feat(gameplay): implement hook sabotage, generator kick, jump listener, and boss bar UI
- Add HookSabotage system for survivors to disable hooks temporarily - Add GeneratorKick killer ability to regress generator progress - Add PlayerJumpListener to track survivor jump actions - Add BossBarManager for displaying game state and objectives - Update generator regression logic to support killer kick mechanic - Update KillerController to integrate generator kick ability - Update PlayerInteractListener to handle new interaction types - Refactor game phases to use BossBarManager for UI updates - Update .gitignore to exclude compiled bin/ directory - Simplify PLAN.md documentation for easier maintenance
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@ -118,6 +118,12 @@ public class Generator {
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return regressionTicks > 0 && !isCompleted && !isBeingRepaired();
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}
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/** Convenience: set regression state and kick flag together. */
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public void setUnderRegression(boolean kicked, int durationTicks) {
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this.wasKicked = kicked;
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this.regressionTicks = durationTicks;
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}
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public boolean wasKicked() {
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return wasKicked;
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}
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