feat: add computers as second objective type

- New: Computer, ComputerManager, ComputerRepair, ComputerHologram, ComputerDataManager
- Config: total-count=2, required-count=2, repair-seconds=90 in game.yml
- Win condition: all generators AND all computers required
- No regression, no ComputerKick, no compass on skill-check fail
- /dbdsetup set computer, /dbdadmin list computer
- Hologram progress display, persistence to data/computers.yml
- LECTERN block right-click cancelled
This commit is contained in:
loki5512344 2026-06-21 13:37:37 +02:00
parent 4482b3a0ea
commit c31ea425db
21 changed files with 1049 additions and 39 deletions

View file

@ -58,6 +58,7 @@ public class DBDAdminCommand implements TabExecutor {
if (args.length >= 2) {
return switch (args[1].toLowerCase()) {
case "generator" -> listType(player, "Генераторы", locations.getGenerators());
case "computer" -> listType(player, "Компьютеры", plugin.getComputerData().getComputers());
case "hook" -> listType(player, "Крюки", locations.getHooks());
case "chest" -> listType(player, "Сундуки", locations.getChests());
case "killer-spawn", "killerspawn" -> listType(player, "Спавн киллера", locations.getKillerSpawns());
@ -73,6 +74,7 @@ public class DBDAdminCommand implements TabExecutor {
player.sendMessage(plugin.getConfigManager().getMessages().get("dbdadmin-list.header"));
listType(player, "Генераторы", locations.getGenerators());
listType(player, "Компьютеры", plugin.getComputerData().getComputers());
listType(player, "Крюки", locations.getHooks());
listType(player, "Сундуки", locations.getChests());
listType(player, "Спавн киллера", locations.getKillerSpawns());
@ -174,7 +176,7 @@ public class DBDAdminCommand implements TabExecutor {
}
if (args.length == 2 && args[0].equalsIgnoreCase("list")) {
return Arrays.asList("generator", "hook", "chest", "killer-spawn", "survivor-spawn").stream()
return Arrays.asList("generator", "computer", "hook", "chest", "killer-spawn", "survivor-spawn").stream()
.filter(s -> s.startsWith(args[1].toLowerCase()))
.toList();
}

View file

@ -132,7 +132,7 @@ public class SetupCommand implements TabExecutor {
default -> type;
};
if (!List.of("hook", "chest", "generator", "killer-spawn", "survivor-spawn").contains(mode)) {
if (!List.of("hook", "chest", "generator", "computer", "killer-spawn", "survivor-spawn").contains(mode)) {
player.sendMessage(messages().get("setup.unknown-type", type));
return true;
}
@ -264,6 +264,17 @@ public class SetupCommand implements TabExecutor {
plugin.getGeneratorData().addGenerator(gLoc);
player.sendMessage(messages().get("setup.generator-placed", formatLoc(loc)));
}
case "computer" -> {
Location cLoc = blockLoc.clone().add(0.5, 0, 0.5);
if (locations.hasLocation("computers", cLoc)) {
player.sendMessage(messages().get("setup.duplicate"));
break;
}
locations.addLocation("computers", cLoc);
plugin.getComputerData().addComputer(cLoc);
player.sendMessage(plugin.getConfigManager().getMessages().get("setup.computer-placed",
formatLoc(loc)));
}
case "killer-spawn" -> {
if (locations.getKillerSpawn() != null) {
player.sendMessage(messages().get("setup.killer-spawn-exists"));
@ -351,6 +362,7 @@ public class SetupCommand implements TabExecutor {
// Clear ALL object data from config (no block destruction)
locations.clearLocationList("generators");
locations.clearLocationList("computers");
locations.clearLocationList("hooks");
locations.clearLocationList("chests");
locations.clearLocationList("killer-spawn");
@ -361,6 +373,7 @@ public class SetupCommand implements TabExecutor {
}
locations.clearSurvivorSpawns();
plugin.getGeneratorData().clearGenerators();
plugin.getComputerData().clearComputers();
plugin.getConfigManager().saveConfig("locations.yml", locations.getConfig());
player.sendMessage(messages().get("setup.cleared"));
return true;
@ -369,6 +382,7 @@ public class SetupCommand implements TabExecutor {
private boolean clearObjectsByType(Player player, LocationsConfig locations, String type) {
String path = switch (type) {
case "generator" -> "generators";
case "computer" -> "computers";
case "hook" -> "hooks";
case "chest" -> "chests";
case "gate" -> null;
@ -392,6 +406,8 @@ public class SetupCommand implements TabExecutor {
locations.clearLocationList(path);
if (type.equals("generator")) {
plugin.getGeneratorData().clearGenerators();
} else if (type.equals("computer")) {
plugin.getComputerData().clearComputers();
}
}
plugin.getConfigManager().saveConfig("locations.yml", locations.getConfig());
@ -423,6 +439,18 @@ public class SetupCommand implements TabExecutor {
plugin.getGeneratorData().removeGenerator(index);
player.sendMessage(messages().get("setup.deleted", "generator #" + index));
}
case "computer" -> {
int index = parseInt(args[2], player);
if (index < 0) return true;
var comps = plugin.getComputerData().getComputers();
if (index >= comps.size()) {
player.sendMessage(messages().get("setup.out-of-range", index));
return true;
}
locations.removeLocationAtIndex("computers", index);
plugin.getComputerData().removeComputer(index);
player.sendMessage(messages().get("setup.deleted", "computer #" + index));
}
case "hook" -> {
int index = parseInt(args[2], player);
if (index < 0) return true;
@ -515,6 +543,7 @@ public class SetupCommand implements TabExecutor {
sender.sendMessage(messages().get("usage.setup-hook"));
sender.sendMessage(messages().get("usage.setup-chest"));
sender.sendMessage(messages().get("usage.setup-generator"));
sender.sendMessage(messages().get("usage.setup-computer"));
sender.sendMessage(messages().get("usage.setup-killer-spawn"));
sender.sendMessage(messages().get("usage.setup-survivor-spawn"));
sender.sendMessage(messages().get("usage.setup-gate"));
@ -539,7 +568,7 @@ public class SetupCommand implements TabExecutor {
}
if (args.length == 2) {
if (args[0].equalsIgnoreCase("set") || args[0].equalsIgnoreCase("clear") || args[0].equalsIgnoreCase("delete")) {
return List.of("generator", "hook", "chest", "killer-spawn", "survivor-spawn", "gate").stream()
return List.of("computer", "generator", "hook", "chest", "killer-spawn", "survivor-spawn", "gate").stream()
.filter(s -> s.startsWith(args[1].toLowerCase())).toList();
}
}

View file

@ -28,8 +28,6 @@ public class GameConfig {
setDefault("generators.total-count", 7);
setDefault("generators.required-count", 5);
setDefault("generators.repair-seconds", 90);
setDefault("generators.regression-rate", 0.25);
setDefault("generators.kick-regression-rate", 2.5);
setDefault("generators.kick-regression-percent", 20.0);
setDefault("generators.kick-duration-seconds", 30);
setDefault("generators.kick-cooldown-seconds", 30);
@ -37,6 +35,12 @@ public class GameConfig {
setDefault("generators.interaction-range", 3.0);
setDefault("generators.minigame", "gui");
// Computers
setDefault("computers.total-count", 2);
setDefault("computers.required-count", 2);
setDefault("computers.repair-seconds", 90);
setDefault("computers.interaction-range", 3.0);
// Hooks
setDefault("hooks.stage1-seconds", 60);
setDefault("hooks.stage2-seconds", 60);
@ -111,6 +115,7 @@ public class GameConfig {
// Block types for spawning
setDefault("blocks.generator", "BLAST_FURNACE");
setDefault("blocks.computer", "LECTERN");
setDefault("blocks.chest", "CHEST");
setDefault("blocks.hook", "IRON_BARS");
@ -118,6 +123,8 @@ public class GameConfig {
setDefault("holograms.enabled", true);
setDefault("holograms.generator.enabled", true);
setDefault("holograms.generator.height-offset", -1.0);
setDefault("holograms.computer.enabled", true);
setDefault("holograms.computer.height-offset", -1.0);
setDefault("holograms.hook.enabled", true);
setDefault("holograms.hook.height-offset", -1.0);
setDefault("holograms.chest.enabled", true);
@ -133,6 +140,22 @@ public class GameConfig {
// Chest loot
setDefault("chest.loot-reset-minutes", 3.0);
// Loot weights
setDefault("loot.medkit.weight", 25);
setDefault("loot.medkit.min-charges", 12);
setDefault("loot.medkit.max-charges", 16);
setDefault("loot.bandage.weight", 25);
setDefault("loot.full-medkit.weight", 10);
setDefault("loot.soda.weight", 20);
setDefault("loot.wrench.weight", 20);
// Item model data
setDefault("items.model-data.medkit", 1001);
setDefault("items.model-data.bandage", 1004);
setDefault("items.model-data.fullmedkit", 1005);
setDefault("items.model-data.soda", 1006);
setDefault("items.model-data.wrench", 1007);
}
private void setDefault(String path, Object value) {
@ -176,6 +199,20 @@ public class GameConfig {
public double getGeneratorInteractionRange() { return config.getDouble("generators.interaction-range", 3.0); }
public String getGeneratorMinigame() { return config.getString("generators.minigame", "gui"); }
// -------------------------------------------------------------------------
// Computers
// -------------------------------------------------------------------------
public int getComputerTotal() { return config.getInt("computers.total-count", 5); }
public int getComputerRequired() { return config.getInt("computers.required-count", 3); }
public int getComputerRepairSeconds() { return config.getInt("computers.repair-seconds", 90); }
public double getComputerRegressionRate() { return config.getDouble("computers.regression-rate", 0.25); }
public double getComputerKickRegressionRate() { return config.getDouble("computers.kick-regression-rate", 2.5); }
public double getComputerKickRegressionPercent() { return config.getDouble("computers.kick-regression-percent", 20.0); }
public int getComputerKickDuration() { return config.getInt("computers.kick-duration-seconds", 30); }
public int getComputerKickCooldownSeconds() { return config.getInt("computers.kick-cooldown-seconds", 30); }
public int getComputerKickChargeSeconds() { return config.getInt("computers.kick-charge-seconds", 3); }
public double getComputerInteractionRange() { return config.getDouble("computers.interaction-range", 3.0); }
// -------------------------------------------------------------------------
// Hooks
// -------------------------------------------------------------------------
@ -229,6 +266,7 @@ public class GameConfig {
// Block types (какие блоки спавнятся на местах объектов)
// -------------------------------------------------------------------------
public String getGeneratorBlock() { return config.getString("blocks.generator", "BLAST_FURNACE"); }
public String getComputerBlock() { return config.getString("blocks.computer", "LECTERN"); }
public String getChestBlock() { return config.getString("blocks.chest", "CHEST"); }
public String getHookBlock() { return config.getString("blocks.hook", "IRON_BARS"); }
@ -238,6 +276,8 @@ public class GameConfig {
public boolean isHologramsEnabled() { return config.getBoolean("holograms.enabled", true); }
public boolean isGeneratorHologramEnabled() { return config.getBoolean("holograms.generator.enabled", true); }
public double getGeneratorHologramHeightOffset() { return config.getDouble("holograms.generator.height-offset", -1.0); }
public boolean isComputerHologramEnabled() { return config.getBoolean("holograms.computer.enabled", true); }
public double getComputerHologramHeightOffset() { return config.getDouble("holograms.computer.height-offset", -1.0); }
public boolean isHookHologramEnabled() { return config.getBoolean("holograms.hook.enabled", true); }
public double getHookHologramHeightOffset() { return config.getDouble("holograms.hook.height-offset", 0.0); }
public boolean isChestHologramEnabled() { return config.getBoolean("holograms.chest.enabled", true); }

View file

@ -31,6 +31,9 @@ public class LocationsConfig {
if (!config.contains("generators") || config.getList("generators") == null) {
config.set("generators", new ArrayList<>());
}
if (!config.contains("computers") || config.getList("computers") == null) {
config.set("computers", new ArrayList<>());
}
if (!config.contains("hooks") || config.getList("hooks") == null) {
config.set("hooks", new ArrayList<>());
}

View file

@ -5,6 +5,7 @@ import dev.loki.gate.GateManager;
import dev.loki.hook.HookManager;
import dev.loki.mdbd;
import dev.loki.objective.GeneratorManager;
import dev.loki.objective.ComputerManager;
import dev.loki.phase.EndgamePhase;
import dev.loki.phase.GameplayPhase;
import dev.loki.phase.LobbyPhase;
@ -28,6 +29,7 @@ public class GameSession {
private int ticksElapsed;
private RoleAssigner roleAssigner;
private GeneratorManager generatorManager;
private ComputerManager computerManager;
private boolean forceStarted = false;
private Runnable onStopped; // callback для LobbyRegistry
@ -44,6 +46,9 @@ public class GameSession {
this.generatorManager = new GeneratorManager(
plugin.getGeneratorData(), plugin.getConfigManager().getGame().getGeneratorRequired(),
plugin.getConfigManager().getGame());
this.computerManager = new ComputerManager(
plugin.getComputerData(), plugin.getConfigManager().getGame().getComputerRequired(),
plugin.getConfigManager().getGame());
}
public void start() {
@ -110,7 +115,7 @@ public class GameSession {
return new RoleAssignPhase(roleAssigner, skip);
}
if (currentPhase instanceof RoleAssignPhase) {
return new GameplayPhase(generatorManager);
return new GameplayPhase(generatorManager, computerManager);
}
if (currentPhase instanceof GameplayPhase gp) {
// Всегда переходим в EndgamePhase для корректного завершения игры
@ -177,6 +182,10 @@ public class GameSession {
return generatorManager;
}
public ComputerManager getComputerManager() {
return computerManager;
}
public HookManager getHookManager() { return hookManager; }
public void setHookManager(HookManager hm) { this.hookManager = hm; }

View file

@ -0,0 +1,148 @@
package dev.loki.data;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public class ComputerDataManager {
private static final double ZONE_RADIUS = 3.0;
private final JavaPlugin plugin;
private final File dataFile;
private FileConfiguration data;
public ComputerDataManager(JavaPlugin plugin) {
this.plugin = plugin;
this.dataFile = new File(plugin.getDataFolder(), "computers.yml");
load();
}
public void load() {
if (!dataFile.exists()) {
try {
dataFile.createNewFile();
} catch (IOException e) {
plugin.getLogger().warning("Could not create computers.yml");
}
}
this.data = YamlConfiguration.loadConfiguration(dataFile);
}
public void save() {
try {
data.save(dataFile);
} catch (IOException e) {
plugin.getLogger().warning("Could not save computers.yml");
}
}
public void addComputer(Location location) {
List<String> list = data.getStringList("computers");
String entry = formatLocation(location);
if (!list.contains(entry)) {
list.add(entry);
data.set("computers", list);
save();
}
}
public void removeComputer(int index) {
List<String> list = data.getStringList("computers");
if (index >= 0 && index < list.size()) {
list.remove(index);
data.set("computers", list);
save();
}
}
public void clearComputers() {
data.set("computers", null);
save();
}
public List<Location> getComputers() {
List<Location> result = new ArrayList<>();
List<String> list = data.getStringList("computers");
for (String entry : list) {
Location loc = parseLocation(entry);
if (loc != null) {
result.add(loc);
}
}
return result;
}
public List<String> getComputerEntries() {
return data.getStringList("computers");
}
public int getCount() {
return data.getStringList("computers").size();
}
public static String formatLocation(Location loc) {
return String.format("%s:%.0f|%.0f|%.0f",
loc.getWorld().getName(),
loc.getX(),
loc.getY(),
loc.getZ());
}
private Location parseLocation(String str) {
String[] parts = str.split(":");
if (parts.length < 2) return null;
World world = Bukkit.getWorld(parts[0].trim());
if (world == null) return null;
String[] coords = parts[1].split("\\|");
if (coords.length < 3) return null;
try {
double x = Double.parseDouble(coords[0].trim());
double y = Double.parseDouble(coords[1].trim());
double z = Double.parseDouble(coords[2].trim());
return new Location(world, x, y, z);
} catch (NumberFormatException e) {
return null;
}
}
public static double getZoneRadius() {
return ZONE_RADIUS;
}
public boolean isInZone(Location location, List<Location> computers) {
for (Location compLoc : computers) {
if (!compLoc.getWorld().equals(location.getWorld())) continue;
if (compLoc.distance(location) <= ZONE_RADIUS) {
return true;
}
}
return false;
}
public Location getNearestComputer(Location location, List<Location> computers) {
Location nearest = null;
double nearestDist = ZONE_RADIUS;
for (Location compLoc : computers) {
if (!compLoc.getWorld().equals(location.getWorld())) continue;
double dist = compLoc.distance(location);
if (dist <= nearestDist) {
nearestDist = dist;
nearest = compLoc;
}
}
return nearest;
}
}

View file

@ -3,6 +3,7 @@ package dev.loki.listener;
import dev.loki.command.SetupCommand;
import dev.loki.core.GameManager;
import dev.loki.objective.GeneratorManager;
import dev.loki.objective.ComputerManager;
import dev.loki.player.BasePlayer;
import dev.loki.player.PlayerState;
import org.bukkit.Location;
@ -26,9 +27,11 @@ public class PlayerInteractListener implements Listener {
private final Plugin plugin;
private final GameManager gameManager;
private GeneratorManager generatorManager;
private ComputerManager computerManager;
private SetupCommand setupCommand;
private BiConsumer<Player, Action> onGeneratorInteract;
private BiConsumer<Player, Action> onComputerInteract;
private BiConsumer<Player, Boolean> onAttack;
private BiConsumer<Player, Boolean> onRescueAttempt;
private BiConsumer<Player, Boolean> onChestInteract;
@ -53,6 +56,7 @@ public class PlayerInteractListener implements Listener {
}
public void setOnGeneratorInteract(BiConsumer<Player, Action> h) { this.onGeneratorInteract = h; }
public void setOnComputerInteract(BiConsumer<Player, Action> h) { this.onComputerInteract = h; }
public void setOnAttack(BiConsumer<Player, Boolean> h) { this.onAttack = h; }
public void setOnRescueAttempt(BiConsumer<Player, Boolean> h) { this.onRescueAttempt = h; }
public void setOnChestInteract(BiConsumer<Player, Boolean> h) { this.onChestInteract = h; }
@ -69,6 +73,10 @@ public class PlayerInteractListener implements Listener {
this.generatorManager = manager;
}
public void setComputerManager(ComputerManager manager) {
this.computerManager = manager;
}
@EventHandler
public void onSneak(PlayerToggleSneakEvent event) {
Player player = event.getPlayer();
@ -96,8 +104,10 @@ public class PlayerInteractListener implements Listener {
if (st != PlayerState.HEALTHY && st != PlayerState.INJURED) return;
if (event.isSneaking()) {
// Generator repair takes priority over healing
// Generator repair takes priority
if (tryGeneratorInteract(player)) return;
// Computer repair
if (tryComputerInteract(player)) return;
// Healing: check if sneaking near an injured/downed survivor
if (onHealSneak != null) {
@ -216,6 +226,19 @@ public class PlayerInteractListener implements Listener {
return true;
}
private boolean tryComputerInteract(Player player) {
if (onComputerInteract == null || computerManager == null) return false;
var session = gameManager.getPlayerSession(player.getUniqueId());
if (session == null) return false;
BasePlayer bp = session.getPlayer(player.getUniqueId());
if (bp == null || bp.isKiller()) return false;
var comp = computerManager.getNearestComputer(
player.getLocation(), session.getConfig().getComputerInteractionRange());
if (comp == null) return false;
onComputerInteract.accept(player, Action.RIGHT_CLICK_AIR);
return true;
}
private boolean isOnCooldown(Player player) {
long now = System.currentTimeMillis();
Long last = lastClick.get(player.getUniqueId());
@ -234,6 +257,11 @@ public class PlayerInteractListener implements Listener {
return;
}
// Cancel right-click on LECTERN (computer block) to prevent book editing GUI
if (type.equals("LECTERN")) {
event.setCancelled(true);
}
// Chest interaction - cancel vanilla GUI for ALL players (including killer)
if (type.contains("CHEST")) {
event.setCancelled(true);
@ -257,6 +285,7 @@ public class PlayerInteractListener implements Listener {
}
if (!bp.isKiller() && tryGeneratorInteract(player)) return;
if (!bp.isKiller() && tryComputerInteract(player)) return;
// Killer attack (hook/carry) — fires on both air AND block clicks
if (bp.isKiller() && onAttack != null) {

View file

@ -49,6 +49,7 @@ public class SetupBlockBreakListener implements Listener {
Material placeMat = switch (mode) {
case "chest" -> Material.matchMaterial(cfg.getChestBlock());
case "generator" -> Material.matchMaterial(cfg.getGeneratorBlock());
case "computer" -> Material.matchMaterial(cfg.getComputerBlock());
case "hook" -> Material.matchMaterial(cfg.getHookBlock());
default -> null;
};

View file

@ -6,6 +6,7 @@ import dev.loki.command.SetupCommand;
import dev.loki.config.ConfigManager;
import dev.loki.core.GameManager;
import dev.loki.data.GeneratorDataManager;
import dev.loki.data.ComputerDataManager;
import dev.loki.listener.PlayerInteractListener;
import dev.loki.listener.PlayerJoinListener;
import dev.loki.listener.PlayerMoveListener;
@ -25,6 +26,7 @@ public final class mdbd extends JavaPlugin {
private MapManager mapManager;
private MapBuilder mapBuilder;
private GeneratorDataManager generatorData;
private ComputerDataManager computerData;
private LobbyRegistry lobbyRegistry;
private DBDCommand dbdCommand;
private DBDAdminCommand dbdAdminCommand;
@ -53,6 +55,7 @@ public final class mdbd extends JavaPlugin {
this.mapBuilder = new MapBuilder(this, templateManager);
this.generatorData = new GeneratorDataManager(this);
this.computerData = new ComputerDataManager(this);
this.lobbyManager = new LobbyManager(this);
this.lobbyManager.loadWorlds();
@ -103,6 +106,9 @@ public final class mdbd extends JavaPlugin {
if (generatorData != null) {
generatorData.save();
}
if (computerData != null) {
computerData.save();
}
if (lobbyRegistry != null) {
lobbyRegistry.save();
}
@ -137,6 +143,10 @@ public final class mdbd extends JavaPlugin {
return generatorData;
}
public ComputerDataManager getComputerData() {
return computerData;
}
public DBDAdminCommand getDbdAdminCommand() {
return dbdAdminCommand;
}
@ -162,6 +172,7 @@ public final class mdbd extends JavaPlugin {
dev.loki.item.DBDItems.loadModelData(configManager.getGame().getConfig());
templateManager.loadAllTemplates();
generatorData.load();
computerData.load();
getLogger().info("All configs reloaded!");
}
}

View file

@ -0,0 +1,146 @@
package dev.loki.objective;
import dev.loki.data.ComputerDataManager;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import java.util.UUID;
public class Computer {
private final int id;
private final Location location;
private final double zoneRadius;
private double progress;
private boolean isCompleted;
private boolean isBlocked;
private UUID currentRepairer;
private int regressionTicks;
private boolean wasKicked;
public Computer(int id, Location location) {
this(id, location, ComputerDataManager.getZoneRadius());
}
public Computer(int id, Location location, double zoneRadius) {
this.id = id;
this.location = location;
this.zoneRadius = zoneRadius;
this.progress = 0.0;
this.isCompleted = false;
this.isBlocked = false;
this.currentRepairer = null;
this.regressionTicks = 0;
this.wasKicked = false;
}
public int getId() {
return id;
}
public Location getLocation() {
return location;
}
public double getZoneRadius() {
return zoneRadius;
}
public boolean isPlayerInZone(Player player) {
if (!player.getWorld().equals(location.getWorld())) return false;
return player.getLocation().distance(location) <= zoneRadius;
}
public boolean isLocationInZone(Location loc) {
if (!loc.getWorld().equals(location.getWorld())) return false;
return loc.distance(location) <= zoneRadius;
}
public double getProgress() {
return progress;
}
public void setProgress(double progress) {
this.progress = Math.max(0, Math.min(100, progress));
if (this.progress >= 100) {
this.progress = 100;
this.isCompleted = true;
}
}
public void addProgress(double amount) {
setProgress(progress + amount);
}
public void removeProgress(double amount) {
setProgress(progress - amount);
}
public boolean isCompleted() {
return isCompleted;
}
public boolean isBlocked() {
return isBlocked;
}
public void setBlocked(boolean blocked) {
this.isBlocked = blocked;
}
public UUID getCurrentRepairer() {
return currentRepairer;
}
public void setCurrentRepairer(UUID repairer) {
this.currentRepairer = repairer;
}
public boolean isBeingRepaired() {
return currentRepairer != null;
}
public int getRegressionTicks() {
return regressionTicks;
}
public void setRegressionTicks(int ticks) {
this.regressionTicks = ticks;
}
public void decrementRegression() {
if (regressionTicks > 0) {
regressionTicks--;
}
}
public boolean isUnderRegression() {
return regressionTicks > 0 && !isCompleted && !isBeingRepaired();
}
public void setUnderRegression(boolean kicked, int durationTicks) {
this.wasKicked = kicked;
this.regressionTicks = durationTicks;
}
public boolean wasKicked() {
return wasKicked;
}
public void setKicked(boolean kicked) {
this.wasKicked = kicked;
}
public boolean canBeRepaired() {
return !isCompleted && !isBlocked && !isUnderRegression();
}
@Deprecated
public Block getBlock() {
return location.getBlock();
}
public double getDistance(Location loc) {
return location.distance(loc);
}
}

View file

@ -0,0 +1,134 @@
package dev.loki.objective;
import dev.loki.mdbd;
import dev.loki.util.TextUtil;
import org.bukkit.Location;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Display;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.TextDisplay;
import org.bukkit.scheduler.BukkitTask;
import java.util.HashMap;
import java.util.Map;
public class ComputerHologram {
private final mdbd plugin;
private final ComputerManager manager;
private final Map<Integer, Object> displays = new HashMap<>();
private BukkitTask task;
private boolean useTextDisplay;
public ComputerHologram(mdbd plugin, ComputerManager manager) {
this.plugin = plugin;
this.manager = manager;
this.useTextDisplay = isTextDisplayAvailable();
}
private static boolean isTextDisplayAvailable() {
try {
EntityType.valueOf("TEXT_DISPLAY");
return true;
} catch (IllegalArgumentException e) {
return false;
}
}
public void start() {
stop();
spawnAll();
task = plugin.getServer().getScheduler().runTaskTimer(plugin, this::refresh, 20L, 20L);
plugin.getLogger().info("[ComputerHologram] Started with " + displays.size() + " holograms (mode=" + (useTextDisplay ? "TextDisplay" : "ArmorStand") + ")");
}
public void stop() {
if (task != null) {
task.cancel();
task = null;
}
for (Object display : displays.values()) {
if (display instanceof TextDisplay td && td.isValid()) {
td.remove();
} else if (display instanceof ArmorStand as && as.isValid()) {
as.remove();
}
}
displays.clear();
}
private void spawnAll() {
double heightOffset = plugin.getConfigManager().getGame().getComputerHologramHeightOffset();
for (Computer comp : manager.getAllComputers()) {
Location loc = comp.getLocation();
if (loc.getWorld() == null) continue;
Location holoLoc = loc.getBlock().getLocation().add(0.5, 2.0 + heightOffset, 0.5);
try {
if (useTextDisplay) {
TextDisplay display = loc.getWorld().spawn(holoLoc, TextDisplay.class, d -> {
d.setBillboard(Display.Billboard.VERTICAL);
d.setSeeThrough(false);
d.setShadowed(true);
d.setDefaultBackground(false);
d.setPersistent(false);
d.setTextOpacity((byte) -1);
});
displays.put(comp.getId(), display);
} else {
ArmorStand stand = loc.getWorld().spawn(holoLoc, ArmorStand.class, as -> {
as.setInvisible(true);
as.setInvulnerable(true);
as.setGravity(false);
as.setMarker(true);
as.setCustomNameVisible(true);
as.setPersistent(false);
});
displays.put(comp.getId(), stand);
}
} catch (Exception e) {
plugin.getLogger().warning("[ComputerHologram] Failed to spawn hologram for computer " + comp.getId() + ": " + e.getMessage());
}
}
}
private void refresh() {
double heightOffset = plugin.getConfigManager().getGame().getComputerHologramHeightOffset();
int total = manager.getTotalCount();
for (Computer comp : manager.getAllComputers()) {
Object display = displays.get(comp.getId());
if (display == null) continue;
boolean valid = (display instanceof TextDisplay td && td.isValid()) ||
(display instanceof ArmorStand as && as.isValid());
if (!valid) continue;
int pct = (int) comp.getProgress();
String bar = buildBar(pct);
String text;
if (comp.isCompleted()) {
text = "§b🖥 Компьютер §f#" + (comp.getId() + 1) + "/" + total + "\n§a✔ Починен!";
} else if (comp.isUnderRegression()) {
text = "§b🖥 Компьютер §f#" + (comp.getId() + 1) + "/" + total + "\n§c↓ " + bar + " §f" + pct + "%";
} else {
text = "§b🖥 Компьютер §f#" + (comp.getId() + 1) + "/" + total + "\n§e" + bar + " §f" + pct + "%";
}
Location base = comp.getLocation().getBlock().getLocation().add(0.5, 2.0 + heightOffset, 0.5);
if (display instanceof TextDisplay td) {
td.text(TextUtil.color(text));
td.teleport(base);
} else if (display instanceof ArmorStand as) {
as.setCustomName(text);
as.teleport(base);
}
}
}
private String buildBar(int pct) {
int filled = pct / 10;
int empty = 10 - filled;
return "§e" + "█".repeat(Math.max(0, filled)) + "§7" + "░".repeat(Math.max(0, empty));
}
}

View file

@ -0,0 +1,114 @@
package dev.loki.objective;
import dev.loki.data.ComputerDataManager;
import dev.loki.config.GameConfig;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class ComputerManager {
private final Map<Integer, Computer> computers;
private final int requiredCount;
private final double normalRegressionRate;
private final double kickRegressionRate;
public ComputerManager(ComputerDataManager dataManager, int requiredCount, GameConfig config) {
this.computers = new HashMap<>();
loadComputers(dataManager);
this.requiredCount = Math.min(requiredCount, computers.size());
this.normalRegressionRate = config.getComputerRegressionRate() / 20.0;
this.kickRegressionRate = config.getComputerKickRegressionRate() / 20.0;
}
private void loadComputers(ComputerDataManager dataManager) {
List<Location> locations = dataManager.getComputers();
for (int i = 0; i < locations.size(); i++) {
computers.put(i, new Computer(i, locations.get(i)));
}
}
public Computer getComputer(int id) { return computers.get(id); }
public Computer getComputerAt(Location location) {
for (Computer comp : computers.values()) {
if (comp.isLocationInZone(location)) return comp;
}
return null;
}
public Computer getNearestComputer(Location location, double maxDistance) {
Computer nearest = null;
double nearestDist = maxDistance;
for (Computer comp : computers.values()) {
if (!comp.getLocation().getWorld().equals(location.getWorld())) continue;
double dist = comp.getDistance(location);
if (dist < nearestDist) { nearestDist = dist; nearest = comp; }
}
return nearest;
}
public boolean isInAnyZone(Player player) {
return getComputerAt(player.getLocation()) != null;
}
public List<Computer> getAllComputers() { return new ArrayList<>(computers.values()); }
public List<Computer> getIncompleteComputers() {
List<Computer> incomplete = new ArrayList<>();
for (Computer comp : computers.values()) {
if (!comp.isCompleted()) incomplete.add(comp);
}
return incomplete;
}
public int getTotalCount() { return computers.size(); }
public int getRequiredCount() { return requiredCount; }
public int getCompletedCount() {
int count = 0;
for (Computer comp : computers.values()) {
if (comp.isCompleted()) count++;
}
return count;
}
public int getRemainingRequired() {
return Math.max(0, requiredCount - getCompletedCount());
}
public void onComputerCompleted(Computer computer) {
}
public boolean areAllRequiredCompleted() {
return getCompletedCount() >= requiredCount;
}
public double getAverageProgress() {
if (computers.isEmpty()) return 0;
double total = 0;
for (Computer comp : computers.values()) total += comp.getProgress();
return total / computers.size();
}
public int getActiveRepairCount() {
int count = 0;
for (Computer comp : computers.values()) {
if (comp.isBeingRepaired()) count++;
}
return count;
}
public void tick() {
for (Computer comp : computers.values()) {
if (comp.isUnderRegression()) {
double rate = comp.wasKicked() ? kickRegressionRate : normalRegressionRate;
comp.removeProgress(rate);
}
comp.decrementRegression();
}
}
}

View file

@ -0,0 +1,195 @@
package dev.loki.objective;
import dev.loki.mdbd;
import dev.loki.minigames.GeneratorMinigame;
import net.kyori.adventure.text.Component;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class ComputerRepair {
private final mdbd plugin;
private final ComputerManager manager;
private final Map<UUID, RepairSession> sessions;
private final GeneratorMinigame minigame;
private dev.loki.item.ItemUseListener itemUseListener;
private static final double REPAIR_PER_TICK = 100.0 / 1600.0;
private static final double REPAIR_BOOST_MULTIPLIER = 2.0;
private static final double REPAIR_RANGE = 3.0;
public void setItemUseListener(dev.loki.item.ItemUseListener listener) {
this.itemUseListener = listener;
}
public ComputerRepair(mdbd plugin, ComputerManager manager, GeneratorMinigame minigame) {
this.plugin = plugin;
this.manager = manager;
this.minigame = minigame;
this.sessions = new HashMap<>();
}
public void startRepair(Player player, Computer computer) {
UUID uuid = player.getUniqueId();
if (sessions.containsKey(uuid)) {
RepairSession existing = sessions.get(uuid);
if (existing.computer.getId() == computer.getId()) {
return;
} else {
stopRepair(player);
}
}
if (!computer.canBeRepaired()) {
player.sendMessage(plugin.getConfigManager().getMessages().get("computer.repair.cannot"));
return;
}
if (computer.isBeingRepaired() && !computer.getCurrentRepairer().equals(uuid)) {
player.sendMessage(plugin.getConfigManager().getMessages().get("computer.repair.busy"));
return;
}
computer.setCurrentRepairer(uuid);
RepairSession session = new RepairSession(player, computer);
sessions.put(uuid, session);
}
public void stopRepair(Player player) {
UUID uuid = player.getUniqueId();
RepairSession session = sessions.remove(uuid);
if (session != null) {
session.computer.setCurrentRepairer(null);
if (!session.computer.isUnderRegression() && !session.computer.isBlocked()) {
session.computer.setBlocked(false);
}
player.sendActionBar(Component.empty());
}
}
public void tick() {
for (RepairSession session : new HashMap<>(sessions).values()) {
if (!updateRepair(session)) {
stopRepair(session.player);
}
}
}
private boolean updateRepair(RepairSession session) {
Player player = session.player;
Computer computer = session.computer;
if (!player.isOnline()) return false;
if (!player.isSneaking()) return false;
if (computer.getDistance(player.getLocation()) > REPAIR_RANGE) return false;
if (computer.isCompleted()) return false;
if (minigame.isActive(player.getUniqueId())) return true;
if (session.skillCheckCooldown > 0) {
session.skillCheckCooldown--;
} else if (shouldTriggerSkillCheck()) {
minigame.start(player, (p, success) -> {
Computer c = session.computer;
if (success) {
double winPercent = plugin.getConfigManager().getGame().getSkillCheckWinPercent();
c.addProgress(winPercent);
p.sendActionBar(plugin.getConfigManager().getMessages().get("computer.repair.skillcheck-success", (int)winPercent));
p.playSound(p.getLocation(), org.bukkit.Sound.ENTITY_PLAYER_LEVELUP, 0.8f, 1.2f);
} else {
double lossPercent = plugin.getConfigManager().getGame().getSkillCheckLossPercent();
c.removeProgress(lossPercent);
p.sendActionBar(plugin.getConfigManager().getMessages().get("computer.repair.skillcheck-fail", (int)lossPercent));
p.playSound(p.getLocation(), org.bukkit.Sound.ENTITY_BLAZE_HURT, 1.0f, 0.5f);
}
});
session.skillCheckCooldown = 100 + (int)(Math.random() * 200);
return true;
}
double rate = REPAIR_PER_TICK;
if (itemUseListener != null && itemUseListener.hasRepairBoost(player.getUniqueId())) {
rate *= REPAIR_BOOST_MULTIPLIER;
}
computer.addProgress(rate);
showProgressBar(player, session);
if (computer.isCompleted()) {
onComputerComplete(computer, player);
return false;
}
return true;
}
private void showProgressBar(Player player, RepairSession session) {
double progress = session.computer.getProgress();
String bar = renderProgressBar(progress);
player.sendActionBar(plugin.getConfigManager().getMessages().get("computer.repair.actionbar", bar));
}
private String renderProgressBar(double progress) {
int filled = (int) (10 * progress / 100.0);
int empty = 10 - filled;
StringBuilder bar = new StringBuilder("<yellow>");
bar.append("█".repeat(Math.max(0, filled)));
bar.append("<gray>");
bar.append("░".repeat(Math.max(0, empty)));
bar.append(" <white>").append((int)progress).append("%");
return bar.toString();
}
private void onComputerComplete(Computer computer, Player player) {
manager.onComputerCompleted(computer);
Bukkit.broadcast(plugin.getConfigManager().getMessages().get(
"computer.repair.broadcast", manager.getCompletedCount(), manager.getRequiredCount()));
}
private boolean shouldTriggerSkillCheck() {
double chance = plugin.getConfigManager().getGame().getSkillCheckChance();
return Math.random() < chance;
}
public boolean isRepairing(UUID uuid) {
return sessions.containsKey(uuid);
}
public GeneratorMinigame getMinigame() {
return minigame;
}
public boolean isMinigameActive(UUID playerId) {
return minigame.isActive(playerId);
}
public void handleMinigameClick(Player player) {
minigame.handleRightClick(player);
}
public void handleMinigameSneak(Player player) {
minigame.handleSneak(player);
}
public void shutdown() {
minigame.cleanup();
sessions.clear();
}
public static class RepairSession {
final Player player;
final Computer computer;
int skillCheckCooldown;
RepairSession(Player player, Computer computer) {
this.player = player;
this.computer = computer;
this.skillCheckCooldown = 50;
}
}
}

View file

@ -104,7 +104,7 @@ public class EndgamePhase implements Phase {
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null && p.isOnline()) {
sidebar.updateGameStats(p, session, session.getGeneratorManager());
sidebar.updateGameStats(p, session, session.getGeneratorManager(), session.getComputerManager());
}
}
}

View file

@ -45,6 +45,7 @@ public class GameplayInteraction {
private dev.loki.chest.ChestOpening chestOpening;
private GateOpening gateOpening;
private dev.loki.objective.GeneratorRepair generatorRepair;
private dev.loki.objective.ComputerRepair computerRepair;
private boolean allGensDone;
private final Map<UUID, Long> killerLastSneakMs = new HashMap<>();
private final Map<UUID, SurvivorController> survivorControllers = new HashMap<>();
@ -92,7 +93,8 @@ public class GameplayInteraction {
dev.loki.chest.ChestManager chestManager,
dev.loki.chest.ChestOpening chestOpening,
GateOpening gateOpening,
dev.loki.objective.GeneratorRepair generatorRepair) {
dev.loki.objective.GeneratorRepair generatorRepair,
dev.loki.objective.ComputerRepair computerRepair) {
this.gateManager = gateManager;
this.hookManager = hookManager;
this.hookRescue = hookRescue;
@ -103,6 +105,7 @@ public class GameplayInteraction {
this.chestOpening = chestOpening;
this.gateOpening = gateOpening;
this.generatorRepair = generatorRepair;
this.computerRepair = computerRepair;
}
public void setAllGensDone(boolean allGensDone) {
@ -253,6 +256,9 @@ public class GameplayInteraction {
if (generatorRepair.isMinigameActive(player.getUniqueId())) {
generatorRepair.handleMinigameSneak(player);
}
if (computerRepair != null && computerRepair.isMinigameActive(player.getUniqueId())) {
computerRepair.handleMinigameSneak(player);
}
});
// Generator repair + right‑click for text skill check
@ -275,6 +281,26 @@ public class GameplayInteraction {
}
});
// Computer repair + right‑click for text skill check
interactListener.setOnComputerInteract((player, action) -> {
BasePlayer bp = session.getPlayer(player.getUniqueId());
if (bp == null || bp.isKiller()) return;
if (computerRepair == null) return;
if (computerRepair.isMinigameActive(player.getUniqueId())) {
computerRepair.handleMinigameClick(player);
return;
}
var compManager = session.getComputerManager();
if (compManager == null) return;
double range = session.getConfig().getComputerInteractionRange();
var computer = compManager.getNearestComputer(player.getLocation(), range);
if (computer != null) {
computerRepair.startRepair(player, computer);
}
});
// Chest
interactListener.setOnChestInteract((player, ignored) -> {
BasePlayer bp = session.getPlayer(player.getUniqueId());
@ -337,6 +363,7 @@ public class GameplayInteraction {
interactListener.setOnCarriedShift(null);
interactListener.setOnGeneratorSkillCheckSneak(null);
interactListener.setOnGeneratorInteract(null);
interactListener.setOnComputerInteract(null);
interactListener.setOnGateInteract(null);
}
}

View file

@ -19,6 +19,7 @@ import dev.loki.mdbd;
import dev.loki.minigames.GeneratorMinigame;
import dev.loki.minigames.generator.GuiRouletteMinigame;
import dev.loki.objective.GeneratorManager;
import dev.loki.objective.ComputerManager;
import dev.loki.player.BasePlayer;
import dev.loki.player.PlayerState;
import dev.loki.player.Survivor;
@ -44,9 +45,11 @@ public class GameplayPhase implements Phase {
private enum EndgameState { NONE, PREGAME, POSTGAME }
private final GeneratorManager generatorManager;
private final ComputerManager computerManager;
private int tickCounter;
private boolean shouldEnd;
private boolean allGensDone;
private boolean allCompsDone;
private EndgameState endgameState = EndgameState.NONE;
private int endgameTimer; // секунд до смены состояния
@ -69,12 +72,15 @@ public class GameplayPhase implements Phase {
private ChestOpening chestOpening;
private GeneratorKick generatorKick;
private dev.loki.objective.GeneratorRepair generatorRepair;
private dev.loki.objective.ComputerRepair computerRepair;
private dev.loki.objective.GeneratorHologram generatorHologram;
private dev.loki.objective.ComputerHologram computerHologram;
private dev.loki.hook.HookHologram hookHologram;
private dev.loki.chest.ChestHologram chestHologram;
public GameplayPhase(GeneratorManager generatorManager) {
public GameplayPhase(GeneratorManager generatorManager, ComputerManager computerManager) {
this.generatorManager = generatorManager;
this.computerManager = computerManager;
}
// =========================================================================
@ -88,6 +94,7 @@ public class GameplayPhase implements Phase {
tickCounter = 0;
shouldEnd = false;
allGensDone = false;
allCompsDone = false;
endgameState = EndgameState.NONE;
endgameTimer = 0;
winConditions = new GameplayWinConditions();
@ -110,22 +117,36 @@ public class GameplayPhase implements Phase {
public void tick(GameSession session) {
tickCounter++;
generatorManager.tick();
computerManager.tick();
if (generatorRepair != null) generatorRepair.tick();
if (computerRepair != null) computerRepair.tick();
if (interaction != null) interaction.tickSurvivors();
hookHandler.tick();
if (ui.tickMatchTimer(session)) {
shouldEnd = true;
}
// Particle effects around generators (every 10 ticks)
if (tickCounter % 10 == 0 && generatorManager != null) {
for (var gen : generatorManager.getAllGenerators()) {
if (gen.isCompleted()) continue;
Location gloc = gen.getLocation().clone().add(0.5, 0.5, 0.5);
gloc.getWorld().spawnParticle(org.bukkit.Particle.ELECTRIC_SPARK,
gloc, 2, 0.8, 0.5, 0.8, 0.01);
gloc.getWorld().spawnParticle(org.bukkit.Particle.END_ROD,
gloc, 1, 0.6, 0.3, 0.6, 0.01);
// Particle effects around generators and computers (every 10 ticks)
if (tickCounter % 10 == 0) {
if (generatorManager != null) {
for (var gen : generatorManager.getAllGenerators()) {
if (gen.isCompleted()) continue;
Location gloc = gen.getLocation().clone().add(0.5, 0.5, 0.5);
gloc.getWorld().spawnParticle(org.bukkit.Particle.ELECTRIC_SPARK,
gloc, 2, 0.8, 0.5, 0.8, 0.01);
gloc.getWorld().spawnParticle(org.bukkit.Particle.END_ROD,
gloc, 1, 0.6, 0.3, 0.6, 0.01);
}
}
if (computerManager != null) {
for (var comp : computerManager.getAllComputers()) {
if (comp.isCompleted()) continue;
Location cloc = comp.getLocation().clone().add(0.5, 0.5, 0.5);
cloc.getWorld().spawnParticle(org.bukkit.Particle.ELECTRIC_SPARK,
cloc, 2, 0.8, 0.5, 0.8, 0.01);
cloc.getWorld().spawnParticle(org.bukkit.Particle.END_ROD,
cloc, 1, 0.6, 0.3, 0.6, 0.01);
}
}
}
@ -147,7 +168,7 @@ public class GameplayPhase implements Phase {
shouldEnd = true;
}
}
ui.updateSidebar(session, generatorManager);
ui.updateSidebar(session, generatorManager, computerManager);
}
// Escape check — каждый тик для мгновенной реакции
@ -225,6 +246,7 @@ public class GameplayPhase implements Phase {
for (var h : hookManager.getAllHooks()) h.getLocation().setWorld(gameWorld);
for (var c : chestManager.getAllChests()) c.getLocation().setWorld(gameWorld);
for (var g : generatorManager.getAllGenerators()) g.getLocation().setWorld(gameWorld);
for (var c : computerManager.getAllComputers()) c.getLocation().setWorld(gameWorld);
}
spawnGameBlocks(plugin, cfg);
@ -232,11 +254,16 @@ public class GameplayPhase implements Phase {
generatorKick = new GeneratorKick(plugin, cfg, generatorManager);
generatorRepair = new dev.loki.objective.GeneratorRepair(plugin, generatorManager, genMinigame);
computerRepair = new dev.loki.objective.ComputerRepair(plugin, computerManager, genMinigame);
// Голограммы ВСЕГДА включены
generatorHologram = new dev.loki.objective.GeneratorHologram(plugin, generatorManager);
generatorHologram.start();
plugin.getLogger().info("[GameplayPhase] Generator holograms started");
computerHologram = new dev.loki.objective.ComputerHologram(plugin, computerManager);
computerHologram.start();
plugin.getLogger().info("[GameplayPhase] Computer holograms started");
hookHologram = new dev.loki.hook.HookHologram(plugin, hookManager);
hookHologram.start();
plugin.getLogger().info("[GameplayPhase] Hook holograms: " + hookManager.getAllHooks().size());
@ -253,6 +280,13 @@ public class GameplayPhase implements Phase {
damageSystem = new GameplayDamageSystem();
damageSystem.init(session, plugin, cfg);
if (generatorRepair != null) {
generatorRepair.setItemUseListener(damageSystem.getItemUseListener());
}
if (computerRepair != null) {
computerRepair.setItemUseListener(damageSystem.getItemUseListener());
}
ui = new GameplayUI();
ui.init(session, plugin, cfg);
ui.setWinConditions(winConditions);
@ -262,9 +296,10 @@ public class GameplayPhase implements Phase {
interaction.setInteractListener(plugin.getInteractListener());
// ВАЖНО: переустановить generatorManager, поскольку он может быть null после exit()
plugin.getInteractListener().setGeneratorManager(generatorManager);
plugin.getInteractListener().setComputerManager(computerManager);
interaction.setManagers(gateManager, hookManager, hookRescue,
hookSabotage, generatorKick, damageSystem,
chestManager, chestOpening, gateOpening, generatorRepair);
chestManager, chestOpening, gateOpening, generatorRepair, computerRepair);
}
private void initListeners(GameSession session, mdbd plugin) {
@ -304,14 +339,26 @@ public class GameplayPhase implements Phase {
}
private void checkGeneratorProgress(GameSession session) {
if (allGensDone) return;
if (generatorManager.areAllRequiredCompleted()) {
if (allGensDone && allCompsDone) return;
boolean gensDone = generatorManager.areAllRequiredCompleted();
boolean compsDone = computerManager.areAllRequiredCompleted();
if (gensDone && !allGensDone) {
allGensDone = true;
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("generator.repair.all-done"));
}
if (compsDone && !allCompsDone) {
allCompsDone = true;
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("computer.repair.all-done"));
}
if (gensDone && compsDone) {
interaction.setAllGensDone(true);
gateManager.activateEndgame();
endgameState = EndgameState.PREGAME;
endgameTimer = session.getConfig().getPregameSeconds();
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("generator.repair.all-done"));
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("generator.repair.all-objectives-done"));
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null) p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_BLAST, 1.0f, 1.0f);
@ -419,6 +466,17 @@ public class GameplayPhase implements Phase {
}
plugin.getLogger().info("[GameplayPhase] Spawned blocks for " + hookManager.getAllHooks().size() + " hooks");
// Спавн блоков на местах компьютеров
Material compMat = Material.matchMaterial(cfg.getComputerBlock());
if (compMat == null) compMat = Material.LECTERN;
for (var comp : computerManager.getAllComputers()) {
Location loc = comp.getLocation();
if (loc.getWorld() == null) continue;
Block b = loc.getBlock();
if (b.getType() != compMat) b.setType(compMat, false);
}
plugin.getLogger().info("[GameplayPhase] Spawned blocks for " + computerManager.getTotalCount() + " computers");
// Спавн структуры ворот (рамка + кнопка + Hopper для взаимодействия)
for (ExitGate gate : gateManager.getAllGates()) {
gate.spawnGateStructure();
@ -458,7 +516,9 @@ public class GameplayPhase implements Phase {
if (chestOpening != null) chestOpening.cancelAll();
if (chestManager != null) chestManager.resetAllChests();
if (generatorKick != null) generatorKick.shutdown();
if (computerRepair != null) computerRepair.shutdown();
if (generatorHologram != null) generatorHologram.stop();
if (computerHologram != null) computerHologram.stop();
if (hookHologram != null) hookHologram.stop();
if (titleUI != null) titleUI.clearSkillChecks();
if (hookStruggle != null) hookStruggle.clear();
@ -471,5 +531,6 @@ public class GameplayPhase implements Phase {
}
}
session.getPlugin().getInteractListener().setGeneratorManager(null);
session.getPlugin().getInteractListener().setComputerManager(null);
}
}

View file

@ -4,6 +4,7 @@ import dev.loki.config.GameConfig;
import dev.loki.core.GameSession;
import dev.loki.mdbd;
import dev.loki.objective.GeneratorManager;
import dev.loki.objective.ComputerManager;
import dev.loki.player.BasePlayer;
import dev.loki.player.Killer;
import dev.loki.player.Survivor;
@ -114,11 +115,11 @@ public class GameplayUI {
/**
* Update sidebar stats.
*/
public void updateSidebar(GameSession session, GeneratorManager generatorManager) {
public void updateSidebar(GameSession session, GeneratorManager generatorManager, ComputerManager computerManager) {
if (sidebar == null) return;
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null && p.isOnline()) sidebar.updateGameStats(p, session, generatorManager);
if (p != null && p.isOnline()) sidebar.updateGameStats(p, session, generatorManager, computerManager);
}
}

View file

@ -3,6 +3,7 @@ package dev.loki.ui;
import dev.loki.config.GameConfig;
import dev.loki.core.GameSession;
import dev.loki.objective.GeneratorManager;
import dev.loki.objective.ComputerManager;
import dev.loki.player.BasePlayer;
import dev.loki.player.PlayerState;
import dev.loki.player.Survivor;
@ -138,6 +139,10 @@ public class Sidebar {
}
public void updateGameStats(Player player, GameSession session, GeneratorManager generatorManager) {
updateGameStats(player, session, generatorManager, null);
}
public void updateGameStats(Player player, GameSession session, GeneratorManager generatorManager, ComputerManager computerManager) {
Scoreboard board = scoreboards.get(player.getUniqueId());
if (board == null) return;
@ -159,13 +164,21 @@ public class Sidebar {
setScore(objective, "§8─────────────────", line--);
}
// Generator progress — use actual placed count, not config max
// Generator progress
int completedGens = generatorManager != null ? generatorManager.getCompletedCount() : 0;
int totalGens = generatorManager != null ? generatorManager.getTotalCount() : cfg.getGeneratorRequired();
setScore(objective, "§eГенераторы:", line--);
String genBar = buildGenBar(completedGens, totalGens);
setScore(objective, " §f" + completedGens + "/" + totalGens + " " + genBar, line--);
// Computer progress
int completedComps = computerManager != null ? computerManager.getCompletedCount() : 0;
int totalComps = computerManager != null ? computerManager.getTotalCount() : cfg.getComputerRequired();
setScore(objective, "§bКомпьютеры:", line--);
String compBar = buildGenBar(completedComps, totalComps);
setScore(objective, " §f" + completedComps + "/" + totalComps + " " + compBar, line--);
setScore(objective, " ", line--);
// Survivor list with hearts and colors