Complete Stage 1: Core Game Loop
- Add GameState enum (LOBBY, ROLE_ASSIGN, IN_GAME, ENDING) - Add Phase interface with enter/tick/exit/isComplete - Add GameSession with tick-based phase machine - Add GameEventBus for internal events - Add GameManager for session lifecycle - Add all phases: LobbyPhase, RoleAssignPhase, GameplayPhase, EndgamePhase - Add role assignment: RoleAssigner, RoleQueue, SpawnPosition - Add BasePlayer, Survivor, Killer, PlayerState - Add DBDCommand with /dbd join/leave/create/forcestart/stop - Update mdbd.java with GameManager and command registration - Add command definition to paper-plugin.yml - Mark Stage 1 complete in PLAN.md
This commit is contained in:
parent
53f3f6e9da
commit
82ed455cd2
20 changed files with 884 additions and 8 deletions
36
src/main/java/dev/loki/phase/GameplayPhase.java
Normal file
36
src/main/java/dev/loki/phase/GameplayPhase.java
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
package dev.loki.phase;
|
||||
|
||||
import dev.loki.core.GameSession;
|
||||
import org.bukkit.Bukkit;
|
||||
|
||||
public class GameplayPhase implements Phase {
|
||||
private int gameTicks;
|
||||
private boolean shouldEnd;
|
||||
|
||||
@Override
|
||||
public void enter(GameSession session) {
|
||||
Bukkit.broadcastMessage("[DBD] Игра началась! Выжившие, чините генераторы!");
|
||||
gameTicks = 0;
|
||||
shouldEnd = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick(GameSession session) {
|
||||
gameTicks++;
|
||||
// TODO: Check endgame conditions
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit(GameSession session) {
|
||||
Bukkit.broadcastMessage("[DBD] Игра завершена!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isComplete() {
|
||||
return shouldEnd;
|
||||
}
|
||||
|
||||
public void forceEnd() {
|
||||
shouldEnd = true;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue