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Merge pull request #924 from Neveix/feat-block-ladder-rotation
Add block ladder rotation
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commit
021e00422b
7 changed files with 34 additions and 1 deletions
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@ -69,6 +69,7 @@ Rotation profile (set of available block rotations and behaviour of placing bloc
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- "pipe" - wood logs, pipes, pillars
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- "pane" - panels, doors, signs
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- "stairs" - "pane" + flipped variants
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- "ladder" - like a "pipe", but on horizontal surfaces it is installed like "pane"
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### *particles*
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@ -70,6 +70,7 @@
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- "pipe" - профиль "труба". Примеры блоков: бревно, труба, лампочка
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- "pane" - профиль "панель". Примеры блоков: панель, дверь, табличка
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- "stairs" - профиль "ступеньки" ("pane" + перевернутые варианты)
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- "ladder" - профиль "лестница" (как "pipe", но на горизонтальных поверхностях как "pane")
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### Испускаемые частицы - *particles*
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@ -151,6 +151,8 @@ template<> void ContentUnitLoader<Block>::loadUnit(
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def.rotations = BlockRotProfile::PANE;
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} else if (profile == BlockRotProfile::STAIRS_NAME) {
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def.rotations = BlockRotProfile::STAIRS;
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} else if (profile == BlockRotProfile::LADDER_NAME) {
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def.rotations = BlockRotProfile::LADDER;
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} else if (profile != "none") {
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logger.error() << "unknown rotation profile " << profile;
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def.rotatable = false;
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@ -340,6 +340,19 @@ static int determine_rotation(
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if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH | verticalBit;
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if (camDir.z < 0.0f) return BLOCK_DIR_NORTH | verticalBit;
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}
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} else if (name == "ladder") {
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if (norm.x < 0.0f) return BLOCK_DIR_EAST;
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if (norm.x > 0.0f) return BLOCK_DIR_WEST;
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if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
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if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
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if (abs(camDir.x) > abs(camDir.z)) {
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if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
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if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
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}
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if (abs(camDir.x) < abs(camDir.z)) {
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if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
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if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
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}
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}
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}
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return 0;
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@ -109,6 +109,17 @@ const BlockRotProfile BlockRotProfile::STAIRS {
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8
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};
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const BlockRotProfile BlockRotProfile::LADDER {
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"ladder",
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{
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
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{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
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{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
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{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
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},
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4
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};
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Block::Block(const std::string& name)
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: name(name), caption(util::id_to_caption(name)) {
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for (int i = 0; i < defaults.textureFaces.size(); i++) {
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@ -90,9 +90,13 @@ struct BlockRotProfile {
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/// @brief Stairs, stairs and stairs
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static const BlockRotProfile STAIRS;
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/// @brief Ladders, wall signs, paintings
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static const BlockRotProfile LADDER;
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static inline std::string PIPE_NAME = "pipe";
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static inline std::string PANE_NAME = "pane";
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static inline std::string STAIRS_NAME = "stairs";
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static inline std::string LADDER_NAME = "ladder";
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};
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enum class BlockModelType {
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@ -219,7 +219,8 @@ std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) co
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| ((voxel.state.segment & 0b100) >> 2);
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auto& def = content.blocks.require(blockNames[voxel.id]);
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if (def.rotations.name == BlockRotProfile::PANE_NAME ||
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def.rotations.name == BlockRotProfile::PIPE_NAME) {
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def.rotations.name == BlockRotProfile::PIPE_NAME ||
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def.rotations.name == BlockRotProfile::LADDER_NAME) {
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if (voxel.state.rotation < 4) {
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voxel.state.rotation = (voxel.state.rotation + 3) & 0b11;
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}
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