Complete Stage 1: Core Game Loop
- Add GameState enum (LOBBY, ROLE_ASSIGN, IN_GAME, ENDING) - Add Phase interface with enter/tick/exit/isComplete - Add GameSession with tick-based phase machine - Add GameEventBus for internal events - Add GameManager for session lifecycle - Add all phases: LobbyPhase, RoleAssignPhase, GameplayPhase, EndgamePhase - Add role assignment: RoleAssigner, RoleQueue, SpawnPosition - Add BasePlayer, Survivor, Killer, PlayerState - Add DBDCommand with /dbd join/leave/create/forcestart/stop - Update mdbd.java with GameManager and command registration - Add command definition to paper-plugin.yml - Mark Stage 1 complete in PLAN.md
This commit is contained in:
parent
53f3f6e9da
commit
82ed455cd2
20 changed files with 884 additions and 8 deletions
16
PLAN.md
16
PLAN.md
|
|
@ -175,14 +175,14 @@ src/main/java/com/dbd/plugin/
|
|||
- [x] `GameConfig` — балансные цифры
|
||||
|
||||
### Этап 1: Core Game Loop
|
||||
- [ ] `GameState` enum
|
||||
- [ ] `GameSession` — хранит игроков, фазу, таймер
|
||||
- [ ] `Phase` interface
|
||||
- [ ] `LobbyPhase` — ожидание, минимум 5 игроков, таймер 60сек
|
||||
- [ ] `RoleAssigner` + `RoleQueue` — кто киллер
|
||||
- [ ] `RoleAssignPhase` — телепорты, задержка 5сек
|
||||
- [ ] `GameplayPhase` — заглушка
|
||||
- [ ] `/dbd join`, `/dbd leave`, `/dbd forcestart`
|
||||
- [x] `GameState` enum
|
||||
- [x] `GameSession` — хранит игроков, фазу, таймер
|
||||
- [x] `Phase` interface
|
||||
- [x] `LobbyPhase` — ожидание, минимум 5 игроков, таймер 60сек
|
||||
- [x] `RoleAssigner` + `RoleQueue` — кто киллер
|
||||
- [x] `RoleAssignPhase` — телепорты, задержка 5сек
|
||||
- [x] `GameplayPhase` — заглушка
|
||||
- [x] `/dbd join`, `/dbd leave`, `/dbd forcestart`
|
||||
|
||||
### Этап 2: Игроки и состояния
|
||||
- [ ] `BasePlayer`, `Survivor`, `Killer`
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue