Initial release: real-time voice changer in pure Rust

Phase-vocoder pitch/formant shifting, 12 presets, effect chain,
noise gate, WAV recording, full-screen TUI (arrow/mouse control)
and a built-in PipeWire/PulseAudio virtual mic (vois.rs).
GPL-3.0-or-later.
This commit is contained in:
loki5512344 2026-08-02 17:54:50 +02:00
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[package]
name = "vois"
version = "0.1.0"
edition = "2021"
description = "Real-time voice changer written in pure Rust"
license = "GPL-3.0-or-later"
[dependencies]
anyhow = "1"
clap = { version = "4", features = ["derive"] }
cpal = "0.15"
crossterm = "0.28"
hound = "3"
ratatui = "0.28"
ringbuf = "0.4"
rustfft = "6"
signal-hook = "0.3"
[profile.release]
opt-level = 3
lto = true
codegen-units = 1

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This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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<div align="center">
# vois.rs
Real-time voice changer for your mic: pitch/formant shifting, 12 effect presets and a built-in virtual microphone — written in pure Rust.
![Rust](https://img.shields.io/badge/Rust-1.74+-orange?style=flat-square&logo=rust&logoColor=white)
![Platform](https://img.shields.io/badge/Platform-Linux%20%7C%20macOS%20%7C%20Windows-blue?style=flat-square)
![PipeWire](https://img.shields.io/badge/PipeWire-supported-purple?style=flat-square)
![License](https://img.shields.io/badge/license-GPL--3.0--or--later-red?style=flat-square&logo=gnu&logoColor=white)
![version](https://img.shields.io/badge/version-0.1.0-green?style=flat-square)
[English](#english) | [Русский](#russian)
</div>
---
<a name="english"></a>
## English
### Overview
vois.rs turns your microphone into a voice changer in real time: shift pitch and formants with a phase-vocoder DSP chain, apply game/voice-change style presets (Robot, 8-bit, Demon, Girl, Alien, Ghost...), and expose the processed voice as a **virtual microphone** that Discord, Zoom, OBS and games can use — no external tools required.
> **Heads up:** this project was hacked together very quickly on a "vibe" and may contain bugs, rough edges and half-finished bits. Use at your own risk and report issues!
### Features
| Feature | Description |
|---------|-------------|
| Real-time pitch shift | Phase-vocoder, −12…+12 semitones, formants preserved |
| Formant shift | Change the timbre (girl / deep / bright) independently of pitch |
| 12 presets | Clean, Girl/Anime, Boy, Manly/Deep, Demon, Robot, 8-bit, Alien, Radio, Megaphone, Ghost, Cyborg |
| Effects | Vocoder, bitcrush, distortion, reverb, chorus, ring-mod, bandpass, noise, compressor, noise gate |
| Virtual microphone | Built-in `vois.rs` mic (PipeWire/PulseAudio) — no VB-CABLE needed on Linux |
| TUI | Full-screen terminal UI with arrow-key + mouse control and live meters |
| WAV recording | Record the processed audio with the `R` hotkey or `--record` |
| Test tone | `--tone 220` lets you hear what a preset does without a mic |
| Cross-platform | Linux (ALSA/PipeWire), macOS (CoreAudio), Windows (WASAPI) |
### Presets
| Preset | Pitch | Formant | Effects |
|--------|-------|---------|---------|
| Clean | 0 st | 1.00× | passthrough (A/B compare) |
| Girl / Anime | +5 st | 1.25× | — |
| Boy | +3 st | 1.12× | — |
| Manly / Deep | −4 st | 0.78× | compressor |
| Demon | −9 st | 0.85× | distortion + reverb |
| Robot | 0 st | 1.00× | channel vocoder + bitcrush |
| 8-bit | 0 st | 1.00× | bitcrush (5-bit, decimate ×4, auto-level) |
| Alien | −2 st | 1.15× | ring-mod + chorus |
| Radio | 0 st | 1.00× | bandpass + noise + compressor |
| Megaphone | 0 st | 1.00× | distortion + narrow EQ + compressor |
| Ghost | −3 st | 1.05× | big reverb + chorus |
| Cyborg | +2 st | 1.00× | vocoder + bitcrush |
### Usage
```bash
cargo build --release
./target/release/vois # virtual mic is ON by default
./target/release/vois -p "Girl / Anime" # pick a preset
./target/release/vois --no-virtual-mic # just output to your speakers
./target/release/vois --tone 220 # hear presets without a mic
./target/release/vois --list # list audio devices
./target/release/vois --list-presets # list presets
```
In Discord / Zoom / OBS select **`vois.rs`** as your microphone.
### TUI controls
| Key / Mouse | Action |
|-------------|--------|
| `↑` / `↓` / click | switch preset (live preview) |
| `←` / `→` | change pitch (main) / change setting (settings) |
| `S` / `Tab` | open settings screen |
| `H` | help |
| `Q` / `Ctrl+C` | quit |
Settings screen: `↑↓` select, `←→` / `Enter` change, `Esc` back — preset, pitch, formant, gate threshold (dB), gain (dB), mute, LIVE/PASSTHROUGH mode, record.
### Dependencies
- `cpal` — audio capture/playback (ALSA / WASAPI / CoreAudio)
- `rustfft` — phase-vocoder FFT
- `ratatui` + `crossterm` — terminal UI
- `ringbuf` — lock-free sample buffers
- `hound` — WAV recording
- Linux virtual mic requires `pactl` (PipeWire/PulseAudio)
### Installation
1. `cargo build --release`
2. Run `./target/release/vois`
3. Select **`vois.rs`** as your microphone in your voice app
### Roadmap / ideas
- Windows/macOS virtual mic (VB-CABLE / BlackHole) as output device
- Latency meter and lower-latency FFT modes
- Pitch auto-correction / karaoke-style smoothing
- More presets and user-defined chains
- Web UI / tray icon
- Playback of a soundboard through the virtual mic
---
<a name="russian"></a>
## Русский
### Обзор
vois.rs превращает твой микрофон в войс-ченджер в реальном времени: сдвиг высоты и формант на фазовом вокодере, 12 пресетов в стиле войс-модов (Robot, 8-bit, Demon, Girl, Alien, Ghost...) и **виртуальный микрофон**, который видят Discord, Zoom, OBS и игры — без внешних программ.
> **Важно:** проект был написан очень быстро, «на вайбе», поэтому могут быть баги, недоделки и шероховатости. Пользуйся на свой страх и риск, баги репорть!
### Возможности
| Возможность | Описание |
|-------------|----------|
| Сдвиг высоты | Фазовый вокодер, −12…+12 полутонов, форманты сохраняются |
| Сдвиг формант | Меняет тембр (девушка / глубокий / звонкий) независимо от высоты |
| 12 пресетов | Clean, Girl/Anime, Boy, Manly/Deep, Demon, Robot, 8-bit, Alien, Radio, Megaphone, Ghost, Cyborg |
| Эффекты | Вокодер, биткраш, дисторшн, реверб, хорус, кольцевая модуляция, полосовой фильтр, шум, компрессор, шумоподавитель |
| Виртуальный микрофон | Встроенный `vois.rs` (PipeWire/PulseAudio) — на Linux не нужен VB-CABLE |
| TUI | Полноэкранный интерфейс с управлением стрелками и мышью, живые уровни |
| Запись в WAV | Клавиша `R` или `--record` |
| Тестовый тон | `--tone 220` — послушать пресет без микрофона |
| Кроссплатформенность | Linux (ALSA/PipeWire), macOS (CoreAudio), Windows (WASAPI) |
### Пресеты
| Пресет | Высота | Форманты | Эффекты |
|--------|--------|----------|---------|
| Clean | 0 пт | 1.00× | passthrough (сравнение A/B) |
| Girl / Anime | +5 пт | 1.25× | — |
| Boy | +3 пт | 1.12× | — |
| Manly / Deep | −4 пт | 0.78× | компрессор |
| Demon | −9 пт | 0.85× | дисторшн + реверб |
| Robot | 0 пт | 1.00× | вокодер + биткраш |
| 8-bit | 0 пт | 1.00× | биткраш (5 бит, децимация ×4, автолевел) |
| Alien | −2 пт | 1.15× | кольцевая модуляция + хорус |
| Radio | 0 пт | 1.00× | полосовой фильтр + шум + компрессор |
| Megaphone | 0 пт | 1.00× | дисторшн + узкий EQ + компрессор |
| Ghost | −3 пт | 1.05× | большой реверб + хорус |
| Cyborg | +2 пт | 1.00× | вокодер + биткраш |
### Запуск
```bash
cargo build --release
./target/release/vois # виртуальный микрофон включён по умолчанию
./target/release/vois -p "Girl / Anime" # выбрать пресет
./target/release/vois --no-virtual-mic # просто вывод в колонки/наушники
./target/release/vois --tone 220 # послушать пресеты без микрофона
./target/release/vois --list # список устройств
./target/release/vois --list-presets # список пресетов
```
В Discord / Zoom / OBS выбери микрофон **`vois.rs`**.
### Управление в TUI
| Клавиша / мышь | Действие |
|----------------|----------|
| `↑` / `↓` / клик | переключение пресета (живой предпросмотр) |
| `←` / `→` | pitch (главный экран) / изменение параметра (настройки) |
| `S` / `Tab` | экран настроек |
| `H` | справка |
| `Q` / `Ctrl+C` | выход |
Экран настроек: `↑↓` выбор, `←→` / `Enter` изменение, `Esc` назад — пресет, pitch, formant, порог шумоподавителя (дБ), усиление (дБ), mute, режим LIVE/PASSTHROUGH, запись.
### Зависимости
- `cpal` — захват/вывод звука (ALSA / WASAPI / CoreAudio)
- `rustfft` — FFT для фазового вокодера
- `ratatui` + `crossterm` — терминальный интерфейс
- `ringbuf` — lock-free буферы сэмплов
- `hound` — запись WAV
- Виртуальный микрофон на Linux требует `pactl` (PipeWire/PulseAudio)
### Установка
1. `cargo build --release`
2. Запусти `./target/release/vois`
3. В голосовом приложении выбери микрофон **`vois.rs`**
### Планы / идеи
- Виртуальный микрофон на Windows/macOS (VB-CABLE / BlackHole) как устройство вывода
- Замер задержки и режимы FFT с меньшей латентностью
- Автокоррекция высоты / сглаживание в стиле караоке
- Больше пресетов и пользовательские цепочки эффектов
- Web-UI / трей-иконка
- Звуковая плата (soundboard) через виртуальный микрофон
---
### Links
- [Releases](../../releases)
- [Issues](../../issues)
- [License](LICENSE)
### License
GNU General Public License v3.0 (or later)

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//! Latency + throughput probe for the vocoder DSP.
//!
//! This is a dev-only example, not part of the app. `vois` is a binary-only
//! crate (DSP lives behind private `mod dsp` in `main.rs`), so we pull in the
//! real DSP sources with `#[path]` and compile them into this example. No new
//! dependencies are needed: `rustfft` and `anyhow` are already in Cargo.toml.
// The example only exercises `Processor` + `PitchShifter`; the rest of the
// worker/Control surface compiled in from `dsp::chain` is intentionally unused
// here, so silence dead-code warnings for this example target only.
#![allow(dead_code)]
use std::sync::{Arc, Mutex};
use std::time::Instant;
use anyhow::Result;
/// Minimal stand-in for `crate::audio::record` so `dsp::chain` compiles here.
mod audio {
pub mod record {
use std::sync::mpsc;
use std::thread;
pub fn spawn_writer(
_path: String,
_fs: u32,
) -> (mpsc::Sender<Vec<f32>>, thread::JoinHandle<()>) {
let (tx, rx) = mpsc::channel();
let handle = thread::spawn(move || while rx.recv().is_ok() {});
(tx, handle)
}
}
}
#[path = "../src/dsp/mod.rs"]
mod dsp;
use dsp::chain::{Control, Processor};
use dsp::pitch::PitchShifter;
use dsp::stats::Stats;
const FS: u32 = 48000;
/// Harmonic-rich saw (like the unit tests use): narrow pitch lines + broad
/// envelope, closer to a voice than a pure sine.
fn saw(freq: f32, fs: u32, samples: usize) -> Vec<f32> {
(0..samples)
.map(|i| {
let t = freq * i as f32 / fs as f32;
let mut s = 0.0;
for h in 1..=12 {
s += ((2.0 * std::f32::consts::PI * h as f32 * t).sin()) / h as f32;
}
s
})
.collect()
}
/// Feed `input` through the processor in the same fixed-size blocks the DSP
/// worker uses, collecting the output.
fn feed_blocks(p: &mut Processor, input: &[f32], block: usize) -> Vec<f32> {
let mut out_all = Vec::with_capacity(input.len());
for chunk in input.chunks(block) {
let mut b = chunk.to_vec();
b.resize(block, 0.0);
p.process_block(&mut b);
out_all.extend_from_slice(&b[..chunk.len()]);
}
out_all
}
/// CPU time needed to process one second of audio (in ms), measured over 10 s
/// of a 220 Hz saw fed in `block`-sized chunks. Preset "Girl / Anime" (pitch
/// +5 st, formant x1.25) exercises the heaviest vocoder path.
fn throughput(block: usize) -> f64 {
let control = Arc::new(Mutex::new(Control {
preset_idx: 1,
..Control::default()
}));
let mut p = Processor::new(FS, control, Arc::new(Mutex::new(Stats::default())));
let audio = saw(220.0, FS, 10 * FS as usize);
let t0 = Instant::now();
let out = feed_blocks(&mut p, &audio, block);
let dt = t0.elapsed();
assert_eq!(out.len(), audio.len());
dt.as_secs_f64() / 10.0 * 1000.0
}
/// Pitch-shifter group delay: feed a sharp transient, report the first output
/// sample above `thresh_frac` of the output peak. A unit impulse at sample 0
/// is annihilated by the Hann window (w[0] == 0 exactly), so the transient is
/// placed mid-frame where the window is at its peak.
fn group_delay(n: usize, hop: usize, impulse_at: usize, thresh_frac: f32) -> Option<(usize, f32)> {
let mut sh = PitchShifter::new(n, hop, FS);
sh.pitch_ratio = 1.0;
let mut input = vec![0.0f32; 2 * n];
input[impulse_at] = 1.0;
let mut out = Vec::new();
sh.process(&input, &mut out);
let peak = out.iter().fold(0.0f32, |a, &v| a.max(v.abs()));
let thr = peak * thresh_frac;
out.iter().position(|&v| v.abs() > thr).map(|i| (i, peak))
}
/// Practical onset delay through the whole chain (what a user would hear):
/// feed a sine burst that starts after a quiet lead-in and measure the gap
/// between the input onset and the first output sample above a threshold.
fn chain_onset_delay(block: usize, n: usize) -> Option<usize> {
let control = Arc::new(Mutex::new(Control {
preset_idx: 0,
pitch_delta: 5.0,
..Control::default()
}));
let mut p = Processor::new(FS, control, Arc::new(Mutex::new(Stats::default())));
let lead = 2 * n;
let burst_len = 2048;
let mut input = vec![0.0f32; lead + burst_len];
for (i, s) in input.iter_mut().enumerate().skip(lead) {
let t = 220.0 * (i - lead) as f32 / FS as f32;
*s = (2.0 * std::f32::consts::PI * t).sin();
}
let out = feed_blocks(&mut p, &input, block);
let peak = out[lead..].iter().fold(0.0f32, |a, &v| a.max(v.abs()));
let thr = peak * 1e-2;
out.iter().position(|&v| v.abs() > thr).map(|i| i - lead)
}
/// Sanity check: feeding the same audio at block=1024 vs block=256 must
/// produce (nearly) identical output — the block-size change only reduces
/// buffering latency, not audio content.
fn block_size_identity() {
let saw2 = saw(220.0, FS, 2 * FS as usize);
let mk = || {
Arc::new(Mutex::new(Control {
preset_idx: 1,
..Control::default()
}))
};
let mut a = Processor::new(FS, mk(), Arc::new(Mutex::new(Stats::default())));
let mut b = Processor::new(FS, mk(), Arc::new(Mutex::new(Stats::default())));
let oa = feed_blocks(&mut a, &saw2, 1024);
let ob = feed_blocks(&mut b, &saw2, 256);
let max_diff = oa
.iter()
.zip(ob.iter())
.map(|(x, y)| (x - y).abs())
.fold(0.0f32, f32::max);
println!("block 1024 vs 256 output: max |diff| = {max_diff:.3e}");
}
fn ms(samples: usize) -> f64 {
samples as f64 / FS as f64 * 1000.0
}
fn main() -> Result<()> {
let audio_seconds = 10.0;
let (n, hop) = (1024usize, 256usize);
println!("=== vois DSP latency probe (fs = {FS} Hz) ===");
// a) Throughput.
for block in [1024usize, 256usize] {
let cpu_ms = throughput(block);
println!(
"throughput block={block:>4}: {cpu_ms:7.2} ms CPU per 1s audio \
({:5.1}% of one core, {:.1}x realtime)",
cpu_ms / 10.0,
audio_seconds / (cpu_ms / 1000.0)
);
}
// b) Pitch-shifter group delay (impulse mid-frame, ratio = 1.0).
let (gd, peak) = group_delay(n, hop, n / 2, 0.1).expect("no impulse response found");
println!(
"shifter group delay (n={n}, hop={hop}, impulse@{}, >10% of peak {:.2e}): \
{gd} samples = {:.2} ms",
n / 2,
peak,
ms(gd)
);
// Frame-fill latency: the shifter needs `n` samples before it can emit its
// first hop, i.e. output lags input by n - hop in the stream.
println!(
" streaming frame-fill latency n - hop = {} samples = {:.2} ms",
n - hop,
ms(n - hop)
);
// c) End-to-end estimate = measured group delay + fixed prime + block
// buffering, for the current settings.
let prime = n - hop;
for block in [1024usize, 256usize] {
let total = gd + prime + block;
println!(
"end-to-end (block={block:>4}): group delay {gd} + prime {prime} + buffering {block} \
= {total} samples = {ms:.2} ms",
ms = ms(total)
);
}
// Chain onset delay is the number users would actually feel.
for block in [1024usize, 256usize] {
if let Some(d) = chain_onset_delay(block, n) {
println!(
"chain onset delay (block={block:>4}): {d} samples = {:.2} ms after burst start",
ms(d)
);
}
}
block_size_identity();
Ok(())
}

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#!/usr/bin/env bash
# Create the "vois" null sink and expose its monitor as a virtual mic.
# The default sink is left untouched: vois routes only its own playback
# stream to the "vois" sink, so other apps keep playing to your real output.
set -eu
SINK_NAME="vois.rs"
SINK_DESC="vois.rs virtual mic"
REMAP_NAME="vois.rs"
# Idempotency check: field 2 of `pactl list short <x>` is the object name.
if ! pactl list short sinks | awk -v n="${SINK_NAME}" '$2==n' | grep -q .; then
pactl load-module module-null-sink \
sink_name="${SINK_NAME}" \
sink_properties="device.description=${SINK_DESC}"
echo "created sink: ${SINK_NAME}"
else
echo "sink already present: ${SINK_NAME}"
fi
if ! pactl list short sources | awk -v n="${REMAP_NAME}" '$2==n' | grep -q .; then
pactl load-module module-remap-source \
source_name="${REMAP_NAME}" \
master="${SINK_NAME}.monitor"
echo "created remapped source: ${REMAP_NAME}"
else
echo "remapped source already present: ${REMAP_NAME}"
fi
echo "virtual mic source name(s): ${SINK_NAME}.monitor and ${REMAP_NAME}"
echo 'use "vois.rs" (or "vois.rs.monitor") as your microphone in apps'

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use anyhow::{Context, Result};
use cpal::traits::{DeviceTrait, HostTrait};
use cpal::{
Device, FromSample, Host, Sample, SampleFormat, SizedSample, Stream, StreamConfig,
SupportedStreamConfig,
};
use ringbuf::traits::Producer;
pub fn find_input(host: &Host, name: Option<&str>) -> Result<Device> {
match name {
Some(name) => host
.input_devices()
.context("failed to enumerate input devices")?
.find(|d| d.name().map(|n| n == name).unwrap_or(false))
.with_context(|| format!("input device {name:?} not found")),
None => host
.default_input_device()
.context("no default input device found"),
}
}
/// Open the input stream. Captured samples are converted to `f32` (interleaved
/// frames) and pushed into `tx`.
pub fn start<P>(device: &Device, supported: &SupportedStreamConfig, tx: P) -> Result<Stream>
where
P: Producer<Item = f32> + Send + 'static,
{
let config: StreamConfig = supported.config();
match supported.sample_format() {
SampleFormat::F32 => build::<f32, P>(device, &config, tx),
SampleFormat::F64 => build::<f64, P>(device, &config, tx),
SampleFormat::I8 => build::<i8, P>(device, &config, tx),
SampleFormat::I16 => build::<i16, P>(device, &config, tx),
SampleFormat::I32 => build::<i32, P>(device, &config, tx),
SampleFormat::I64 => build::<i64, P>(device, &config, tx),
SampleFormat::U8 => build::<u8, P>(device, &config, tx),
SampleFormat::U16 => build::<u16, P>(device, &config, tx),
SampleFormat::U32 => build::<u32, P>(device, &config, tx),
SampleFormat::U64 => build::<u64, P>(device, &config, tx),
format => anyhow::bail!("unsupported input sample format: {format:?}"),
}
}
fn build<T, P>(device: &Device, config: &StreamConfig, mut tx: P) -> Result<Stream>
where
T: SizedSample,
f32: FromSample<T>,
P: Producer<Item = f32> + Send + 'static,
{
let channels = config.channels as usize;
let mut frame = vec![0f32; channels];
let err_fn = |err| eprintln!("capture stream error: {err}");
device
.build_input_stream(
config,
move |data: &[T], _: &cpal::InputCallbackInfo| {
for chunk in data.chunks(channels) {
for (slot, sample) in frame.iter_mut().zip(chunk) {
*slot = f32::from_sample(*sample);
}
let _ = tx.push_slice(&frame);
}
},
err_fn,
None,
)
.map_err(|e| anyhow::anyhow!("failed to build input stream: {e}"))
}

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use anyhow::Result;
use cpal::traits::{DeviceTrait, HostTrait};
pub fn print_all() -> Result<()> {
let host = cpal::default_host();
println!("Input devices:");
for device in host.input_devices()? {
println!(" {}", device.name().unwrap_or_else(|_| "<unnamed>".into()));
}
println!("Output devices:");
for device in host.output_devices()? {
println!(" {}", device.name().unwrap_or_else(|_| "<unnamed>".into()));
}
Ok(())
}

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pub mod capture;
pub mod devices;
pub mod playback;
pub mod record;
pub mod virtual_mic;
use anyhow::{Context, Result};
use cpal::traits::{DeviceTrait, StreamTrait};
use cpal::{SampleRate, StreamConfig, SupportedStreamConfig, SupportedStreamConfigRange};
use ringbuf::traits::Split;
use ringbuf::HeapRb;
use std::sync::{Arc, Mutex};
use std::thread;
use crate::config::AppConfig;
use crate::dsp;
use crate::ui;
/// Higher = better quality for our purposes.
fn format_rank(format: cpal::SampleFormat) -> u8 {
match format {
cpal::SampleFormat::F32 => 10,
cpal::SampleFormat::I16 => 9,
cpal::SampleFormat::I32 => 8,
cpal::SampleFormat::F64 => 7,
cpal::SampleFormat::U16 => 6,
cpal::SampleFormat::I8 => 5,
cpal::SampleFormat::U8 => 4,
_ => 0,
}
}
/// Find the best supported config with the exact sample rate (same channel
/// count as `channels`). This is how we force both devices onto one sample
/// rate while preferring a high-quality sample format.
fn pick_config(
ranges: impl Iterator<Item = SupportedStreamConfigRange>,
channels: u16,
rate: SampleRate,
) -> Option<SupportedStreamConfig> {
ranges
.filter(|r| r.channels() == channels && r.try_with_sample_rate(rate).is_some())
.max_by_key(|r| format_rank(r.sample_format()))
.map(|r| r.with_sample_rate(rate))
}
pub fn run(cfg: &AppConfig) -> Result<()> {
let host = cpal::default_host();
let input_device = capture::find_input(&host, cfg.input.as_deref())?;
let output_device = playback::find_output(&host, cfg.output.as_deref())?;
let in_supported = input_device
.default_input_config()
.context("failed to read default input config")?;
let rate = cfg
.sample_rate
.map(SampleRate)
.unwrap_or_else(|| in_supported.sample_rate());
let in_supported = if cfg.sample_rate.is_some() {
pick_config(
input_device.supported_input_configs()?,
in_supported.channels(),
rate,
)
.with_context(|| format!("input device does not support sample rate {} Hz", rate.0))?
} else {
in_supported
};
let out_default = output_device
.default_output_config()
.context("failed to read default output config")?;
let out_supported = pick_config(
output_device.supported_output_configs()?,
out_default.channels(),
rate,
)
.with_context(|| {
format!(
"output device does not support sample rate {} Hz; try `--sample-rate`",
rate.0
)
})?;
let in_cfg: StreamConfig = in_supported.config();
let out_cfg: StreamConfig = out_supported.config();
println!(
"input : {} @ {} Hz, {:?}, {} ch",
input_device.name().unwrap_or_else(|_| "<unnamed>".into()),
in_cfg.sample_rate.0,
in_supported.sample_format(),
in_cfg.channels,
);
println!(
"output : {} @ {} Hz, {:?}, {} ch",
output_device.name().unwrap_or_else(|_| "<unnamed>".into()),
out_cfg.sample_rate.0,
out_supported.sample_format(),
out_cfg.channels,
);
let ring_cap = (rate.0 as usize * 2).max(8192);
let (in_prod, in_cons) = HeapRb::<f32>::new(ring_cap).split();
let (out_prod, out_cons) = HeapRb::<f32>::new(ring_cap).split();
// Virtual mic: keep `vois.rs` as the default sink for the whole run so the
// app's output lands in the virtual mic. A helper thread parks other
// apps' streams back on the real sink so their audio doesn't leak into the
// mic. The default sink is restored on exit.
let prev_sink = if cfg.virtual_mic {
virtual_mic::VirtualMic::setup()?;
virtual_mic::VirtualMic::get_default_sink()
} else {
None
};
if prev_sink.is_some() {
virtual_mic::VirtualMic::set_default_sink("vois.rs");
}
let input_stream = capture::start(&input_device, &in_supported, in_prod)?;
let output_stream = playback::start(&output_device, &out_supported, out_cons)?;
let in_ch = in_cfg.channels as usize;
let out_ch = out_cfg.channels as usize;
let control = Arc::new(Mutex::new(cfg.to_control()));
let stats = Arc::new(Mutex::new(dsp::stats::Stats::default()));
let worker_control = Arc::clone(&control);
let worker_stats = Arc::clone(&stats);
let worker = thread::spawn(move || {
dsp::chain::run_worker(
in_cons,
out_prod,
in_ch,
out_ch,
rate.0,
worker_control,
worker_stats,
)
});
input_stream
.play()
.context("failed to start input stream")?;
output_stream
.play()
.context("failed to start output stream")?;
let cleanup = if let Some(prev) = prev_sink {
let stop = Arc::new(std::sync::atomic::AtomicBool::new(false));
let handle = virtual_mic::VirtualMic::keep_others_off(Arc::clone(&stop), prev.clone());
let _sig = virtual_mic::VirtualMic::restore_on_signal(prev.clone());
Some((stop, handle, prev))
} else {
None
};
let info = ui::SessionInfo {
input: input_device.name().unwrap_or_else(|_| "<unnamed>".into()),
output: output_device.name().unwrap_or_else(|_| "<unnamed>".into()),
sample_rate: rate.0,
in_ch,
out_ch,
format_in: format!("{:?}", in_supported.sample_format()),
format_out: format!("{:?}", out_supported.sample_format()),
};
// Keep the streams alive while the UI blocks.
let _streams = (input_stream, output_stream);
ui::tui::run(control, stats, info);
if let Some((stop, handle, prev)) = cleanup {
stop.store(true, std::sync::atomic::Ordering::Relaxed);
let _ = handle.join();
virtual_mic::VirtualMic::set_default_sink(&prev);
}
println!("waiting for DSP worker to finish...");
let _ = worker.join();
// cpal's ALSA teardown can panic on PipeWire when the stream drop races
// with the worker thread closing its self-pipe. The process is about to
// exit anyway, so leak the streams instead of dropping them.
std::mem::forget(_streams);
println!("done.");
Ok(())
}

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use anyhow::{Context, Result};
use cpal::traits::{DeviceTrait, HostTrait};
use cpal::{
Device, FromSample, Host, SampleFormat, SizedSample, Stream, StreamConfig,
SupportedStreamConfig,
};
use ringbuf::traits::Consumer;
pub fn find_output(host: &Host, name: Option<&str>) -> Result<Device> {
match name {
Some(name) => host
.output_devices()
.context("failed to enumerate output devices")?
.find(|d| d.name().map(|n| n == name).unwrap_or(false))
.with_context(|| format!("output device {name:?} not found")),
None => host
.default_output_device()
.context("no default output device found"),
}
}
/// Open the output stream. Pulls interleaved `f32` frames from `rx`; fills
/// with silence when the DSP worker has nothing ready yet.
pub fn start<C>(device: &Device, supported: &SupportedStreamConfig, rx: C) -> Result<Stream>
where
C: Consumer<Item = f32> + Send + 'static,
{
let config: StreamConfig = supported.config();
match supported.sample_format() {
SampleFormat::F32 => build::<f32, C>(device, &config, rx),
SampleFormat::F64 => build::<f64, C>(device, &config, rx),
SampleFormat::I8 => build::<i8, C>(device, &config, rx),
SampleFormat::I16 => build::<i16, C>(device, &config, rx),
SampleFormat::I32 => build::<i32, C>(device, &config, rx),
SampleFormat::I64 => build::<i64, C>(device, &config, rx),
SampleFormat::U8 => build::<u8, C>(device, &config, rx),
SampleFormat::U16 => build::<u16, C>(device, &config, rx),
SampleFormat::U32 => build::<u32, C>(device, &config, rx),
SampleFormat::U64 => build::<u64, C>(device, &config, rx),
format => anyhow::bail!("unsupported output sample format: {format:?}"),
}
}
fn build<T, C>(device: &Device, config: &StreamConfig, mut rx: C) -> Result<Stream>
where
T: SizedSample + FromSample<f32>,
C: Consumer<Item = f32> + Send + 'static,
{
let mut scratch = vec![0f32; 2048];
let err_fn = |err| eprintln!("playback stream error: {err}");
device
.build_output_stream(
config,
move |data: &mut [T], _: &cpal::OutputCallbackInfo| {
let mut written = 0usize;
while written < data.len() {
let want = (data.len() - written).min(scratch.len());
let n = rx.pop_slice(&mut scratch[..want]);
if n == 0 {
data[written..].fill(T::from_sample(0.0f32));
break;
}
let out = &mut data[written..written + n];
for (out_sample, in_sample) in out.iter_mut().zip(&scratch[..n]) {
*out_sample = T::from_sample(*in_sample);
}
written += n;
}
},
err_fn,
None,
)
.map_err(|e| anyhow::anyhow!("failed to build output stream: {e}"))
}

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//! WAV recording of the processed mono stream via a dedicated writer thread.
use hound::{SampleFormat, WavSpec, WavWriter};
use std::sync::mpsc;
use std::sync::mpsc::Sender;
use std::thread;
use std::thread::JoinHandle;
pub fn spawn_writer(path: String, sample_rate: u32) -> (Sender<Vec<f32>>, JoinHandle<()>) {
let (tx, rx) = mpsc::channel::<Vec<f32>>();
let handle = thread::spawn(move || {
let spec = WavSpec {
channels: 1,
sample_rate,
bits_per_sample: 16,
sample_format: SampleFormat::Int,
};
let mut writer = match WavWriter::create(&path, spec) {
Ok(w) => w,
Err(e) => {
eprintln!("record: cannot create {path}: {e}");
return;
}
};
while let Ok(block) = rx.recv() {
for &s in &block {
let v = (s.clamp(-1.0, 1.0) * i16::MAX as f32) as i16;
if writer.write_sample(v).is_err() {
break;
}
}
}
if let Err(e) = writer.finalize() {
eprintln!("record: {e}");
} else {
println!("recorded to {path}");
}
});
(tx, handle)
}

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// Virtual microphone setup for PipeWire/PulseAudio.
//
// Creates a "vois.rs" null sink and remaps its monitor source to "vois.rs".
// The app does NOT hijack the default sink permanently: it briefly points the
// default sink at `vois.rs` while its own output stream is created (so the
// processed voice lands in the virtual mic) and restores it right after.
// Other apps' streams are not moved, so their audio never leaks into the mic.
use anyhow::{bail, Context, Result};
use std::process::Command;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use std::time::Duration;
pub struct VirtualMic;
impl VirtualMic {
pub fn setup() -> Result<Option<String>> {
let pactl = "pactl";
let sinks = Command::new(pactl)
.args(["list", "short", "sinks"])
.output()
.context("failed to run `pactl list short sinks`")?;
if !sinks.status.success() {
bail!("`pactl list short sinks` failed");
}
let sinks_out = String::from_utf8_lossy(&sinks.stdout);
if !has_entry(&sinks_out, "vois.rs") {
let out = Command::new(pactl)
.args([
"load-module",
"module-null-sink",
"sink_name=vois.rs",
"sink_properties=device.description=vois virtual mic",
])
.output()
.context("failed to create the vois.rs null sink")?;
if !out.status.success() {
bail!(
"`pactl load-module module-null-sink sink_name=vois.rs` failed: {}",
String::from_utf8_lossy(&out.stderr).trim()
);
}
}
let sources = Command::new(pactl)
.args(["list", "short", "sources"])
.output()
.context("failed to run `pactl list short sources`")?;
if !sources.status.success() {
bail!("`pactl list short sources` failed");
}
let sources_out = String::from_utf8_lossy(&sources.stdout);
if !has_entry(&sources_out, "vois.rs") {
let out = Command::new(pactl)
.args([
"load-module",
"module-remap-source",
"source_name=vois.rs",
"master=vois.rs.monitor",
])
.output()
.context("failed to create the vois.rs remap source")?;
if !out.status.success() {
bail!(
"`pactl load-module module-remap-source source_name=vois.rs` failed: {}",
String::from_utf8_lossy(&out.stderr).trim()
);
}
}
Ok(Some("vois.rs".to_string()))
}
/// Current default sink name, if any.
pub fn get_default_sink() -> Option<String> {
let out = Command::new("pactl")
.arg("get-default-sink")
.output()
.ok()?;
let name = String::from_utf8_lossy(&out.stdout).trim().to_string();
if name.is_empty() {
None
} else {
Some(name)
}
}
pub fn set_default_sink(name: &str) {
let _ = Command::new("pactl")
.args(["set-default-sink", name])
.output();
}
/// Keep every sink-input that is NOT this app's (client name "vois") away
/// from the `vois.rs` sink, moving it to `prev_sink`. Runs until `stop`.
///
/// WirePlumber routes ALSA streams to the default sink, so while the app
/// runs with `vois.rs` as default, other apps' audio would leak into the
/// virtual mic. Moving their streams explicitly sticks, so this thread
/// parks them on the real output.
pub fn keep_others_off(stop: Arc<AtomicBool>, prev_sink: String) -> thread::JoinHandle<()> {
thread::spawn(move || {
while !stop.load(Ordering::Relaxed) {
let target_sink_id = sink_id_named("vois.rs");
let prev_id = sink_id_named(&prev_sink);
if let (Some(lv), Some(pv)) = (target_sink_id, prev_id) {
if let (Ok(names), Ok(inputs)) = (client_names(), sink_inputs()) {
for (id, sink, client) in &inputs {
let ours = names.get(client).map(|n| n == "vois").unwrap_or(false);
if sink == &lv && !ours {
let _ = Command::new("pactl")
.args(["move-sink-input", id, &pv])
.output();
}
}
}
}
thread::sleep(Duration::from_millis(500));
}
})
}
/// Restore the default sink if the process is killed (SIGINT/SIGTERM),
/// so the user's audio isn't left pointing at the silent null sink.
pub fn restore_on_signal(prev: String) -> thread::JoinHandle<()> {
thread::spawn(move || {
let mut signals = match signal_hook::iterator::Signals::new([
signal_hook::consts::signal::SIGINT,
signal_hook::consts::signal::SIGTERM,
]) {
Ok(s) => s,
Err(_) => return,
};
if let Some(_sig) = signals.forever().next() {
Self::set_default_sink(&prev);
std::process::exit(130);
}
})
}
}
fn sink_id_named(name: &str) -> Option<String> {
let out = Command::new("pactl")
.args(["list", "short", "sinks"])
.output()
.ok()?;
for line in String::from_utf8_lossy(&out.stdout).lines() {
let fields: Vec<&str> = line.split_whitespace().collect();
if fields.len() >= 2 && fields[1] == name {
return Some(fields[0].to_string());
}
}
None
}
fn client_names() -> Result<std::collections::HashMap<String, String>> {
let out = Command::new("pactl")
.args(["list", "short", "clients"])
.output()
.context("failed to run `pactl list short clients`")?;
let mut map = std::collections::HashMap::new();
for line in String::from_utf8_lossy(&out.stdout).lines() {
let fields: Vec<&str> = line.split_whitespace().collect();
if fields.len() >= 3 {
map.insert(fields[0].to_string(), fields[2].to_string());
}
}
Ok(map)
}
fn sink_inputs() -> Result<Vec<(String, String, String)>> {
let out = Command::new("pactl")
.args(["list", "short", "sink-inputs"])
.output()
.context("failed to run `pactl list short sink-inputs`")?;
let mut inputs = Vec::new();
for line in String::from_utf8_lossy(&out.stdout).lines() {
let fields: Vec<&str> = line.split_whitespace().collect();
if fields.len() >= 3 {
inputs.push((
fields[0].to_string(),
fields[1].to_string(),
fields[2].to_string(),
));
}
}
Ok(inputs)
}
fn has_entry(list: &str, name: &str) -> bool {
list.lines()
.any(|l| l.split_whitespace().nth(1).is_some_and(|n| n == name))
}

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use crate::dsp::chain::Control;
use crate::dsp::presets::PRESETS;
pub struct AppConfig {
pub input: Option<String>,
pub output: Option<String>,
pub sample_rate: Option<u32>,
pub preset: String,
pub record: Option<String>,
pub pitch: f32,
pub formant: f32,
pub gate: f32,
pub gain: f32,
pub run_seconds: Option<u32>,
pub tone: f32,
pub virtual_mic: bool,
}
impl AppConfig {
pub fn from_cli(cli: &crate::Cli) -> Self {
Self {
input: cli.input.clone(),
output: cli.output.clone(),
sample_rate: cli.sample_rate,
preset: cli.preset.clone(),
record: cli.record.clone(),
pitch: cli.pitch,
formant: cli.formant,
gate: cli.gate,
gain: cli.gain,
run_seconds: cli.run_seconds,
tone: cli.tone,
virtual_mic: !cli.no_virtual_mic,
}
}
/// Resolve the preset name into an index, defaulting to "Clean" on error.
fn preset_idx(&self) -> usize {
crate::dsp::presets::Preset::find(&self.preset).unwrap_or(0)
}
pub fn to_control(&self) -> Control {
Control {
preset_idx: self.preset_idx(),
pitch_delta: self.pitch,
formant_delta: self.formant,
gate_threshold_db: self.gate,
gain: self.gain,
record: self.record.is_some(),
record_path: self.record.clone(),
run_seconds: self.run_seconds,
tone_hz: self.tone,
..Control::default()
}
}
pub fn preset_names() -> String {
PRESETS
.iter()
.map(|p| p.name)
.collect::<Vec<_>>()
.join(", ")
}
}

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use crate::audio::record;
use crate::dsp::effects::Effect;
use crate::dsp::formant::ratio_from_semitones;
use crate::dsp::gate::NoiseGate;
use crate::dsp::pitch::PitchShifter;
use crate::dsp::presets::{build_effects, PRESETS};
use crate::dsp::stats::Stats;
use ringbuf::traits::{Consumer, Producer};
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::thread;
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
/// Processing mode, switchable at runtime (A/B compare).
#[derive(Clone, Copy, PartialEq)]
pub enum Mode {
/// Normal processing through the DSP chain.
Live,
/// Raw input straight to output (bypass) for A/B comparison.
Passthrough,
}
impl Mode {
pub fn toggle(&mut self) {
*self = match self {
Mode::Live => Mode::Passthrough,
Mode::Passthrough => Mode::Live,
};
}
}
/// Live-adjustable state, shared between the UI and the DSP worker.
pub struct Control {
pub preset_idx: usize,
/// Manual pitch adjustment added to the preset value (semitones).
pub pitch_delta: f32,
/// Manual formant adjustment added to the preset value (semitones).
pub formant_delta: f32,
pub gate_threshold_db: f32,
pub gain: f32,
pub mute: bool,
pub record: bool,
pub record_path: Option<String>,
pub run_seconds: Option<u32>,
/// Test tone frequency (Hz) mixed into the input; 0 = off.
pub tone_hz: f32,
pub mode: Mode,
pub quit: bool,
}
impl Default for Control {
fn default() -> Self {
Self {
preset_idx: 0,
pitch_delta: 0.0,
formant_delta: 0.0,
gate_threshold_db: -100.0,
gain: 1.0,
mute: false,
record: false,
record_path: None,
run_seconds: None,
tone_hz: 0.0,
mode: Mode::Live,
quit: false,
}
}
}
pub struct Processor {
fs: u32,
control: Arc<Mutex<Control>>,
stats: Arc<Mutex<Stats>>,
shifter: Option<PitchShifter>,
shift_pending: Vec<f32>,
gate: NoiseGate,
effects: Vec<Box<dyn Effect>>,
last_preset: usize,
recorder_tx: Option<Sender<Vec<f32>>>,
recorder_handle: Option<JoinHandle<()>>,
}
impl Processor {
pub fn new(fs: u32, control: Arc<Mutex<Control>>, stats: Arc<Mutex<Stats>>) -> Self {
Self {
fs,
control,
stats,
shifter: None,
shift_pending: Vec::new(),
gate: NoiseGate::new(-60.0),
effects: Vec::new(),
last_preset: usize::MAX,
recorder_tx: None,
recorder_handle: None,
}
}
/// Stop recording and wait for the WAV writer to finalize.
fn stop_recording(&mut self) {
self.recorder_tx = None;
if let Some(handle) = self.recorder_handle.take() {
let _ = handle.join();
}
}
/// Process one fixed-size mono block through the whole chain.
pub fn process_block(&mut self, mono: &mut [f32]) {
if mono.is_empty() {
return;
}
let t0 = Instant::now();
// Input level (pre-processing).
let mut in_sum = 0.0;
for &s in mono.iter() {
in_sum += s * s;
}
let in_rms = (in_sum / mono.len() as f32).sqrt();
let (preset_idx, pitch, formant, gate_db, gain, mute, record, mode, record_path) = {
let ctrl = match self.control.lock() {
Ok(c) => c,
Err(p) => p.into_inner(),
};
let preset = &PRESETS[ctrl.preset_idx.min(PRESETS.len() - 1)];
(
ctrl.preset_idx.min(PRESETS.len() - 1),
preset.pitch_semitones + ctrl.pitch_delta,
preset.formant_ratio * ratio_from_semitones(ctrl.formant_delta),
ctrl.gate_threshold_db,
ctrl.gain,
ctrl.mute,
ctrl.record,
ctrl.mode,
ctrl.record_path.clone(),
)
};
if preset_idx != self.last_preset {
self.effects = build_effects(PRESETS[preset_idx].effects, self.fs);
self.last_preset = preset_idx;
}
let shifter_active = (pitch - 0.0).abs() > 0.05 || (formant - 1.0).abs() > 0.01;
if mute {
mono.fill(0.0);
} else if mode == Mode::Passthrough {
// A/B compare: raw input, only gain.
for s in mono.iter_mut() {
*s *= gain;
}
} else {
self.gate.set_threshold_db(gate_db);
self.gate.process(mono);
if shifter_active {
if self.shifter.is_none() {
self.shifter = Some(PitchShifter::new(1024, 256, self.fs));
// Prime the extraction buffer with the vocoder's fixed latency
// (n - hop) so every input block yields a full output block.
self.shift_pending = vec![0.0; 1024 - 256];
}
let shifter = self.shifter.as_mut().unwrap();
shifter.pitch_ratio = 2f32.powf(pitch / 12.0);
shifter.formant_ratio = formant;
let mut out = Vec::with_capacity(mono.len());
shifter.process(mono, &mut out);
// The vocoder is a streaming delay line: per call it may emit a
// different number of samples than it consumed. Keep the excess
// in `shift_pending` and pull exactly `mono.len()` samples out,
// so the rest of the chain sees constant block sizes.
self.shift_pending.extend(out);
let take = mono.len().min(self.shift_pending.len());
mono[..take].copy_from_slice(&self.shift_pending[..take]);
mono[take..].fill(0.0);
self.shift_pending.drain(..take);
}
for effect in &mut self.effects {
effect.process(mono);
}
for s in mono.iter_mut() {
*s *= gain;
}
}
if record {
if self.recorder_tx.is_none() {
if let Some(path) = record_path {
let (tx, handle) = record::spawn_writer(path, self.fs);
self.recorder_tx = Some(tx);
self.recorder_handle = Some(handle);
}
}
if let Some(tx) = &self.recorder_tx {
let _ = tx.send(mono.to_vec());
}
} else if self.recorder_tx.is_some() {
self.stop_recording();
}
// Output level + runtime stats.
let mut out_sum = 0.0;
for &s in mono.iter() {
out_sum += s * s;
}
let out_rms = (out_sum / mono.len() as f32).sqrt();
let elapsed = t0.elapsed().as_secs_f32();
let block_dur = mono.len() as f32 / self.fs as f32;
let cpu = if block_dur > 0.0 {
elapsed / block_dur * 100.0
} else {
0.0
};
let mut st = match self.stats.lock() {
Ok(s) => s,
Err(p) => p.into_inner(),
};
st.input_rms = st.input_rms * 0.85 + in_rms * 0.15;
st.output_rms = st.output_rms * 0.85 + out_rms * 0.15;
st.peak_in = st.peak_in.max(in_rms);
st.peak_out = st.peak_out.max(out_rms);
st.blocks += 1;
st.samples += mono.len() as u64;
st.cpu_pct = st.cpu_pct * 0.9 + cpu * 0.1;
// DSP latency estimate: block buffering + vocoder frame-fill when active.
let latency_samples = if shifter_active { 768 } else { 0 } + 256;
st.dsp_latency_ms = latency_samples as f32 / self.fs as f32 * 1000.0;
}
}
/// DSP worker thread: pulls captured audio, runs the chain, pushes the result
/// to the output.
pub fn run_worker<I, O>(
mut input: I,
mut output: O,
in_ch: usize,
out_ch: usize,
fs: u32,
control: Arc<Mutex<Control>>,
stats: Arc<Mutex<Stats>>,
) where
I: Consumer<Item = f32> + Send + 'static,
O: Producer<Item = f32> + Send + 'static,
{
let mut processor = Processor::new(fs, control, stats);
let mut scratch = vec![0f32; 8192];
let mut acc = Vec::with_capacity(8192);
let mut block = vec![0f32; 256];
let mut out = Vec::with_capacity(8192);
let mut total_blocks: u64 = 0;
let mut total_samples: u64 = 0;
let mut tone_phase: f32 = 0.0;
loop {
if processor.control.lock().map(|c| c.quit).unwrap_or(false) {
break;
}
let n = input.pop_slice(&mut scratch);
if n == 0 {
thread::sleep(Duration::from_millis(1));
continue;
}
total_samples += n as u64;
let frames = n / in_ch.max(1);
for f in 0..frames {
let mut mix = 0.0;
for c in 0..in_ch {
mix += scratch[f * in_ch + c];
}
acc.push(mix / in_ch as f32);
}
// Optional test tone injected before the DSP chain.
let tone_hz = processor.control.lock().map(|c| c.tone_hz).unwrap_or(0.0);
if tone_hz > 0.0 {
let start = acc.len().saturating_sub(frames);
for v in acc.iter_mut().skip(start) {
*v += 0.5 * (2.0 * std::f32::consts::PI * tone_phase).sin();
tone_phase += tone_hz / fs as f32;
if tone_phase >= 1.0 {
tone_phase -= 1.0;
}
}
}
// Process in fixed-size blocks (multiple of the vocoder hop) so the
// pitch shifter always yields a full block. Smaller blocks cut the
// worst-case buffering latency; the shifter stream is unchanged.
while acc.len() >= 256 {
block.copy_from_slice(&acc[..256]);
acc.drain(..256);
total_blocks += 1;
processor.process_block(&mut block);
out.clear();
for v in &block {
for _ in 0..out_ch {
out.push(*v);
}
}
let _ = output.push_slice(&out);
}
}
eprintln!("dsp: processed {total_blocks} blocks / {total_samples} samples");
processor.stop_recording();
}
#[cfg(test)]
mod tests {
use super::*;
fn rms(x: &[f32]) -> f32 {
let s: f32 = x.iter().map(|v| v * v).sum();
(s / x.len().max(1) as f32).sqrt()
}
fn dominant_hz(x: &[f32], fs: u32) -> f32 {
use rustfft::num_complex::Complex;
use rustfft::FftPlanner;
let n = 4096;
if x.len() < n {
return 0.0;
}
let mut planner = FftPlanner::<f32>::new();
let fft = planner.plan_fft_forward(n);
let mut buf: Vec<Complex<f32>> = x[..n].iter().map(|&s| Complex::new(s, 0.0)).collect();
fft.process(&mut buf);
let bins = n / 2;
let mags: Vec<f32> = (0..bins).map(|b| buf[b].norm()).collect();
let mut best = (0usize, 0.0f32);
for b in 20..(bins / 4) {
let mut s = 0.0;
for h in 1..=4 {
if b * h < bins {
s += mags[b * h];
}
}
if s > best.1 {
best = (b, s);
}
}
fs as f32 * best.0 as f32 / n as f32
}
fn preset_control(idx: usize) -> Arc<Mutex<Control>> {
Arc::new(Mutex::new(Control {
preset_idx: idx,
..Control::default()
}))
}
#[test]
fn girl_preset_produces_energy_on_sine() {
// Clean preset + manual pitch delta = pitch-only (no formant shift).
let control = Arc::new(Mutex::new(Control {
preset_idx: 0,
pitch_delta: 5.0,
..Control::default()
}));
let mut p = Processor::new(48000, control, Arc::new(Mutex::new(Stats::default())));
// Harmonic-rich tone (closer to voice than a pure sine).
let input: Vec<f32> = (0..96000)
.map(|i| {
let t = 220.0 * i as f32 / 48000.0;
let mut s = 0.0;
for h in 1..=12 {
s += (2.0 * std::f32::consts::PI * h as f32 * t).sin() / h as f32;
}
s
})
.collect();
let out = feed_blocks(&mut p, &input);
let r = rms(&out[4000..]);
assert!(r.is_finite() && r > 0.05, "girl sine rms too low: {r}");
// Pitch must actually shift: 220 Hz * 2^(5/12) ~= 293.7 Hz.
let est = dominant_hz(&out[20000..96000], 48000);
assert!(
(est - 293.7).abs() < 12.0,
"girl pitch expected ~293.7 Hz, got {est:.1} Hz"
);
}
#[test]
fn girl_preset_produces_energy_on_noise() {
let control = preset_control(1);
let mut p = Processor::new(48000, control, Arc::new(Mutex::new(Stats::default())));
let mut state = 0x12345678u32;
let mut input = Vec::new();
for _ in 0..96000 {
state ^= state << 13;
state ^= state >> 17;
state ^= state << 5;
input.push(state as f32 / u32::MAX as f32 * 2.0 - 1.0);
}
// Scale to ~mic-hiss level.
for v in input.iter_mut() {
*v *= 0.01;
}
let out = feed_blocks(&mut p, &input);
let r = rms(&out[4000..]);
assert!(r.is_finite() && r > 0.0005, "girl noise rms too low: {r}");
}
/// Feed input through the processor in the same fixed-size blocks the
/// real worker uses, collecting the output.
fn feed_blocks(p: &mut Processor, input: &[f32]) -> Vec<f32> {
let mut out_all = Vec::with_capacity(input.len());
for chunk in input.chunks(256) {
let mut block = chunk.to_vec();
block.resize(256, 0.0);
p.process_block(&mut block);
out_all.extend_from_slice(&block[..chunk.len()]);
}
out_all
}
}

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//! Effects chain: small processing units applied to the mono stream after
//! pitch/formant shifting. Each effect mutates the block in place.
use std::f32::consts::PI;
pub trait Effect: Send {
fn process(&mut self, mono: &mut [f32]);
}
// ---------------------------------------------------------------------------
// Distortion (waveshaper)
// ---------------------------------------------------------------------------
pub struct Distortion {
drive: f32,
output: f32,
}
impl Distortion {
pub fn new(drive: f32, output: f32) -> Self {
Self { drive, output }
}
}
impl Effect for Distortion {
fn process(&mut self, mono: &mut [f32]) {
for s in mono.iter_mut() {
*s = (*s * self.drive).tanh() * self.output;
}
}
}
// ---------------------------------------------------------------------------
// Bitcrusher (bit depth reduction + sample rate reduction)
// ---------------------------------------------------------------------------
pub struct Bitcrush {
bits: u8,
sample_rate_div: u32,
/// Max boost applied to quiet input (auto-level normalization).
max_gain: f32,
/// Target peak level after normalization.
target: f32,
gain_smooth: f32,
hold: f32,
count: u32,
}
impl Bitcrush {
/// `max_gain`/`target` normalize each block before quantization so the
/// effect works on quiet mics without clipping loud ones.
pub fn new(bits: u8, sample_rate_div: u32, max_gain: f32, target: f32) -> Self {
Self {
bits: bits.max(2),
sample_rate_div: sample_rate_div.max(1),
max_gain: max_gain.max(1.0),
target: target.clamp(0.1, 1.0),
gain_smooth: 1.0,
hold: 0.0,
count: 0,
}
}
}
impl Effect for Bitcrush {
fn process(&mut self, mono: &mut [f32]) {
if mono.is_empty() {
return;
}
let levels = (1i32 << (self.bits - 1)) as f32;
// Auto-level: bring the block peak up to `target` (with smoothing).
let peak = mono.iter().fold(0.0f32, |m, s| m.max(s.abs()));
let gain = if peak > 1e-6 {
(self.target / peak).clamp(1.0, self.max_gain)
} else {
self.max_gain
};
self.gain_smooth += (gain - self.gain_smooth) * 0.3;
let g = self.gain_smooth;
for s in mono.iter_mut() {
self.count = (self.count + 1) % self.sample_rate_div;
if self.count == 0 {
self.hold = *s;
}
let q = (self.hold * g * levels).round();
*s = (q / levels).clamp(-1.0, 1.0);
}
}
}
// ---------------------------------------------------------------------------
// Freeverb-style reverb
// ---------------------------------------------------------------------------
struct Comb {
buf: Vec<f32>,
idx: usize,
filter: f32,
feedback: f32,
damp1: f32,
damp2: f32,
}
impl Comb {
fn new(len: usize) -> Self {
Self {
buf: vec![0.0; len],
idx: 0,
filter: 0.0,
feedback: 0.84,
damp1: 0.5,
damp2: 0.5,
}
}
#[inline]
fn process(&mut self, input: f32) -> f32 {
let output = self.buf[self.idx];
self.filter = output * self.damp2 + self.filter * self.damp1;
self.buf[self.idx] = input + self.filter * self.feedback;
self.idx += 1;
if self.idx >= self.buf.len() {
self.idx = 0;
}
output
}
}
struct Allpass {
buf: Vec<f32>,
idx: usize,
feedback: f32,
}
impl Allpass {
fn new(len: usize) -> Self {
Self {
buf: vec![0.0; len],
idx: 0,
feedback: 0.5,
}
}
#[inline]
fn process(&mut self, input: f32) -> f32 {
let bufout = self.buf[self.idx];
self.buf[self.idx] = input + bufout * self.feedback;
self.idx += 1;
if self.idx >= self.buf.len() {
self.idx = 0;
}
bufout - input
}
}
pub struct Reverb {
combs: Vec<Comb>,
allpasses: Vec<Allpass>,
wet: f32,
room: f32,
damp: f32,
}
impl Reverb {
pub fn new(sample_rate: u32, room: f32, damp: f32, wet: f32) -> Self {
let scale = sample_rate as f32 / 44100.0;
let comb_lens = [1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617];
let allpass_lens = [556, 441, 341, 225];
let combs: Vec<Comb> = comb_lens
.iter()
.map(|&l| Comb::new((l as f32 * scale) as usize))
.collect();
let allpasses: Vec<Allpass> = allpass_lens
.iter()
.map(|&l| Allpass::new((l as f32 * scale) as usize))
.collect();
let mut reverb = Self {
combs,
allpasses,
wet: wet.clamp(0.0, 1.0),
room: room.clamp(0.0, 1.0),
damp: damp.clamp(0.0, 1.0),
};
reverb.apply_params();
reverb
}
fn apply_params(&mut self) {
// Map room size 0..1 to feedback 0..~0.98.
let feedback = self.room * 0.88 + 0.10;
for comb in &mut self.combs {
comb.feedback = feedback;
comb.damp1 = self.damp;
comb.damp2 = 1.0 - self.damp;
}
}
}
impl Effect for Reverb {
fn process(&mut self, mono: &mut [f32]) {
let wet = self.wet;
let dry = 1.0 - wet;
for s in mono.iter_mut() {
let input = *s;
let mut acc = 0.0;
for comb in &mut self.combs {
acc += comb.process(input);
}
acc /= self.combs.len() as f32;
for ap in &mut self.allpasses {
acc = ap.process(acc);
}
*s = input * dry + acc * wet * 1.5;
}
}
}
// ---------------------------------------------------------------------------
// Chorus
// ---------------------------------------------------------------------------
pub struct Chorus {
delay: Vec<f32>,
idx: usize,
cap: usize,
depth: f32,
rate: f32,
wet: f32,
phase: f32,
fs: f32,
}
impl Chorus {
pub fn new(sample_rate: u32, depth_ms: f32, rate_hz: f32, wet: f32) -> Self {
let depth = depth_ms / 1000.0 * sample_rate as f32;
let cap = (sample_rate as f32 * 0.1) as usize + (depth * 4.0) as usize;
Self {
delay: vec![0.0; cap],
idx: 0,
cap,
depth: depth.max(1.0),
rate: rate_hz,
wet: wet.clamp(0.0, 1.0),
phase: 0.0,
fs: sample_rate as f32,
}
}
#[inline]
fn read(&self, offset: f32) -> f32 {
let mut pos = self.idx as f32 - offset;
if pos < 0.0 {
pos += self.cap as f32;
}
let i = pos.floor() as usize;
let j = (i + 1) % self.cap;
let t = pos - i as f32;
self.delay[i] * (1.0 - t) + self.delay[j] * t
}
}
impl Effect for Chorus {
fn process(&mut self, mono: &mut [f32]) {
let depth = self.depth;
let rate = self.rate;
let wet = self.wet;
let dry = 1.0 - wet;
let cap = self.cap as f32;
for s in mono.iter_mut() {
self.delay[self.idx] = *s;
let lfo = (2.0 * PI * self.phase).sin();
// Two slightly dephased voices.
let d1 = depth * (0.35 + 0.35 * lfo);
let d2 = depth * (0.35 - 0.35 * lfo);
let v1 = self.read(d1);
let v2 = self.read(d2);
*s = *s * dry + (v1 + v2) * 0.5 * wet;
self.idx += 1;
if self.idx as f32 >= cap {
self.idx = 0;
}
self.phase += rate / self.fs;
if self.phase >= 1.0 {
self.phase -= 1.0;
}
}
}
}
// ---------------------------------------------------------------------------
// Ring modulator
// ---------------------------------------------------------------------------
pub struct RingMod {
freq: f32,
depth: f32,
phase: f32,
fs: f32,
}
impl RingMod {
pub fn new(sample_rate: u32, freq_hz: f32, depth: f32) -> Self {
Self {
freq: freq_hz,
depth: depth.clamp(0.0, 1.0),
phase: 0.0,
fs: sample_rate as f32,
}
}
}
impl Effect for RingMod {
fn process(&mut self, mono: &mut [f32]) {
let depth = self.depth;
for s in mono.iter_mut() {
let m = 1.0 - depth + depth * (2.0 * PI * self.phase).sin();
*s *= m;
self.phase += self.freq / self.fs;
if self.phase >= 1.0 {
self.phase -= 1.0;
}
}
}
}
// ---------------------------------------------------------------------------
// Biquad filters (RBJ cookbook) for bandpass / narrow EQ
// ---------------------------------------------------------------------------
pub struct Biquad {
b0: f32,
b1: f32,
b2: f32,
a1: f32,
a2: f32,
z1: f32,
z2: f32,
}
impl Biquad {
/// Constant-skirt bandpass.
pub fn bandpass(sample_rate: u32, f0: f32, q: f32) -> Self {
let w0 = 2.0 * PI * f0 / sample_rate as f32;
let alpha = w0.sin() / (2.0 * q);
let b0 = alpha;
let b1 = 0.0;
let b2 = -alpha;
let a0 = 1.0 + alpha;
let a1 = -2.0 * w0.cos();
let a2 = 1.0 - alpha;
Self::normalized(b0, b1, b2, a1, a2, a0)
}
fn normalized(b0: f32, b1: f32, b2: f32, a1: f32, a2: f32, a0: f32) -> Self {
Self {
b0: b0 / a0,
b1: b1 / a0,
b2: b2 / a0,
a1: a1 / a0,
a2: a2 / a0,
z1: 0.0,
z2: 0.0,
}
}
#[inline]
pub fn tick(&mut self, x: f32) -> f32 {
let y = self.b0 * x + self.z1;
self.z1 = self.b1 * x - self.a1 * y + self.z2;
self.z2 = self.b2 * x - self.a2 * y;
y
}
}
pub struct Bandpass {
filter: Biquad,
mix: f32,
}
impl Bandpass {
pub fn new(sample_rate: u32, low_hz: f32, high_hz: f32, mix: f32) -> Self {
let f0 = (low_hz * high_hz).sqrt();
let q = f0 / (high_hz - low_hz).max(1.0);
Self {
filter: Biquad::bandpass(sample_rate, f0, q),
mix: mix.clamp(0.0, 1.0),
}
}
}
impl Effect for Bandpass {
fn process(&mut self, mono: &mut [f32]) {
let mix = self.mix;
for s in mono.iter_mut() {
let y = self.filter.tick(*s);
*s = *s * (1.0 - mix) + y * mix;
}
}
}
// ---------------------------------------------------------------------------
// White noise generator
// ---------------------------------------------------------------------------
pub struct Noise {
gain: f32,
state: u32,
}
impl Noise {
pub fn new(gain: f32) -> Self {
Self {
gain,
state: 0x9E3779B9,
}
}
#[inline]
fn next(&mut self) -> f32 {
let mut x = self.state;
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
self.state = x;
x as f32 / u32::MAX as f32 * 2.0 - 1.0
}
}
impl Effect for Noise {
fn process(&mut self, mono: &mut [f32]) {
for s in mono.iter_mut() {
*s += self.next() * self.gain;
}
}
}
// ---------------------------------------------------------------------------
// Compressor
// ---------------------------------------------------------------------------
pub struct Compressor {
threshold_db: f32,
ratio: f32,
makeup_db: f32,
env: f32,
gain: f32,
fs: f32,
}
impl Compressor {
pub fn new(sample_rate: u32, threshold_db: f32, ratio: f32, makeup_db: f32) -> Self {
Self {
threshold_db,
ratio: ratio.max(1.0),
makeup_db,
env: 0.0,
gain: 1.0,
fs: sample_rate as f32,
}
}
}
impl Effect for Compressor {
fn process(&mut self, mono: &mut [f32]) {
let threshold = 10f32.powf(self.threshold_db / 20.0);
let makeup = 10f32.powf(self.makeup_db / 20.0);
let release = 1.0 / (self.fs * 0.1).max(1.0); // ~100 ms
let attack = 1.0 / (self.fs * 0.002).max(1.0); // ~2 ms
let inv_ratio = 1.0 - 1.0 / self.ratio;
for s in mono.iter_mut() {
let peak = s.abs();
self.env *= 1.0 - release;
if peak > self.env {
self.env = self.env + (peak - self.env) * attack;
}
let over_db = 20.0 * (self.env / threshold.max(1e-9)).log10();
let target_gain = if over_db > 0.0 {
let g_db = -over_db * inv_ratio;
10f32.powf(g_db / 20.0)
} else {
1.0
};
self.gain += (target_gain - self.gain) * attack;
*s *= self.gain * makeup;
}
}
}
// ---------------------------------------------------------------------------
// Channel vocoder (classic robot voice)
// ---------------------------------------------------------------------------
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum CarrierKind {
Noise,
Saw,
}
pub struct ChannelVocoder {
bands: Vec<VocoderBand>,
carrier: CarrierKind,
bands_count: usize,
wet: f32,
phase: f32,
noise_state: u32,
fs: f32,
}
struct VocoderBand {
analysis: Biquad,
synthesis: Biquad,
env: f32,
}
impl ChannelVocoder {
pub fn new(sample_rate: u32, bands_count: usize, carrier: CarrierKind, wet: f32) -> Self {
let fs = sample_rate as f32;
let low: f32 = 150.0;
let high: f32 = 4500.0;
let n = bands_count.max(2);
let mut bands = Vec::with_capacity(n);
for i in 0..n {
let f = low * (high / low).powf(i as f32 / (n - 1) as f32);
let f0: f32 = f;
let q = 8.0;
let analysis = Biquad::bandpass(sample_rate, f0, q);
let synthesis = Biquad::bandpass(sample_rate, f0, q);
bands.push(VocoderBand {
analysis,
synthesis,
env: 0.0,
});
}
Self {
bands,
carrier,
bands_count: n,
wet: wet.clamp(0.0, 1.0),
phase: 0.0,
noise_state: 0x2545F491,
fs,
}
}
#[inline]
fn carrier_sample(&mut self) -> f32 {
match self.carrier {
CarrierKind::Noise => {
let mut x = self.noise_state;
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
self.noise_state = x;
x as f32 / u32::MAX as f32 * 2.0 - 1.0
}
CarrierKind::Saw => {
let s = self.phase * 2.0 - 1.0;
self.phase += 1.0 / self.fs * 120.0;
if self.phase >= 1.0 {
self.phase -= 1.0;
}
s
}
}
}
}
impl Effect for ChannelVocoder {
fn process(&mut self, mono: &mut [f32]) {
let wet = self.wet;
let dry = 1.0 - wet;
let attack = 0.06;
let release = 0.0015;
let inv_n = 1.0 / self.bands_count as f32;
for s in mono.iter_mut() {
let input = *s;
let carrier = self.carrier_sample();
let mut acc = 0.0;
for band in &mut self.bands {
let a = band.analysis.tick(input);
let a_env = a.abs();
if a_env > band.env {
band.env += (a_env - band.env) * attack;
} else {
band.env += (a_env - band.env) * release;
}
acc += band.synthesis.tick(carrier) * band.env;
}
*s = input * dry + acc * wet * inv_n * 4.0;
}
}
}

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src/dsp/formant.rs Normal file
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//! Formant shifting helpers.
//!
//! Formant shifting (changing the vocal-tract resonances without changing
//! pitch) is performed by the phase vocoder in [`crate::dsp::pitch`] via its
//! `formant_ratio` parameter. This module holds the tiny helper used to convert
//! a manual formant adjustment in semitones into the ratio the vocoder expects.
/// Convert a formant adjustment in semitones into a ratio factor
/// (1.0 = unchanged, >1 = higher/brighter).
pub fn ratio_from_semitones(semitones: f32) -> f32 {
2f32.powf(semitones / 12.0)
}

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//! Noise gate: suppresses quiet segments below the threshold with a short
//! attack / longer release and a 6 dB hysteresis to avoid chatter.
/// Convert dB to linear amplitude.
pub fn db_to_lin(db: f32) -> f32 {
10f32.powf(db / 20.0)
}
pub struct NoiseGate {
pub threshold_db: f32,
level: f32,
gain: f32,
open: bool,
}
impl NoiseGate {
pub fn new(threshold_db: f32) -> Self {
Self {
threshold_db,
level: 0.0,
gain: 0.0,
open: false,
}
}
pub fn set_threshold_db(&mut self, db: f32) {
self.threshold_db = db;
}
pub fn process(&mut self, block: &mut [f32]) {
if block.is_empty() {
return;
}
let mut sum = 0.0;
for &s in block.iter() {
sum += s * s;
}
let rms = (sum / block.len() as f32).sqrt();
// Envelope follower: fast attack, slow release.
if rms > self.level {
self.level += (rms - self.level) * 0.5;
} else {
self.level += (rms - self.level) * 0.02;
}
let threshold = db_to_lin(self.threshold_db);
// Hysteresis: open above threshold, close 6 dB below it.
if self.level > threshold {
self.open = true;
} else if self.level < threshold * 0.5 {
self.open = false;
}
let target = if self.open { 1.0 } else { 0.0 };
for s in block.iter_mut() {
// Per-sample smoothing so the gate never clicks.
self.gain += (target - self.gain) * 0.15;
*s *= self.gain;
}
}
}

7
src/dsp/mod.rs Normal file
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pub mod chain;
pub mod effects;
pub mod formant;
pub mod gate;
pub mod pitch;
pub mod presets;
pub mod stats;

416
src/dsp/pitch.rs Normal file
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//! Real-time pitch shifting via phase vocoder.
//!
//! The phase vocoder resamples the spectral *residual* (fine structure) to
//! change pitch while keeping the spectral envelope (formants) intact, and
//! independently resamples the envelope to change formants. This gives us a
//! single FFT-based stage that drives both the pitch and formant controls.
//!
//! Latency is one FFT frame (default 1024 samples ≈ 21 ms @ 48 kHz).
//! Hann window with 75% overlap (hop = N/4) is a valid COLA window, so the
//! overlap-add reconstruction is lossless in the bypass case.
use rustfft::num_complex::Complex;
use rustfft::{Fft, FftPlanner};
use std::sync::Arc;
/// Linear interpolation over `arr` at fractional position `pos`.
fn interpolate(arr: &[f32], pos: f32) -> f32 {
let max = arr.len() as f32 - 1.0;
let pos = pos.clamp(0.0, max);
let i = pos.floor() as usize;
let j = (i + 1).min(arr.len() - 1);
let t = pos - i as f32;
arr[i] * (1.0 - t) + arr[j] * t
}
/// Wrap a phase difference into (-PI, PI].
fn princarg(x: f32) -> f32 {
x - 2.0 * std::f32::consts::PI * (x / (2.0 * std::f32::consts::PI)).round()
}
pub struct PitchShifter {
n: usize,
hop: usize,
window: Vec<f32>,
norm: f32,
fft: Arc<dyn Fft<f32>>,
ifft: Arc<dyn Fft<f32>>,
env_ifft: Arc<dyn Fft<f32>>,
env_fft: Arc<dyn Fft<f32>>,
in_buf: Vec<f32>,
out_buf: Vec<f32>,
spec: Vec<Complex<f32>>,
mag: Vec<f32>,
phase: Vec<f32>,
logmag: Vec<f32>,
env: Vec<f32>,
cep: Vec<Complex<f32>>,
prev_phase: Vec<f32>,
out_phase: Vec<f32>,
/// Quefrency bins kept by the cepstral lifter (spectral envelope cutoff).
lifter_len: usize,
/// Pitch factor: output pitch = input pitch * ratio (1.0 = unchanged).
pub pitch_ratio: f32,
/// Formant factor: output formants = input formants * ratio (1.0 = unchanged).
pub formant_ratio: f32,
}
impl PitchShifter {
pub fn new(fft_size: usize, hop: usize, sample_rate: u32) -> Self {
debug_assert!(fft_size.is_multiple_of(hop));
let frames = fft_size / hop;
let mut window = vec![0.0; fft_size];
for (i, w) in window.iter_mut().enumerate() {
*w =
0.5 - 0.5 * (2.0 * std::f32::consts::PI * i as f32 / (fft_size as f32 - 1.0)).cos();
}
// Steady-state OLA normalization: every output sample is covered by
// `frames` overlapping windows; sum of w^2 over those offsets.
let mut norm = 0.0;
for i in 0..frames {
let idx = i * hop;
norm += window[idx] * window[idx];
}
debug_assert!(norm > 0.0);
let mut planner = FftPlanner::<f32>::new();
let fft = planner.plan_fft_forward(fft_size);
let ifft = planner.plan_fft_inverse(fft_size);
let env_ifft = planner.plan_fft_inverse(fft_size);
let env_fft = planner.plan_fft_forward(fft_size);
let _ = sample_rate;
Self {
n: fft_size,
hop,
window,
norm,
fft,
ifft,
env_ifft,
env_fft,
in_buf: Vec::new(),
out_buf: vec![0.0; fft_size],
spec: vec![Complex::new(0.0, 0.0); fft_size],
mag: vec![0.0; fft_size / 2 + 1],
phase: vec![0.0; fft_size / 2 + 1],
logmag: vec![0.0; fft_size / 2 + 1],
env: vec![0.0; fft_size / 2 + 1],
cep: vec![Complex::new(0.0, 0.0); fft_size],
prev_phase: vec![0.0; fft_size / 2 + 1],
out_phase: vec![0.0; fft_size / 2 + 1],
lifter_len: fft_size / 8,
pitch_ratio: 1.0,
formant_ratio: 1.0,
}
}
/// Stream `input` through the shifter, appending the same number of
/// processed samples to `output` (length is preserved).
pub fn process(&mut self, input: &[f32], output: &mut Vec<f32>) {
for &sample in input {
self.in_buf.push(sample);
if self.in_buf.len() == self.n {
self.process_frame();
self.in_buf.drain(..self.hop);
output.extend_from_slice(&self.out_buf[..self.hop]);
self.out_buf.drain(..self.hop);
self.out_buf.resize(self.n, 0.0);
}
}
}
fn process_frame(&mut self) {
let n2 = self.n / 2;
// Analysis: window + forward FFT.
for (i, c) in self.spec.iter_mut().enumerate() {
*c = Complex::new(self.in_buf[i] * self.window[i], 0.0);
}
self.fft.process(&mut self.spec);
for i in 0..=n2 {
let c = self.spec[i];
let m = c.norm();
self.mag[i] = m;
self.phase[i] = c.arg();
self.logmag[i] = (m + 1e-12).ln();
}
// Cepstral spectral-envelope estimation (used for formant control).
self.compute_envelope();
let pr = self.pitch_ratio;
let fr = self.formant_ratio;
let p_active = (pr - 1.0).abs() > 1e-4;
let f_active = (fr - 1.0).abs() > 1e-4;
if p_active || f_active {
// Phase propagation (Laroche & Dolson): track the instantaneous
// frequency of each input bin and advance the output phase so the
// reconstructed components stay coherent.
let hop = self.hop as f32;
let nf = self.n as f32;
let mut new_mag = vec![0.0; n2 + 1];
let mut new_phase = vec![0.0; n2 + 1];
for (b, nm) in new_mag.iter_mut().enumerate() {
let bf = b as f32;
// Source input bin for output bin b under the pitch shift.
let src = if p_active { bf / pr } else { bf };
let base = interpolate(&self.mag, src);
// Formants: re-weight the envelope so its shape is shifted by
// `fr` independent of pitch. After the pitch resample the
// envelope sits at E[bf/pr]; we move it to E[bf/fr].
if f_active {
let num = interpolate(&self.env, bf / fr);
let den = interpolate(&self.env, bf / pr);
let ratio = (num / den.max(1e-9)).clamp(0.3, 3.3);
*nm = base * ratio;
} else {
*nm = base;
}
// Instantaneous frequency of the source bin (rad per frame).
let si = src.round().clamp(0.0, n2 as f32) as usize;
let omega_src = 2.0 * std::f32::consts::PI * si as f32 / nf;
let diff = princarg(self.phase[si] - self.prev_phase[si] - omega_src * hop);
let inst = omega_src + diff / hop;
// Output phase advances by the (pitch-shifted) source frequency.
let advance = if p_active {
inst * hop * pr
} else {
inst * hop
};
self.out_phase[b] += advance;
new_phase[b] = self.out_phase[b];
self.prev_phase[si] = self.phase[si];
}
// Rebuild the conjugate-symmetric spectrum.
for (b, (&nm, &ph)) in new_mag.iter().zip(new_phase.iter()).enumerate() {
self.spec[b] = Complex::from_polar(nm, ph);
if b > 0 && b < n2 {
self.spec[self.n - b] = Complex::from_polar(nm, -ph);
}
}
}
// Synthesis: inverse FFT + window + overlap-add.
self.ifft.process(&mut self.spec);
let scale = 1.0 / (self.n as f32 * self.norm);
for i in 0..self.n {
let y = self.spec[i].re * self.window[i] * scale;
self.out_buf[i] += y;
}
}
/// Spectral envelope via homomorphic (cepstral) filtering.
fn compute_envelope(&mut self) {
let n2 = self.n / 2;
// Conjugate-symmetric spectrum of log-magnitude -> real cepstrum.
for i in 0..=n2 {
let l = self.logmag[i];
self.cep[i] = Complex::new(l, 0.0);
if i > 0 && i < n2 {
self.cep[self.n - i] = Complex::new(l, 0.0);
}
}
self.env_ifft.process(&mut self.cep);
let inv = 1.0 / self.n as f32;
// Lifter: keep low quefrencies (smooth envelope), zero the rest.
for (i, c) in self.cep.iter_mut().enumerate() {
let keep = if i <= self.lifter_len { 1.0 } else { 0.0 };
c.re *= keep * inv;
c.im = 0.0;
}
self.env_fft.process(&mut self.cep);
for i in 0..=n2 {
self.env[i] = self.cep[i].re.exp().max(1e-6);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn sine(freq: f32, fs: u32, samples: usize) -> Vec<f32> {
(0..samples)
.map(|i| (2.0 * std::f32::consts::PI * freq * i as f32 / fs as f32).sin())
.collect()
}
/// Harmonic-rich tone (sawtooth): narrow pitch lines + broad envelope,
/// closer to a real voice than a pure sine.
fn saw(freq: f32, fs: u32, samples: usize) -> Vec<f32> {
(0..samples)
.map(|i| {
let t = freq * i as f32 / fs as f32;
let mut s = 0.0;
for h in 1..=12 {
s += ((2.0 * std::f32::consts::PI * h as f32 * t).sin()) / h as f32;
}
s
})
.collect()
}
fn rms(x: &[f32]) -> f32 {
let s: f32 = x.iter().map(|v| v * v).sum();
(s / x.len().max(1) as f32).sqrt()
}
fn dominant_hz(x: &[f32], fs: u32) -> f32 {
use rustfft::FftPlanner;
let n = 4096;
if x.len() < n {
return 0.0;
}
let mut planner = FftPlanner::<f32>::new();
let fft = planner.plan_fft_forward(n);
let mut buf: Vec<Complex<f32>> = x[..n].iter().map(|&s| Complex::new(s, 0.0)).collect();
fft.process(&mut buf);
let bins = n / 2;
let mags: Vec<f32> = (0..bins).map(|b| buf[b].norm()).collect();
// Harmonic product sum: find the fundamental whose harmonics add up.
let mut best = (0usize, 0.0f32);
for b in 20..(bins / 4) {
let mut s = 0.0;
for h in 1..=4 {
if b * h < bins {
s += mags[b * h];
}
}
if s > best.1 {
best = (b, s);
}
}
fs as f32 * best.0 as f32 / n as f32
}
#[test]
fn bypass_preserves_signal() {
let mut sh = PitchShifter::new(1024, 256, 48000);
let input = saw(220.0, 48000, 48000);
let mut out = Vec::new();
sh.process(&input, &mut out);
assert!(out.len() >= 47000, "out.len={}", out.len());
assert!(rms(&out[1000..]).is_finite());
assert!(
rms(&out[1000..]) > 0.05,
"bypass rms too low: {}",
rms(&out[1000..])
);
use rustfft::FftPlanner;
let n = 4096;
let seg = &out[2000..2000 + n];
let mut planner = FftPlanner::<f32>::new();
let fft = planner.plan_fft_forward(n);
let mut buf: Vec<Complex<f32>> = seg.iter().map(|&s| Complex::new(s, 0.0)).collect();
fft.process(&mut buf);
let mut peaks: Vec<(usize, f32)> = (0..n / 2).map(|b| (b, buf[b].norm())).collect();
peaks.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
let top: Vec<String> = peaks
.iter()
.take(5)
.map(|(b, m)| format!("{:.0}Hz({m:.0})", b * 48000 / n))
.collect();
eprintln!("bypass peaks: {}", top.join(", "));
}
#[test]
fn pitch_shift_produces_energy() {
let mut sh = PitchShifter::new(1024, 256, 48000);
sh.pitch_ratio = 2f32.powf(5.0 / 12.0);
let input = saw(220.0, 48000, 48000);
let mut out = Vec::new();
sh.process(&input, &mut out);
assert!(
out.iter().take(20000).all(|v| v.is_finite()),
"non-finite output"
);
let r = rms(&out[1000..20000]);
assert!(r > 0.05, "pitch-shifted rms too low: {r}");
let est = dominant_hz(&out[1000..20000], 48000);
assert!(
(est - 293.7).abs() < 8.0,
"expected ~293.7 Hz for 220*2^(5/12), got {est:.1} Hz"
);
}
#[test]
fn block_feed_matches_chain() {
// Mimics dsp::chain's block-by-block feeding with a pending buffer.
let mut sh = PitchShifter::new(1024, 256, 48000);
sh.pitch_ratio = 2f32.powf(5.0 / 12.0);
let input = sine(220.0, 48000, 48000);
let block = 2560;
let mut pending = Vec::new();
let mut out_all = Vec::new();
for chunk in input.chunks(block) {
let mut out = Vec::new();
sh.process(chunk, &mut out);
pending.extend(out);
let take = chunk.len().min(pending.len());
let mut mono = vec![0.0; chunk.len()];
mono[..take].copy_from_slice(&pending[..take]);
out_all.extend(mono);
pending.drain(..take);
}
assert!(out_all.iter().all(|v| v.is_finite()), "non-finite");
let r = rms(&out_all[4000..40000]);
assert!(r > 0.05, "block-feed rms too low: {r}");
}
#[test]
fn one_shot_vs_block_fed() {
let mut a = PitchShifter::new(1024, 256, 48000);
a.pitch_ratio = 2f32.powf(5.0 / 12.0);
let input = saw(220.0, 48000, 48000);
let mut out_a = Vec::new();
a.process(&input, &mut out_a);
// Block-fed WITHOUT prime/pending, just concatenating shifter output.
let mut b = PitchShifter::new(1024, 256, 48000);
b.pitch_ratio = 2f32.powf(5.0 / 12.0);
let mut out_b = Vec::new();
for chunk in input.chunks(1024) {
b.process(chunk, &mut out_b);
}
let n = out_a.len().min(out_b.len());
assert!(n > 10000, "n={n}");
let mut max_diff = 0.0f32;
let mut idx = 0usize;
for i in 3000..n {
let d = (out_a[i] - out_b[i]).abs();
if d > max_diff {
max_diff = d;
idx = i;
}
}
eprintln!("max diff {max_diff} at {idx} of {n}");
assert!(
max_diff < 1e-3,
"block-fed differs from one-shot: max_diff={max_diff}"
);
}
}

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//! Preset voice settings: pitch, formant and an effect chain.
use crate::dsp::effects::{self, CarrierKind, Effect};
pub struct Preset {
pub name: &'static str,
/// Pitch shift in semitones (positive = higher).
pub pitch_semitones: f32,
/// Formant ratio (1.0 = unchanged, >1 = higher/brighter).
pub formant_ratio: f32,
/// Effects applied in order after pitch/formant.
pub effects: &'static [EffectSpec],
}
#[derive(Clone, Copy, Debug)]
pub enum EffectSpec {
Distortion {
drive: f32,
output: f32,
},
Bitcrush {
bits: u8,
sample_rate_div: u32,
max_gain: f32,
target: f32,
},
Reverb {
room: f32,
damp: f32,
wet: f32,
},
Chorus {
depth_ms: f32,
rate_hz: f32,
wet: f32,
},
RingMod {
freq_hz: f32,
depth: f32,
},
Bandpass {
low_hz: f32,
high_hz: f32,
mix: f32,
},
Noise {
gain: f32,
},
Compressor {
threshold_db: f32,
ratio: f32,
makeup_db: f32,
},
Vocoder {
bands: usize,
carrier: CarrierKind,
wet: f32,
},
}
pub const PRESETS: &[Preset] = &[
Preset {
name: "Clean",
pitch_semitones: 0.0,
formant_ratio: 1.0,
effects: &[],
},
Preset {
name: "Girl / Anime",
pitch_semitones: 5.0,
formant_ratio: 1.25,
effects: &[],
},
Preset {
name: "Boy",
pitch_semitones: 3.0,
formant_ratio: 1.12,
effects: &[],
},
Preset {
name: "Manly / Deep",
pitch_semitones: -4.0,
formant_ratio: 0.78,
effects: &[EffectSpec::Compressor {
threshold_db: -20.0,
ratio: 3.0,
makeup_db: 2.0,
}],
},
Preset {
name: "Demon",
pitch_semitones: -9.0,
formant_ratio: 0.85,
effects: &[
EffectSpec::Distortion {
drive: 6.0,
output: 0.7,
},
EffectSpec::Reverb {
room: 0.6,
damp: 0.4,
wet: 0.4,
},
],
},
Preset {
name: "Robot",
pitch_semitones: 0.0,
formant_ratio: 1.0,
effects: &[
EffectSpec::Vocoder {
bands: 16,
carrier: CarrierKind::Noise,
wet: 1.0,
},
EffectSpec::Bitcrush {
bits: 8,
sample_rate_div: 2,
max_gain: 8.0,
target: 0.6,
},
],
},
Preset {
name: "8-bit",
pitch_semitones: 0.0,
formant_ratio: 1.0,
effects: &[EffectSpec::Bitcrush {
bits: 5,
sample_rate_div: 4,
max_gain: 32.0,
target: 0.6,
}],
},
Preset {
name: "Alien",
pitch_semitones: -2.0,
formant_ratio: 1.15,
effects: &[
EffectSpec::RingMod {
freq_hz: 55.0,
depth: 0.5,
},
EffectSpec::Chorus {
depth_ms: 6.0,
rate_hz: 0.5,
wet: 0.4,
},
],
},
Preset {
name: "Radio",
pitch_semitones: 0.0,
formant_ratio: 1.0,
effects: &[
EffectSpec::Bandpass {
low_hz: 300.0,
high_hz: 3000.0,
mix: 0.9,
},
EffectSpec::Noise { gain: 0.04 },
EffectSpec::Compressor {
threshold_db: -24.0,
ratio: 4.0,
makeup_db: 6.0,
},
],
},
Preset {
name: "Megaphone",
pitch_semitones: 0.0,
formant_ratio: 1.0,
effects: &[
EffectSpec::Distortion {
drive: 2.5,
output: 0.9,
},
EffectSpec::Bandpass {
low_hz: 800.0,
high_hz: 2600.0,
mix: 1.0,
},
EffectSpec::Compressor {
threshold_db: -18.0,
ratio: 5.0,
makeup_db: 4.0,
},
],
},
Preset {
name: "Ghost",
pitch_semitones: -3.0,
formant_ratio: 1.05,
effects: &[
EffectSpec::Reverb {
room: 0.95,
damp: 0.2,
wet: 0.8,
},
EffectSpec::Chorus {
depth_ms: 8.0,
rate_hz: 0.4,
wet: 0.5,
},
],
},
Preset {
name: "Cyborg",
pitch_semitones: 2.0,
formant_ratio: 1.0,
effects: &[
EffectSpec::Vocoder {
bands: 16,
carrier: CarrierKind::Saw,
wet: 0.9,
},
EffectSpec::Bitcrush {
bits: 8,
sample_rate_div: 2,
max_gain: 8.0,
target: 0.6,
},
],
},
];
impl Preset {
pub fn find(name: &str) -> Option<usize> {
PRESETS.iter().position(|p| {
p.name.eq_ignore_ascii_case(name)
|| p.name
.split('/')
.next()
.map(|s| s.trim().eq_ignore_ascii_case(name))
.unwrap_or(false)
})
}
}
pub fn build_effects(specs: &[EffectSpec], sample_rate: u32) -> Vec<Box<dyn Effect>> {
specs.iter().map(|s| build_effect(s, sample_rate)).collect()
}
fn build_effect(spec: &EffectSpec, sample_rate: u32) -> Box<dyn Effect> {
match spec {
EffectSpec::Distortion { drive, output } => {
Box::new(effects::Distortion::new(*drive, *output))
}
EffectSpec::Bitcrush {
bits,
sample_rate_div,
max_gain,
target,
} => Box::new(effects::Bitcrush::new(
*bits,
*sample_rate_div,
*max_gain,
*target,
)),
EffectSpec::Reverb { room, damp, wet } => {
Box::new(effects::Reverb::new(sample_rate, *room, *damp, *wet))
}
EffectSpec::Chorus {
depth_ms,
rate_hz,
wet,
} => Box::new(effects::Chorus::new(sample_rate, *depth_ms, *rate_hz, *wet)),
EffectSpec::RingMod { freq_hz, depth } => {
Box::new(effects::RingMod::new(sample_rate, *freq_hz, *depth))
}
EffectSpec::Bandpass {
low_hz,
high_hz,
mix,
} => Box::new(effects::Bandpass::new(sample_rate, *low_hz, *high_hz, *mix)),
EffectSpec::Noise { gain } => Box::new(effects::Noise::new(*gain)),
EffectSpec::Compressor {
threshold_db,
ratio,
makeup_db,
} => Box::new(effects::Compressor::new(
sample_rate,
*threshold_db,
*ratio,
*makeup_db,
)),
EffectSpec::Vocoder {
bands,
carrier,
wet,
} => Box::new(effects::ChannelVocoder::new(
sample_rate,
*bands,
*carrier,
*wet,
)),
}
}

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//! Runtime statistics produced by the DSP worker and shown in the TUI.
use std::time::Instant;
pub struct Stats {
/// Smoothed input level (RMS, linear).
pub input_rms: f32,
/// Smoothed output level (RMS, linear).
pub output_rms: f32,
pub peak_in: f32,
pub peak_out: f32,
pub blocks: u64,
pub samples: u64,
/// Smoothed DSP load in percent of one core.
pub cpu_pct: f32,
/// Estimated DSP latency in milliseconds.
pub dsp_latency_ms: f32,
pub started: Instant,
}
impl Default for Stats {
fn default() -> Self {
Self {
input_rms: 0.0,
output_rms: 0.0,
peak_in: 0.0,
peak_out: 0.0,
blocks: 0,
samples: 0,
cpu_pct: 0.0,
dsp_latency_ms: 0.0,
started: Instant::now(),
}
}
}

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mod audio;
mod config;
mod dsp;
mod ui;
use anyhow::Result;
use clap::Parser;
#[derive(Parser, Debug)]
#[command(
name = "vois",
version,
about = "Real-time voice changer written in pure Rust"
)]
pub struct Cli {
#[arg(short = 'i', long, help = "Input (microphone) device name")]
pub input: Option<String>,
#[arg(short = 'o', long, help = "Output device name")]
pub output: Option<String>,
#[arg(
short = 's',
long,
help = "Sample rate in Hz (must be supported by both devices)"
)]
pub sample_rate: Option<u32>,
#[arg(long, help = "List available audio devices and exit")]
pub list: bool,
#[arg(
short = 'p',
long,
default_value = "Clean",
help = "Starting preset name"
)]
pub preset: String,
#[arg(
long,
help = "Record processed audio to a WAV file (also toggle with R in the UI)"
)]
pub record: Option<String>,
#[arg(long, default_value_t = 0.0, help = "Initial pitch shift in semitones")]
pub pitch: f32,
#[arg(
long,
default_value_t = 0.0,
help = "Initial formant shift in semitones"
)]
pub formant: f32,
#[arg(
long,
default_value_t = -100.0,
help = "Noise gate threshold in dB (default -100 = off)"
)]
pub gate: f32,
#[arg(long, default_value_t = 1.0, help = "Output gain (1.0 = unity)")]
pub gain: f32,
#[arg(long, help = "Exit automatically after this many seconds")]
pub run_seconds: Option<u32>,
#[arg(
long,
default_value_t = 0.0,
help = "Mix a test tone (Hz) into the input; 0 = off. Useful to hear presets without a mic"
)]
pub tone: f32,
#[arg(long, help = "List available presets and exit")]
pub list_presets: bool,
#[arg(
long,
help = "Disable the built-in virtual mic (vois.rs); on by default"
)]
pub no_virtual_mic: bool,
}
fn main() -> Result<()> {
let cli = Cli::parse();
if cli.list {
audio::devices::print_all()?;
return Ok(());
}
if cli.list_presets {
println!("Available presets: {}", config::AppConfig::preset_names());
return Ok(());
}
if !cli.no_virtual_mic {
match audio::virtual_mic::VirtualMic::setup() {
Ok(Some(src)) => {
println!(
"virtual mic ready: use \"{src}\" (or \"vois.rs.monitor\") as your microphone"
)
}
Ok(None) => println!("virtual mic setup failed: no source reported"),
Err(e) => println!("warning: virtual mic setup failed: {e:#}"),
}
}
let cfg = config::AppConfig::from_cli(&cli);
audio::run(&cfg)
}

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pub mod tui;
/// Static information about the audio session, shown in the TUI.
pub struct SessionInfo {
pub input: String,
pub output: String,
pub sample_rate: u32,
pub in_ch: usize,
pub out_ch: usize,
pub format_in: String,
pub format_out: String,
}

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src/ui/tui.rs Normal file
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//! Full-screen interactive TUI built on ratatui: splash, dashboard with
//! presets / parameters / levels / stats, and a settings screen with arrow-key
//! and mouse control.
use crate::dsp::chain::{Control, Mode};
use crate::dsp::presets::PRESETS;
use crate::dsp::stats::Stats;
use crate::ui::SessionInfo;
use crossterm::event::{
self, Event, KeyCode, KeyModifiers, MouseButton, MouseEvent, MouseEventKind,
};
use crossterm::terminal::{disable_raw_mode, enable_raw_mode};
use ratatui::backend::CrosstermBackend;
use ratatui::layout::{Constraint, Direction, Layout, Rect};
use ratatui::style::{Color, Modifier, Style};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Borders, Gauge, Paragraph};
use ratatui::{Frame, Terminal};
use std::io::{stdout, IsTerminal, Write};
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
const LOGO: [&str; 7] = [
" ██╗ ██╗ ██████╗ ██╗███████╗ ",
" ██║ ██║██╔═══██╗██║██╔════╝ ",
" ██║ ██║██║ ██║██║███████╗ ",
" ╚██╗ ██╔╝██║ ██║██║╚════██║ ",
" ╚████╔╝ ╚██████╔╝██║███████║ ",
" ╚═══╝ ╚═════╝ ╚═╝╚══════╝ ",
" real-time voice changer ",
];
const SETTING_INFO: [&str; 8] = [
"voice character, previewed live",
"pitch: higher = girl/kid, lower = deep",
"formant: brightness / timbre of the voice",
"noise gate: audio below this dB is cut",
"output loudness, in dB",
"silence the output",
"LIVE = processed, PASSTHROUGH = raw input (A/B)",
"write processed audio to a WAV file",
];
const HELP_TEXT: &str = "\
KEY / MOUSE ACTION
───────────────────────────────────────────────
↑ ↓ (or mouse) select preset / settings row
← → change value
Enter toggle / apply
S / Tab toggle SETTINGS screen
Esc back to main screen
H toggle this help screen
Q / Ctrl+C quit
0 - 9 jump to preset
M mute R record
B A/B passthrough mode
";
const METER_FLOOR_DB: f32 = -60.0;
fn db(rms: f32) -> f32 {
if rms <= 0.0 {
METER_FLOOR_DB
} else {
(20.0 * rms.log10()).clamp(METER_FLOOR_DB, 6.0)
}
}
fn meter_ratio(db: f32) -> f64 {
((db - METER_FLOOR_DB) / -METER_FLOOR_DB).clamp(0.0, 1.0) as f64
}
fn meter_style(level_db: f32) -> Style {
if level_db >= -6.0 {
Style::default().fg(Color::Red)
} else if level_db >= -20.0 {
Style::default().fg(Color::Yellow)
} else {
Style::default().fg(Color::Green)
}
}
#[derive(Clone, Copy, PartialEq)]
enum View {
Main,
Settings,
Help,
}
struct App {
control: Arc<Mutex<Control>>,
stats: Arc<Mutex<Stats>>,
info: SessionInfo,
view: View,
settings_cursor: usize,
splash_until: Instant,
started: Instant,
running: bool,
}
impl App {
/// (preset_idx, preset_name, pitch_st, formant_ratio, gate_db, gain_lin,
/// mute, record, tone, mode)
fn snapshot(&self) -> (usize, String, f32, f32, f32, f32, bool, bool, bool, Mode) {
self.control
.lock()
.map(|c| {
let preset = &PRESETS[c.preset_idx.min(PRESETS.len() - 1)];
(
c.preset_idx.min(PRESETS.len() - 1),
preset.name.to_string(),
preset.pitch_semitones + c.pitch_delta,
preset.formant_ratio * 2f32.powf(c.formant_delta / 12.0),
c.gate_threshold_db,
c.gain,
c.mute,
c.record,
c.tone_hz > 0.0,
c.mode,
)
})
.unwrap_or((
0,
"Clean".into(),
0.0,
1.0,
-100.0,
1.0,
false,
false,
false,
Mode::Live,
))
}
fn setting_value(&self, idx: usize) -> String {
let (_, _name, pitch, formant, gate, gain, mute, record, _tone, mode) = self.snapshot();
match idx {
0 => PRESETS[self
.control
.lock()
.map(|c| c.preset_idx.min(PRESETS.len() - 1))
.unwrap_or(0)]
.name
.to_string(),
1 => format!("{pitch:+.1} st"),
2 => format!("{formant:.2}×"),
3 => {
if gate <= -90.0 {
"off".to_string()
} else {
format!("{gate:.0} dB")
}
}
4 => format!("{:+.1} dB", 20.0 * gain.max(1e-6).log10()),
5 => if mute { "ON" } else { "off" }.to_string(),
6 => match mode {
Mode::Live => "LIVE".to_string(),
Mode::Passthrough => "PASSTHROUGH".to_string(),
},
7 => if record { "recording" } else { "off" }.to_string(),
_ => String::new(),
}
}
/// Adjust a settings row. `step` is negative/positive; toggles ignore it.
fn adjust(&self, idx: usize, step: i32) {
self.with_ctrl(|c| match idx {
0 => {
let n = PRESETS.len() as i32;
c.preset_idx = ((c.preset_idx as i32 + step).rem_euclid(n)) as usize;
}
1 => c.pitch_delta += step as f32,
2 => c.formant_delta += step as f32,
3 => {
c.gate_threshold_db =
(c.gate_threshold_db + step as f32 * 2.0).clamp(-100.0, -20.0);
}
4 => {
let db = 20.0 * c.gain.max(1e-6).log10() + step as f32;
c.gain = 10f32.powf(db / 20.0).clamp(0.0316, 4.0); // -30 .. +12 dB
}
5 => c.mute = !c.mute,
6 => c.mode.toggle(),
7 => c.record = !c.record,
_ => {}
});
}
fn on_key(&mut self, key: crossterm::event::KeyEvent) {
let ctrl = key.modifiers.contains(KeyModifiers::CONTROL);
let quit = key.code == KeyCode::Char('q')
|| (ctrl && (key.code == KeyCode::Char('c') || key.code == KeyCode::Char('q')));
// Any key dismisses the splash.
if Instant::now() < self.splash_until {
self.splash_until = Instant::now();
if quit {
self.set_quit();
}
return;
}
if quit {
self.set_quit();
return;
}
match self.view {
View::Help => {
if key.code == KeyCode::Esc
|| key.code == KeyCode::Char('h')
|| key.code == KeyCode::Char('H')
{
self.view = View::Main;
}
}
View::Main => self.on_key_main(key),
View::Settings => self.on_key_settings(key),
}
}
fn on_key_main(&mut self, key: crossterm::event::KeyEvent) {
match key.code {
KeyCode::Up => self
.with_ctrl(|c| c.preset_idx = (c.preset_idx + PRESETS.len() - 1) % PRESETS.len()),
KeyCode::Down => self.with_ctrl(|c| c.preset_idx = (c.preset_idx + 1) % PRESETS.len()),
KeyCode::Left => self.adjust(1, -1),
KeyCode::Right => self.adjust(1, 1),
KeyCode::Char('s') | KeyCode::Char('S') | KeyCode::Tab => self.view = View::Settings,
KeyCode::Char('h') | KeyCode::Char('H') => self.view = View::Help,
KeyCode::Char('p') | KeyCode::Char('P') => {
self.with_ctrl(|c| c.preset_idx = (c.preset_idx + 1) % PRESETS.len())
}
KeyCode::Char(d) if d.is_ascii_digit() => self.with_ctrl(|c| {
let n = d.to_digit(10).unwrap() as usize;
c.preset_idx = if n == 0 {
PRESETS.len() - 1
} else {
(n - 1).min(PRESETS.len() - 1)
};
}),
KeyCode::Char('[') => self.adjust(1, -1),
KeyCode::Char(']') => self.adjust(1, 1),
KeyCode::Char('{') => self.adjust(2, -1),
KeyCode::Char('}') => self.adjust(2, 1),
KeyCode::Char('g') | KeyCode::Char('G') => self.adjust(3, -1),
KeyCode::Char('b') | KeyCode::Char('B') => self.adjust(6, 1),
KeyCode::Char('m') | KeyCode::Char('M') => self.adjust(5, 1),
KeyCode::Char('r') | KeyCode::Char('R') => self.adjust(7, 1),
KeyCode::Char('+') | KeyCode::Char('=') => self.adjust(4, 1),
KeyCode::Char('-') => self.adjust(4, -1),
_ => {}
}
}
fn on_key_settings(&mut self, key: crossterm::event::KeyEvent) {
match key.code {
KeyCode::Up => self.settings_cursor = self.settings_cursor.saturating_sub(1),
KeyCode::Down => self.settings_cursor = (self.settings_cursor + 1).min(7),
KeyCode::Left => self.adjust(self.settings_cursor, -1),
KeyCode::Right => self.adjust(self.settings_cursor, 1),
KeyCode::Enter => self.adjust(self.settings_cursor, 1),
KeyCode::Esc | KeyCode::Char('s') | KeyCode::Char('S') | KeyCode::Tab => {
self.view = View::Main
}
KeyCode::Char('h') | KeyCode::Char('H') => self.view = View::Help,
KeyCode::Char('q') => {}
_ => {}
}
}
fn on_mouse(&mut self, mouse: MouseEvent) {
if Instant::now() < self.splash_until {
self.splash_until = Instant::now();
return;
}
if let MouseEventKind::Down(MouseButton::Left) = mouse.kind {
let area = self.terminal_size();
match self.view {
View::Main => {
let rects = main_layout(area);
let presets_rect = rects.0;
if mouse.row >= presets_rect.y
&& mouse.row < presets_rect.y + presets_rect.height
{
let idx = (mouse.row - presets_rect.y) as usize;
if idx < PRESETS.len() {
self.with_ctrl(|c| c.preset_idx = idx);
}
}
}
View::Settings => {
let rects = settings_layout(area);
let list_rect = rects.0;
if mouse.row >= list_rect.y && mouse.row < list_rect.y + list_rect.height {
let idx = (mouse.row - list_rect.y) as usize;
if idx < 8 {
self.settings_cursor = idx;
}
}
}
View::Help => self.view = View::Main,
}
}
}
fn terminal_size(&self) -> Rect {
crossterm::terminal::size()
.map(|(w, h)| Rect::new(0, 0, w, h))
.unwrap_or(Rect::new(0, 0, 100, 30))
}
fn set_quit(&mut self) {
self.with_ctrl(|c| c.quit = true);
self.running = false;
}
fn with_ctrl(&self, f: impl FnOnce(&mut Control)) {
if let Ok(mut c) = self.control.lock() {
f(&mut c);
}
}
fn render(&mut self, f: &mut Frame) {
if Instant::now() < self.splash_until {
self.render_splash(f);
return;
}
match self.view {
View::Main => self.render_main(f),
View::Settings => self.render_settings(f),
View::Help => self.render_help(f),
}
}
fn render_splash(&self, f: &mut Frame) {
let area = f.area();
let mut lines: Vec<Line> = Vec::new();
for (i, l) in LOGO.iter().enumerate() {
let color = match i {
0 | 1 => Color::Cyan,
2 | 3 => Color::Magenta,
4 | 5 => Color::Blue,
_ => Color::Gray,
};
lines.push(Line::styled(
l.to_string(),
Style::default().fg(color).add_modifier(Modifier::BOLD),
));
}
lines.push(Line::from(""));
lines.push(Line::from(
" press any key, click, or use the arrow keys ...",
));
lines.push(Line::styled(
" audio is already running",
Style::default().fg(Color::DarkGray),
));
let para = Paragraph::new(lines).alignment(ratatui::layout::Alignment::Center);
// Center in the full area, but never taller than the terminal.
let rect = centered_rect(70, 55, area);
f.render_widget(para, rect);
}
fn render_help(&self, f: &mut Frame) {
let para = Paragraph::new(HELP_TEXT)
.style(Style::default().fg(Color::White))
.block(block(" vois · help "));
f.render_widget(para, f.area());
}
fn render_header(&self, f: &mut Frame, area: Rect) {
let (_, _name, _p, _f, _g, _gain, mute, record, tone, mode) = self.snapshot();
let mode_txt = match mode {
Mode::Live => "LIVE",
Mode::Passthrough => "A/B PASSTHROUGH",
};
let rec_txt = if record { "● REC" } else { "" };
let tone_txt = if tone { "● TONE" } else { "" };
let mute_txt = if mute { "MUTED" } else { "" };
let header = Line::from(vec![
Span::styled(
" VOIS ",
Style::default()
.fg(Color::Cyan)
.add_modifier(Modifier::BOLD),
),
Span::styled(
"real-time voice changer",
Style::default()
.fg(Color::Gray)
.add_modifier(Modifier::ITALIC),
),
Span::raw(" · "),
Span::styled(
mode_txt,
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD),
),
Span::raw(" "),
Span::styled(
rec_txt,
Style::default().fg(Color::Red).add_modifier(Modifier::BOLD),
),
Span::raw(" "),
Span::styled(tone_txt, Style::default().fg(Color::Blue)),
Span::raw(" "),
Span::styled(
mute_txt,
Style::default().fg(Color::Red).add_modifier(Modifier::BOLD),
),
]);
f.render_widget(Paragraph::new(header), area);
}
fn render_footer(&self, f: &mut Frame, area: Rect, hint: &str) {
let footer = Line::from(Span::styled(hint, Style::default().fg(Color::DarkGray)));
f.render_widget(Paragraph::new(footer), area);
}
fn render_main(&mut self, f: &mut Frame) {
let area = f.area();
let rects = main_layout(area);
let (head, body, foot) = (rects.0, rects.1, rects.2);
self.render_header(f, head);
let (preset_idx, _name, pitch, formant, gate, gain, mute, _record, _tone, _mode) =
self.snapshot();
let cols = Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage(38),
Constraint::Percentage(28),
Constraint::Percentage(34),
])
.split(body);
// Presets (navigable, live preview).
let mut plines = Vec::new();
for (i, p) in PRESETS.iter().enumerate() {
let selected = i == preset_idx;
let label = format!(
"{}{} {}",
if selected { "▶" } else { " " },
if selected { "" } else { " " },
p.name
);
let style = if selected {
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD)
} else {
Style::default().fg(Color::Gray)
};
plines.push(Line::styled(label, style));
}
let para = Paragraph::new(plines).block(block(" presets · ↑↓ to switch "));
f.render_widget(para, cols[0]);
// Parameters + info.
let gate_txt = if gate <= -90.0 {
"off".to_string()
} else {
format!("{gate:.0} dB")
};
let gain_db = 20.0 * gain.max(1e-6).log10();
let param_lines = vec![
p_row("preset", &_name, Color::Yellow, "voice character"),
p_row(
"pitch",
&format!("{pitch:+.1} st"),
Color::Cyan,
"higher=girl, lower=deep",
),
p_row(
"formant",
&format!("{formant:.2}×"),
Color::Magenta,
"brightness/timbre",
),
p_row("gate", &gate_txt, Color::Blue, "noise below this dB is cut"),
p_row(
"gain",
&format!("{gain_db:+.1} dB"),
Color::Green,
"output loudness",
),
p_row(
"mute",
if mute { "ON" } else { "off" },
if mute { Color::Red } else { Color::DarkGray },
"silence output",
),
];
let para = Paragraph::new(param_lines).block(block(" parameters · info "));
f.render_widget(para, cols[1]);
self.render_stats(f, cols[2]);
self.render_footer(
f,
foot,
" ↑↓ preset | ←→ pitch | S settings | H help | Q quit ",
);
}
fn render_settings(&mut self, f: &mut Frame) {
let area = f.area();
let rects = settings_layout(area);
let (head, list_rect, foot) = (rects.0, rects.1, rects.2);
self.render_header(f, head);
let labels = [
"Preset",
"Pitch",
"Formant",
"Gate (min)",
"Gain",
"Mute",
"Mode",
"Record",
];
let mut lines = Vec::new();
for (i, label) in labels.iter().enumerate() {
let value = self.setting_value(i);
let selected = i == self.settings_cursor;
let style = if selected {
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD)
} else {
Style::default().fg(Color::Gray)
};
let info_style = Style::default().fg(Color::DarkGray);
lines.push(Line::from(vec![
Span::styled(
format!(
"{}{} {:<12}",
if selected { "▶" } else { " " },
if selected { "" } else { " " },
label
),
style,
),
Span::styled(format!("{:<16}", value), style),
Span::styled(SETTING_INFO[i], info_style),
]));
}
lines.push(Line::from(""));
lines.push(Line::styled(
" use ↑ ↓ to select, ← → (or Enter) to change, Esc to go back",
Style::default().fg(Color::DarkGray),
));
let para = Paragraph::new(lines).block(block(" settings "));
f.render_widget(para, list_rect);
self.render_footer(
f,
foot,
" ↑↓ select | ←→ change | Esc back | H help | Q quit ",
);
}
fn render_stats(&self, f: &mut Frame, area: Rect) {
let s = self
.stats
.lock()
.map(|s| {
(
s.input_rms,
s.output_rms,
s.peak_in,
s.peak_out,
s.blocks,
s.samples,
s.cpu_pct,
s.dsp_latency_ms,
s.started,
)
})
.unwrap_or((0.0, 0.0, 0.0, 0.0, 0, 0, 0.0, 0.0, Instant::now()));
let (in_rms, out_rms, peak_in, peak_out, blocks, samples, cpu, latency, started) = s;
let in_db = db(in_rms);
let out_db = db(out_rms);
let peak_in_db = db(peak_in);
let peak_out_db = db(peak_out);
let uptime = started.elapsed().as_secs();
let up = format!(
"{:02}:{:02}:{:02}",
uptime / 3600,
(uptime / 60) % 60,
uptime % 60
);
let secs = started.elapsed().as_secs_f32().max(0.1);
let hz = samples as f32 / secs;
let lines = vec![
Line::from(""),
Line::from(vec![
Span::styled(" peak in ", Style::default().fg(Color::DarkGray)),
Span::styled(format!("{peak_in_db:+.0} dB"), meter_style(peak_in_db)),
Span::styled(" peak out ", Style::default().fg(Color::DarkGray)),
Span::styled(format!("{peak_out_db:+.0} dB"), meter_style(peak_out_db)),
]),
Line::from(""),
Line::from(vec![
Span::styled(" dsp load ", Style::default().fg(Color::DarkGray)),
Span::styled(
format!("{cpu:.1} %"),
if cpu > 50.0 {
Style::default().fg(Color::Red)
} else {
Style::default().fg(Color::Green)
},
),
Span::raw(" "),
Span::styled("latency", Style::default().fg(Color::DarkGray)),
Span::raw(format!(" {latency:.0} ms")),
]),
Line::from(vec![
Span::styled(" rate ", Style::default().fg(Color::DarkGray)),
Span::raw(format!(
"{} Hz {} ch → {} ch ({} → {})",
self.info.sample_rate,
self.info.in_ch,
self.info.out_ch,
self.info.format_in,
self.info.format_out
)),
]),
Line::from(vec![
Span::styled(" uptime ", Style::default().fg(Color::DarkGray)),
Span::raw(up),
]),
Line::from(vec![
Span::styled(" blocks ", Style::default().fg(Color::DarkGray)),
Span::raw(format!("{blocks} ({hz:.0} blk/s)")),
]),
Line::from(""),
Line::from(Span::styled(
format!(" in: {}", self.info.input),
Style::default().fg(Color::DarkGray),
)),
Line::from(Span::styled(
format!(" out: {}", self.info.output),
Style::default().fg(Color::DarkGray),
)),
];
// Meters on top of the column.
let vert = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(2),
Constraint::Length(1),
Constraint::Length(2),
Constraint::Length(1),
Constraint::Min(0),
])
.split(area);
let in_gauge = Gauge::default()
.ratio(meter_ratio(in_db))
.gauge_style(meter_style(in_db));
let out_gauge = Gauge::default()
.ratio(meter_ratio(out_db))
.gauge_style(meter_style(out_db));
f.render_widget(
Paragraph::new(Line::from(vec![
Span::raw(" in "),
Span::styled(format!("{in_db:+.0} dB"), meter_style(in_db)),
])),
vert[0],
);
f.render_widget(in_gauge, vert[1]);
f.render_widget(
Paragraph::new(Line::from(vec![
Span::raw(" out "),
Span::styled(format!("{out_db:+.0} dB"), meter_style(out_db)),
])),
vert[2],
);
f.render_widget(out_gauge, vert[3]);
f.render_widget(Paragraph::new(lines), vert[4]);
}
}
/// Layout rects for the main screen: (header, body, footer).
fn main_layout(area: Rect) -> (Rect, Rect, Rect) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3),
Constraint::Min(0),
Constraint::Length(1),
])
.split(area);
(chunks[0], chunks[1], chunks[2])
}
/// Layout rects for the settings screen: (header, list, footer).
fn settings_layout(area: Rect) -> (Rect, Rect, Rect) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3),
Constraint::Min(0),
Constraint::Length(1),
])
.split(area);
(chunks[0], chunks[1], chunks[2])
}
fn p_row(label: &str, value: &str, color: Color, info: &str) -> Line<'static> {
Line::from(vec![
Span::styled(
format!(" {label:<8}"),
Style::default().fg(Color::DarkGray),
),
Span::styled(
value.to_string(),
Style::default().fg(color).add_modifier(Modifier::BOLD),
),
Span::styled(format!(" ({info})"), Style::default().fg(Color::DarkGray)),
])
}
fn block(title: &str) -> Block<'static> {
Block::default()
.borders(Borders::ALL)
.title(Span::styled(
title.to_string(),
Style::default()
.fg(Color::Cyan)
.add_modifier(Modifier::BOLD),
))
.border_style(Style::default().fg(Color::DarkGray))
}
fn centered_rect(percent_x: u16, percent_y: u16, area: Rect) -> Rect {
let height = ((area.height as u32 * percent_y as u32 / 100) as u16).max(12);
let top = area.y + (area.height.saturating_sub(height) / 2);
let rect = Rect::new(area.x, top, area.width, height);
let width = ((rect.width as u32 * percent_x as u32 / 100) as u16).max(30);
let x = rect.x + (rect.width.saturating_sub(width) / 2);
Rect::new(x, rect.y, width, rect.height)
}
pub fn run(control: Arc<Mutex<Control>>, stats: Arc<Mutex<Stats>>, info: SessionInfo) {
let run_seconds = control.lock().ok().and_then(|c| c.run_seconds).unwrap_or(0);
if !std::io::stdin().is_terminal() {
let started = Instant::now();
loop {
let done = control
.lock()
.map(|c| {
c.quit || run_seconds > 0 && started.elapsed().as_secs() >= run_seconds as u64
})
.unwrap_or(true);
if done {
if let Ok(mut c) = control.lock() {
c.quit = true;
}
break;
}
std::thread::sleep(Duration::from_millis(50));
}
return;
}
enable_raw_mode().expect("failed to enable raw mode");
let _ = crossterm::execute!(stdout(), crossterm::event::EnableMouseCapture);
let mut terminal = match Terminal::new(CrosstermBackend::new(stdout())) {
Ok(t) => t,
Err(e) => {
disable_raw_mode().ok();
eprintln!("tui init failed: {e}");
return;
}
};
let _ = terminal.clear();
let mut app = App {
control,
stats,
info,
view: View::Main,
settings_cursor: 0,
splash_until: Instant::now() + Duration::from_millis(1500),
started: Instant::now(),
running: true,
};
while app.running {
let _ = terminal.draw(|f| app.render(f));
let _ = stdout().flush();
if event::poll(Duration::from_millis(50)).unwrap_or(false) {
if let Ok(ev) = event::read() {
match ev {
Event::Key(key) => app.on_key(key),
Event::Mouse(m) => app.on_mouse(m),
_ => {}
}
}
}
if run_seconds > 0 && app.started.elapsed().as_secs() >= run_seconds as u64 {
app.set_quit();
}
}
let _ = terminal.show_cursor();
let _ = crossterm::execute!(stdout(), crossterm::event::DisableMouseCapture);
disable_raw_mode().ok();
println!("shutting down...");
}