mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
voxel long
This commit is contained in:
parent
3542a00445
commit
0175a8b76c
54 changed files with 615 additions and 593 deletions
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@ -302,7 +302,7 @@ void JObject::num(std::string key, float& dst) const {
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dst = getNum(key, dst);
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}
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void JObject::num(std::string key, u_char8& dst) const {
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void JObject::num(std::string key, u_char& dst) const {
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dst = getInteger(key, dst);
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}
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@ -86,7 +86,7 @@ namespace json {
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void num(std::string key, uint& dst) const;
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void num(std::string key, int64_t& dst) const;
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void num(std::string key, uint64_t& dst) const;
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void num(std::string key, u_char8& dst) const;
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void num(std::string key, u_char& dst) const;
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void num(std::string key, double& dst) const;
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JObject* obj(std::string key) const;
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JArray* arr(std::string key) const;
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@ -16,7 +16,7 @@
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#include <png.h>
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// returns 0 if all-right, 1 otherwise
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int _png_write(const char* filename, u_int width, u_int height, const u_char8* data, bool alpha) {
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int _png_write(const char* filename, u_int width, u_int height, const u_char* data, bool alpha) {
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u_int pixsize = alpha ? 4 : 3;
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// Open file for writing (binary mode)
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@ -355,5 +355,5 @@ Texture* png::load_texture(std::string filename) {
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}
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void png::write_image(std::string filename, const ImageData* image) {
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_png_write(filename.c_str(), image->getWidth(), image->getHeight(), (const u_char8*)image->getData(), image->getFormat() == ImageFormat::rgba8888);
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_png_write(filename.c_str(), image->getWidth(), image->getHeight(), (const u_char*)image->getData(), image->getFormat() == ImageFormat::rgba8888);
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}
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@ -11,8 +11,8 @@ const int CHUNK_W = 16;
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const int CHUNK_H = 256;
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const int CHUNK_D = 16;
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const uint VOXEL_USER_BITS = 8;
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constexpr uint VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS;
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const u_int VOXEL_USER_BITS = 8;
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constexpr u_int VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS;
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/* Chunk volume (count of voxels per Chunk) */
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constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
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@ -21,7 +21,7 @@ constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
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const blockid_t BLOCK_VOID = std::numeric_limits<blockid_t>::max();
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const blockid_t MAX_BLOCKS = BLOCK_VOID;
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inline uint vox_index(int x, int y, int z, int w=CHUNK_W, int d=CHUNK_D) {
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inline u_int vox_index(int x, int y, int z, int w=CHUNK_W, int d=CHUNK_D) {
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return (y * d + z) * w + x;
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}
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@ -65,7 +65,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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}
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}
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Audio::initialize();
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// Audio::initialize();
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gui = std::make_unique<gui::GUI>();
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if (settings.ui.language == "auto") {
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settings.ui.language = langs::locale_by_envlocale(platform::detect_locale(), paths->getResources());
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@ -126,7 +126,7 @@ Engine::~Engine() {
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scripting::close();
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screen = nullptr;
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Audio::finalize();
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// Audio::finalize();
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std::cout << "-- shutting down" << std::endl;
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assets.reset();
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@ -36,7 +36,7 @@ class Engine {
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EnginePaths* paths;
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std::unique_ptr<ResPaths> resPaths = nullptr;
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uint64_t frame = 0;
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u_long frame = 0;
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double lastTime = 0.0;
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double delta = 0.0;
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@ -53,7 +53,7 @@ void WorldConverter::convertNext() {
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for (uint cx = 0; cx < REGION_SIZE; cx++) {
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int gx = cx + x * REGION_SIZE;
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int gz = cz + z * REGION_SIZE;
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std::unique_ptr<u_char8[]> data (wfile->getChunk(gx, gz));
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std::unique_ptr<u_char[]> data (wfile->getChunk(gx, gz));
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if (data == nullptr)
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continue;
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if (wfile->getVoxelRegionVersion(x, z) != REGION_FORMAT_VERSION) {
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@ -34,7 +34,7 @@ regfile::regfile(fs::path filename) : file(filename) {
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
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if (std::string(header, std::strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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@ -45,7 +45,7 @@ regfile::regfile(fs::path filename) : file(filename) {
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}
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WorldRegion::WorldRegion() {
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chunksData = new u_char8*[REGION_CHUNKS_COUNT]{};
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chunksData = new u_char*[REGION_CHUNKS_COUNT]{};
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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}
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@ -64,7 +64,7 @@ bool WorldRegion::isUnsaved() const {
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return unsaved;
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}
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u_char8** WorldRegion::getChunks() const {
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u_char** WorldRegion::getChunks() const {
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return chunksData;
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}
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@ -72,14 +72,14 @@ uint32_t* WorldRegion::getSizes() const {
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return sizes;
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}
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void WorldRegion::put(uint x, uint z, u_char8* data, uint32_t size) {
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void WorldRegion::put(uint x, uint z, u_char* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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}
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u_char8* WorldRegion::getChunkData(uint x, uint z) {
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u_char* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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}
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@ -91,7 +91,7 @@ WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
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: directory(directory),
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generatorTestMode(settings.generatorTestMode),
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doWriteLights(settings.doWriteLights) {
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compressionBuffer.reset(new u_char8[CHUNK_DATA_LEN * 2]);
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compressionBuffer.reset(new u_char[CHUNK_DATA_LEN * 2]);
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}
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WorldFiles::~WorldFiles(){
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@ -113,20 +113,20 @@ WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
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return region;
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}
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u_char8* WorldFiles::compress(const u_char8* src, size_t srclen, size_t& len) {
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u_char8* buffer = this->compressionBuffer.get();
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u_char* WorldFiles::compress(const u_char* src, size_t srclen, size_t& len) {
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u_char* buffer = this->compressionBuffer.get();
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len = extrle::encode(src, srclen, buffer);
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u_char8* data = new u_char8[len];
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len = rle::encode((voxel_t *)src, srclen, (voxel_t *)buffer);
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u_char* data = new u_char[len];
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for (size_t i = 0; i < len; i++) {
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data[i] = buffer[i];
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}
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return data;
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}
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u_char8* WorldFiles::decompress(const u_char8* src, size_t srclen, size_t dstlen) {
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u_char8* decompressed = new u_char8[dstlen];
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extrle::decode(src, srclen, decompressed);
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u_char* WorldFiles::decompress(const u_char* src, size_t srclen, size_t dstlen) {
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u_char* decompressed = new u_char[dstlen];
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rle::decode((voxel_t *)src, srclen, (voxel_t *)decompressed);
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return decompressed;
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}
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@ -160,7 +160,7 @@ int WorldFiles::getVoxelRegionsVersion() {
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* @param x chunk.x
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* @param z chunk.z
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*/
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void WorldFiles::put(int x, int z, const u_char8* voxelData) {
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void WorldFiles::put(int x, int z, const u_char* voxelData) {
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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@ -170,7 +170,7 @@ void WorldFiles::put(int x, int z, const u_char8* voxelData) {
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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size_t compressedSize;
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u_char8* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
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u_char* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
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region->put(localX, localZ, data, compressedSize);
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}
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}
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@ -188,8 +188,8 @@ void WorldFiles::put(Chunk* chunk){
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/* Writing Voxels */ {
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size_t compressedSize;
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std::unique_ptr<u_char8[]> chunk_data (chunk->encode());
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u_char8* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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std::unique_ptr<u_char[]> chunk_data (chunk->encode());
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u_char* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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region->setUnsaved(true);
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@ -197,8 +197,8 @@ void WorldFiles::put(Chunk* chunk){
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}
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if (doWriteLights && chunk->isLighted()) {
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size_t compressedSize;
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std::unique_ptr<u_char8[]> light_data (chunk->lightmap->encode());
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u_char8* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
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std::unique_ptr<u_char[]> light_data (chunk->lightmap->encode());
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u_char* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
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WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
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region->setUnsaved(true);
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@ -256,20 +256,20 @@ fs::path WorldFiles::getPacksFile() const {
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return directory/fs::path("packs.list");
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}
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u_char8* WorldFiles::getChunk(int x, int z){
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u_char* WorldFiles::getChunk(int x, int z){
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return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS);
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}
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/* Get cached lights for chunk at x,z
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* @return lights data or nullptr */
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light_t* WorldFiles::getLights(int x, int z) {
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std::unique_ptr<u_char8> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS));
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std::unique_ptr<u_char> data (getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS));
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if (data == nullptr)
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return nullptr;
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return Lightmap::decode(data.get());
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}
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u_char8* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
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u_char* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
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int x, int z, int layer) {
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int regionX = floordiv(x, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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@ -278,7 +278,7 @@ u_char8* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
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int localZ = z - (regionZ * REGION_SIZE);
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WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
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u_char8* data = region->getChunkData(localX, localZ);
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u_char* data = region->getChunkData(localX, localZ);
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if (data == nullptr) {
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uint32_t size;
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data = readChunkData(x, z, size, folder, layer);
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@ -312,7 +312,7 @@ regfile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
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return openRegFiles[coord].get();
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}
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u_char8* WorldFiles::readChunkData(int x,
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u_char* WorldFiles::readChunkData(int x,
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int z,
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uint32_t& length,
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fs::path folder,
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@ -339,14 +339,14 @@ u_char8* WorldFiles::readChunkData(int x,
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uint32_t offset;
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file.seekg(table_offset + chunkIndex * 4);
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file.read((char*)(&offset), 4);
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offset = dataio::read_int32_big((const u_char8*)(&offset), 0);
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offset = dataio::read_int32_big((const u_char*)(&offset), 0);
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if (offset == 0){
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return nullptr;
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}
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file.seekg(offset);
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file.read((char*)(&offset), 4);
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length = dataio::read_int32_big((const u_char8*)(&offset), 0);
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u_char8* data = new u_char8[length];
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length = dataio::read_int32_big((const u_char*)(&offset), 0);
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u_char* data = new u_char[length];
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file.read((char*)data, length);
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if (data == nullptr) {
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std::cerr << "ERROR: failed to read data of chunk x("<< x <<"), z("<< z <<")" << std::endl;
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@ -359,7 +359,7 @@ u_char8* WorldFiles::readChunkData(int x,
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* (see REGION_LAYER_* constants)
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*/
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void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, fs::path folder, int layer) {
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u_char8** chunks = region->getChunks();
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u_char** chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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@ -396,18 +396,18 @@ void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder,
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char intbuf[4]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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u_char8** region = entry->getChunks();
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u_char** region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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u_char8* chunk = region[i];
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u_char* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(compressedSize, (u_char8*)intbuf, 0);
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dataio::write_int32_big(compressedSize, (u_char*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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@ -415,7 +415,7 @@ void WorldFiles::writeRegion(int x, int z, WorldRegion* entry, fs::path folder,
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(offsets[i], (u_char8*)intbuf, 0);
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dataio::write_int32_big(offsets[i], (u_char*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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@ -41,21 +41,21 @@ public:
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};
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class WorldRegion {
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u_char8** chunksData;
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u_char** chunksData;
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uint32_t* sizes;
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bool unsaved = false;
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public:
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WorldRegion();
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~WorldRegion();
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void put(uint x, uint z, u_char8* data, uint32_t size);
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u_char8* getChunkData(uint x, uint z);
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void put(uint x, uint z, u_char* data, uint32_t size);
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u_char* getChunkData(uint x, uint z);
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uint getChunkDataSize(uint x, uint z);
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void setUnsaved(bool unsaved);
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bool isUnsaved() const;
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u_char8** getChunks() const;
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u_char** getChunks() const;
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uint32_t* getSizes() const;
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};
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@ -89,16 +89,16 @@ class WorldFiles {
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@param src source buffer
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@param srclen length of source buffer
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@param len (out argument) length of result buffer */
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u_char8* compress(const u_char8* src, size_t srclen, size_t& len);
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u_char* compress(const u_char* src, size_t srclen, size_t& len);
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/* Decompress buffer with extrle
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@param src compressed buffer
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@param srclen length of compressed buffer
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@param dstlen max expected length of source buffer
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*/
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u_char8* decompress(const u_char8* src, size_t srclen, size_t dstlen);
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u_char* decompress(const u_char* src, size_t srclen, size_t dstlen);
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u_char8* readChunkData(int x, int y,
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u_char* readChunkData(int x, int y,
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uint32_t& length,
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std::filesystem::path folder,
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int layer);
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@ -108,7 +108,7 @@ class WorldFiles {
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void writeRegions(regionsmap& regions,
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const std::filesystem::path& folder, int layer);
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u_char8* getData(regionsmap& regions,
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u_char* getData(regionsmap& regions,
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const std::filesystem::path& folder,
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int x, int z, int layer);
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@ -121,7 +121,7 @@ public:
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regionsmap regions;
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regionsmap lights;
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std::filesystem::path directory;
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std::unique_ptr<u_char8[]> compressionBuffer;
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std::unique_ptr<u_char[]> compressionBuffer;
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bool generatorTestMode;
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bool doWriteLights;
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@ -129,12 +129,12 @@ public:
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~WorldFiles();
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void put(Chunk* chunk);
|
||||
void put(int x, int z, const u_char8* voxelData);
|
||||
void put(int x, int z, const u_char* voxelData);
|
||||
|
||||
int getVoxelRegionVersion(int x, int z);
|
||||
int getVoxelRegionsVersion();
|
||||
|
||||
u_char8* getChunk(int x, int z);
|
||||
u_char* getChunk(int x, int z);
|
||||
light_t* getLights(int x, int z);
|
||||
|
||||
bool readWorldInfo(World* world);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include <limits>
|
||||
#include <stdexcept>
|
||||
|
||||
void BinaryWriter::put(u_char8 b) {
|
||||
void BinaryWriter::put(u_char b) {
|
||||
buffer.push_back(b);
|
||||
}
|
||||
|
||||
|
|
@ -22,7 +22,7 @@ void BinaryWriter::put(const std::string& s) {
|
|||
throw std::domain_error("length > INT16_MAX");
|
||||
}
|
||||
putInt16(len);
|
||||
put((const u_char8*)s.data(), len);
|
||||
put((const u_char*)s.data(), len);
|
||||
}
|
||||
|
||||
void BinaryWriter::putShortStr(const std::string& s) {
|
||||
|
|
@ -31,10 +31,10 @@ void BinaryWriter::putShortStr(const std::string& s) {
|
|||
throw std::domain_error("length > 255");
|
||||
}
|
||||
put(len);
|
||||
put((const u_char8*)s.data(), len);
|
||||
put((const u_char*)s.data(), len);
|
||||
}
|
||||
|
||||
void BinaryWriter::put(const u_char8* arr, size_t size) {
|
||||
void BinaryWriter::put(const u_char* arr, size_t size) {
|
||||
buffer.reserve(buffer.size() + size);
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
buffer.push_back(arr[i]);
|
||||
|
|
@ -75,7 +75,7 @@ void BinaryWriter::putFloat32(float val) {
|
|||
putInt32(value.vali32);
|
||||
}
|
||||
|
||||
BinaryReader::BinaryReader(const u_char8* data, size_t size)
|
||||
BinaryReader::BinaryReader(const u_char* data, size_t size)
|
||||
: data(data), size(size), pos(0) {
|
||||
}
|
||||
|
||||
|
|
@ -84,14 +84,14 @@ void BinaryReader::checkMagic(const char* data, size_t size) {
|
|||
throw std::runtime_error("invalid magic number");
|
||||
}
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
if (this->data[pos + i] != (u_char8)data[i]){
|
||||
if (this->data[pos + i] != (u_char)data[i]){
|
||||
throw std::runtime_error("invalid magic number");
|
||||
}
|
||||
}
|
||||
pos += size;
|
||||
}
|
||||
|
||||
u_char8 BinaryReader::get() {
|
||||
u_char BinaryReader::get() {
|
||||
if (pos == size) {
|
||||
throw std::underflow_error("buffer underflow");
|
||||
}
|
||||
|
|
@ -152,7 +152,7 @@ std::string BinaryReader::getString() {
|
|||
}
|
||||
|
||||
std::string BinaryReader::getShortString() {
|
||||
u_char8 length = get();
|
||||
u_char length = get();
|
||||
if (pos+length > size) {
|
||||
throw std::underflow_error("unexpected end");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,35 +6,35 @@
|
|||
#include "../typedefs.h"
|
||||
|
||||
class BinaryWriter {
|
||||
std::vector<u_char8> buffer;
|
||||
std::vector<u_char> buffer;
|
||||
public:
|
||||
void put(u_char8 b);
|
||||
void put(u_char b);
|
||||
void putCStr(const char* str);
|
||||
void putInt16(int16_t val);
|
||||
void putInt32(int32_t val);
|
||||
void putInt64(int64_t val);
|
||||
void putFloat32(float val);
|
||||
void put(const std::string& s);
|
||||
void put(const u_char8* arr, size_t size);
|
||||
void put(const u_char* arr, size_t size);
|
||||
void putShortStr(const std::string& s);
|
||||
|
||||
inline size_t size() const {
|
||||
return buffer.size();
|
||||
}
|
||||
inline const u_char8* data() const {
|
||||
inline const u_char* data() const {
|
||||
return buffer.data();
|
||||
}
|
||||
};
|
||||
|
||||
class BinaryReader {
|
||||
const u_char8* data;
|
||||
const u_char* data;
|
||||
size_t size;
|
||||
size_t pos;
|
||||
public:
|
||||
BinaryReader(const u_char8* data, size_t size);
|
||||
BinaryReader(const u_char* data, size_t size);
|
||||
|
||||
void checkMagic(const char* data, size_t size);
|
||||
u_char8 get();
|
||||
u_char get();
|
||||
int16_t getInt16();
|
||||
int32_t getInt32();
|
||||
int64_t getInt64();
|
||||
|
|
|
|||
|
|
@ -1,90 +1,93 @@
|
|||
#include "rle.h"
|
||||
// template <class T>
|
||||
// size_t rle::decode(const T* src, size_t srclen, T* dst) {
|
||||
// size_t offset = 0;
|
||||
// for (size_t i = 0; i < srclen;) {
|
||||
// T len = src[i++];
|
||||
// T c = src[i++];
|
||||
// for (size_t j = 0; j <= len; j++) {
|
||||
// dst[offset++] = c;
|
||||
// }
|
||||
// }
|
||||
// return offset;
|
||||
// }
|
||||
|
||||
size_t rle::decode(const u_char8* src, size_t srclen, u_char8* dst) {
|
||||
size_t offset = 0;
|
||||
for (size_t i = 0; i < srclen;) {
|
||||
u_char8 len = src[i++];
|
||||
u_char8 c = src[i++];
|
||||
for (size_t j = 0; j <= len; j++) {
|
||||
dst[offset++] = c;
|
||||
}
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
size_t rle::encode(const u_char8* src, size_t srclen, u_char8* dst) {
|
||||
if (srclen == 0) {
|
||||
return 0;
|
||||
}
|
||||
size_t offset = 0;
|
||||
u_char8 counter = 0;
|
||||
u_char8 c = src[0];
|
||||
for (size_t i = 1; i < srclen; i++) {
|
||||
u_char8 cnext = src[i];
|
||||
if (cnext != c || counter == 255) {
|
||||
dst[offset++] = counter;
|
||||
dst[offset++] = c;
|
||||
c = cnext;
|
||||
counter = 0;
|
||||
}
|
||||
else {
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
dst[offset++] = counter;
|
||||
dst[offset++] = c;
|
||||
return offset;
|
||||
}
|
||||
// template <class T>
|
||||
// size_t rle::encode(const T* src, size_t srclen, T* dst) {
|
||||
// if (srclen == 0) {
|
||||
// return 0;
|
||||
// }
|
||||
// size_t offset = 0;
|
||||
// u_int counter = 0;
|
||||
// T c = src[0];
|
||||
// for (size_t i = 1; i < srclen; i++) {
|
||||
// T cnext = src[i];
|
||||
// if (cnext != c || counter == 255) {
|
||||
// dst[offset++] = counter;
|
||||
// dst[offset++] = c;
|
||||
// c = cnext;
|
||||
// counter = 0;
|
||||
// }
|
||||
// else {
|
||||
// counter++;
|
||||
// }
|
||||
// }
|
||||
// dst[offset++] = counter;
|
||||
// dst[offset++] = c;
|
||||
// return offset;
|
||||
// }
|
||||
|
||||
|
||||
size_t extrle::decode(const u_char8* src, size_t srclen, u_char8* dst) {
|
||||
size_t offset = 0;
|
||||
for (size_t i = 0; i < srclen;) {
|
||||
uint len = src[i++];
|
||||
if (len & 0x80) {
|
||||
len &= 0x7F;
|
||||
len |= ((uint)src[i++]) << 7;
|
||||
}
|
||||
u_char8 c = src[i++];
|
||||
for (size_t j = 0; j <= len; j++) {
|
||||
dst[offset++] = c;
|
||||
}
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
// template <class T>
|
||||
// size_t extrle::decode(const T* src, size_t srclen, T* dst) {
|
||||
// size_t offset = 0;
|
||||
// for (size_t i = 0; i < srclen;) {
|
||||
// T len = src[i++];
|
||||
// if (len & 0x80) {
|
||||
// len &= 0x7F;
|
||||
// len |= ((T)src[i++]) << 7;
|
||||
// }
|
||||
// T c = src[i++];
|
||||
// for (size_t j = 0; j <= len; j++) {
|
||||
// dst[offset++] = c;
|
||||
// }
|
||||
// }
|
||||
// return offset;
|
||||
// }
|
||||
|
||||
size_t extrle::encode(const u_char8* src, size_t srclen, u_char8* dst) {
|
||||
if (srclen == 0) {
|
||||
return 0;
|
||||
}
|
||||
size_t offset = 0;
|
||||
uint counter = 0;
|
||||
u_char8 c = src[0];
|
||||
for (size_t i = 1; i < srclen; i++) {
|
||||
u_char8 cnext = src[i];
|
||||
if (cnext != c || counter == max_sequence) {
|
||||
if (counter >= 0x80) {
|
||||
dst[offset++] = 0x80 | (counter & 0x7F);
|
||||
dst[offset++] = counter >> 7;
|
||||
}
|
||||
else {
|
||||
dst[offset++] = counter;
|
||||
}
|
||||
dst[offset++] = c;
|
||||
c = cnext;
|
||||
counter = 0;
|
||||
}
|
||||
else {
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
if (counter >= 0x80) {
|
||||
dst[offset++] = 0x80 | (counter & 0x7F);
|
||||
dst[offset++] = counter >> 7;
|
||||
}
|
||||
else {
|
||||
dst[offset++] = counter;
|
||||
}
|
||||
dst[offset++] = c;
|
||||
return offset;
|
||||
}
|
||||
// template <class T>
|
||||
// size_t extrle::encode(const T* src, size_t srclen, T* dst) {
|
||||
// if (srclen == 0) {
|
||||
// return 0;
|
||||
// }
|
||||
// size_t offset = 0;
|
||||
// u_int counter = 0;
|
||||
// T c = src[0];
|
||||
// for (size_t i = 1; i < srclen; i++) {
|
||||
// T cnext = src[i];
|
||||
// if (cnext != c || counter == max_sequence) {
|
||||
// if (counter >= 0x80) {
|
||||
// dst[offset++] = 0x80 | (counter & 0x7F);
|
||||
// dst[offset++] = counter >> 7;
|
||||
// }
|
||||
// else {
|
||||
// dst[offset++] = counter;
|
||||
// }
|
||||
// dst[offset++] = c;
|
||||
// c = cnext;
|
||||
// counter = 0;
|
||||
// }
|
||||
// else {
|
||||
// counter++;
|
||||
// }
|
||||
// }
|
||||
// if (counter >= 0x80) {
|
||||
// dst[offset++] = 0x80 | (counter & 0x7F);
|
||||
// dst[offset++] = counter >> 7;
|
||||
// }
|
||||
// else {
|
||||
// dst[offset++] = counter;
|
||||
// }
|
||||
// dst[offset++] = c;
|
||||
// return offset;
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -4,14 +4,44 @@
|
|||
#include "../typedefs.h"
|
||||
|
||||
namespace rle {
|
||||
size_t encode(const u_char8* src, size_t length, u_char8* dst);
|
||||
size_t decode(const u_char8* src, size_t length, u_char8* dst);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T decode(const T* src, T srclen, T* dst) {
|
||||
T offset = 0;
|
||||
for (T i = 0; i < srclen / sizeof(T);) {
|
||||
T len = src[i++];
|
||||
T c = src[i++];
|
||||
for (T j = 0; j <= len; j++) {
|
||||
dst[offset++] = c;
|
||||
}
|
||||
}
|
||||
return offset*sizeof(T);
|
||||
}
|
||||
|
||||
namespace extrle {
|
||||
constexpr uint max_sequence = 0x7FFF;
|
||||
size_t encode(const u_char8* src, size_t length, u_char8* dst);
|
||||
size_t decode(const u_char8* src, size_t length, u_char8* dst);
|
||||
template <class T>
|
||||
T encode(const T* src, T srclen, T* dst) {
|
||||
if (srclen == 0) {
|
||||
return 0;
|
||||
}
|
||||
T offset = 0;
|
||||
u_int counter = 0;
|
||||
T c = src[0];
|
||||
for (T i = 1; i < srclen / sizeof(T); i++) {
|
||||
T cnext = src[i];
|
||||
if (cnext != c || counter == 255) {
|
||||
dst[offset++] = counter;
|
||||
dst[offset++] = c;
|
||||
c = cnext;
|
||||
counter = 0;
|
||||
}
|
||||
else {
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
dst[offset++] = counter;
|
||||
dst[offset++] = c;
|
||||
return offset*sizeof(T);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // FILES_RLE_H_
|
||||
|
|
|
|||
|
|
@ -125,7 +125,7 @@ HudRenderer::HudRenderer(Engine* engine,
|
|||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
auto player = this->level->player;
|
||||
auto indices = this->level->content->indices;
|
||||
auto str_ = L"dir: "+std::to_wstring(player->selectedVoxel.getDir()) + L" signal: "+std::to_wstring(player->selectedVoxel.getSig());
|
||||
auto str_ = L"dir: "+std::to_wstring(player->selectedVoxel.dir) + L" signal: "+std::to_wstring(player->selectedVoxel.signal);
|
||||
return str_;
|
||||
})));
|
||||
panel->add(shared_ptr<Label>(create_label([this](){
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ Batch3D::Batch3D(size_t capacity)
|
|||
mesh = new Mesh(buffer, 0, attrs);
|
||||
index = 0;
|
||||
|
||||
u_char8 pixels[] = {
|
||||
u_char pixels[] = {
|
||||
255, 255, 255, 255,
|
||||
};
|
||||
blank = new Texture(pixels, 1, 1, GL_RGBA);
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ void BlocksRenderer::blockXSprite(int x, int y, int z,
|
|||
/* AABB blocks render method */
|
||||
void BlocksRenderer::blockAABB(const ivec3& icoord,
|
||||
const UVRegion(&texfaces)[6],
|
||||
const Block* block, u_char8 rotation,
|
||||
const Block* block, u_char rotation,
|
||||
bool lights) {
|
||||
AABB hitbox = block->hitbox;
|
||||
vec3 size = hitbox.size();
|
||||
|
|
@ -221,9 +221,9 @@ void BlocksRenderer::blockAABB(const ivec3& icoord,
|
|||
void BlocksRenderer::blockCube(int x, int y, int z,
|
||||
const UVRegion(&texfaces)[6],
|
||||
const Block* block,
|
||||
u_char8 states,
|
||||
voxel_t dir,
|
||||
bool lights) {
|
||||
u_char8 group = block->drawGroup;
|
||||
u_char group = block->drawGroup;
|
||||
|
||||
vec3 X(1, 0, 0);
|
||||
vec3 Y(0, 1, 0);
|
||||
|
|
@ -231,7 +231,7 @@ void BlocksRenderer::blockCube(int x, int y, int z,
|
|||
vec3 coord(x, y, z);
|
||||
if (block->rotatable) {
|
||||
auto& rotations = block->rotations;
|
||||
auto& orient = rotations.variants[states & BLOCK_DIR_MASK];
|
||||
auto& orient = rotations.variants[dir];
|
||||
X = orient.axisX;
|
||||
Y = orient.axisY;
|
||||
Z = orient.axisZ;
|
||||
|
|
@ -258,7 +258,7 @@ void BlocksRenderer::blockCube(int x, int y, int z,
|
|||
}
|
||||
|
||||
// Does block allow to see other blocks sides (is it transparent)
|
||||
bool BlocksRenderer::isOpen(int x, int y, int z, u_char8 group) const {
|
||||
bool BlocksRenderer::isOpen(int x, int y, int z, u_char group) const {
|
||||
blockid_t id = voxelsBuffer->pickBlockId(chunk->x * CHUNK_W + x,
|
||||
y,
|
||||
chunk->z * CHUNK_D + z);
|
||||
|
|
@ -340,7 +340,7 @@ void BlocksRenderer::render(const voxel* voxels) {
|
|||
int z = (i / CHUNK_D) % CHUNK_W;
|
||||
switch (def.model) {
|
||||
case BlockModel::block:
|
||||
blockCube(x, y, z, texfaces, &def, vox.states, !def.rt.emissive);
|
||||
blockCube(x, y, z, texfaces, &def, vox.dir, !def.rt.emissive);
|
||||
break;
|
||||
case BlockModel::xsprite: {
|
||||
blockXSprite(x, y, z, vec3(1.0f),
|
||||
|
|
@ -348,7 +348,7 @@ void BlocksRenderer::render(const voxel* voxels) {
|
|||
break;
|
||||
}
|
||||
case BlockModel::aabb: {
|
||||
blockAABB(ivec3(x,y,z), texfaces, &def, vox.getDir(), !def.rt.emissive);
|
||||
blockAABB(ivec3(x,y,z), texfaces, &def, vox.dir, !def.rt.emissive);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -60,16 +60,16 @@ class BlocksRenderer {
|
|||
const UVRegion& region,
|
||||
bool lights);
|
||||
|
||||
void blockCube(int x, int y, int z, const UVRegion(&faces)[6], const Block* block, u_char8 states, bool lights);
|
||||
void blockCube(int x, int y, int z, const UVRegion(&faces)[6], const Block* block, voxel_t dir, bool lights);
|
||||
void blockAABB(const glm::ivec3& coord,
|
||||
const UVRegion(&faces)[6],
|
||||
const Block* block,
|
||||
u_char8 rotation,
|
||||
u_char rotation,
|
||||
bool lights);
|
||||
void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread);
|
||||
|
||||
bool isOpenForLight(int x, int y, int z) const;
|
||||
bool isOpen(int x, int y, int z, u_char8 group) const;
|
||||
bool isOpen(int x, int y, int z, u_char group) const;
|
||||
|
||||
glm::vec4 pickLight(int x, int y, int z) const;
|
||||
glm::vec4 pickLight(const glm::ivec3& coord) const;
|
||||
|
|
|
|||
|
|
@ -14,8 +14,8 @@ inline int max(int a, int b) {
|
|||
ImageData::ImageData(ImageFormat format, uint width, uint height)
|
||||
: format(format), width(width), height(height) {
|
||||
switch (format) {
|
||||
case ImageFormat::rgb888: data = new u_char8[width*height*3]{}; break;
|
||||
case ImageFormat::rgba8888: data = new u_char8[width*height*4]{}; break;
|
||||
case ImageFormat::rgb888: data = new u_char[width*height*3]{}; break;
|
||||
case ImageFormat::rgba8888: data = new u_char[width*height*4]{}; break;
|
||||
default:
|
||||
throw std::runtime_error("format is not supported");
|
||||
}
|
||||
|
|
@ -29,7 +29,7 @@ ImageData::~ImageData() {
|
|||
switch (format) {
|
||||
case ImageFormat::rgb888:
|
||||
case ImageFormat::rgba8888:
|
||||
delete[] (u_char8*)data;
|
||||
delete[] (u_char*)data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -40,11 +40,11 @@ void ImageData::flipX() {
|
|||
case ImageFormat::rgb888:
|
||||
case ImageFormat::rgba8888: {
|
||||
size = (format == ImageFormat::rgba8888) ? 4 : 3;
|
||||
u_char8* pixels = (u_char8*)data;
|
||||
u_char* pixels = (u_char*)data;
|
||||
for (uint y = 0; y < height; y++) {
|
||||
for (uint x = 0; x < width/2; x++) {
|
||||
for (uint c = 0; c < size; c++) {
|
||||
u_char8 temp = pixels[(y * width + x) * size + c];
|
||||
u_char temp = pixels[(y * width + x) * size + c];
|
||||
pixels[(y * width + x) * size + c] = pixels[(y * width + (width - x - 1)) * size + c];
|
||||
pixels[(y * width + (width - x - 1)) * size + c] = temp;
|
||||
}
|
||||
|
|
@ -63,11 +63,11 @@ void ImageData::flipY() {
|
|||
case ImageFormat::rgb888:
|
||||
case ImageFormat::rgba8888: {
|
||||
size = (format == ImageFormat::rgba8888) ? 4 : 3;
|
||||
u_char8* pixels = (u_char8*)data;
|
||||
u_char* pixels = (u_char*)data;
|
||||
for (uint y = 0; y < height/2; y++) {
|
||||
for (uint x = 0; x < width; x++) {
|
||||
for (uint c = 0; c < size; c++) {
|
||||
u_char8 temp = pixels[(y * width + x) * size + c];
|
||||
u_char temp = pixels[(y * width + x) * size + c];
|
||||
pixels[(y * width + x) * size + c] =
|
||||
pixels[((height-y-1) * width + x) * size + c];
|
||||
pixels[((height-y-1) * width + x) * size + c] = temp;
|
||||
|
|
@ -95,8 +95,8 @@ void ImageData::blit(const ImageData* image, int x, int y) {
|
|||
}
|
||||
|
||||
void ImageData::blitRGB_on_RGBA(const ImageData* image, int x, int y) {
|
||||
ubyte* pixels = static_cast<ubyte*>(data);
|
||||
ubyte* source = static_cast<ubyte*>(image->getData());
|
||||
u_char* pixels = static_cast<u_char*>(data);
|
||||
u_char* source = static_cast<u_char*>(image->getData());
|
||||
uint srcwidth = image->getWidth();
|
||||
uint srcheight = image->getHeight();
|
||||
|
||||
|
|
@ -122,8 +122,8 @@ void ImageData::blitMatchingFormat(const ImageData* image, int x, int y) {
|
|||
default:
|
||||
throw std::runtime_error("only unsigned byte formats supported");
|
||||
}
|
||||
u_char8* pixels = static_cast<u_char8*>(data);
|
||||
u_char8* source = static_cast<u_char8*>(image->getData());
|
||||
u_char* pixels = static_cast<u_char*>(data);
|
||||
u_char* source = static_cast<u_char*>(image->getData());
|
||||
uint srcwidth = image->getWidth();
|
||||
uint srcheight = image->getHeight();
|
||||
|
||||
|
|
@ -150,7 +150,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
|||
default:
|
||||
throw std::runtime_error("only unsigned byte formats supported");
|
||||
}
|
||||
u_char8* pixels = static_cast<u_char8*>(data);
|
||||
u_char* pixels = static_cast<u_char*>(data);
|
||||
|
||||
int rx = x + w - 1;
|
||||
int ry = y + h - 1;
|
||||
|
|
@ -237,7 +237,7 @@ void ImageData::extrude(int x, int y, int w, int h) {
|
|||
}
|
||||
|
||||
void ImageData::fixAlphaColor() {
|
||||
u_char8* pixels = static_cast<u_char8*>(data);
|
||||
u_char* pixels = static_cast<u_char*>(data);
|
||||
|
||||
// Fixing black transparent pixels for Mip-Mapping
|
||||
for (uint ly = 0; ly < height-1; ly++) {
|
||||
|
|
@ -265,8 +265,8 @@ ImageData* add_atlas_margins(ImageData* image, int grid_size) {
|
|||
int dstwidth = srcwidth + grid_size * 2;
|
||||
int dstheight = srcheight + grid_size * 2;
|
||||
|
||||
const u_char8* srcdata = (const u_char8*)image->getData();
|
||||
u_char8* dstdata = new u_char8[dstwidth*dstheight * 4];
|
||||
const u_char* srcdata = (const u_char*)image->getData();
|
||||
u_char* dstdata = new u_char[dstwidth*dstheight * 4];
|
||||
|
||||
int imgres = image->getWidth() / grid_size;
|
||||
for (int row = 0; row < grid_size; row++) {
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include "../typedefs.h"
|
||||
|
||||
struct vattr {
|
||||
u_char8 size;
|
||||
u_char size;
|
||||
};
|
||||
|
||||
class Mesh {
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ Texture::Texture(uint id, int width, int height)
|
|||
: id(id), width(width), height(height) {
|
||||
}
|
||||
|
||||
Texture::Texture(u_char8* data, int width, int height, uint format)
|
||||
Texture::Texture(u_char* data, int width, int height, uint format)
|
||||
: width(width), height(height) {
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
|
|
@ -30,7 +30,7 @@ void Texture::bind(){
|
|||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
}
|
||||
|
||||
void Texture::reload(u_char8* data){
|
||||
void Texture::reload(u_char* data){
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
|
||||
|
|
@ -48,5 +48,5 @@ Texture* Texture::from(const ImageData* image) {
|
|||
default:
|
||||
throw std::runtime_error("unsupported image data format");
|
||||
}
|
||||
return new Texture((u_char8*)data, width, height, format);
|
||||
return new Texture((u_char*)data, width, height, format);
|
||||
}
|
||||
|
|
@ -12,11 +12,11 @@ public:
|
|||
int width;
|
||||
int height;
|
||||
Texture(uint id, int width, int height);
|
||||
Texture(u_char8* data, int width, int height, uint format);
|
||||
Texture(u_char* data, int width, int height, uint format);
|
||||
~Texture();
|
||||
|
||||
void bind();
|
||||
void reload(u_char8* data);
|
||||
void reload(u_char* data);
|
||||
|
||||
static Texture* from(const ImageData* image);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -27,18 +27,18 @@ void Lightmap::set(light_t* map) {
|
|||
|
||||
static_assert(sizeof(light_t) == 2, "replace dataio calls to new light_t");
|
||||
|
||||
u_char8* Lightmap::encode() const {
|
||||
u_char8* buffer = new u_char8[LIGHTMAP_DATA_LEN];
|
||||
u_char* Lightmap::encode() const {
|
||||
u_char* buffer = new u_char[LIGHTMAP_DATA_LEN];
|
||||
for (uint i = 0; i < CHUNK_VOL; i+=2) {
|
||||
buffer[i/2] = ((map[i] >> 12) & 0xF) | ((map[i+1] >> 8) & 0xF0);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
light_t* Lightmap::decode(u_char8* buffer) {
|
||||
light_t* Lightmap::decode(u_char* buffer) {
|
||||
light_t* lights = new light_t[CHUNK_VOL];
|
||||
for (uint i = 0; i < CHUNK_VOL; i+=2) {
|
||||
u_char8 b = buffer[i/2];
|
||||
u_char b = buffer[i/2];
|
||||
lights[i] = ((b & 0xF) << 12);
|
||||
lights[i+1] = ((b & 0xF0) << 8);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -80,12 +80,12 @@ public:
|
|||
return r | (g << 4) | (b << 8) | (s << 12);
|
||||
}
|
||||
|
||||
static inline light_t extract(light_t light, u_char8 channel) {
|
||||
static inline light_t extract(light_t light, u_char channel) {
|
||||
return (light >> (channel << 2)) & 0xF;
|
||||
}
|
||||
|
||||
u_char8* encode() const;
|
||||
static light_t* decode(u_char8* buffer);
|
||||
u_char* encode() const;
|
||||
static light_t* decode(u_char* buffer);
|
||||
};
|
||||
|
||||
#endif /* LIGHTING_LIGHTMAP_H_ */
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ void BlocksController::updateSides(int x, int y, int z) {
|
|||
}
|
||||
|
||||
void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) {
|
||||
chunks->set(x,y,z, voxel{0,0});
|
||||
chunks->set(x,y,z, voxel());
|
||||
lighting->onBlockSet(x,y,z, 0);
|
||||
if (def->rt.funcsset.onbroken) {
|
||||
scripting::on_block_broken(player, def, x, y, z);
|
||||
|
|
@ -75,10 +75,9 @@ void BlocksController::updateBlock(int x, int y, int z) {
|
|||
return;
|
||||
}
|
||||
if (def->rt.funcsset.update) {
|
||||
int states = vox->states;
|
||||
int id = vox->id;
|
||||
voxel tmp = *vox;
|
||||
scripting::update_block(def, x, y, z);
|
||||
if (states != vox->states || id!= vox->id)
|
||||
if (tmp != *vox)
|
||||
updateSides(x, y, z);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -229,7 +229,6 @@ void PlayerController::updateInteraction(){
|
|||
if (vox != nullptr){
|
||||
player->selectedVoxel = *vox;
|
||||
selectedBlockId = vox->id;
|
||||
selectedBlockStates = vox->states;
|
||||
selectedBlockPosition = iend;
|
||||
selectedPointPosition = end;
|
||||
selectedBlockNormal = norm;
|
||||
|
|
@ -242,21 +241,21 @@ void PlayerController::updateInteraction(){
|
|||
if (def->rotatable){
|
||||
const std::string& name = def->rotations.name;
|
||||
if (name == "pipe") {
|
||||
if (norm.x < 0.0f) voxel.setDir(BLOCK_DIR_WEST);
|
||||
else if (norm.x > 0.0f) voxel.setDir(BLOCK_DIR_EAST);
|
||||
else if (norm.y > 0.0f) voxel.setDir(BLOCK_DIR_UP);
|
||||
else if (norm.y < 0.0f) voxel.setDir(BLOCK_DIR_DOWN);
|
||||
else if (norm.z > 0.0f) voxel.setDir(BLOCK_DIR_NORTH);
|
||||
else if (norm.z < 0.0f) voxel.setDir(BLOCK_DIR_SOUTH);
|
||||
if (norm.x < 0.0f) voxel.dir = (voxel_t)VOX_DIR::WEST;
|
||||
else if (norm.x > 0.0f) voxel.dir = (voxel_t)VOX_DIR::EAST;
|
||||
else if (norm.y > 0.0f) voxel.dir = (voxel_t)VOX_DIR::UP;
|
||||
else if (norm.y < 0.0f) voxel.dir = (voxel_t)VOX_DIR::DOWN;
|
||||
else if (norm.z > 0.0f) voxel.dir = (voxel_t)VOX_DIR::NORTH;
|
||||
else if (norm.z < 0.0f) voxel.dir = (voxel_t)VOX_DIR::SOUTH;
|
||||
} else if (name == "pane") {
|
||||
glm::vec3 vec = camera->dir;
|
||||
if (abs(vec.x) > abs(vec.z)){
|
||||
if (vec.x > 0.0f) voxel.setDir(BLOCK_DIR_EAST);
|
||||
if (vec.x < 0.0f) voxel.setDir(BLOCK_DIR_WEST);
|
||||
if (vec.x > 0.0f) voxel.dir = (voxel_t)VOX_DIR::EAST;
|
||||
if (vec.x < 0.0f) voxel.dir = (voxel_t)VOX_DIR::WEST;
|
||||
}
|
||||
if (abs(vec.x) < abs(vec.z)){
|
||||
if (vec.z > 0.0f) voxel.setDir(BLOCK_DIR_SOUTH);
|
||||
if (vec.z < 0.0f) voxel.setDir(BLOCK_DIR_NORTH);
|
||||
if (vec.z > 0.0f) voxel.dir = (voxel_t)VOX_DIR::SOUTH;
|
||||
if (vec.z < 0.0f) voxel.dir = (voxel_t)VOX_DIR::NORTH;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -300,7 +299,7 @@ void PlayerController::updateInteraction(){
|
|||
player->chosenBlock = chunks->get(x,y,z)->id;
|
||||
}
|
||||
} else {
|
||||
player->selectedVoxel = voxel{0, 0};
|
||||
player->selectedVoxel = voxel();
|
||||
selectedBlockId = -1;
|
||||
selectedBlockStates = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,22 +2,115 @@
|
|||
#include "scripting.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <bit>
|
||||
|
||||
#include "../../physics/Hitbox.h"
|
||||
#include "../../objects/Player.h"
|
||||
#include "../../world/Level.h"
|
||||
#include "../../objects/Player.h"
|
||||
#include "../../physics/Hitbox.h"
|
||||
#include "../../window/Camera.h"
|
||||
|
||||
#include "../../content/Content.h"
|
||||
#include "../../voxels/Block.h"
|
||||
#include "../../voxels/Chunks.h"
|
||||
#include "../../voxels/voxel.h"
|
||||
#include "../../lighting/Lighting.h"
|
||||
|
||||
int l_block_name(lua_State* L) {
|
||||
|
||||
|
||||
/**
|
||||
* ,--------,
|
||||
*: | PLAYER |
|
||||
* |--------'--------------------------------------,
|
||||
* | get_player_pos(): |
|
||||
* | return x:float, y:float, z:float |
|
||||
* | |
|
||||
* | set_player_pos(x:float, y:float, z:float) |
|
||||
* | |
|
||||
* | get_player_rot(): |
|
||||
* | return x:float, y:float |
|
||||
* | |
|
||||
* | set_player_rot(x:float, y:float) |
|
||||
* | |
|
||||
* | get_player_front(): |
|
||||
* | return x:float, y:float, z:float |
|
||||
* | |
|
||||
*TODO | set_player_front(x:float, y:float, z:float) |
|
||||
* '-----------------------------------------------'
|
||||
*/
|
||||
|
||||
int l_get_player_pos(lua_State* L) {
|
||||
glm::vec3 pos = scripting::level->player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
int l_set_player_pos(lua_State* L) {
|
||||
double x = lua_tonumber(L, 1);
|
||||
double y = lua_tonumber(L, 2);
|
||||
double z = lua_tonumber(L, 3);
|
||||
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_player_rot(lua_State* L) {
|
||||
glm::vec2 rot = scripting::level->player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
return 2;
|
||||
}
|
||||
int l_set_player_rot(lua_State* L) {
|
||||
double x = lua_tonumber(L, 1);
|
||||
double y = lua_tonumber(L, 2);
|
||||
scripting::level->player->cam = glm::vec2(x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_player_front(lua_State* L) {
|
||||
glm::vec3 front = scripting::level->player->camera->front;
|
||||
lua_pushnumber(L, front.x);
|
||||
lua_pushnumber(L, front.y);
|
||||
lua_pushnumber(L, front.z);
|
||||
return 3;
|
||||
}
|
||||
// TODO: set_player_front(x:float, y:float, z:float);
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* ,--------,
|
||||
*: | VOXELS |
|
||||
* |--------'---------------------------------------,
|
||||
* | pars_vox(vox:long): |
|
||||
* | return id:short, variant:char, |
|
||||
* | dir:char, signal:char, states:int |
|
||||
* | |
|
||||
* | creat_vox(id:short, variant:char, dir:char, |
|
||||
* | signal:char, states:int): |
|
||||
* | return vox:long |
|
||||
* | |
|
||||
* | idv_2_name(id:short, variant:char): |
|
||||
* | return name:str |
|
||||
* | |
|
||||
* | name_2_idv(name:str): |
|
||||
* | return id:short, variant:char |
|
||||
* '------------------------------------------------'
|
||||
*/
|
||||
|
||||
int l_block_id_2_name(lua_State* L) {
|
||||
int id = lua_tointeger(L, 1);
|
||||
lua_pushstring(L, scripting::content->indices->getBlockDef(id)->name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_block_name_2_id(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name)->rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int l_is_solid_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
|
|
@ -32,21 +125,14 @@ int l_blocks_count(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int l_block_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name)->rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block(lua_State* L) {
|
||||
voxel voxel;
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel.id = lua_tointeger(L, 4);
|
||||
voxel.states = lua_tointeger(L, 5);
|
||||
scripting::level->chunks->set(x, y, z, voxel);
|
||||
scripting::level->lighting->onBlockSet(x,y,z, voxel.id);
|
||||
voxel vox = std::bit_cast<voxel>(lua_tointeger(L, 4));
|
||||
scripting::level->chunks->set(x, y, z, vox);
|
||||
scripting::level->lighting->onBlockSet(x,y,z, vox.id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -55,68 +141,8 @@ int l_get_block(lua_State* L) {
|
|||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int id = vox == nullptr ? -1 : vox->id;
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
lua_pushinteger(L, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int l_get_player_pos(lua_State* L) {
|
||||
glm::vec3 pos = scripting::level->player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int l_get_player_rot(lua_State* L) {
|
||||
glm::vec2 rot = scripting::level->player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int l_set_player_rot(lua_State* L) {
|
||||
double x = lua_tonumber(L, 1);
|
||||
double y = lua_tonumber(L, 2);
|
||||
glm::vec2& cam = scripting::level->player->cam;
|
||||
cam.x = x;
|
||||
cam.y = y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_set_player_pos(lua_State* L) {
|
||||
double x = lua_tonumber(L, 1);
|
||||
double y = lua_tonumber(L, 2);
|
||||
double z = lua_tonumber(L, 3);
|
||||
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// old functions, not recommended to use
|
||||
int l_get_block_states(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : vox->states;
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
voxel_t vox_ = std::bit_cast<voxel_t>(vox);
|
||||
lua_pushinteger(L, vox_);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -126,8 +152,7 @@ int l_get_block_dir(lua_State* L) {
|
|||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox->getDir();
|
||||
lua_pushinteger(L, states);
|
||||
lua_pushinteger(L, vox->dir);
|
||||
return 1;
|
||||
}
|
||||
int l_set_block_dir(lua_State* L) {
|
||||
|
|
@ -136,7 +161,7 @@ int l_set_block_dir(lua_State* L) {
|
|||
z = lua_tointeger(L, 3),
|
||||
s = lua_tointeger(L, 4);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->setDir(s);
|
||||
vox->dir = s;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -145,61 +170,19 @@ int l_get_block_sig(lua_State* L) {
|
|||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
bool sig = vox->getSig();
|
||||
lua_pushboolean(L, sig);
|
||||
lua_pushinteger(L, vox->signal);
|
||||
return 1;
|
||||
}
|
||||
int l_set_block_sig(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1),
|
||||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3);
|
||||
bool s = lua_toboolean(L, 4);
|
||||
bool sig = lua_tointeger(L, 4);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->setSig(s);
|
||||
vox->signal = sig;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_custom_state(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1),
|
||||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3),
|
||||
i = lua_tointeger(L, 4);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
bool state = vox->getCustomState(i);
|
||||
lua_pushboolean(L, state);
|
||||
return 1;
|
||||
}
|
||||
int l_set_block_custom_state(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1),
|
||||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3),
|
||||
i = lua_tointeger(L, 4);
|
||||
bool s = lua_toboolean(L, 5);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->setCustomState(i, s);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_custom_value(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1),
|
||||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int state = vox->getCustomValue();
|
||||
lua_pushinteger(L, state);
|
||||
return 1;
|
||||
}
|
||||
int l_set_block_custom_value(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1),
|
||||
y = lua_tointeger(L, 2),
|
||||
z = lua_tointeger(L, 3),
|
||||
v = lua_tointeger(L, 4);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->setCustomValue(v);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// for specific modes
|
||||
int l_get_block_custom_bits(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
|
|
@ -228,6 +211,26 @@ int l_set_block_custom_bits(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
// old functions, not recommended to use
|
||||
// int l_get_block_states(lua_State* L) {
|
||||
// int x = lua_tointeger(L, 1);
|
||||
// int y = lua_tointeger(L, 2);
|
||||
// int z = lua_tointeger(L, 3);
|
||||
// voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
// int states = vox == nullptr ? 0 : vox->states;
|
||||
// lua_pushinteger(L, states);
|
||||
// return 1;
|
||||
// }
|
||||
|
||||
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
|
||||
lua_pushinteger(L, x);
|
||||
|
|
@ -248,7 +251,7 @@ int l_get_block_x(lua_State* L) {
|
|||
if (!def->rotatable) {
|
||||
return lua_pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->getDir()];
|
||||
const CoordSystem& rot = def->rotations.variants[vox->dir];
|
||||
return lua_pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
|
||||
}
|
||||
}
|
||||
|
|
@ -264,7 +267,7 @@ int l_get_block_y(lua_State* L) {
|
|||
if (!def->rotatable) {
|
||||
return lua_pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->getDir()];
|
||||
const CoordSystem& rot = def->rotations.variants[vox->dir];
|
||||
return lua_pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
|
||||
}
|
||||
}
|
||||
|
|
@ -280,7 +283,7 @@ int l_get_block_z(lua_State* L) {
|
|||
if (!def->rotatable) {
|
||||
return lua_pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->getDir()];
|
||||
const CoordSystem& rot = def->rotations.variants[vox->dir];
|
||||
return lua_pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
|
||||
}
|
||||
}
|
||||
|
|
@ -290,8 +293,12 @@ int l_get_block_z(lua_State* L) {
|
|||
lua_setglobal(L, NAME))
|
||||
|
||||
void apilua::create_funcs(lua_State* L) {
|
||||
lua_addfunc(L, l_block_index, "block_index");
|
||||
lua_addfunc(L, l_block_name, "block_name");
|
||||
// old functions
|
||||
lua_addfunc(L, l_block_id_2_name, "block_index");
|
||||
lua_addfunc(L, l_block_name_2_id, "block_name");
|
||||
|
||||
lua_addfunc(L, l_block_id_2_name, "block_id_2_name");
|
||||
lua_addfunc(L, l_block_name_2_id, "block_name_2_id");
|
||||
lua_addfunc(L, l_blocks_count, "blocks_count");
|
||||
lua_addfunc(L, l_is_solid_at, "is_solid_at");
|
||||
lua_addfunc(L, l_is_replaceable_at, "is_replaceable_at");
|
||||
|
|
@ -305,14 +312,10 @@ void apilua::create_funcs(lua_State* L) {
|
|||
lua_addfunc(L, l_get_player_rot, "get_player_rot");
|
||||
lua_addfunc(L, l_set_player_rot, "set_player_rot");
|
||||
|
||||
lua_addfunc(L, l_get_block_states, "get_block_states"); // old function
|
||||
// lua_addfunc(L, l_get_block_states, "get_block_states"); // old function
|
||||
|
||||
lua_addfunc(L, l_get_block_dir, "get_block_dir");
|
||||
lua_addfunc(L, l_set_block_dir, "set_block_dir");
|
||||
lua_addfunc(L, l_get_block_custom_state, "get_block_custom_state");
|
||||
lua_addfunc(L, l_set_block_custom_state, "set_block_custom_state");
|
||||
lua_addfunc(L, l_get_block_custom_value, "get_block_custom_value");
|
||||
lua_addfunc(L, l_set_block_custom_value, "set_block_custom_value");
|
||||
lua_addfunc(L, l_get_block_sig, "get_block_sig");
|
||||
lua_addfunc(L, l_set_block_sig, "set_block_sig");
|
||||
lua_addfunc(L, l_get_block_x, "get_block_X");
|
||||
|
|
|
|||
|
|
@ -25,15 +25,15 @@ inline int min(int a, int b) {
|
|||
return (a < b) ? a : b;
|
||||
}
|
||||
|
||||
inline int64_t max(int64_t a, int64_t b) {
|
||||
inline long max(long a, long b) {
|
||||
return (a > b) ? a : b;
|
||||
}
|
||||
|
||||
inline int64_t min(int64_t a, int64_t b) {
|
||||
inline long min(long a, long b) {
|
||||
return (a < b) ? a : b;
|
||||
}
|
||||
|
||||
static unsigned int g_seed;
|
||||
static u_int g_seed;
|
||||
|
||||
inline void fast_srand(int seed) {
|
||||
g_seed = seed;
|
||||
|
|
@ -44,7 +44,7 @@ inline int fast_rand(void) {
|
|||
return (g_seed >> 16) & 0x7FFF;
|
||||
}
|
||||
|
||||
inline light_t light_pack(u_char8 r, u_char8 g, u_char8 b, u_char8 s) {
|
||||
inline light_t light_pack(u_char r, u_char g, u_char b, u_char s) {
|
||||
return r | (g << 4) | (b << 8) | (s << 12);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ public:
|
|||
bool noclip = false;
|
||||
bool debug = false;
|
||||
int chosenBlock;
|
||||
voxel selectedVoxel {0, 0};
|
||||
voxel selectedVoxel {0};
|
||||
|
||||
glm::vec2 cam = {};
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ void PhysicsSolver::step(
|
|||
Chunks* chunks,
|
||||
Hitbox* hitbox,
|
||||
float delta,
|
||||
uint substeps,
|
||||
u_int substeps,
|
||||
bool shifting,
|
||||
float gravityScale,
|
||||
bool collisions)
|
||||
|
|
@ -26,7 +26,7 @@ void PhysicsSolver::step(
|
|||
float s = 2.0f/BLOCK_AABB_GRID;
|
||||
|
||||
hitbox->grounded = false;
|
||||
for (uint i = 0; i < substeps; i++) {
|
||||
for (u_int i = 0; i < substeps; i++) {
|
||||
vec3& pos = hitbox->position;
|
||||
vec3& half = hitbox->halfsize;
|
||||
vec3& vel = hitbox->velocity;
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ public:
|
|||
void step(Chunks* chunks,
|
||||
Hitbox* hitbox,
|
||||
float delta,
|
||||
uint substeps,
|
||||
u_int substeps,
|
||||
bool shifting,
|
||||
float gravityScale,
|
||||
bool collisions);
|
||||
|
|
|
|||
|
|
@ -25,11 +25,11 @@ struct DisplaySettings {
|
|||
|
||||
struct ChunksSettings {
|
||||
/* Max milliseconds that engine uses for chunks loading only */
|
||||
uint loadSpeed = 10;
|
||||
u_int loadSpeed = 10;
|
||||
/* Radius of chunks loading zone (chunk is unit) */
|
||||
uint loadDistance = 22;
|
||||
u_int loadDistance = 22;
|
||||
/* Buffer zone where chunks are not unloading (chunk is unit)*/
|
||||
uint padding = 2;
|
||||
u_int padding = 2;
|
||||
};
|
||||
|
||||
struct CameraSettings {
|
||||
|
|
|
|||
|
|
@ -4,12 +4,7 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
typedef uint8_t u_char8;
|
||||
typedef uint16_t u_short16;
|
||||
typedef uint32_t u_int32;
|
||||
typedef uint64_t u_long64;
|
||||
|
||||
typedef uint64_t voxel_t;
|
||||
typedef uint16_t blockid_t;
|
||||
typedef uint16_t blockstate_t;
|
||||
typedef uint16_t light_t;
|
||||
|
|
|
|||
|
|
@ -5,19 +5,19 @@
|
|||
|
||||
namespace dataio {
|
||||
/* Read big-endian 16 bit signed integer from bytes */
|
||||
inline int16_t read_int16_big(const u_char8* src, size_t offset) {
|
||||
inline int16_t read_int16_big(const u_char* src, size_t offset) {
|
||||
return (src[offset] << 8) |
|
||||
(src[offset+1]);
|
||||
}
|
||||
/* Read big-endian 32 bit signed integer from bytes */
|
||||
inline int32_t read_int32_big(const u_char8* src, size_t offset) {
|
||||
inline int32_t read_int32_big(const u_char* src, size_t offset) {
|
||||
return (src[offset] << 24) |
|
||||
(src[offset+1] << 16) |
|
||||
(src[offset+2] << 8) |
|
||||
(src[offset+3]);
|
||||
}
|
||||
/* Read big-endian 64 bit signed integer from bytes */
|
||||
inline int64_t read_int64_big(const u_char8* src, size_t offset) {
|
||||
inline int64_t read_int64_big(const u_char* src, size_t offset) {
|
||||
return (int64_t(src[offset]) << 56) |
|
||||
(int64_t(src[offset+1]) << 48) |
|
||||
(int64_t(src[offset+2]) << 40) |
|
||||
|
|
@ -28,19 +28,19 @@ namespace dataio {
|
|||
(int64_t(src[offset+7]));
|
||||
}
|
||||
/* Write big-endian 16 bit signed integer to bytes */
|
||||
inline void write_int16_big(int16_t value, u_char8* dest, size_t offset) {
|
||||
inline void write_int16_big(int16_t value, u_char* dest, size_t offset) {
|
||||
dest[offset] = (char) (value >> 8 & 255);
|
||||
dest[offset+1] = (char) (value >> 0 & 255);
|
||||
}
|
||||
/* Write big-endian 32 bit signed integer to bytes */
|
||||
inline void write_int32_big(int32_t value, u_char8* dest, size_t offset) {
|
||||
inline void write_int32_big(int32_t value, u_char* dest, size_t offset) {
|
||||
dest[offset] = (char) (value >> 24 & 255);
|
||||
dest[offset+1] = (char) (value >> 16 & 255);
|
||||
dest[offset+2] = (char) (value >> 8 & 255);
|
||||
dest[offset+3] = (char) (value >> 0 & 255);
|
||||
}
|
||||
/* Write big-endian 64 bit signed integer to bytes */
|
||||
inline void write_int64_big(int64_t value, u_char8* dest, size_t offset) {
|
||||
inline void write_int64_big(int64_t value, u_char* dest, size_t offset) {
|
||||
dest[offset] = (char) (value >> 56 & 255);
|
||||
dest[offset+1] = (char) (value >> 48 & 255);
|
||||
dest[offset+2] = (char) (value >> 40 & 255);
|
||||
|
|
|
|||
|
|
@ -6,31 +6,31 @@
|
|||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
|
||||
std::wstring util::lfill(std::wstring s, uint length, wchar_t c) {
|
||||
std::wstring util::lfill(std::wstring s, u_int length, wchar_t c) {
|
||||
if (s.length() >= length) {
|
||||
return s;
|
||||
}
|
||||
std::wstringstream ss;
|
||||
for (uint i = 0; i < length-s.length(); i++) {
|
||||
for (u_int i = 0; i < length-s.length(); i++) {
|
||||
ss << c;
|
||||
}
|
||||
ss << s;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::wstring util::rfill(std::wstring s, uint length, wchar_t c) {
|
||||
std::wstring util::rfill(std::wstring s, u_int length, wchar_t c) {
|
||||
if (s.length() >= length) {
|
||||
return s;
|
||||
}
|
||||
std::wstringstream ss;
|
||||
ss << s;
|
||||
for (uint i = 0; i < length-s.length(); i++) {
|
||||
for (u_int i = 0; i < length-s.length(); i++) {
|
||||
ss << c;
|
||||
}
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
uint util::encode_utf8(uint32_t c, u_char8* bytes) {
|
||||
u_int util::encode_utf8(u_int c, u_char* bytes) {
|
||||
if (c < 0x80) {
|
||||
bytes[0] = ((c >> 0) & 0x7F) | 0x00;
|
||||
return 1;
|
||||
|
|
@ -55,8 +55,8 @@ uint util::encode_utf8(uint32_t c, u_char8* bytes) {
|
|||
struct utf_t {
|
||||
char mask;
|
||||
char lead;
|
||||
uint32_t beg;
|
||||
uint32_t end;
|
||||
u_int beg;
|
||||
u_int end;
|
||||
int bits_stored;
|
||||
};
|
||||
|
||||
|
|
@ -71,8 +71,8 @@ const utf_t utf[] = {
|
|||
};
|
||||
|
||||
|
||||
inline uint utf8_len(u_char8 cp) {
|
||||
uint len = 0;
|
||||
inline u_int utf8_len(u_char cp) {
|
||||
u_int len = 0;
|
||||
for (const utf_t* u = utf; u->mask; ++u) {
|
||||
if((cp >= u->beg) && (cp <= u->end)) {
|
||||
break;
|
||||
|
|
@ -85,12 +85,12 @@ inline uint utf8_len(u_char8 cp) {
|
|||
return len;
|
||||
}
|
||||
|
||||
extern uint32_t util::decode_utf8(uint& size, const char* chr) {
|
||||
extern u_int util::decode_utf8(u_int& size, const char* chr) {
|
||||
size = utf8_len(*chr);
|
||||
int shift = utf[0].bits_stored * (size - 1);
|
||||
uint32_t code = (*chr++ & utf[size].mask) << shift;
|
||||
u_int code = (*chr++ & utf[size].mask) << shift;
|
||||
|
||||
for(uint i = 1; i < size; ++i, ++chr) {
|
||||
for(u_int i = 1; i < size; ++i, ++chr) {
|
||||
shift -= utf[0].bits_stored;
|
||||
code |= ((char)*chr & utf[0].mask) << shift;
|
||||
}
|
||||
|
|
@ -101,8 +101,8 @@ std::string util::wstr2str_utf8(const std::wstring ws) {
|
|||
std::vector<char> chars;
|
||||
char buffer[4];
|
||||
for (wchar_t wc : ws) {
|
||||
uint size = encode_utf8((uint)wc, (u_char8*)buffer);
|
||||
for (uint i = 0; i < size; i++) {
|
||||
u_int size = encode_utf8((u_int)wc, (u_char*)buffer);
|
||||
for (u_int i = 0; i < size; i++) {
|
||||
chars.push_back(buffer[i]);
|
||||
}
|
||||
}
|
||||
|
|
@ -112,7 +112,7 @@ std::string util::wstr2str_utf8(const std::wstring ws) {
|
|||
std::wstring util::str2wstr_utf8(const std::string s) {
|
||||
std::vector<wchar_t> chars;
|
||||
size_t pos = 0;
|
||||
uint size = 0;
|
||||
u_int size = 0;
|
||||
while (pos < s.length()) {
|
||||
chars.push_back(decode_utf8(size, &s.at(pos)));
|
||||
pos += size;
|
||||
|
|
|
|||
|
|
@ -5,11 +5,11 @@
|
|||
#include "../typedefs.h"
|
||||
|
||||
namespace util {
|
||||
extern std::wstring lfill(std::wstring s, uint length, wchar_t c);
|
||||
extern std::wstring rfill(std::wstring s, uint length, wchar_t c);
|
||||
extern std::wstring lfill(std::wstring s, u_int length, wchar_t c);
|
||||
extern std::wstring rfill(std::wstring s, u_int length, wchar_t c);
|
||||
|
||||
extern uint encode_utf8(uint32_t c, u_char8* bytes);
|
||||
extern uint32_t decode_utf8(uint& size, const char* bytes);
|
||||
extern u_int encode_utf8(u_int c, u_char* bytes);
|
||||
extern u_int decode_utf8(u_int& size, const char* bytes);
|
||||
extern std::string wstr2str_utf8(const std::wstring ws);
|
||||
extern std::wstring str2wstr_utf8(const std::string s);
|
||||
extern bool is_integer(std::string text);
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ using std::chrono::microseconds;
|
|||
timeutil::Timer::Timer() {
|
||||
start = high_resolution_clock::now();
|
||||
}
|
||||
int64_t timeutil::Timer::stop() {
|
||||
long timeutil::Timer::stop() {
|
||||
return duration_cast<microseconds>(high_resolution_clock::now()-start).count();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace timeutil {
|
|||
std::chrono::high_resolution_clock::time_point start;
|
||||
public:
|
||||
Timer();
|
||||
int64_t stop();
|
||||
long stop();
|
||||
};
|
||||
|
||||
/* Timer that stops and prints time when destructor called
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ int main(int argc, char** argv) {
|
|||
load_controls(controls_file.string(), text);
|
||||
}
|
||||
engine.mainloop();
|
||||
|
||||
|
||||
std::cout << "-- saving settings" << std::endl;
|
||||
files::write_string(settings_file, wrapper->write());
|
||||
files::write_string(controls_file, write_controls());
|
||||
|
|
@ -55,5 +55,8 @@ int main(int argc, char** argv) {
|
|||
std::cerr << "could not to initialize engine" << std::endl;
|
||||
std::cerr << err.what() << std::endl;
|
||||
}
|
||||
catch (...) {
|
||||
std::cerr << "break" << std::endl;
|
||||
}
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,14 +7,14 @@
|
|||
#include "../maths/aabb.h"
|
||||
#include "../typedefs.h"
|
||||
|
||||
const uint FACE_MX = 0;
|
||||
const uint FACE_PX = 1;
|
||||
const uint FACE_MY = 2;
|
||||
const uint FACE_PY = 3;
|
||||
const uint FACE_MZ = 4;
|
||||
const uint FACE_PZ = 5;
|
||||
const u_int FACE_MX = 0;
|
||||
const u_int FACE_PX = 1;
|
||||
const u_int FACE_MY = 2;
|
||||
const u_int FACE_PY = 3;
|
||||
const u_int FACE_MZ = 4;
|
||||
const u_int FACE_PZ = 5;
|
||||
|
||||
const uint BLOCK_AABB_GRID = 16;
|
||||
const u_int BLOCK_AABB_GRID = 16;
|
||||
|
||||
struct block_funcs_set {
|
||||
bool init: 1;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,6 @@ Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
|
|||
voxels = new voxel[CHUNK_VOL];
|
||||
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||
voxels[i].id = 2;
|
||||
voxels[i].states = 0;
|
||||
}
|
||||
lightmap = new Lightmap();
|
||||
renderData.vertices = nullptr;
|
||||
|
|
@ -74,13 +73,18 @@ Chunk* Chunk::clone() const {
|
|||
|
||||
Total size: (CHUNK_VOL * 4) bytes
|
||||
*/
|
||||
u_char8* Chunk::encode() const {
|
||||
u_char8* buffer = new u_char8[CHUNK_DATA_LEN];
|
||||
u_char* Chunk::encode() const {
|
||||
u_char* buffer = new u_char[CHUNK_DATA_LEN];
|
||||
voxel_t* tmp_voxs = (voxel_t *)this->voxels;
|
||||
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||
buffer[i] = voxels[i].id >> 8;
|
||||
buffer[CHUNK_VOL+i] = voxels[i].id & 0xFF;
|
||||
buffer[CHUNK_VOL*2 + i] = voxels[i].states >> 8;
|
||||
buffer[CHUNK_VOL*3 + i] = voxels[i].states & 0xFF;
|
||||
((voxel_t*)buffer)[i] = tmp_voxs[i];
|
||||
// buffer[CHUNK_VOL+i] = tmp_voxs[i] >> 8;
|
||||
// buffer[CHUNK_VOL*2 + i] = tmp_voxs[i] >> 16;
|
||||
// buffer[CHUNK_VOL*3 + i] = tmp_voxs[i] >> 24;
|
||||
// buffer[CHUNK_VOL*4 + i] = tmp_voxs[i] >> 32;
|
||||
// buffer[CHUNK_VOL*5 + i] = tmp_voxs[i] >> 40;
|
||||
// buffer[CHUNK_VOL*6 + i] = tmp_voxs[i] >> 48;
|
||||
// buffer[CHUNK_VOL*7 + i] = tmp_voxs[i] >> 56;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
|
@ -89,18 +93,22 @@ u_char8* Chunk::encode() const {
|
|||
/**
|
||||
* @return true if all is fine
|
||||
**/
|
||||
bool Chunk::decode(u_char8* data) {
|
||||
bool Chunk::decode(u_char* data) {
|
||||
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||
voxel& vox = voxels[i];
|
||||
|
||||
u_char8 bid1 = data[i];
|
||||
u_char8 bid2 = data[CHUNK_VOL + i];
|
||||
|
||||
u_char8 bst1 = data[CHUNK_VOL*2 + i];
|
||||
u_char8 bst2 = data[CHUNK_VOL*3 + i];
|
||||
vox = ((voxel_t*)data)[i];
|
||||
// u_char b1 = data[i];
|
||||
// u_char b2 = data[CHUNK_VOL + i];
|
||||
// u_char b3 = data[CHUNK_VOL*2 + i];
|
||||
// u_char b4 = data[CHUNK_VOL*3 + i];
|
||||
// u_char b3 = data[CHUNK_VOL*4 + i];
|
||||
// u_char b4 = data[CHUNK_VOL*5 + i];
|
||||
// u_char b3 = data[CHUNK_VOL*6 + i];
|
||||
// u_char b4 = data[CHUNK_VOL*7 + i];
|
||||
|
||||
vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
|
||||
vox.states = (blockstate_t(bst1) << 8) | (blockstate_t(bst2));
|
||||
// vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
|
||||
// vox.states = (blockstate_t(bst1) << 8) | (blockstate_t(bst2));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -108,7 +116,7 @@ bool Chunk::decode(u_char8* data) {
|
|||
/*
|
||||
* Convert chunk voxels data from 16 bit to 32 bit
|
||||
*/
|
||||
void Chunk::fromOld(u_char8* data) {
|
||||
void Chunk::fromOld(u_char* data) {
|
||||
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||
data[i + CHUNK_VOL*3] = data[i + CHUNK_VOL];
|
||||
data[i + CHUNK_VOL] = data[i];
|
||||
|
|
@ -117,7 +125,7 @@ void Chunk::fromOld(u_char8* data) {
|
|||
}
|
||||
}
|
||||
|
||||
void Chunk::convert(u_char8* data, const ContentLUT* lut) {
|
||||
void Chunk::convert(u_char* data, const ContentLUT* lut) {
|
||||
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||
// see encode method to understand what the hell is going on here
|
||||
blockid_t id = ((blockid_t(data[i]) << 8) |
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <stdlib.h>
|
||||
#include "../constants.h"
|
||||
#include "voxel.h"
|
||||
|
||||
struct ChunkFlag{
|
||||
static const int MODIFIED = 0x1;
|
||||
|
|
@ -12,9 +13,8 @@ struct ChunkFlag{
|
|||
static const int UNSAVED = 0x10;
|
||||
static const int LOADED_LIGHTS = 0x20;
|
||||
};
|
||||
#define CHUNK_DATA_LEN (CHUNK_VOL*4)
|
||||
#define CHUNK_DATA_LEN (CHUNK_VOL*sizeof(voxel))
|
||||
|
||||
struct voxel;
|
||||
class Lightmap;
|
||||
class ContentLUT;
|
||||
|
||||
|
|
@ -75,11 +75,11 @@ public:
|
|||
|
||||
inline void setReady(bool newState) {SETFLAGS(ChunkFlag::READY, newState);}
|
||||
|
||||
u_char8* encode() const;
|
||||
bool decode(u_char8* data);
|
||||
u_char* encode() const;
|
||||
bool decode(u_char* data);
|
||||
|
||||
static void fromOld(u_char8* data);
|
||||
static void convert(u_char8* data, const ContentLUT* lut);
|
||||
static void fromOld(u_char* data);
|
||||
static void convert(u_char* data, const ContentLUT* lut);
|
||||
};
|
||||
|
||||
#endif /* VOXELS_CHUNK_H_ */
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z){
|
|||
const Block* def = contentIds->getBlockDef(v->id);
|
||||
if (def->obstacle) {
|
||||
const AABB& hitbox = def->rotatable
|
||||
? def->rt.hitboxes[v->getDir()]
|
||||
? def->rt.hitboxes[v->dir]
|
||||
: def->hitbox;
|
||||
if (def->rt.solid) {
|
||||
return &hitbox;
|
||||
|
|
@ -109,7 +109,7 @@ bool Chunks::isObstacleBlock(int x, int y, int z) {
|
|||
return contentIds->getBlockDef(v->id)->obstacle;
|
||||
}
|
||||
|
||||
u_char8 Chunks::getLight(int x, int y, int z, int channel){
|
||||
u_char Chunks::getLight(int x, int y, int z, int channel){
|
||||
x -= ox * CHUNK_W;
|
||||
z -= oz * CHUNK_D;
|
||||
int cx = floordiv(x, CHUNK_W);
|
||||
|
|
@ -177,8 +177,7 @@ void Chunks::set(int x, int y, int z, voxel voxel) {
|
|||
return;
|
||||
int lx = x - cx * CHUNK_W;
|
||||
int lz = z - cz * CHUNK_D;
|
||||
chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx].id = voxel.id;
|
||||
chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx].states = voxel.states;
|
||||
chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx] = voxel;
|
||||
chunk->setUnsaved(true);
|
||||
chunk->setModified(true);
|
||||
|
||||
|
|
@ -251,7 +250,7 @@ voxel* Chunks::rayCast(vec3 start,
|
|||
|
||||
if (!def->rt.solid) {
|
||||
const AABB& box = def->rotatable
|
||||
? def->rt.hitboxes[voxel->getDir()]
|
||||
? def->rt.hitboxes[voxel->dir]
|
||||
: def->hitbox;
|
||||
scalar_t distance;
|
||||
Ray ray(start, dir);
|
||||
|
|
@ -349,7 +348,7 @@ vec3 Chunks::rayCastToObstacle(vec3 start, vec3 dir, float maxDist) {
|
|||
if (def->obstacle) {
|
||||
if (!def->rt.solid) {
|
||||
const AABB& box = def->rotatable
|
||||
? def->rt.hitboxes[voxel->getDir()]
|
||||
? def->rt.hitboxes[voxel->dir]
|
||||
: def->hitbox;
|
||||
scalar_t distance;
|
||||
ivec3 norm;
|
||||
|
|
@ -403,7 +402,7 @@ void Chunks::setCenter(int x, int z) {
|
|||
}
|
||||
|
||||
void Chunks::translate(int dx, int dz){
|
||||
for (uint i = 0; i < volume; i++){
|
||||
for (u_int i = 0; i < volume; i++){
|
||||
chunksSecond[i] = nullptr;
|
||||
}
|
||||
for (int z = 0; z < d; z++){
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ public:
|
|||
Chunk* getChunkByVoxel(int x, int y, int z);
|
||||
voxel* get(int x, int y, int z);
|
||||
light_t getLight(int x, int y, int z);
|
||||
u_char8 getLight(int x, int y, int z, int channel);
|
||||
u_char getLight(int x, int y, int z, int channel);
|
||||
void set(int x, int y, int z, voxel voxel);
|
||||
|
||||
voxel* rayCast(glm::vec3 start,
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
|||
|
||||
auto chunk = std::make_shared<Chunk>(x, z);
|
||||
store(chunk);
|
||||
std::unique_ptr<u_char8[]> data(world->wfile->getChunk(chunk->x, chunk->z));
|
||||
std::unique_ptr<u_char[]> data(world->wfile->getChunk(chunk->x, chunk->z));
|
||||
if (data) {
|
||||
chunk->decode(data.get());
|
||||
chunk->setLoaded(true);
|
||||
|
|
@ -111,7 +111,7 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
|
|||
for (int lx = max(x, cx * CHUNK_W);
|
||||
lx < min(x + w, (cx + 1) * CHUNK_W);
|
||||
lx++) {
|
||||
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
u_int idx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
voxels[idx].id = BLOCK_VOID;
|
||||
lights[idx] = 0;
|
||||
}
|
||||
|
|
@ -128,8 +128,8 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
|
|||
for (int lx = max(x, cx * CHUNK_W);
|
||||
lx < min(x + w, (cx + 1) * CHUNK_W);
|
||||
lx++) {
|
||||
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
uint cidx = vox_index(lx - cx * CHUNK_W, ly,
|
||||
u_int vidx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
u_int cidx = vox_index(lx - cx * CHUNK_W, ly,
|
||||
lz - cz * CHUNK_D, CHUNK_W, CHUNK_D);
|
||||
voxels[vidx] = cvoxels[cidx];
|
||||
light_t light = clights[cidx];
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ public:
|
|||
void getVoxels(VoxelsVolume* volume, bool backlight=false) const;
|
||||
std::shared_ptr<Chunk> create(int x, int z);
|
||||
|
||||
light_t getLight(int x, int y, int z, u_char8 channel) const;
|
||||
light_t getLight(int x, int y, int z, u_char channel) const;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -63,10 +63,10 @@ public:
|
|||
};
|
||||
|
||||
class PseudoRandom {
|
||||
unsigned short seed;
|
||||
u_short seed;
|
||||
public:
|
||||
PseudoRandom(){
|
||||
seed = (unsigned short)time(0);
|
||||
seed = (u_short)time(0);
|
||||
}
|
||||
|
||||
int rand(){
|
||||
|
|
@ -81,11 +81,11 @@ public:
|
|||
}
|
||||
|
||||
void setSeed(int number){
|
||||
seed = ((unsigned short)(number*23729) ^ (unsigned short)(number+16786));
|
||||
seed = ((u_short)(number*23729) ^ (u_short)(number+16786));
|
||||
rand();
|
||||
}
|
||||
void setSeed(int number1,int number2){
|
||||
seed = (((unsigned short)(number1*23729) | (unsigned short)(number2%16786)) ^ (unsigned short)(number2*number1));
|
||||
seed = (((u_short)(number1*23729) | (u_short)(number2%16786)) ^ (u_short)(number2*number1));
|
||||
rand();
|
||||
}
|
||||
};
|
||||
|
|
@ -150,7 +150,7 @@ int generate_tree(fnl_state *noise,
|
|||
if (height < SEA_LEVEL+1)
|
||||
return 0;
|
||||
int lx = cur_x - centerX;
|
||||
int radius = random->rand() % 4 + 2;
|
||||
int radius = random->rand() % 4 + 5;
|
||||
int ly = cur_y - height - 3 * radius;
|
||||
int lz = cur_z - centerZ;
|
||||
if (lx == 0 && lz == 0 && cur_y - height < (3*radius + radius/2))
|
||||
|
|
@ -161,7 +161,7 @@ int generate_tree(fnl_state *noise,
|
|||
}
|
||||
|
||||
void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
||||
const int treesTile = 12;
|
||||
const int treesTile = 16;
|
||||
fnl_state noise = fnlCreateState();
|
||||
noise.noise_type = FNL_NOISE_OPENSIMPLEX2;
|
||||
noise.seed = seed * 60617077 % 25896307;
|
||||
|
|
@ -183,8 +183,8 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
|||
float send = fnlGetNoise2D(&noise, cur_x * 0.1 - 633, cur_z * 0.1 + 1000);
|
||||
float cliff = pow((send + abs(send)) / 2, 2);
|
||||
float w = pow(fmax(-abs(height-SEA_LEVEL)+4,0)/6,2) * cliff;
|
||||
float h1 = -abs(height-SEA_LEVEL - 0.03);
|
||||
float h2 = abs(height-SEA_LEVEL + 0.04);
|
||||
float h1 = -abs(height-SEA_LEVEL - 0.06);
|
||||
float h2 = abs(height-SEA_LEVEL + 0.08);
|
||||
float h = (h1 + h2)*100;
|
||||
height += (h * w);
|
||||
heights.set(MAPS::HEIGHT, cur_x, cur_z, height);
|
||||
|
|
@ -203,19 +203,19 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
|||
|
||||
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
|
||||
// int cur_y = y;
|
||||
int id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR;
|
||||
int states = 0;
|
||||
voxel vox;
|
||||
vox.id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR;
|
||||
if ((cur_y == (int)height) && (SEA_LEVEL-2 < cur_y)) {
|
||||
id = idGrassBlock;
|
||||
vox.id = idGrassBlock;
|
||||
} else if (cur_y < (height - 6)){
|
||||
id = idStone;
|
||||
vox.id = idStone;
|
||||
} else if (cur_y < height){
|
||||
id = idDirt;
|
||||
vox.id = idDirt;
|
||||
} else {
|
||||
int tree = generate_tree(&noise, &randomtree, heights, cur_x, cur_y, cur_z, treesTile, idWood, idLeaves);
|
||||
if (tree) {
|
||||
id = tree;
|
||||
states = BLOCK_DIR_UP;
|
||||
vox.id = tree;
|
||||
vox.dir = (voxel_t)VOX_DIR::UP;
|
||||
}
|
||||
}
|
||||
float send = fmax(heights.get(MAPS::SEND, cur_x, cur_z), heights.get(MAPS::CLIFF, cur_x, cur_z));
|
||||
|
|
@ -224,24 +224,23 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
|
|||
+
|
||||
(5*send)) < cur_y + (height - 0.01- (int)height))
|
||||
&& (cur_y < height)){
|
||||
id = idSand;
|
||||
vox.id = idSand;
|
||||
}
|
||||
if (cur_y <= 2)
|
||||
id = idBazalt;
|
||||
vox.id = idBazalt;
|
||||
|
||||
randomgrass.setSeed(cur_x,cur_z);
|
||||
if ((id == 0) && ((height > SEA_LEVEL+0.4) || (send > 0.1)) && ((int)(height + 1) == cur_y) && ((unsigned short)randomgrass.rand() > 56000)){
|
||||
id = idGrass;
|
||||
if ((vox.id == 0) && ((height > SEA_LEVEL+0.4) || (send > 0.1)) && ((int)(height + 1) == cur_y) && ((u_short)randomgrass.rand() > 56000)){
|
||||
vox.id = idGrass;
|
||||
}
|
||||
if ((id == 0) && (height > SEA_LEVEL+0.4) && ((int)(height + 1) == cur_y) && ((unsigned short)randomgrass.rand() > 65000)){
|
||||
id = idFlower;
|
||||
if ((vox.id == 0) && (height > SEA_LEVEL+0.4) && ((int)(height + 1) == cur_y) && ((u_short)randomgrass.rand() > 65000)){
|
||||
vox.id = idFlower;
|
||||
}
|
||||
if ((height > SEA_LEVEL+1) && ((int)(height + 1) == cur_y) && ((unsigned short)randomgrass.rand() > 65533)){
|
||||
id = idWood;
|
||||
states = BLOCK_DIR_UP;
|
||||
if ((height > SEA_LEVEL+1) && ((int)(height + 1) == cur_y) && ((u_short)randomgrass.rand() > 65533)){
|
||||
vox.id = idWood;
|
||||
vox.dir = (voxel_t)VOX_DIR::UP;
|
||||
}
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].states = states;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x] = vox;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,129 +2,115 @@
|
|||
#define VOXELS_VOXEL_H_
|
||||
|
||||
#include "../typedefs.h"
|
||||
#include <bit>
|
||||
#include <cstring>
|
||||
|
||||
const u_int32 BLOCK_DIR_NORTH = 0x0;
|
||||
const u_int32 BLOCK_DIR_WEST = 0x1;
|
||||
const u_int32 BLOCK_DIR_SOUTH = 0x2;
|
||||
const u_int32 BLOCK_DIR_EAST = 0x3;
|
||||
const u_int32 BLOCK_DIR_UP = 0x4;
|
||||
const u_int32 BLOCK_DIR_DOWN = 0x5;
|
||||
namespace std {
|
||||
#ifndef __cpp_lib_bit_cast
|
||||
|
||||
// #include <type_traits>
|
||||
|
||||
template<class To, class From>
|
||||
enable_if_t<
|
||||
sizeof(To) == sizeof(From) &&
|
||||
is_trivially_copyable_v<From> &&
|
||||
is_trivially_copyable_v<To>,
|
||||
To>
|
||||
// constexpr support needs compiler magic
|
||||
bit_cast(const From& src) noexcept
|
||||
{
|
||||
// static_assert(is_trivially_constructible_v<To>,
|
||||
// "This implementation additionally requires "
|
||||
// "destination type to be trivially constructible");
|
||||
|
||||
To dst;
|
||||
memcpy(&dst, &src, sizeof(To));
|
||||
return dst;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
const u_int32 BLOCK_DIR_MASK = 0b111;
|
||||
const u_int32 BLOCK_DIR_OFFSET = 0x0;
|
||||
/**
|
||||
* ,------------------------------------------------------------------------------------------------------------------------------------,
|
||||
* | |
|
||||
* | ,---------------------, |
|
||||
* | | OLD VOXEL BIT MAP | |
|
||||
* | '---------------------' |
|
||||
* | 0 16 19 20 24 28 32 |
|
||||
* | | | | / | | | |
|
||||
* | |# # # # # # # # # # # # # # # #|# # #|#|# # # #|# # # #|#'#'#'#| |
|
||||
* | id dir / \ variant value 4states |
|
||||
* | |sig| |
|
||||
* | |
|
||||
* | |
|
||||
* | ,---------------------, |
|
||||
*: | | NEW VOXEL BIT MAP | |
|
||||
* | '---------------------' |
|
||||
* | 0 16 24 28 32 40 48 56 64 |
|
||||
* | | | | | | : : : | |
|
||||
* | |# # # # # # # # # # # # # # # #'# # # # # # # #|# # # #|# # # #|# # # # # # # #'# # # # # # # #'# # # # # # # #'# # # # # # # #| |
|
||||
* | id variant dir signal custom bits states |
|
||||
* | |
|
||||
* '------------------------------------------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
|
||||
const u_int32 BLOCK_SIG_MASK = 0b1;
|
||||
const u_int32 BLOCK_SIG_OFFSET = 0x3;
|
||||
enum class VOX_DIR:voxel_t {
|
||||
NORTH,
|
||||
WEST,
|
||||
SOUTH,
|
||||
EAST,
|
||||
UP,
|
||||
DOWN
|
||||
};
|
||||
|
||||
const u_int32 BLOCK_VARIANT_MASK = 0b1111;
|
||||
const u_int32 BLOCK_VARIANT_OFFSET = 0x4;
|
||||
enum class VOX_ROT:voxel_t {
|
||||
NN,
|
||||
WW,
|
||||
SS,
|
||||
EE,
|
||||
NW,
|
||||
WS,
|
||||
SE,
|
||||
EN
|
||||
};
|
||||
|
||||
const u_int32 BLOCK_BITS_MASK = 0b11111111;
|
||||
const u_int32 BLOCK_BITS_OFFSET = 0x8;
|
||||
const u_int32 BLOCK_VALUE_MASK = 0b1111;
|
||||
const u_int32 BLOCK_VALUE_OFFSET = 0x8;
|
||||
const u_int32 BLOCK_STATE_MASK = 0b1111;
|
||||
const u_int32 BLOCK_STATE_OFFSET = 0xC;
|
||||
struct voxel
|
||||
{
|
||||
voxel_t id:16 = 0;
|
||||
voxel_t variant:8 = 0;
|
||||
voxel_t dir:4 = 0;
|
||||
voxel_t signal:4 = 0;
|
||||
voxel_t bits:32 = 0;
|
||||
|
||||
voxel() = default;
|
||||
|
||||
//* VOXEL BIT MAP |
|
||||
//*-----------------------------------------------------------------------|
|
||||
//* 0 16 19 20 24 28 32 |
|
||||
//* | | | / | | | |
|
||||
//* |* * * * * * * * * * * * * * * *|* * *|*|* * * *|* * * *|*'*'*'*| |
|
||||
//* id dir / \ variant value 4states |
|
||||
//* |sig| |
|
||||
//*-----------------------------------------------------------------------|
|
||||
voxel(voxel_t vox) : voxel(std::bit_cast<voxel>(vox)) {
|
||||
|
||||
|
||||
|
||||
//TODO NEW VOXEL BIT MAP |
|
||||
//*-------------------------------------------------------------------------------------------------------|
|
||||
//* 0 16 24 28 29 32 40 48 |
|
||||
//* | | | | / | 8 bool states | value | |
|
||||
//* |# # # # # # # # # # # # # # # #'# # # # # # # #|# # # #|#|# # #|#`#`#`#`#`#`#`#'# # # # # # # #| |
|
||||
//* id sub id variant/ \ dir dynamic bits states |
|
||||
//* |sig| |
|
||||
//*-------------------------------------------------------------------------------------------------------|
|
||||
|
||||
|
||||
|
||||
struct voxel {
|
||||
blockid_t id;
|
||||
u_short16 states;
|
||||
|
||||
inline u_int32 getId() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
inline u_char8 getDir() const {
|
||||
return (states >> BLOCK_DIR_OFFSET) & BLOCK_DIR_MASK;
|
||||
explicit operator voxel_t() const {
|
||||
return std::bit_cast<voxel_t>(*this);
|
||||
};
|
||||
|
||||
inline u_char getCustomBits(u_char offset, u_char len) const {
|
||||
return (bits >> (offset)) & ((1 << len) - 1);
|
||||
}
|
||||
|
||||
inline void setDir(u_char8 dir) {
|
||||
states &= ~BLOCK_DIR_MASK << BLOCK_DIR_OFFSET;
|
||||
states |= dir << BLOCK_DIR_OFFSET;
|
||||
inline void setCustomBits(u_char offset, u_char len, u_char value) {
|
||||
int mask = ((1 << len) - 1);
|
||||
value &= mask;
|
||||
bits &= ~(mask << offset);
|
||||
bits |= value << offset;
|
||||
}
|
||||
|
||||
inline u_char8 getVariant() const {
|
||||
return (states >> BLOCK_VALUE_OFFSET) & BLOCK_VARIANT_MASK;
|
||||
bool operator==(const voxel& other) const {
|
||||
return id == other.id && variant == other.variant && dir == other.dir && signal == other.signal && bits == other.bits;
|
||||
}
|
||||
|
||||
inline void setVariant(u_char8 variant) {
|
||||
states &= ~BLOCK_VARIANT_MASK << BLOCK_VARIANT_OFFSET;
|
||||
states |= variant << BLOCK_VARIANT_OFFSET;
|
||||
}
|
||||
|
||||
|
||||
inline u_char8 getCustomBits(u_char8 offset, u_char8 len) const {
|
||||
return (states >> (BLOCK_BITS_OFFSET + offset)) & ((1 << len) - 1);
|
||||
}
|
||||
|
||||
inline void setCustomBits(u_char8 offset, u_char8 len, u_char8 value) {
|
||||
int len_musk = ((1 << len) - 1);
|
||||
offset += BLOCK_BITS_OFFSET;
|
||||
value &= len_musk;
|
||||
states &= ~(len_musk << offset);
|
||||
states |= value << offset;
|
||||
}
|
||||
|
||||
|
||||
// id of the state in range 0 to 3
|
||||
inline bool getCustomState(u_char8 id) const {
|
||||
return states & (1 << id+24);
|
||||
}
|
||||
|
||||
// id of the state in range 0 to 3
|
||||
inline void setCustomState(u_char8 id, bool state) {
|
||||
if (state) {
|
||||
states |= (1 << id+24);
|
||||
} else {
|
||||
states &= ~(1 << id+24);
|
||||
}
|
||||
}
|
||||
|
||||
// can use value in range 0 to 15
|
||||
inline u_char8 getCustomValue() const {
|
||||
return states >> 20;
|
||||
}
|
||||
|
||||
/* if the block has a custom state you
|
||||
can use value in range 0 to 15 else
|
||||
you can use value in range 0 to 255 */
|
||||
inline void setCustomValue(u_char8 value) {
|
||||
states &= ~(0xF << 20);
|
||||
states |= (value << 20);
|
||||
}
|
||||
|
||||
inline bool getSig() const {
|
||||
return (states >> BLOCK_SIG_OFFSET) & BLOCK_SIG_MASK;
|
||||
}
|
||||
|
||||
inline void setSig(bool sig) {
|
||||
states &= ~(BLOCK_SIG_MASK << BLOCK_SIG_OFFSET);
|
||||
states |= sig << BLOCK_SIG_OFFSET;
|
||||
}
|
||||
bool operator!=(const voxel& other) const {
|
||||
return!(*this == other);
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* VOXELS_VOXEL_H_ */
|
||||
|
|
|
|||
|
|
@ -5,14 +5,14 @@
|
|||
#include <string.h>
|
||||
|
||||
bool Events::_keys[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::_frames[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::_current = 0;
|
||||
u_int Events::_frames[KEYS_BUFFER_SIZE] = {};
|
||||
u_int Events::_current = 0;
|
||||
int Events::scroll = 0;
|
||||
glm::vec2 Events::delta = {};
|
||||
glm::vec2 Events::cursor = {};
|
||||
bool Events::cursor_drag = false;
|
||||
bool Events::_cursor_locked = false;
|
||||
std::vector<uint> Events::codepoints;
|
||||
std::vector<u_int> Events::codepoints;
|
||||
std::vector<int> Events::pressedKeys;
|
||||
std::unordered_map<std::string, Binding> Events::bindings;
|
||||
|
||||
|
|
|
|||
|
|
@ -8,22 +8,20 @@
|
|||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
typedef unsigned int uint;
|
||||
|
||||
const short KEYS_BUFFER_SIZE = 1036;
|
||||
const short _MOUSE_KEYS_OFFSET = 1024;
|
||||
|
||||
class Events {
|
||||
public:
|
||||
static bool _keys[KEYS_BUFFER_SIZE];
|
||||
static uint _frames[KEYS_BUFFER_SIZE];
|
||||
static uint _current;
|
||||
static u_int _frames[KEYS_BUFFER_SIZE];
|
||||
static u_int _current;
|
||||
static int scroll;
|
||||
static glm::vec2 delta;
|
||||
static glm::vec2 cursor;
|
||||
static bool cursor_drag;
|
||||
static bool _cursor_locked;
|
||||
static std::vector<uint> codepoints;
|
||||
static std::vector<u_int> codepoints;
|
||||
static std::vector<int> pressedKeys;
|
||||
static std::unordered_map<std::string, Binding> bindings;
|
||||
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@ GLFWwindow* Window::window = nullptr;
|
|||
DisplaySettings* Window::settings = nullptr;
|
||||
std::stack<vec4> Window::scissorStack;
|
||||
vec4 Window::scissorArea;
|
||||
uint Window::width = 0;
|
||||
uint Window::height = 0;
|
||||
u_int Window::width = 0;
|
||||
u_int Window::height = 0;
|
||||
int Window::posX = 0;
|
||||
int Window::posY = 0;
|
||||
|
||||
|
|
@ -292,7 +292,7 @@ DisplaySettings* Window::getSettings() {
|
|||
}
|
||||
|
||||
ImageData* Window::takeScreenshot() {
|
||||
u_char8* data = new u_char8[width * height * 3];
|
||||
u_char* data = new u_char[width * height * 3];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
return new ImageData(ImageFormat::rgb888, width, height, data);
|
||||
|
|
@ -307,10 +307,10 @@ bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
|
|||
glm::ivec4 workArea(0);
|
||||
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
|
||||
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
|
||||
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
|
||||
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
|
||||
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
|
||||
Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
|
||||
if (Window::width > (u_int)workArea.z) Window::width = (u_int)workArea.z;
|
||||
if (Window::height > (u_int)workArea.w) Window::height = (u_int)workArea.w;
|
||||
if (Window::width >= (u_int)(workArea.z - (windowFrame.x + windowFrame.z)) &&
|
||||
Window::height >= (u_int)(workArea.w - (windowFrame.y + windowFrame.w))) {
|
||||
glfwMaximizeWindow(window);
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,8 +24,8 @@ class Window {
|
|||
public:
|
||||
static int posX;
|
||||
static int posY;
|
||||
static uint width;
|
||||
static uint height;
|
||||
static u_int width;
|
||||
static u_int height;
|
||||
static int initialize(DisplaySettings& settings);
|
||||
static void terminate();
|
||||
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
|
|||
settings(settings) {
|
||||
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
|
||||
|
||||
uint matrixSize = (settings.chunks.loadDistance+
|
||||
u_int matrixSize = (settings.chunks.loadDistance+
|
||||
settings.chunks.padding) * 2;
|
||||
chunks = new Chunks(matrixSize, matrixSize, 0, 0,
|
||||
world->wfile, events, content);
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ world_load_error::world_load_error(string message) : std::runtime_error(message)
|
|||
|
||||
World::World(string name,
|
||||
path directory,
|
||||
uint64_t seed,
|
||||
u_long seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack> packs)
|
||||
|
|
@ -71,7 +71,7 @@ const float DEF_PLAYER_SPEED = 4.0f;
|
|||
|
||||
Level* World::create(string name,
|
||||
path directory,
|
||||
uint64_t seed,
|
||||
u_long seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs) {
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ class World {
|
|||
public:
|
||||
std::string name;
|
||||
WorldFiles* wfile;
|
||||
uint64_t seed;
|
||||
u_long seed;
|
||||
|
||||
/* Day/night loop timer in range 0..1
|
||||
0.0 - is midnight
|
||||
|
|
@ -41,7 +41,7 @@ public:
|
|||
|
||||
World(std::string name,
|
||||
std::filesystem::path directory,
|
||||
uint64_t seed,
|
||||
u_long seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
std::vector<ContentPack> packs);
|
||||
|
|
@ -55,7 +55,7 @@ public:
|
|||
|
||||
static Level* create(std::string name,
|
||||
std::filesystem::path directory,
|
||||
uint64_t seed,
|
||||
u_long seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue