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One step closer to multiplayer
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26 changed files with 213 additions and 219 deletions
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@ -49,6 +49,8 @@ public:
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const EngineSettings& settings,
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BlocksController* blocksController);
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void update(float delta, bool input, bool pause);
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Player* getPlayer();
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};
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#endif /* PLAYER_CONTROL_H_ */
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