks--;
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int secondsLeft = remainingTicks / 20;
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updateGates(session);
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updateHatch(session);
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checkWinConditions(session);
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sendCountdown(session, secondsLeft);
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if (remainingTicks <= 0) {
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triggerCollapse(session);
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complete = true;
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}
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}
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private void updateGates(GameSession session) {
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if (gateManager == null) return;
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gateManager.updateAllGates(1.0 / openTicks);
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}
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private void updateHatch(GameSession session) {
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if (hatch == null || !hatch.isOpen()) return;
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for (BasePlayer player : session.getPlayers().values()) {
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if (player.isKiller()) continue;
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if (player.getState() != PlayerState.HEALTHY &&
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player.getState() != PlayerState.INJURED) continue;
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if (hatchEscape.canEscape((Survivor) player)) {
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hatchEscape.tryEscape((Survivor) player);
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}
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}
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}
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private void checkWinConditions(GameSession session) {
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boolean allEscapedOrDead = true;
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int survivorsAlive = 0;
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for (BasePlayer player : session.getPlayers().values()) {
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if (player.isKiller()) continue;
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PlayerState state = player.getState();
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if (state != PlayerState.DEAD && state != PlayerState.ESCAPED) {
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allEscapedOrDead = false;
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survivorsAlive++;
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}
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}
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if (allEscapedOrDead || survivorsAlive == 0) {
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complete = true;
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}
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}
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private void sendCountdown(GameSession session, int secondsLeft) {
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if (secondsLeft > 0 && secondsLeft <= 10) {
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for (BasePlayer player : session.getPlayers().values()) {
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Player bukkitPlayer = player.getPlayer();
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if (bukkitPlayer != null) {
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bukkitPlayer.sendTitle("§4" + secondsLeft, "", 0, 25, 0);
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bukkitPlayer.playSound(bukkitPlayer.getLocation(),
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Sound.BLOCK_NOTE_BLOCK_HAT, 0.5f, 1.0f);
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}
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}
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}
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}
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private void triggerCollapse(GameSession session) {
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for (BasePlayer player : session.getPlayers().values()) {
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if (player.getState() == PlayerState.DEAD ||
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player.getState() == PlayerState.ESCAPED) continue;
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Player bukkitPlayer = player.getPlayer();
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if (bukkitPlayer == null) continue;
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if (!player.isKiller()) {
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bukkitPlayer.setHealth(0);
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player.setState(PlayerState.DEAD);
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} else {
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((Killer) player).setCarrying(false);
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}
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bukkitPlayer.sendTitle("§4§lКОЛЛАПС!",
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"§cКарта разрушена!", 10, 70, 20);
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}
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}
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@Override
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public void exit(GameSession session) {
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announceEndgameEnd(session);
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if (hatch != null) {
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hatch.reset();
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}
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new BukkitRunnable() {
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@Override
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public void run() {
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session.stop();
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}
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}.runTaskLater(session.getPlugin(), 100L);
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}
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private void announceEndgameEnd(GameSession session) {
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List<String> results = new ArrayList<>();
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results.add("§6§l=== РЕЗУЛЬТАТЫ ===");
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int escaped = 0;
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int died = 0;
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for (BasePlayer player : session.getPlayers().values()) {
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if (player.isKiller()) continue;
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PlayerState state = player.getState();
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Player bukkitPlayer = player.getPlayer();
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String name = bukkitPlayer != null ? bukkitPlayer.getName() : "Unknown";
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if (state == PlayerState.ESCAPED) {
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results.add("§a✔ " + name + " — Сбежал");
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escaped++;
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} else {
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results.add("§c✘ " + name + " — Погиб");
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died++;
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}
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}
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results.add("§7Выживших: §a" + escaped + " §7/ Погибших: §c" + died);
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String resultMessage = String.join("\n", results);
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for (BasePlayer player : session.getPlayers().values()) {
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Player bukkitPlayer = player.getPlayer();
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if (bukkitPlayer != null) {
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bukkitPlayer.sendMessage(resultMessage);
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}
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}
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}
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@Override
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public boolean isComplete() {
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return complete;
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}
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public int getRemainingSeconds() {
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return remainingTicks / 20;
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}
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}
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