feat: add computers as second objective type
- New: Computer, ComputerManager, ComputerRepair, ComputerHologram, ComputerDataManager - Config: total-count=2, required-count=2, repair-seconds=90 in game.yml - Win condition: all generators AND all computers required - No regression, no ComputerKick, no compass on skill-check fail - /dbdsetup set computer, /dbdadmin list computer - Hologram progress display, persistence to data/computers.yml - LECTERN block right-click cancelled
This commit is contained in:
parent
4482b3a0ea
commit
c31ea425db
21 changed files with 1049 additions and 39 deletions
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@ -58,6 +58,7 @@ public class DBDAdminCommand implements TabExecutor {
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if (args.length >= 2) {
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return switch (args[1].toLowerCase()) {
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case "generator" -> listType(player, "Генераторы", locations.getGenerators());
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case "computer" -> listType(player, "Компьютеры", plugin.getComputerData().getComputers());
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case "hook" -> listType(player, "Крюки", locations.getHooks());
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case "chest" -> listType(player, "Сундуки", locations.getChests());
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case "killer-spawn", "killerspawn" -> listType(player, "Спавн киллера", locations.getKillerSpawns());
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@ -73,6 +74,7 @@ public class DBDAdminCommand implements TabExecutor {
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player.sendMessage(plugin.getConfigManager().getMessages().get("dbdadmin-list.header"));
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listType(player, "Генераторы", locations.getGenerators());
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listType(player, "Компьютеры", plugin.getComputerData().getComputers());
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listType(player, "Крюки", locations.getHooks());
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listType(player, "Сундуки", locations.getChests());
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listType(player, "Спавн киллера", locations.getKillerSpawns());
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@ -174,7 +176,7 @@ public class DBDAdminCommand implements TabExecutor {
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}
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if (args.length == 2 && args[0].equalsIgnoreCase("list")) {
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return Arrays.asList("generator", "hook", "chest", "killer-spawn", "survivor-spawn").stream()
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return Arrays.asList("generator", "computer", "hook", "chest", "killer-spawn", "survivor-spawn").stream()
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.filter(s -> s.startsWith(args[1].toLowerCase()))
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.toList();
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}
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@ -132,7 +132,7 @@ public class SetupCommand implements TabExecutor {
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default -> type;
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};
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if (!List.of("hook", "chest", "generator", "killer-spawn", "survivor-spawn").contains(mode)) {
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if (!List.of("hook", "chest", "generator", "computer", "killer-spawn", "survivor-spawn").contains(mode)) {
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player.sendMessage(messages().get("setup.unknown-type", type));
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return true;
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}
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@ -264,6 +264,17 @@ public class SetupCommand implements TabExecutor {
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plugin.getGeneratorData().addGenerator(gLoc);
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player.sendMessage(messages().get("setup.generator-placed", formatLoc(loc)));
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}
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case "computer" -> {
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Location cLoc = blockLoc.clone().add(0.5, 0, 0.5);
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if (locations.hasLocation("computers", cLoc)) {
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player.sendMessage(messages().get("setup.duplicate"));
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break;
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}
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locations.addLocation("computers", cLoc);
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plugin.getComputerData().addComputer(cLoc);
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player.sendMessage(plugin.getConfigManager().getMessages().get("setup.computer-placed",
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formatLoc(loc)));
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}
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case "killer-spawn" -> {
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if (locations.getKillerSpawn() != null) {
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player.sendMessage(messages().get("setup.killer-spawn-exists"));
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@ -351,6 +362,7 @@ public class SetupCommand implements TabExecutor {
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// Clear ALL object data from config (no block destruction)
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locations.clearLocationList("generators");
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locations.clearLocationList("computers");
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locations.clearLocationList("hooks");
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locations.clearLocationList("chests");
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locations.clearLocationList("killer-spawn");
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@ -361,6 +373,7 @@ public class SetupCommand implements TabExecutor {
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}
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locations.clearSurvivorSpawns();
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plugin.getGeneratorData().clearGenerators();
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plugin.getComputerData().clearComputers();
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plugin.getConfigManager().saveConfig("locations.yml", locations.getConfig());
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player.sendMessage(messages().get("setup.cleared"));
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return true;
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@ -369,6 +382,7 @@ public class SetupCommand implements TabExecutor {
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private boolean clearObjectsByType(Player player, LocationsConfig locations, String type) {
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String path = switch (type) {
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case "generator" -> "generators";
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case "computer" -> "computers";
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case "hook" -> "hooks";
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case "chest" -> "chests";
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case "gate" -> null;
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@ -392,6 +406,8 @@ public class SetupCommand implements TabExecutor {
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locations.clearLocationList(path);
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if (type.equals("generator")) {
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plugin.getGeneratorData().clearGenerators();
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} else if (type.equals("computer")) {
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plugin.getComputerData().clearComputers();
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}
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}
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plugin.getConfigManager().saveConfig("locations.yml", locations.getConfig());
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@ -423,6 +439,18 @@ public class SetupCommand implements TabExecutor {
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plugin.getGeneratorData().removeGenerator(index);
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player.sendMessage(messages().get("setup.deleted", "generator #" + index));
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}
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case "computer" -> {
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int index = parseInt(args[2], player);
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if (index < 0) return true;
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var comps = plugin.getComputerData().getComputers();
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if (index >= comps.size()) {
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player.sendMessage(messages().get("setup.out-of-range", index));
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return true;
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}
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locations.removeLocationAtIndex("computers", index);
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plugin.getComputerData().removeComputer(index);
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player.sendMessage(messages().get("setup.deleted", "computer #" + index));
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}
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case "hook" -> {
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int index = parseInt(args[2], player);
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if (index < 0) return true;
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@ -515,6 +543,7 @@ public class SetupCommand implements TabExecutor {
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sender.sendMessage(messages().get("usage.setup-hook"));
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sender.sendMessage(messages().get("usage.setup-chest"));
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sender.sendMessage(messages().get("usage.setup-generator"));
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sender.sendMessage(messages().get("usage.setup-computer"));
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sender.sendMessage(messages().get("usage.setup-killer-spawn"));
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sender.sendMessage(messages().get("usage.setup-survivor-spawn"));
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sender.sendMessage(messages().get("usage.setup-gate"));
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@ -539,7 +568,7 @@ public class SetupCommand implements TabExecutor {
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}
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if (args.length == 2) {
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if (args[0].equalsIgnoreCase("set") || args[0].equalsIgnoreCase("clear") || args[0].equalsIgnoreCase("delete")) {
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return List.of("generator", "hook", "chest", "killer-spawn", "survivor-spawn", "gate").stream()
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return List.of("computer", "generator", "hook", "chest", "killer-spawn", "survivor-spawn", "gate").stream()
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.filter(s -> s.startsWith(args[1].toLowerCase())).toList();
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}
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}
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@ -28,8 +28,6 @@ public class GameConfig {
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setDefault("generators.total-count", 7);
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setDefault("generators.required-count", 5);
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setDefault("generators.repair-seconds", 90);
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setDefault("generators.regression-rate", 0.25);
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setDefault("generators.kick-regression-rate", 2.5);
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setDefault("generators.kick-regression-percent", 20.0);
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setDefault("generators.kick-duration-seconds", 30);
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setDefault("generators.kick-cooldown-seconds", 30);
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@ -37,6 +35,12 @@ public class GameConfig {
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setDefault("generators.interaction-range", 3.0);
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setDefault("generators.minigame", "gui");
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// Computers
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setDefault("computers.total-count", 2);
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setDefault("computers.required-count", 2);
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setDefault("computers.repair-seconds", 90);
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setDefault("computers.interaction-range", 3.0);
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// Hooks
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setDefault("hooks.stage1-seconds", 60);
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setDefault("hooks.stage2-seconds", 60);
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@ -111,6 +115,7 @@ public class GameConfig {
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// Block types for spawning
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setDefault("blocks.generator", "BLAST_FURNACE");
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setDefault("blocks.computer", "LECTERN");
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setDefault("blocks.chest", "CHEST");
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setDefault("blocks.hook", "IRON_BARS");
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@ -118,6 +123,8 @@ public class GameConfig {
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setDefault("holograms.enabled", true);
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setDefault("holograms.generator.enabled", true);
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setDefault("holograms.generator.height-offset", -1.0);
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setDefault("holograms.computer.enabled", true);
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setDefault("holograms.computer.height-offset", -1.0);
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setDefault("holograms.hook.enabled", true);
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setDefault("holograms.hook.height-offset", -1.0);
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setDefault("holograms.chest.enabled", true);
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@ -133,6 +140,22 @@ public class GameConfig {
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// Chest loot
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setDefault("chest.loot-reset-minutes", 3.0);
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// Loot weights
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setDefault("loot.medkit.weight", 25);
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setDefault("loot.medkit.min-charges", 12);
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setDefault("loot.medkit.max-charges", 16);
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setDefault("loot.bandage.weight", 25);
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setDefault("loot.full-medkit.weight", 10);
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setDefault("loot.soda.weight", 20);
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setDefault("loot.wrench.weight", 20);
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// Item model data
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setDefault("items.model-data.medkit", 1001);
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setDefault("items.model-data.bandage", 1004);
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setDefault("items.model-data.fullmedkit", 1005);
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setDefault("items.model-data.soda", 1006);
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setDefault("items.model-data.wrench", 1007);
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}
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private void setDefault(String path, Object value) {
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@ -176,6 +199,20 @@ public class GameConfig {
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public double getGeneratorInteractionRange() { return config.getDouble("generators.interaction-range", 3.0); }
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public String getGeneratorMinigame() { return config.getString("generators.minigame", "gui"); }
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// -------------------------------------------------------------------------
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// Computers
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// -------------------------------------------------------------------------
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public int getComputerTotal() { return config.getInt("computers.total-count", 5); }
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public int getComputerRequired() { return config.getInt("computers.required-count", 3); }
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public int getComputerRepairSeconds() { return config.getInt("computers.repair-seconds", 90); }
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public double getComputerRegressionRate() { return config.getDouble("computers.regression-rate", 0.25); }
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public double getComputerKickRegressionRate() { return config.getDouble("computers.kick-regression-rate", 2.5); }
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public double getComputerKickRegressionPercent() { return config.getDouble("computers.kick-regression-percent", 20.0); }
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public int getComputerKickDuration() { return config.getInt("computers.kick-duration-seconds", 30); }
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public int getComputerKickCooldownSeconds() { return config.getInt("computers.kick-cooldown-seconds", 30); }
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public int getComputerKickChargeSeconds() { return config.getInt("computers.kick-charge-seconds", 3); }
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public double getComputerInteractionRange() { return config.getDouble("computers.interaction-range", 3.0); }
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// -------------------------------------------------------------------------
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// Hooks
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// -------------------------------------------------------------------------
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@ -229,6 +266,7 @@ public class GameConfig {
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// Block types (какие блоки спавнятся на местах объектов)
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// -------------------------------------------------------------------------
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public String getGeneratorBlock() { return config.getString("blocks.generator", "BLAST_FURNACE"); }
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public String getComputerBlock() { return config.getString("blocks.computer", "LECTERN"); }
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public String getChestBlock() { return config.getString("blocks.chest", "CHEST"); }
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public String getHookBlock() { return config.getString("blocks.hook", "IRON_BARS"); }
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@ -238,6 +276,8 @@ public class GameConfig {
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public boolean isHologramsEnabled() { return config.getBoolean("holograms.enabled", true); }
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public boolean isGeneratorHologramEnabled() { return config.getBoolean("holograms.generator.enabled", true); }
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public double getGeneratorHologramHeightOffset() { return config.getDouble("holograms.generator.height-offset", -1.0); }
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public boolean isComputerHologramEnabled() { return config.getBoolean("holograms.computer.enabled", true); }
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public double getComputerHologramHeightOffset() { return config.getDouble("holograms.computer.height-offset", -1.0); }
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public boolean isHookHologramEnabled() { return config.getBoolean("holograms.hook.enabled", true); }
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public double getHookHologramHeightOffset() { return config.getDouble("holograms.hook.height-offset", 0.0); }
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public boolean isChestHologramEnabled() { return config.getBoolean("holograms.chest.enabled", true); }
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@ -31,6 +31,9 @@ public class LocationsConfig {
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if (!config.contains("generators") || config.getList("generators") == null) {
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config.set("generators", new ArrayList<>());
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}
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if (!config.contains("computers") || config.getList("computers") == null) {
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config.set("computers", new ArrayList<>());
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}
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if (!config.contains("hooks") || config.getList("hooks") == null) {
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config.set("hooks", new ArrayList<>());
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}
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@ -5,6 +5,7 @@ import dev.loki.gate.GateManager;
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import dev.loki.hook.HookManager;
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import dev.loki.mdbd;
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import dev.loki.objective.GeneratorManager;
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import dev.loki.objective.ComputerManager;
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import dev.loki.phase.EndgamePhase;
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import dev.loki.phase.GameplayPhase;
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import dev.loki.phase.LobbyPhase;
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@ -28,6 +29,7 @@ public class GameSession {
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private int ticksElapsed;
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private RoleAssigner roleAssigner;
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private GeneratorManager generatorManager;
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private ComputerManager computerManager;
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private boolean forceStarted = false;
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private Runnable onStopped; // callback для LobbyRegistry
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@ -44,6 +46,9 @@ public class GameSession {
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this.generatorManager = new GeneratorManager(
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plugin.getGeneratorData(), plugin.getConfigManager().getGame().getGeneratorRequired(),
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plugin.getConfigManager().getGame());
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this.computerManager = new ComputerManager(
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plugin.getComputerData(), plugin.getConfigManager().getGame().getComputerRequired(),
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plugin.getConfigManager().getGame());
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}
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public void start() {
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@ -110,7 +115,7 @@ public class GameSession {
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return new RoleAssignPhase(roleAssigner, skip);
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}
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if (currentPhase instanceof RoleAssignPhase) {
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return new GameplayPhase(generatorManager);
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return new GameplayPhase(generatorManager, computerManager);
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}
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if (currentPhase instanceof GameplayPhase gp) {
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// Всегда переходим в EndgamePhase для корректного завершения игры
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@ -177,6 +182,10 @@ public class GameSession {
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return generatorManager;
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}
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public ComputerManager getComputerManager() {
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return computerManager;
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}
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public HookManager getHookManager() { return hookManager; }
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public void setHookManager(HookManager hm) { this.hookManager = hm; }
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148
src/main/java/dev/loki/data/ComputerDataManager.java
Normal file
148
src/main/java/dev/loki/data/ComputerDataManager.java
Normal file
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@ -0,0 +1,148 @@
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package dev.loki.data;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.io.File;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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public class ComputerDataManager {
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private static final double ZONE_RADIUS = 3.0;
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private final JavaPlugin plugin;
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private final File dataFile;
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private FileConfiguration data;
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public ComputerDataManager(JavaPlugin plugin) {
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this.plugin = plugin;
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this.dataFile = new File(plugin.getDataFolder(), "computers.yml");
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load();
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}
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public void load() {
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if (!dataFile.exists()) {
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try {
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dataFile.createNewFile();
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} catch (IOException e) {
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plugin.getLogger().warning("Could not create computers.yml");
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}
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}
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this.data = YamlConfiguration.loadConfiguration(dataFile);
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}
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public void save() {
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try {
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data.save(dataFile);
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} catch (IOException e) {
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plugin.getLogger().warning("Could not save computers.yml");
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}
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}
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public void addComputer(Location location) {
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List<String> list = data.getStringList("computers");
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String entry = formatLocation(location);
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if (!list.contains(entry)) {
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list.add(entry);
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data.set("computers", list);
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save();
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}
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}
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public void removeComputer(int index) {
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List<String> list = data.getStringList("computers");
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if (index >= 0 && index < list.size()) {
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list.remove(index);
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data.set("computers", list);
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save();
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}
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}
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public void clearComputers() {
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data.set("computers", null);
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save();
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}
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public List<Location> getComputers() {
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List<Location> result = new ArrayList<>();
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List<String> list = data.getStringList("computers");
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for (String entry : list) {
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Location loc = parseLocation(entry);
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if (loc != null) {
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result.add(loc);
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}
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}
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return result;
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}
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public List<String> getComputerEntries() {
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return data.getStringList("computers");
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}
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public int getCount() {
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return data.getStringList("computers").size();
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}
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public static String formatLocation(Location loc) {
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return String.format("%s:%.0f|%.0f|%.0f",
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loc.getWorld().getName(),
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loc.getX(),
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loc.getY(),
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loc.getZ());
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}
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private Location parseLocation(String str) {
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String[] parts = str.split(":");
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if (parts.length < 2) return null;
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World world = Bukkit.getWorld(parts[0].trim());
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if (world == null) return null;
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String[] coords = parts[1].split("\\|");
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if (coords.length < 3) return null;
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try {
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double x = Double.parseDouble(coords[0].trim());
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double y = Double.parseDouble(coords[1].trim());
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double z = Double.parseDouble(coords[2].trim());
|
||||
return new Location(world, x, y, z);
|
||||
} catch (NumberFormatException e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static double getZoneRadius() {
|
||||
return ZONE_RADIUS;
|
||||
}
|
||||
|
||||
public boolean isInZone(Location location, List<Location> computers) {
|
||||
for (Location compLoc : computers) {
|
||||
if (!compLoc.getWorld().equals(location.getWorld())) continue;
|
||||
if (compLoc.distance(location) <= ZONE_RADIUS) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public Location getNearestComputer(Location location, List<Location> computers) {
|
||||
Location nearest = null;
|
||||
double nearestDist = ZONE_RADIUS;
|
||||
|
||||
for (Location compLoc : computers) {
|
||||
if (!compLoc.getWorld().equals(location.getWorld())) continue;
|
||||
double dist = compLoc.distance(location);
|
||||
if (dist <= nearestDist) {
|
||||
nearestDist = dist;
|
||||
nearest = compLoc;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@ package dev.loki.listener;
|
|||
import dev.loki.command.SetupCommand;
|
||||
import dev.loki.core.GameManager;
|
||||
import dev.loki.objective.GeneratorManager;
|
||||
import dev.loki.objective.ComputerManager;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.PlayerState;
|
||||
import org.bukkit.Location;
|
||||
|
|
@ -26,9 +27,11 @@ public class PlayerInteractListener implements Listener {
|
|||
private final Plugin plugin;
|
||||
private final GameManager gameManager;
|
||||
private GeneratorManager generatorManager;
|
||||
private ComputerManager computerManager;
|
||||
private SetupCommand setupCommand;
|
||||
|
||||
private BiConsumer<Player, Action> onGeneratorInteract;
|
||||
private BiConsumer<Player, Action> onComputerInteract;
|
||||
private BiConsumer<Player, Boolean> onAttack;
|
||||
private BiConsumer<Player, Boolean> onRescueAttempt;
|
||||
private BiConsumer<Player, Boolean> onChestInteract;
|
||||
|
|
@ -53,6 +56,7 @@ public class PlayerInteractListener implements Listener {
|
|||
}
|
||||
|
||||
public void setOnGeneratorInteract(BiConsumer<Player, Action> h) { this.onGeneratorInteract = h; }
|
||||
public void setOnComputerInteract(BiConsumer<Player, Action> h) { this.onComputerInteract = h; }
|
||||
public void setOnAttack(BiConsumer<Player, Boolean> h) { this.onAttack = h; }
|
||||
public void setOnRescueAttempt(BiConsumer<Player, Boolean> h) { this.onRescueAttempt = h; }
|
||||
public void setOnChestInteract(BiConsumer<Player, Boolean> h) { this.onChestInteract = h; }
|
||||
|
|
@ -69,6 +73,10 @@ public class PlayerInteractListener implements Listener {
|
|||
this.generatorManager = manager;
|
||||
}
|
||||
|
||||
public void setComputerManager(ComputerManager manager) {
|
||||
this.computerManager = manager;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onSneak(PlayerToggleSneakEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
|
|
@ -96,8 +104,10 @@ public class PlayerInteractListener implements Listener {
|
|||
if (st != PlayerState.HEALTHY && st != PlayerState.INJURED) return;
|
||||
|
||||
if (event.isSneaking()) {
|
||||
// Generator repair takes priority over healing
|
||||
// Generator repair takes priority
|
||||
if (tryGeneratorInteract(player)) return;
|
||||
// Computer repair
|
||||
if (tryComputerInteract(player)) return;
|
||||
|
||||
// Healing: check if sneaking near an injured/downed survivor
|
||||
if (onHealSneak != null) {
|
||||
|
|
@ -216,6 +226,19 @@ public class PlayerInteractListener implements Listener {
|
|||
return true;
|
||||
}
|
||||
|
||||
private boolean tryComputerInteract(Player player) {
|
||||
if (onComputerInteract == null || computerManager == null) return false;
|
||||
var session = gameManager.getPlayerSession(player.getUniqueId());
|
||||
if (session == null) return false;
|
||||
BasePlayer bp = session.getPlayer(player.getUniqueId());
|
||||
if (bp == null || bp.isKiller()) return false;
|
||||
var comp = computerManager.getNearestComputer(
|
||||
player.getLocation(), session.getConfig().getComputerInteractionRange());
|
||||
if (comp == null) return false;
|
||||
onComputerInteract.accept(player, Action.RIGHT_CLICK_AIR);
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean isOnCooldown(Player player) {
|
||||
long now = System.currentTimeMillis();
|
||||
Long last = lastClick.get(player.getUniqueId());
|
||||
|
|
@ -234,6 +257,11 @@ public class PlayerInteractListener implements Listener {
|
|||
return;
|
||||
}
|
||||
|
||||
// Cancel right-click on LECTERN (computer block) to prevent book editing GUI
|
||||
if (type.equals("LECTERN")) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
// Chest interaction - cancel vanilla GUI for ALL players (including killer)
|
||||
if (type.contains("CHEST")) {
|
||||
event.setCancelled(true);
|
||||
|
|
@ -257,6 +285,7 @@ public class PlayerInteractListener implements Listener {
|
|||
}
|
||||
|
||||
if (!bp.isKiller() && tryGeneratorInteract(player)) return;
|
||||
if (!bp.isKiller() && tryComputerInteract(player)) return;
|
||||
|
||||
// Killer attack (hook/carry) — fires on both air AND block clicks
|
||||
if (bp.isKiller() && onAttack != null) {
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@ public class SetupBlockBreakListener implements Listener {
|
|||
Material placeMat = switch (mode) {
|
||||
case "chest" -> Material.matchMaterial(cfg.getChestBlock());
|
||||
case "generator" -> Material.matchMaterial(cfg.getGeneratorBlock());
|
||||
case "computer" -> Material.matchMaterial(cfg.getComputerBlock());
|
||||
case "hook" -> Material.matchMaterial(cfg.getHookBlock());
|
||||
default -> null;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import dev.loki.command.SetupCommand;
|
|||
import dev.loki.config.ConfigManager;
|
||||
import dev.loki.core.GameManager;
|
||||
import dev.loki.data.GeneratorDataManager;
|
||||
import dev.loki.data.ComputerDataManager;
|
||||
import dev.loki.listener.PlayerInteractListener;
|
||||
import dev.loki.listener.PlayerJoinListener;
|
||||
import dev.loki.listener.PlayerMoveListener;
|
||||
|
|
@ -25,6 +26,7 @@ public final class mdbd extends JavaPlugin {
|
|||
private MapManager mapManager;
|
||||
private MapBuilder mapBuilder;
|
||||
private GeneratorDataManager generatorData;
|
||||
private ComputerDataManager computerData;
|
||||
private LobbyRegistry lobbyRegistry;
|
||||
private DBDCommand dbdCommand;
|
||||
private DBDAdminCommand dbdAdminCommand;
|
||||
|
|
@ -53,6 +55,7 @@ public final class mdbd extends JavaPlugin {
|
|||
this.mapBuilder = new MapBuilder(this, templateManager);
|
||||
|
||||
this.generatorData = new GeneratorDataManager(this);
|
||||
this.computerData = new ComputerDataManager(this);
|
||||
|
||||
this.lobbyManager = new LobbyManager(this);
|
||||
this.lobbyManager.loadWorlds();
|
||||
|
|
@ -103,6 +106,9 @@ public final class mdbd extends JavaPlugin {
|
|||
if (generatorData != null) {
|
||||
generatorData.save();
|
||||
}
|
||||
if (computerData != null) {
|
||||
computerData.save();
|
||||
}
|
||||
if (lobbyRegistry != null) {
|
||||
lobbyRegistry.save();
|
||||
}
|
||||
|
|
@ -137,6 +143,10 @@ public final class mdbd extends JavaPlugin {
|
|||
return generatorData;
|
||||
}
|
||||
|
||||
public ComputerDataManager getComputerData() {
|
||||
return computerData;
|
||||
}
|
||||
|
||||
public DBDAdminCommand getDbdAdminCommand() {
|
||||
return dbdAdminCommand;
|
||||
}
|
||||
|
|
@ -162,6 +172,7 @@ public final class mdbd extends JavaPlugin {
|
|||
dev.loki.item.DBDItems.loadModelData(configManager.getGame().getConfig());
|
||||
templateManager.loadAllTemplates();
|
||||
generatorData.load();
|
||||
computerData.load();
|
||||
getLogger().info("All configs reloaded!");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
146
src/main/java/dev/loki/objective/Computer.java
Normal file
146
src/main/java/dev/loki/objective/Computer.java
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
package dev.loki.objective;
|
||||
|
||||
import dev.loki.data.ComputerDataManager;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class Computer {
|
||||
private final int id;
|
||||
private final Location location;
|
||||
private final double zoneRadius;
|
||||
private double progress;
|
||||
private boolean isCompleted;
|
||||
private boolean isBlocked;
|
||||
private UUID currentRepairer;
|
||||
private int regressionTicks;
|
||||
private boolean wasKicked;
|
||||
|
||||
public Computer(int id, Location location) {
|
||||
this(id, location, ComputerDataManager.getZoneRadius());
|
||||
}
|
||||
|
||||
public Computer(int id, Location location, double zoneRadius) {
|
||||
this.id = id;
|
||||
this.location = location;
|
||||
this.zoneRadius = zoneRadius;
|
||||
this.progress = 0.0;
|
||||
this.isCompleted = false;
|
||||
this.isBlocked = false;
|
||||
this.currentRepairer = null;
|
||||
this.regressionTicks = 0;
|
||||
this.wasKicked = false;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public Location getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
public double getZoneRadius() {
|
||||
return zoneRadius;
|
||||
}
|
||||
|
||||
public boolean isPlayerInZone(Player player) {
|
||||
if (!player.getWorld().equals(location.getWorld())) return false;
|
||||
return player.getLocation().distance(location) <= zoneRadius;
|
||||
}
|
||||
|
||||
public boolean isLocationInZone(Location loc) {
|
||||
if (!loc.getWorld().equals(location.getWorld())) return false;
|
||||
return loc.distance(location) <= zoneRadius;
|
||||
}
|
||||
|
||||
public double getProgress() {
|
||||
return progress;
|
||||
}
|
||||
|
||||
public void setProgress(double progress) {
|
||||
this.progress = Math.max(0, Math.min(100, progress));
|
||||
if (this.progress >= 100) {
|
||||
this.progress = 100;
|
||||
this.isCompleted = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void addProgress(double amount) {
|
||||
setProgress(progress + amount);
|
||||
}
|
||||
|
||||
public void removeProgress(double amount) {
|
||||
setProgress(progress - amount);
|
||||
}
|
||||
|
||||
public boolean isCompleted() {
|
||||
return isCompleted;
|
||||
}
|
||||
|
||||
public boolean isBlocked() {
|
||||
return isBlocked;
|
||||
}
|
||||
|
||||
public void setBlocked(boolean blocked) {
|
||||
this.isBlocked = blocked;
|
||||
}
|
||||
|
||||
public UUID getCurrentRepairer() {
|
||||
return currentRepairer;
|
||||
}
|
||||
|
||||
public void setCurrentRepairer(UUID repairer) {
|
||||
this.currentRepairer = repairer;
|
||||
}
|
||||
|
||||
public boolean isBeingRepaired() {
|
||||
return currentRepairer != null;
|
||||
}
|
||||
|
||||
public int getRegressionTicks() {
|
||||
return regressionTicks;
|
||||
}
|
||||
|
||||
public void setRegressionTicks(int ticks) {
|
||||
this.regressionTicks = ticks;
|
||||
}
|
||||
|
||||
public void decrementRegression() {
|
||||
if (regressionTicks > 0) {
|
||||
regressionTicks--;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isUnderRegression() {
|
||||
return regressionTicks > 0 && !isCompleted && !isBeingRepaired();
|
||||
}
|
||||
|
||||
public void setUnderRegression(boolean kicked, int durationTicks) {
|
||||
this.wasKicked = kicked;
|
||||
this.regressionTicks = durationTicks;
|
||||
}
|
||||
|
||||
public boolean wasKicked() {
|
||||
return wasKicked;
|
||||
}
|
||||
|
||||
public void setKicked(boolean kicked) {
|
||||
this.wasKicked = kicked;
|
||||
}
|
||||
|
||||
public boolean canBeRepaired() {
|
||||
return !isCompleted && !isBlocked && !isUnderRegression();
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public Block getBlock() {
|
||||
return location.getBlock();
|
||||
}
|
||||
|
||||
public double getDistance(Location loc) {
|
||||
return location.distance(loc);
|
||||
}
|
||||
}
|
||||
134
src/main/java/dev/loki/objective/ComputerHologram.java
Normal file
134
src/main/java/dev/loki/objective/ComputerHologram.java
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
package dev.loki.objective;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.util.TextUtil;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Display;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.TextDisplay;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class ComputerHologram {
|
||||
|
||||
private final mdbd plugin;
|
||||
private final ComputerManager manager;
|
||||
private final Map<Integer, Object> displays = new HashMap<>();
|
||||
private BukkitTask task;
|
||||
private boolean useTextDisplay;
|
||||
|
||||
public ComputerHologram(mdbd plugin, ComputerManager manager) {
|
||||
this.plugin = plugin;
|
||||
this.manager = manager;
|
||||
this.useTextDisplay = isTextDisplayAvailable();
|
||||
}
|
||||
|
||||
private static boolean isTextDisplayAvailable() {
|
||||
try {
|
||||
EntityType.valueOf("TEXT_DISPLAY");
|
||||
return true;
|
||||
} catch (IllegalArgumentException e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void start() {
|
||||
stop();
|
||||
spawnAll();
|
||||
task = plugin.getServer().getScheduler().runTaskTimer(plugin, this::refresh, 20L, 20L);
|
||||
plugin.getLogger().info("[ComputerHologram] Started with " + displays.size() + " holograms (mode=" + (useTextDisplay ? "TextDisplay" : "ArmorStand") + ")");
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
if (task != null) {
|
||||
task.cancel();
|
||||
task = null;
|
||||
}
|
||||
for (Object display : displays.values()) {
|
||||
if (display instanceof TextDisplay td && td.isValid()) {
|
||||
td.remove();
|
||||
} else if (display instanceof ArmorStand as && as.isValid()) {
|
||||
as.remove();
|
||||
}
|
||||
}
|
||||
displays.clear();
|
||||
}
|
||||
|
||||
private void spawnAll() {
|
||||
double heightOffset = plugin.getConfigManager().getGame().getComputerHologramHeightOffset();
|
||||
for (Computer comp : manager.getAllComputers()) {
|
||||
Location loc = comp.getLocation();
|
||||
if (loc.getWorld() == null) continue;
|
||||
|
||||
Location holoLoc = loc.getBlock().getLocation().add(0.5, 2.0 + heightOffset, 0.5);
|
||||
try {
|
||||
if (useTextDisplay) {
|
||||
TextDisplay display = loc.getWorld().spawn(holoLoc, TextDisplay.class, d -> {
|
||||
d.setBillboard(Display.Billboard.VERTICAL);
|
||||
d.setSeeThrough(false);
|
||||
d.setShadowed(true);
|
||||
d.setDefaultBackground(false);
|
||||
d.setPersistent(false);
|
||||
d.setTextOpacity((byte) -1);
|
||||
});
|
||||
displays.put(comp.getId(), display);
|
||||
} else {
|
||||
ArmorStand stand = loc.getWorld().spawn(holoLoc, ArmorStand.class, as -> {
|
||||
as.setInvisible(true);
|
||||
as.setInvulnerable(true);
|
||||
as.setGravity(false);
|
||||
as.setMarker(true);
|
||||
as.setCustomNameVisible(true);
|
||||
as.setPersistent(false);
|
||||
});
|
||||
displays.put(comp.getId(), stand);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
plugin.getLogger().warning("[ComputerHologram] Failed to spawn hologram for computer " + comp.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void refresh() {
|
||||
double heightOffset = plugin.getConfigManager().getGame().getComputerHologramHeightOffset();
|
||||
int total = manager.getTotalCount();
|
||||
for (Computer comp : manager.getAllComputers()) {
|
||||
Object display = displays.get(comp.getId());
|
||||
if (display == null) continue;
|
||||
|
||||
boolean valid = (display instanceof TextDisplay td && td.isValid()) ||
|
||||
(display instanceof ArmorStand as && as.isValid());
|
||||
if (!valid) continue;
|
||||
|
||||
int pct = (int) comp.getProgress();
|
||||
String bar = buildBar(pct);
|
||||
String text;
|
||||
if (comp.isCompleted()) {
|
||||
text = "§b🖥 Компьютер §f#" + (comp.getId() + 1) + "/" + total + "\n§a✔ Починен!";
|
||||
} else if (comp.isUnderRegression()) {
|
||||
text = "§b🖥 Компьютер §f#" + (comp.getId() + 1) + "/" + total + "\n§c↓ " + bar + " §f" + pct + "%";
|
||||
} else {
|
||||
text = "§b🖥 Компьютер §f#" + (comp.getId() + 1) + "/" + total + "\n§e" + bar + " §f" + pct + "%";
|
||||
}
|
||||
|
||||
Location base = comp.getLocation().getBlock().getLocation().add(0.5, 2.0 + heightOffset, 0.5);
|
||||
|
||||
if (display instanceof TextDisplay td) {
|
||||
td.text(TextUtil.color(text));
|
||||
td.teleport(base);
|
||||
} else if (display instanceof ArmorStand as) {
|
||||
as.setCustomName(text);
|
||||
as.teleport(base);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private String buildBar(int pct) {
|
||||
int filled = pct / 10;
|
||||
int empty = 10 - filled;
|
||||
return "§e" + "█".repeat(Math.max(0, filled)) + "§7" + "░".repeat(Math.max(0, empty));
|
||||
}
|
||||
}
|
||||
114
src/main/java/dev/loki/objective/ComputerManager.java
Normal file
114
src/main/java/dev/loki/objective/ComputerManager.java
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
package dev.loki.objective;
|
||||
|
||||
import dev.loki.data.ComputerDataManager;
|
||||
import dev.loki.config.GameConfig;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class ComputerManager {
|
||||
private final Map<Integer, Computer> computers;
|
||||
private final int requiredCount;
|
||||
private final double normalRegressionRate;
|
||||
private final double kickRegressionRate;
|
||||
|
||||
public ComputerManager(ComputerDataManager dataManager, int requiredCount, GameConfig config) {
|
||||
this.computers = new HashMap<>();
|
||||
loadComputers(dataManager);
|
||||
this.requiredCount = Math.min(requiredCount, computers.size());
|
||||
this.normalRegressionRate = config.getComputerRegressionRate() / 20.0;
|
||||
this.kickRegressionRate = config.getComputerKickRegressionRate() / 20.0;
|
||||
}
|
||||
|
||||
private void loadComputers(ComputerDataManager dataManager) {
|
||||
List<Location> locations = dataManager.getComputers();
|
||||
for (int i = 0; i < locations.size(); i++) {
|
||||
computers.put(i, new Computer(i, locations.get(i)));
|
||||
}
|
||||
}
|
||||
|
||||
public Computer getComputer(int id) { return computers.get(id); }
|
||||
|
||||
public Computer getComputerAt(Location location) {
|
||||
for (Computer comp : computers.values()) {
|
||||
if (comp.isLocationInZone(location)) return comp;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Computer getNearestComputer(Location location, double maxDistance) {
|
||||
Computer nearest = null;
|
||||
double nearestDist = maxDistance;
|
||||
for (Computer comp : computers.values()) {
|
||||
if (!comp.getLocation().getWorld().equals(location.getWorld())) continue;
|
||||
double dist = comp.getDistance(location);
|
||||
if (dist < nearestDist) { nearestDist = dist; nearest = comp; }
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
|
||||
public boolean isInAnyZone(Player player) {
|
||||
return getComputerAt(player.getLocation()) != null;
|
||||
}
|
||||
|
||||
public List<Computer> getAllComputers() { return new ArrayList<>(computers.values()); }
|
||||
|
||||
public List<Computer> getIncompleteComputers() {
|
||||
List<Computer> incomplete = new ArrayList<>();
|
||||
for (Computer comp : computers.values()) {
|
||||
if (!comp.isCompleted()) incomplete.add(comp);
|
||||
}
|
||||
return incomplete;
|
||||
}
|
||||
|
||||
public int getTotalCount() { return computers.size(); }
|
||||
public int getRequiredCount() { return requiredCount; }
|
||||
|
||||
public int getCompletedCount() {
|
||||
int count = 0;
|
||||
for (Computer comp : computers.values()) {
|
||||
if (comp.isCompleted()) count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
public int getRemainingRequired() {
|
||||
return Math.max(0, requiredCount - getCompletedCount());
|
||||
}
|
||||
|
||||
public void onComputerCompleted(Computer computer) {
|
||||
}
|
||||
|
||||
public boolean areAllRequiredCompleted() {
|
||||
return getCompletedCount() >= requiredCount;
|
||||
}
|
||||
|
||||
public double getAverageProgress() {
|
||||
if (computers.isEmpty()) return 0;
|
||||
double total = 0;
|
||||
for (Computer comp : computers.values()) total += comp.getProgress();
|
||||
return total / computers.size();
|
||||
}
|
||||
|
||||
public int getActiveRepairCount() {
|
||||
int count = 0;
|
||||
for (Computer comp : computers.values()) {
|
||||
if (comp.isBeingRepaired()) count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
for (Computer comp : computers.values()) {
|
||||
if (comp.isUnderRegression()) {
|
||||
double rate = comp.wasKicked() ? kickRegressionRate : normalRegressionRate;
|
||||
comp.removeProgress(rate);
|
||||
}
|
||||
comp.decrementRegression();
|
||||
}
|
||||
}
|
||||
}
|
||||
195
src/main/java/dev/loki/objective/ComputerRepair.java
Normal file
195
src/main/java/dev/loki/objective/ComputerRepair.java
Normal file
|
|
@ -0,0 +1,195 @@
|
|||
package dev.loki.objective;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.minigames.GeneratorMinigame;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
public class ComputerRepair {
|
||||
private final mdbd plugin;
|
||||
private final ComputerManager manager;
|
||||
private final Map<UUID, RepairSession> sessions;
|
||||
private final GeneratorMinigame minigame;
|
||||
|
||||
private dev.loki.item.ItemUseListener itemUseListener;
|
||||
|
||||
private static final double REPAIR_PER_TICK = 100.0 / 1600.0;
|
||||
private static final double REPAIR_BOOST_MULTIPLIER = 2.0;
|
||||
private static final double REPAIR_RANGE = 3.0;
|
||||
|
||||
public void setItemUseListener(dev.loki.item.ItemUseListener listener) {
|
||||
this.itemUseListener = listener;
|
||||
}
|
||||
|
||||
public ComputerRepair(mdbd plugin, ComputerManager manager, GeneratorMinigame minigame) {
|
||||
this.plugin = plugin;
|
||||
this.manager = manager;
|
||||
this.minigame = minigame;
|
||||
this.sessions = new HashMap<>();
|
||||
}
|
||||
|
||||
public void startRepair(Player player, Computer computer) {
|
||||
UUID uuid = player.getUniqueId();
|
||||
|
||||
if (sessions.containsKey(uuid)) {
|
||||
RepairSession existing = sessions.get(uuid);
|
||||
if (existing.computer.getId() == computer.getId()) {
|
||||
return;
|
||||
} else {
|
||||
stopRepair(player);
|
||||
}
|
||||
}
|
||||
|
||||
if (!computer.canBeRepaired()) {
|
||||
player.sendMessage(plugin.getConfigManager().getMessages().get("computer.repair.cannot"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (computer.isBeingRepaired() && !computer.getCurrentRepairer().equals(uuid)) {
|
||||
player.sendMessage(plugin.getConfigManager().getMessages().get("computer.repair.busy"));
|
||||
return;
|
||||
}
|
||||
|
||||
computer.setCurrentRepairer(uuid);
|
||||
RepairSession session = new RepairSession(player, computer);
|
||||
sessions.put(uuid, session);
|
||||
}
|
||||
|
||||
public void stopRepair(Player player) {
|
||||
UUID uuid = player.getUniqueId();
|
||||
RepairSession session = sessions.remove(uuid);
|
||||
|
||||
if (session != null) {
|
||||
session.computer.setCurrentRepairer(null);
|
||||
if (!session.computer.isUnderRegression() && !session.computer.isBlocked()) {
|
||||
session.computer.setBlocked(false);
|
||||
}
|
||||
player.sendActionBar(Component.empty());
|
||||
}
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
for (RepairSession session : new HashMap<>(sessions).values()) {
|
||||
if (!updateRepair(session)) {
|
||||
stopRepair(session.player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean updateRepair(RepairSession session) {
|
||||
Player player = session.player;
|
||||
Computer computer = session.computer;
|
||||
|
||||
if (!player.isOnline()) return false;
|
||||
if (!player.isSneaking()) return false;
|
||||
if (computer.getDistance(player.getLocation()) > REPAIR_RANGE) return false;
|
||||
if (computer.isCompleted()) return false;
|
||||
|
||||
if (minigame.isActive(player.getUniqueId())) return true;
|
||||
|
||||
if (session.skillCheckCooldown > 0) {
|
||||
session.skillCheckCooldown--;
|
||||
} else if (shouldTriggerSkillCheck()) {
|
||||
minigame.start(player, (p, success) -> {
|
||||
Computer c = session.computer;
|
||||
if (success) {
|
||||
double winPercent = plugin.getConfigManager().getGame().getSkillCheckWinPercent();
|
||||
c.addProgress(winPercent);
|
||||
p.sendActionBar(plugin.getConfigManager().getMessages().get("computer.repair.skillcheck-success", (int)winPercent));
|
||||
p.playSound(p.getLocation(), org.bukkit.Sound.ENTITY_PLAYER_LEVELUP, 0.8f, 1.2f);
|
||||
} else {
|
||||
double lossPercent = plugin.getConfigManager().getGame().getSkillCheckLossPercent();
|
||||
c.removeProgress(lossPercent);
|
||||
p.sendActionBar(plugin.getConfigManager().getMessages().get("computer.repair.skillcheck-fail", (int)lossPercent));
|
||||
p.playSound(p.getLocation(), org.bukkit.Sound.ENTITY_BLAZE_HURT, 1.0f, 0.5f);
|
||||
}
|
||||
});
|
||||
session.skillCheckCooldown = 100 + (int)(Math.random() * 200);
|
||||
return true;
|
||||
}
|
||||
|
||||
double rate = REPAIR_PER_TICK;
|
||||
if (itemUseListener != null && itemUseListener.hasRepairBoost(player.getUniqueId())) {
|
||||
rate *= REPAIR_BOOST_MULTIPLIER;
|
||||
}
|
||||
computer.addProgress(rate);
|
||||
showProgressBar(player, session);
|
||||
|
||||
if (computer.isCompleted()) {
|
||||
onComputerComplete(computer, player);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void showProgressBar(Player player, RepairSession session) {
|
||||
double progress = session.computer.getProgress();
|
||||
String bar = renderProgressBar(progress);
|
||||
player.sendActionBar(plugin.getConfigManager().getMessages().get("computer.repair.actionbar", bar));
|
||||
}
|
||||
|
||||
private String renderProgressBar(double progress) {
|
||||
int filled = (int) (10 * progress / 100.0);
|
||||
int empty = 10 - filled;
|
||||
StringBuilder bar = new StringBuilder("<yellow>");
|
||||
bar.append("█".repeat(Math.max(0, filled)));
|
||||
bar.append("<gray>");
|
||||
bar.append("░".repeat(Math.max(0, empty)));
|
||||
bar.append(" <white>").append((int)progress).append("%");
|
||||
return bar.toString();
|
||||
}
|
||||
|
||||
private void onComputerComplete(Computer computer, Player player) {
|
||||
manager.onComputerCompleted(computer);
|
||||
Bukkit.broadcast(plugin.getConfigManager().getMessages().get(
|
||||
"computer.repair.broadcast", manager.getCompletedCount(), manager.getRequiredCount()));
|
||||
}
|
||||
|
||||
private boolean shouldTriggerSkillCheck() {
|
||||
double chance = plugin.getConfigManager().getGame().getSkillCheckChance();
|
||||
return Math.random() < chance;
|
||||
}
|
||||
|
||||
public boolean isRepairing(UUID uuid) {
|
||||
return sessions.containsKey(uuid);
|
||||
}
|
||||
|
||||
public GeneratorMinigame getMinigame() {
|
||||
return minigame;
|
||||
}
|
||||
|
||||
public boolean isMinigameActive(UUID playerId) {
|
||||
return minigame.isActive(playerId);
|
||||
}
|
||||
|
||||
public void handleMinigameClick(Player player) {
|
||||
minigame.handleRightClick(player);
|
||||
}
|
||||
|
||||
public void handleMinigameSneak(Player player) {
|
||||
minigame.handleSneak(player);
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
minigame.cleanup();
|
||||
sessions.clear();
|
||||
}
|
||||
|
||||
public static class RepairSession {
|
||||
final Player player;
|
||||
final Computer computer;
|
||||
int skillCheckCooldown;
|
||||
|
||||
RepairSession(Player player, Computer computer) {
|
||||
this.player = player;
|
||||
this.computer = computer;
|
||||
this.skillCheckCooldown = 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -104,7 +104,7 @@ public class EndgamePhase implements Phase {
|
|||
for (BasePlayer bp : session.getPlayers().values()) {
|
||||
Player p = bp.getPlayer();
|
||||
if (p != null && p.isOnline()) {
|
||||
sidebar.updateGameStats(p, session, session.getGeneratorManager());
|
||||
sidebar.updateGameStats(p, session, session.getGeneratorManager(), session.getComputerManager());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ public class GameplayInteraction {
|
|||
private dev.loki.chest.ChestOpening chestOpening;
|
||||
private GateOpening gateOpening;
|
||||
private dev.loki.objective.GeneratorRepair generatorRepair;
|
||||
private dev.loki.objective.ComputerRepair computerRepair;
|
||||
private boolean allGensDone;
|
||||
private final Map<UUID, Long> killerLastSneakMs = new HashMap<>();
|
||||
private final Map<UUID, SurvivorController> survivorControllers = new HashMap<>();
|
||||
|
|
@ -92,7 +93,8 @@ public class GameplayInteraction {
|
|||
dev.loki.chest.ChestManager chestManager,
|
||||
dev.loki.chest.ChestOpening chestOpening,
|
||||
GateOpening gateOpening,
|
||||
dev.loki.objective.GeneratorRepair generatorRepair) {
|
||||
dev.loki.objective.GeneratorRepair generatorRepair,
|
||||
dev.loki.objective.ComputerRepair computerRepair) {
|
||||
this.gateManager = gateManager;
|
||||
this.hookManager = hookManager;
|
||||
this.hookRescue = hookRescue;
|
||||
|
|
@ -103,6 +105,7 @@ public class GameplayInteraction {
|
|||
this.chestOpening = chestOpening;
|
||||
this.gateOpening = gateOpening;
|
||||
this.generatorRepair = generatorRepair;
|
||||
this.computerRepair = computerRepair;
|
||||
}
|
||||
|
||||
public void setAllGensDone(boolean allGensDone) {
|
||||
|
|
@ -253,6 +256,9 @@ public class GameplayInteraction {
|
|||
if (generatorRepair.isMinigameActive(player.getUniqueId())) {
|
||||
generatorRepair.handleMinigameSneak(player);
|
||||
}
|
||||
if (computerRepair != null && computerRepair.isMinigameActive(player.getUniqueId())) {
|
||||
computerRepair.handleMinigameSneak(player);
|
||||
}
|
||||
});
|
||||
|
||||
// Generator repair + right‑click for text skill check
|
||||
|
|
@ -275,6 +281,26 @@ public class GameplayInteraction {
|
|||
}
|
||||
});
|
||||
|
||||
// Computer repair + right‑click for text skill check
|
||||
interactListener.setOnComputerInteract((player, action) -> {
|
||||
BasePlayer bp = session.getPlayer(player.getUniqueId());
|
||||
if (bp == null || bp.isKiller()) return;
|
||||
if (computerRepair == null) return;
|
||||
|
||||
if (computerRepair.isMinigameActive(player.getUniqueId())) {
|
||||
computerRepair.handleMinigameClick(player);
|
||||
return;
|
||||
}
|
||||
|
||||
var compManager = session.getComputerManager();
|
||||
if (compManager == null) return;
|
||||
double range = session.getConfig().getComputerInteractionRange();
|
||||
var computer = compManager.getNearestComputer(player.getLocation(), range);
|
||||
if (computer != null) {
|
||||
computerRepair.startRepair(player, computer);
|
||||
}
|
||||
});
|
||||
|
||||
// Chest
|
||||
interactListener.setOnChestInteract((player, ignored) -> {
|
||||
BasePlayer bp = session.getPlayer(player.getUniqueId());
|
||||
|
|
@ -337,6 +363,7 @@ public class GameplayInteraction {
|
|||
interactListener.setOnCarriedShift(null);
|
||||
interactListener.setOnGeneratorSkillCheckSneak(null);
|
||||
interactListener.setOnGeneratorInteract(null);
|
||||
interactListener.setOnComputerInteract(null);
|
||||
interactListener.setOnGateInteract(null);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ import dev.loki.mdbd;
|
|||
import dev.loki.minigames.GeneratorMinigame;
|
||||
import dev.loki.minigames.generator.GuiRouletteMinigame;
|
||||
import dev.loki.objective.GeneratorManager;
|
||||
import dev.loki.objective.ComputerManager;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.PlayerState;
|
||||
import dev.loki.player.Survivor;
|
||||
|
|
@ -44,9 +45,11 @@ public class GameplayPhase implements Phase {
|
|||
private enum EndgameState { NONE, PREGAME, POSTGAME }
|
||||
|
||||
private final GeneratorManager generatorManager;
|
||||
private final ComputerManager computerManager;
|
||||
private int tickCounter;
|
||||
private boolean shouldEnd;
|
||||
private boolean allGensDone;
|
||||
private boolean allCompsDone;
|
||||
private EndgameState endgameState = EndgameState.NONE;
|
||||
private int endgameTimer; // секунд до смены состояния
|
||||
|
||||
|
|
@ -69,12 +72,15 @@ public class GameplayPhase implements Phase {
|
|||
private ChestOpening chestOpening;
|
||||
private GeneratorKick generatorKick;
|
||||
private dev.loki.objective.GeneratorRepair generatorRepair;
|
||||
private dev.loki.objective.ComputerRepair computerRepair;
|
||||
private dev.loki.objective.GeneratorHologram generatorHologram;
|
||||
private dev.loki.objective.ComputerHologram computerHologram;
|
||||
private dev.loki.hook.HookHologram hookHologram;
|
||||
private dev.loki.chest.ChestHologram chestHologram;
|
||||
|
||||
public GameplayPhase(GeneratorManager generatorManager) {
|
||||
public GameplayPhase(GeneratorManager generatorManager, ComputerManager computerManager) {
|
||||
this.generatorManager = generatorManager;
|
||||
this.computerManager = computerManager;
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
|
|
@ -88,6 +94,7 @@ public class GameplayPhase implements Phase {
|
|||
tickCounter = 0;
|
||||
shouldEnd = false;
|
||||
allGensDone = false;
|
||||
allCompsDone = false;
|
||||
endgameState = EndgameState.NONE;
|
||||
endgameTimer = 0;
|
||||
winConditions = new GameplayWinConditions();
|
||||
|
|
@ -110,22 +117,36 @@ public class GameplayPhase implements Phase {
|
|||
public void tick(GameSession session) {
|
||||
tickCounter++;
|
||||
generatorManager.tick();
|
||||
computerManager.tick();
|
||||
if (generatorRepair != null) generatorRepair.tick();
|
||||
if (computerRepair != null) computerRepair.tick();
|
||||
if (interaction != null) interaction.tickSurvivors();
|
||||
hookHandler.tick();
|
||||
if (ui.tickMatchTimer(session)) {
|
||||
shouldEnd = true;
|
||||
}
|
||||
|
||||
// Particle effects around generators (every 10 ticks)
|
||||
if (tickCounter % 10 == 0 && generatorManager != null) {
|
||||
for (var gen : generatorManager.getAllGenerators()) {
|
||||
if (gen.isCompleted()) continue;
|
||||
Location gloc = gen.getLocation().clone().add(0.5, 0.5, 0.5);
|
||||
gloc.getWorld().spawnParticle(org.bukkit.Particle.ELECTRIC_SPARK,
|
||||
gloc, 2, 0.8, 0.5, 0.8, 0.01);
|
||||
gloc.getWorld().spawnParticle(org.bukkit.Particle.END_ROD,
|
||||
gloc, 1, 0.6, 0.3, 0.6, 0.01);
|
||||
// Particle effects around generators and computers (every 10 ticks)
|
||||
if (tickCounter % 10 == 0) {
|
||||
if (generatorManager != null) {
|
||||
for (var gen : generatorManager.getAllGenerators()) {
|
||||
if (gen.isCompleted()) continue;
|
||||
Location gloc = gen.getLocation().clone().add(0.5, 0.5, 0.5);
|
||||
gloc.getWorld().spawnParticle(org.bukkit.Particle.ELECTRIC_SPARK,
|
||||
gloc, 2, 0.8, 0.5, 0.8, 0.01);
|
||||
gloc.getWorld().spawnParticle(org.bukkit.Particle.END_ROD,
|
||||
gloc, 1, 0.6, 0.3, 0.6, 0.01);
|
||||
}
|
||||
}
|
||||
if (computerManager != null) {
|
||||
for (var comp : computerManager.getAllComputers()) {
|
||||
if (comp.isCompleted()) continue;
|
||||
Location cloc = comp.getLocation().clone().add(0.5, 0.5, 0.5);
|
||||
cloc.getWorld().spawnParticle(org.bukkit.Particle.ELECTRIC_SPARK,
|
||||
cloc, 2, 0.8, 0.5, 0.8, 0.01);
|
||||
cloc.getWorld().spawnParticle(org.bukkit.Particle.END_ROD,
|
||||
cloc, 1, 0.6, 0.3, 0.6, 0.01);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -147,7 +168,7 @@ public class GameplayPhase implements Phase {
|
|||
shouldEnd = true;
|
||||
}
|
||||
}
|
||||
ui.updateSidebar(session, generatorManager);
|
||||
ui.updateSidebar(session, generatorManager, computerManager);
|
||||
}
|
||||
|
||||
// Escape check — каждый тик для мгновенной реакции
|
||||
|
|
@ -225,6 +246,7 @@ public class GameplayPhase implements Phase {
|
|||
for (var h : hookManager.getAllHooks()) h.getLocation().setWorld(gameWorld);
|
||||
for (var c : chestManager.getAllChests()) c.getLocation().setWorld(gameWorld);
|
||||
for (var g : generatorManager.getAllGenerators()) g.getLocation().setWorld(gameWorld);
|
||||
for (var c : computerManager.getAllComputers()) c.getLocation().setWorld(gameWorld);
|
||||
}
|
||||
|
||||
spawnGameBlocks(plugin, cfg);
|
||||
|
|
@ -232,11 +254,16 @@ public class GameplayPhase implements Phase {
|
|||
generatorKick = new GeneratorKick(plugin, cfg, generatorManager);
|
||||
|
||||
generatorRepair = new dev.loki.objective.GeneratorRepair(plugin, generatorManager, genMinigame);
|
||||
computerRepair = new dev.loki.objective.ComputerRepair(plugin, computerManager, genMinigame);
|
||||
// Голограммы ВСЕГДА включены
|
||||
generatorHologram = new dev.loki.objective.GeneratorHologram(plugin, generatorManager);
|
||||
generatorHologram.start();
|
||||
plugin.getLogger().info("[GameplayPhase] Generator holograms started");
|
||||
|
||||
computerHologram = new dev.loki.objective.ComputerHologram(plugin, computerManager);
|
||||
computerHologram.start();
|
||||
plugin.getLogger().info("[GameplayPhase] Computer holograms started");
|
||||
|
||||
hookHologram = new dev.loki.hook.HookHologram(plugin, hookManager);
|
||||
hookHologram.start();
|
||||
plugin.getLogger().info("[GameplayPhase] Hook holograms: " + hookManager.getAllHooks().size());
|
||||
|
|
@ -253,6 +280,13 @@ public class GameplayPhase implements Phase {
|
|||
damageSystem = new GameplayDamageSystem();
|
||||
damageSystem.init(session, plugin, cfg);
|
||||
|
||||
if (generatorRepair != null) {
|
||||
generatorRepair.setItemUseListener(damageSystem.getItemUseListener());
|
||||
}
|
||||
if (computerRepair != null) {
|
||||
computerRepair.setItemUseListener(damageSystem.getItemUseListener());
|
||||
}
|
||||
|
||||
ui = new GameplayUI();
|
||||
ui.init(session, plugin, cfg);
|
||||
ui.setWinConditions(winConditions);
|
||||
|
|
@ -262,9 +296,10 @@ public class GameplayPhase implements Phase {
|
|||
interaction.setInteractListener(plugin.getInteractListener());
|
||||
// ВАЖНО: переустановить generatorManager, поскольку он может быть null после exit()
|
||||
plugin.getInteractListener().setGeneratorManager(generatorManager);
|
||||
plugin.getInteractListener().setComputerManager(computerManager);
|
||||
interaction.setManagers(gateManager, hookManager, hookRescue,
|
||||
hookSabotage, generatorKick, damageSystem,
|
||||
chestManager, chestOpening, gateOpening, generatorRepair);
|
||||
chestManager, chestOpening, gateOpening, generatorRepair, computerRepair);
|
||||
}
|
||||
|
||||
private void initListeners(GameSession session, mdbd plugin) {
|
||||
|
|
@ -304,14 +339,26 @@ public class GameplayPhase implements Phase {
|
|||
}
|
||||
|
||||
private void checkGeneratorProgress(GameSession session) {
|
||||
if (allGensDone) return;
|
||||
if (generatorManager.areAllRequiredCompleted()) {
|
||||
if (allGensDone && allCompsDone) return;
|
||||
|
||||
boolean gensDone = generatorManager.areAllRequiredCompleted();
|
||||
boolean compsDone = computerManager.areAllRequiredCompleted();
|
||||
|
||||
if (gensDone && !allGensDone) {
|
||||
allGensDone = true;
|
||||
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("generator.repair.all-done"));
|
||||
}
|
||||
if (compsDone && !allCompsDone) {
|
||||
allCompsDone = true;
|
||||
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("computer.repair.all-done"));
|
||||
}
|
||||
|
||||
if (gensDone && compsDone) {
|
||||
interaction.setAllGensDone(true);
|
||||
gateManager.activateEndgame();
|
||||
endgameState = EndgameState.PREGAME;
|
||||
endgameTimer = session.getConfig().getPregameSeconds();
|
||||
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("generator.repair.all-done"));
|
||||
Bukkit.broadcast(session.getPlugin().getConfigManager().getMessages().get("generator.repair.all-objectives-done"));
|
||||
for (BasePlayer bp : session.getPlayers().values()) {
|
||||
Player p = bp.getPlayer();
|
||||
if (p != null) p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_BLAST, 1.0f, 1.0f);
|
||||
|
|
@ -419,6 +466,17 @@ public class GameplayPhase implements Phase {
|
|||
}
|
||||
plugin.getLogger().info("[GameplayPhase] Spawned blocks for " + hookManager.getAllHooks().size() + " hooks");
|
||||
|
||||
// Спавн блоков на местах компьютеров
|
||||
Material compMat = Material.matchMaterial(cfg.getComputerBlock());
|
||||
if (compMat == null) compMat = Material.LECTERN;
|
||||
for (var comp : computerManager.getAllComputers()) {
|
||||
Location loc = comp.getLocation();
|
||||
if (loc.getWorld() == null) continue;
|
||||
Block b = loc.getBlock();
|
||||
if (b.getType() != compMat) b.setType(compMat, false);
|
||||
}
|
||||
plugin.getLogger().info("[GameplayPhase] Spawned blocks for " + computerManager.getTotalCount() + " computers");
|
||||
|
||||
// Спавн структуры ворот (рамка + кнопка + Hopper для взаимодействия)
|
||||
for (ExitGate gate : gateManager.getAllGates()) {
|
||||
gate.spawnGateStructure();
|
||||
|
|
@ -458,7 +516,9 @@ public class GameplayPhase implements Phase {
|
|||
if (chestOpening != null) chestOpening.cancelAll();
|
||||
if (chestManager != null) chestManager.resetAllChests();
|
||||
if (generatorKick != null) generatorKick.shutdown();
|
||||
if (computerRepair != null) computerRepair.shutdown();
|
||||
if (generatorHologram != null) generatorHologram.stop();
|
||||
if (computerHologram != null) computerHologram.stop();
|
||||
if (hookHologram != null) hookHologram.stop();
|
||||
if (titleUI != null) titleUI.clearSkillChecks();
|
||||
if (hookStruggle != null) hookStruggle.clear();
|
||||
|
|
@ -471,5 +531,6 @@ public class GameplayPhase implements Phase {
|
|||
}
|
||||
}
|
||||
session.getPlugin().getInteractListener().setGeneratorManager(null);
|
||||
session.getPlugin().getInteractListener().setComputerManager(null);
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ import dev.loki.config.GameConfig;
|
|||
import dev.loki.core.GameSession;
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.objective.GeneratorManager;
|
||||
import dev.loki.objective.ComputerManager;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.Killer;
|
||||
import dev.loki.player.Survivor;
|
||||
|
|
@ -114,11 +115,11 @@ public class GameplayUI {
|
|||
/**
|
||||
* Update sidebar stats.
|
||||
*/
|
||||
public void updateSidebar(GameSession session, GeneratorManager generatorManager) {
|
||||
public void updateSidebar(GameSession session, GeneratorManager generatorManager, ComputerManager computerManager) {
|
||||
if (sidebar == null) return;
|
||||
for (BasePlayer bp : session.getPlayers().values()) {
|
||||
Player p = bp.getPlayer();
|
||||
if (p != null && p.isOnline()) sidebar.updateGameStats(p, session, generatorManager);
|
||||
if (p != null && p.isOnline()) sidebar.updateGameStats(p, session, generatorManager, computerManager);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ package dev.loki.ui;
|
|||
import dev.loki.config.GameConfig;
|
||||
import dev.loki.core.GameSession;
|
||||
import dev.loki.objective.GeneratorManager;
|
||||
import dev.loki.objective.ComputerManager;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.PlayerState;
|
||||
import dev.loki.player.Survivor;
|
||||
|
|
@ -138,6 +139,10 @@ public class Sidebar {
|
|||
}
|
||||
|
||||
public void updateGameStats(Player player, GameSession session, GeneratorManager generatorManager) {
|
||||
updateGameStats(player, session, generatorManager, null);
|
||||
}
|
||||
|
||||
public void updateGameStats(Player player, GameSession session, GeneratorManager generatorManager, ComputerManager computerManager) {
|
||||
Scoreboard board = scoreboards.get(player.getUniqueId());
|
||||
if (board == null) return;
|
||||
|
||||
|
|
@ -159,13 +164,21 @@ public class Sidebar {
|
|||
setScore(objective, "§8─────────────────", line--);
|
||||
}
|
||||
|
||||
// Generator progress — use actual placed count, not config max
|
||||
// Generator progress
|
||||
int completedGens = generatorManager != null ? generatorManager.getCompletedCount() : 0;
|
||||
int totalGens = generatorManager != null ? generatorManager.getTotalCount() : cfg.getGeneratorRequired();
|
||||
|
||||
setScore(objective, "§eГенераторы:", line--);
|
||||
String genBar = buildGenBar(completedGens, totalGens);
|
||||
setScore(objective, " §f" + completedGens + "/" + totalGens + " " + genBar, line--);
|
||||
|
||||
// Computer progress
|
||||
int completedComps = computerManager != null ? computerManager.getCompletedCount() : 0;
|
||||
int totalComps = computerManager != null ? computerManager.getTotalCount() : cfg.getComputerRequired();
|
||||
|
||||
setScore(objective, "§bКомпьютеры:", line--);
|
||||
String compBar = buildGenBar(completedComps, totalComps);
|
||||
setScore(objective, " §f" + completedComps + "/" + totalComps + " " + compBar, line--);
|
||||
setScore(objective, " ", line--);
|
||||
|
||||
// Survivor list with hearts and colors
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue