Complete Stage 1: Core Game Loop
- Add GameState enum (LOBBY, ROLE_ASSIGN, IN_GAME, ENDING) - Add Phase interface with enter/tick/exit/isComplete - Add GameSession with tick-based phase machine - Add GameEventBus for internal events - Add GameManager for session lifecycle - Add all phases: LobbyPhase, RoleAssignPhase, GameplayPhase, EndgamePhase - Add role assignment: RoleAssigner, RoleQueue, SpawnPosition - Add BasePlayer, Survivor, Killer, PlayerState - Add DBDCommand with /dbd join/leave/create/forcestart/stop - Update mdbd.java with GameManager and command registration - Add command definition to paper-plugin.yml - Mark Stage 1 complete in PLAN.md
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20 changed files with 884 additions and 8 deletions
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src/main/java/dev/loki/phase/RoleAssignPhase.java
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src/main/java/dev/loki/phase/RoleAssignPhase.java
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package dev.loki.phase;
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import dev.loki.core.GameSession;
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import dev.loki.role.RoleAssigner;
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import org.bukkit.Bukkit;
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public class RoleAssignPhase implements Phase {
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private final RoleAssigner assigner;
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private int ticksLeft;
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private boolean complete;
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public RoleAssignPhase(RoleAssigner assigner) {
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this.assigner = assigner;
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this.complete = false;
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}
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@Override
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public void enter(GameSession session) {
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ticksLeft = session.getConfig().getRoleAssignDelay() * 20;
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assigner.assignRoles(session);
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}
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@Override
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public void tick(GameSession session) {
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ticksLeft--;
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if (ticksLeft <= 0) {
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complete = true;
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}
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}
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@Override
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public void exit(GameSession session) {
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Bukkit.broadcastMessage("[DBD] Роли назначены!");
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}
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@Override
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public boolean isComplete() {
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return complete;
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}
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}
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