memory related refactor

This commit is contained in:
MihailRis 2024-05-13 00:11:20 +03:00
parent 8054d4ba55
commit 017c8722ae
25 changed files with 336 additions and 320 deletions

View file

@ -24,7 +24,7 @@
static debug::Logger logger("level-screen");
LevelScreen::LevelScreen(Engine* engine, Level* level)
LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
{
auto& settings = engine->getSettings();
@ -32,7 +32,7 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
auto menu = engine->getGUI()->getMenu();
menu->reset();
controller = std::make_unique<LevelController>(settings, level);
controller = std::make_unique<LevelController>(settings, std::move(level));
frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());