implement actual animation blending in core:animator

This commit is contained in:
MihailRis 2026-09-27 02:14:36 +03:00
parent c3ca6be056
commit 0151fdfbf7
3 changed files with 10 additions and 5 deletions

View file

@ -97,6 +97,9 @@ local PlayingTrack = {
} }
function this.play(name, target) function this.play(name, target)
if target and target.reset_pose then
target:reset_pose()
end
local track = setmetatable({ local track = setmetatable({
name = name, name = name,
target = target, target = target,

View file

@ -194,7 +194,6 @@ local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
return code return code
end end
code = code .. "\n mat4.idt(dst)"
if translation[1] or translation[2] or translation[3] then if translation[1] or translation[2] or translation[3] then
code = code .. "\n mat4.translate(dst, {" .. code = code .. "\n mat4.translate(dst, {" ..
(translation[1] and ("l" .. translation[1]) or '0').. ", " .. (translation[1] and ("l" .. translation[1]) or '0').. ", " ..
@ -226,7 +225,6 @@ end
local function codegen_rig_target(raw_track, context) local function codegen_rig_target(raw_track, context)
local code = "\n if target.set_matrix and target.index then\n" local code = "\n if target.set_matrix and target.index then\n"
code = code .. " local dst = DST\n"
for bone, lineset in pairs(raw_track.linesets) do for bone, lineset in pairs(raw_track.linesets) do
if lineset.target_type ~= "bone" and lineset.target_type ~= "texture" then if lineset.target_type ~= "bone" and lineset.target_type ~= "texture" then
goto continue goto continue
@ -234,10 +232,13 @@ local function codegen_rig_target(raw_track, context)
local lineset_code = codegen_track( local lineset_code = codegen_track(
raw_track, lineset, context.memoised, context.keysets, true) raw_track, lineset, context.memoised, context.keysets, true)
code = code .. "\n do" .. lineset_code .. "\n end\n" code = code
.. string.format("\n local bone_index = target:index(%s)"
.. "\n local dst = target:get_matrix(bone_index)", string.escape(bone))
.. "\n do" .. lineset_code .. "\n end\n"
if lineset.target_type == "bone" then if lineset.target_type == "bone" then
code = code .. code = code ..
" target:set_matrix(target:index(" .. string.escape(bone) .. "), dst)\n" " target:set_matrix(bone_index, dst)\n"
end end
::continue:: ::continue::
end end

View file

@ -38,6 +38,7 @@ function set_state(name, fade_time)
end end
local function update(delta) local function update(delta)
rig:reset_pose()
for _, state in pairs(states) do for _, state in pairs(states) do
state.timer = state.timer + delta state.timer = state.timer + delta
@ -51,7 +52,7 @@ local function update(delta)
end end
state.track = state.track or animation.get_track(state.track_id) state.track = state.track or animation.get_track(state.track_id)
if state.track and intensity > 0.0 then if state.track then
state.track.func( state.track.func(
rig, rig,
state.timer % math.min(MAX_DURATION, state.track.duration), state.timer % math.min(MAX_DURATION, state.track.duration),