mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
Merge pull request #734 from MihailRis/visuals-restoration
Visuals restoration and optimizations
This commit is contained in:
commit
024f9670eb
14 changed files with 111 additions and 58 deletions
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@ -30,7 +30,7 @@ void main() {
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texColor.rgb = u_debugNormals ? (a_normal * 0.5 + 0.5) : vec3(1.0);
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f_color = texColor;
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f_color.rgb *= min(vec3(1.0), a_torchLight.rgb + a_skyLight);
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f_color.rgb *= max(a_torchLight.rgb, a_skyLight);
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#ifndef ADVANCED_RENDER
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vec3 fogColor = texture(u_skybox, a_dir).rgb;
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@ -485,6 +485,8 @@ ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
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for (auto& name : inputDevices) {
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logger.info() << " " << name;
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}
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alDopplerFactor(1.0 / 3.0);
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}
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ALAudio::~ALAudio() {
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|
|
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@ -28,10 +28,6 @@ BlocksRenderer::BlocksRenderer(
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cache(cache),
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settings(settings)
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{
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voxelsBuffer = std::make_unique<VoxelsVolume>(
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CHUNK_W + voxelBufferPadding*2,
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CHUNK_H,
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CHUNK_D + voxelBufferPadding*2);
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blockDefsCache = content.getIndices()->blocks.getDefs();
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}
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@ -313,6 +309,7 @@ void BlocksRenderer::blockCustomModel(
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overflow = true;
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return;
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}
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bool shading = mesh.shading && !block.shadeless;
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for (int triangle = 0; triangle < mesh.vertices.size() / 3; triangle++) {
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auto r = mesh.vertices[triangle * 3 + (triangle % 2) * 2].coord -
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mesh.vertices[triangle * 3 + 1].coord;
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@ -329,7 +326,9 @@ void BlocksRenderer::blockCustomModel(
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0.5f;
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vp = vp.x * X + vp.y * Y + vp.z * Z;
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if (!isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant) && is_aligned(n)) {
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if (!block.rt.extended
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&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)
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&& is_aligned(n)) {
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continue;
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}
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@ -342,22 +341,29 @@ void BlocksRenderer::blockCustomModel(
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const auto& vcoord = vertex.coord - 0.5f;
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glm::vec4 aoColor {1.0f, 1.0f, 1.0f, 1.0f};
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if (mesh.shading && ao) {
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if (shading && ao) {
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const float eps = 0.05f;
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auto p = coord + vcoord.x * X + vcoord.y * Y + vcoord.z * Z +
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r * 0.5f + t * 0.5f + n * eps;
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auto p1 = p + n * eps;
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auto p2 = p + n * 0.5f;
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aoColor = pickSoftLight(p1.x, p1.y, p1.z, glm::ivec3(r), glm::ivec3(t));
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aoColor = glm::max(aoColor, pickSoftLight(p2.x, p2.y, p2.z, glm::ivec3(r), glm::ivec3(t)));
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if (!block.lightPassing) {
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aoColor = glm::max(
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aoColor,
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pickSoftLight(
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p2.x, p2.y, p2.z, glm::ivec3(r), glm::ivec3(t)
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)
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);
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}
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}
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this->vertex(
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coord + vcoord.x * X + vcoord.y * Y + vcoord.z * Z,
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vertex.uv.x,
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vertex.uv.y,
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mesh.shading ? (glm::vec4(d, d, d, d) * aoColor) : glm::vec4(1, 1, 1, d),
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shading ? (glm::vec4(d, d, d, d) * aoColor) : glm::vec4(1, 1, 1, d),
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n,
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mesh.shading ? 0.0f : 1.0
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shading ? 0.0f : 1.0
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);
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indexBuffer[indexCount++] = vertexOffset++;
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}
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@ -691,13 +697,9 @@ SortingMeshData BlocksRenderer::renderTranslucent(
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return sortingMesh;
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}
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void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
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void BlocksRenderer::build(const Chunk* chunk, const VoxelsVolume& volume) {
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this->chunk = chunk;
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voxelsBuffer->setPosition(
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chunk->x * CHUNK_W - voxelBufferPadding, 0,
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chunk->z * CHUNK_D - voxelBufferPadding);
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chunks->getVoxels(*voxelsBuffer, settings.graphics.backlight.get());
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this->voxelsBuffer = &volume;
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if (voxelsBuffer->pickBlockId(
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chunk->x * CHUNK_W, 0, chunk->z * CHUNK_D
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) == BLOCK_VOID) {
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@ -738,7 +740,7 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
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indexCount = 0;
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denseIndexCount = 0;
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denseRender = false; //settings.graphics.denseRender.get();
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denseRender = false;
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densePass = false;
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render(voxels, beginEnds);
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@ -767,15 +769,18 @@ ChunkMeshData BlocksRenderer::createMesh() {
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util::Buffer(denseIndexBuffer.get(), denseIndexCount),
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},
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util::Buffer(
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ChunkVertex::ATTRIBUTES, sizeof(ChunkVertex::ATTRIBUTES) / sizeof(VertexAttribute)
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ChunkVertex::ATTRIBUTES,
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sizeof(ChunkVertex::ATTRIBUTES) / sizeof(VertexAttribute)
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)
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),
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std::move(sortingMesh)
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};
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}
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ChunkMesh BlocksRenderer::render(const Chunk *chunk, const Chunks *chunks) {
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build(chunk, chunks);
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ChunkMesh BlocksRenderer::render(
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const Chunk* chunk, const VoxelsVolume& volume
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) {
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build(chunk, volume);
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return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
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vertexBuffer.get(), vertexCount,
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@ -786,11 +791,6 @@ ChunkMesh BlocksRenderer::render(const Chunk *chunk, const Chunks *chunks) {
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), std::move(sortingMesh)};
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}
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VoxelsVolume* BlocksRenderer::getVoxelsBuffer() const {
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return voxelsBuffer.get();
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}
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size_t BlocksRenderer::getMemoryConsumption() const {
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size_t volume = voxelsBuffer->getW() * voxelsBuffer->getH() * voxelsBuffer->getD();
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return capacity * (sizeof(ChunkVertex) + sizeof(uint32_t) * 2) + volume * (sizeof(voxel) + sizeof(light_t));
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return capacity * (sizeof(ChunkVertex) + sizeof(uint32_t) * 2);
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}
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@ -32,13 +32,12 @@ class BlocksRenderer {
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size_t indexCount;
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size_t denseIndexCount;
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size_t capacity;
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int voxelBufferPadding = 2;
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bool overflow = false;
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bool cancelled = false;
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bool densePass = false;
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bool denseRender = false;
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const Chunk* chunk = nullptr;
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std::unique_ptr<VoxelsVolume> voxelsBuffer;
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const VoxelsVolume* voxelsBuffer = nullptr;
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const Block* const* blockDefsCache;
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const ContentGfxCache& cache;
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@ -152,9 +151,13 @@ class BlocksRenderer {
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glm::vec4 pickLight(int x, int y, int z) const;
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glm::vec4 pickLight(const glm::ivec3& coord) const;
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glm::vec4 pickSoftLight(const glm::ivec3& coord, const glm::ivec3& right, const glm::ivec3& up) const;
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glm::vec4 pickSoftLight(float x, float y, float z, const glm::ivec3& right, const glm::ivec3& up) const;
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glm::vec4 pickSoftLight(
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const glm::ivec3& coord, const glm::ivec3& right, const glm::ivec3& up
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) const;
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glm::vec4 pickSoftLight(
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float x, float y, float z, const glm::ivec3& right, const glm::ivec3& up
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) const;
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void render(const voxel* voxels, const int beginEnds[256][2]);
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SortingMeshData renderTranslucent(const voxel* voxels, int beginEnds[256][2]);
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public:
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@ -166,10 +169,11 @@ public:
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);
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virtual ~BlocksRenderer();
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void build(const Chunk* chunk, const Chunks* chunks);
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ChunkMesh render(const Chunk* chunk, const Chunks* chunks);
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void build(const Chunk* chunk, const VoxelsVolume& volume);
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ChunkMesh render(
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const Chunk* chunk, const VoxelsVolume& volume
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);
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ChunkMeshData createMesh();
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VoxelsVolume* getVoxelsBuffer() const;
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size_t getMemoryConsumption() const;
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@ -12,24 +12,22 @@
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#include "window/Camera.hpp"
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#include "maths/FrustumCulling.hpp"
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#include "util/listutil.hpp"
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#include "util/ObjectsPool.hpp"
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#include "settings.hpp"
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static debug::Logger logger("chunks-render");
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size_t ChunksRenderer::visibleChunks = 0;
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class RendererWorker : public util::Worker<std::shared_ptr<Chunk>, RendererResult> {
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const Chunks& chunks;
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class RendererWorker : public util::Worker<RendererJob, RendererResult> {
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BlocksRenderer renderer;
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public:
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RendererWorker(
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const Level& level,
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const Chunks& chunks,
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const ContentGfxCache& cache,
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const EngineSettings& settings
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)
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: chunks(chunks),
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renderer(
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: renderer(
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settings.graphics.denseRender.get()
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? settings.graphics.chunkMaxVerticesDense.get()
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: settings.graphics.chunkMaxVertices.get(),
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@ -39,8 +37,10 @@ public:
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) {
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}
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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renderer.build(chunk.get(), &chunks);
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RendererResult operator()(const RendererJob& job) override {
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auto chunk = job.chunk;
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auto volume = job.volume;
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renderer.build(chunk.get(), *volume);
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if (renderer.isCancelled()) {
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return RendererResult {
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glm::ivec2(chunk->x, chunk->z), true, ChunkMeshData {}};
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@ -51,6 +51,9 @@ public:
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}
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};
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static util::ObjectsPool<VoxelsVolume> voxelsVolumesPool {};
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static inline const int VOXELS_BUFFER_PADDING = 2;
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ChunksRenderer::ChunksRenderer(
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const Level* level,
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const Chunks& chunks,
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@ -67,7 +70,7 @@ ChunksRenderer::ChunksRenderer(
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"chunks-render-pool",
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[&]() {
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return std::make_shared<RendererWorker>(
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*level, chunks, cache, settings
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*level, cache, settings
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);
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},
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[&](RendererResult& result) {
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@ -87,30 +90,61 @@ ChunksRenderer::ChunksRenderer(
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level->content, cache, settings
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);
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logger.info() << "created " << threadPool.getWorkersCount() << " workers";
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logger.info() << "memory consumption is "
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<< renderer->getMemoryConsumption() * threadPool.getWorkersCount()
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<< " B";
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logger.info() << "memory consumption is "
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<< renderer->getMemoryConsumption() *
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threadPool.getWorkersCount() +
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voxelsVolumesPool.countTotal() *
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(sizeof(VoxelsVolume) +
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(CHUNK_W + VOXELS_BUFFER_PADDING * 2) * CHUNK_H *
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(CHUNK_D + VOXELS_BUFFER_PADDING * 2) *
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(sizeof(voxel) + sizeof(light_t)))
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<< " B";
|
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}
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ChunksRenderer::~ChunksRenderer() = default;
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|
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std::shared_ptr<VoxelsVolume> ChunksRenderer::prepareVoxelsVolume(
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const Chunk& chunk
|
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) {
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auto voxelsBuffer = voxelsVolumesPool.create(
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CHUNK_W + VOXELS_BUFFER_PADDING * 2,
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CHUNK_H,
|
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CHUNK_D + VOXELS_BUFFER_PADDING * 2
|
||||
);
|
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voxelsBuffer->setPosition(
|
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chunk.x * CHUNK_W - VOXELS_BUFFER_PADDING, 0,
|
||||
chunk.z * CHUNK_D - VOXELS_BUFFER_PADDING
|
||||
);
|
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chunks.getVoxels(
|
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*voxelsBuffer, settings.graphics.backlight.get(), chunk.top + 1
|
||||
);
|
||||
return voxelsBuffer;
|
||||
}
|
||||
|
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const Mesh<ChunkVertex>* ChunksRenderer::render(
|
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const std::shared_ptr<Chunk>& chunk, bool important
|
||||
) {
|
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glm::ivec2 key(chunk->x, chunk->z);
|
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chunk->flags.modified = false;
|
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if (important) {
|
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auto mesh = renderer->render(chunk.get(), &chunks);
|
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meshes[glm::ivec2(chunk->x, chunk->z)] = ChunkMesh {
|
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std::move(mesh.mesh), std::move(mesh.sortingMeshData)
|
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};
|
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auto voxelsBuffer = prepareVoxelsVolume(*chunk);
|
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inwork[key] = true;
|
||||
|
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auto mesh = renderer->render(chunk.get(), *voxelsBuffer);
|
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meshes[glm::ivec2(chunk->x, chunk->z)] =
|
||||
ChunkMesh {std::move(mesh.mesh), std::move(mesh.sortingMeshData)};
|
||||
return meshes[glm::ivec2(chunk->x, chunk->z)].mesh.get();
|
||||
}
|
||||
glm::ivec2 key(chunk->x, chunk->z);
|
||||
if (inwork.find(key) != inwork.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
auto voxelsBuffer = prepareVoxelsVolume(*chunk);
|
||||
inwork[key] = true;
|
||||
threadPool.enqueueJob(chunk);
|
||||
chunks.getVoxels(
|
||||
*voxelsBuffer, settings.graphics.backlight.get(), chunk->top + 1
|
||||
);
|
||||
|
||||
threadPool.enqueueJob({chunk, std::move(voxelsBuffer)});
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,6 +21,7 @@ class Chunks;
|
|||
class Frustum;
|
||||
class BlocksRenderer;
|
||||
class ContentGfxCache;
|
||||
class VoxelsVolume;
|
||||
struct EngineSettings;
|
||||
|
||||
struct ChunksSortEntry {
|
||||
|
|
@ -38,6 +39,11 @@ struct RendererResult {
|
|||
ChunkMeshData meshData;
|
||||
};
|
||||
|
||||
struct RendererJob {
|
||||
std::shared_ptr<Chunk> chunk;
|
||||
std::shared_ptr<VoxelsVolume> volume;
|
||||
};
|
||||
|
||||
class ChunksRenderer {
|
||||
const Chunks& chunks;
|
||||
const Assets& assets;
|
||||
|
|
@ -48,10 +54,11 @@ class ChunksRenderer {
|
|||
std::unordered_map<glm::ivec2, ChunkMesh> meshes;
|
||||
std::unordered_map<glm::ivec2, bool> inwork;
|
||||
std::vector<ChunksSortEntry> indices;
|
||||
util::ThreadPool<std::shared_ptr<Chunk>, RendererResult> threadPool;
|
||||
util::ThreadPool<RendererJob, RendererResult> threadPool;
|
||||
const Mesh<ChunkVertex>* retrieveChunk(
|
||||
size_t index, const Camera& camera, bool culling
|
||||
);
|
||||
std::shared_ptr<VoxelsVolume> prepareVoxelsVolume(const Chunk& chunk);
|
||||
public:
|
||||
ChunksRenderer(
|
||||
const Level* level,
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ void Emitter::update(
|
|||
}
|
||||
|
||||
void Emitter::stop() {
|
||||
count = 0;
|
||||
this->count = 0;
|
||||
}
|
||||
|
||||
bool Emitter::isDead() const {
|
||||
|
|
@ -138,7 +138,7 @@ bool Emitter::isReferred() const {
|
|||
}
|
||||
|
||||
const EmitterOrigin& Emitter::getOrigin() const {
|
||||
return origin;
|
||||
return this->origin;
|
||||
}
|
||||
|
||||
void Emitter::setOrigin(const EmitterOrigin& origin) {
|
||||
|
|
|
|||
|
|
@ -149,7 +149,7 @@ void PrecipitationRenderer::render(
|
|||
glm::cross(glm::vec3(0, 1, 0), face.right),
|
||||
FACE_SIZE,
|
||||
light_at(chunks, pos.x, y, pos.z),
|
||||
glm::vec3(2.0f),
|
||||
glm::vec3(3.0f),
|
||||
calc_uv(pos, face.right, timer, weather)
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,6 +46,10 @@ namespace util {
|
|||
freeObjects.push(ptr);
|
||||
});
|
||||
}
|
||||
|
||||
size_t countTotal() const {
|
||||
return objects.size();
|
||||
}
|
||||
private:
|
||||
std::vector<std::unique_ptr<void, AlignedDeleter>> objects;
|
||||
std::queue<void*> freeObjects;
|
||||
|
|
|
|||
|
|
@ -334,7 +334,8 @@ bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
|
|||
// reduce nesting on next modification
|
||||
// 25.06.2024: not now
|
||||
// 11.11.2024: not now
|
||||
void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
|
||||
// 12.12.2025: not now
|
||||
void Chunks::getVoxels(VoxelsVolume& volume, bool backlight, int top) const {
|
||||
voxel* voxels = volume.getVoxels();
|
||||
light_t* lights = volume.getLights();
|
||||
int x = volume.getX();
|
||||
|
|
@ -342,7 +343,7 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
|
|||
int z = volume.getZ();
|
||||
|
||||
int w = volume.getW();
|
||||
int h = volume.getH();
|
||||
int h = std::min<int>(volume.getH(), top);
|
||||
int d = volume.getD();
|
||||
|
||||
int scx = floordiv<CHUNK_W>(x);
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "typedefs.hpp"
|
||||
#include "voxel.hpp"
|
||||
#include "constants.hpp"
|
||||
#include "util/AreaMap2D.hpp"
|
||||
|
||||
class VoxelRenderer;
|
||||
|
|
@ -126,7 +127,7 @@ public:
|
|||
bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
|
||||
bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
|
||||
|
||||
void getVoxels(VoxelsVolume& volume, bool backlight = false) const;
|
||||
void getVoxels(VoxelsVolume& volume, bool backlight = false, int top = CHUNK_H) const;
|
||||
|
||||
void setCenter(int32_t x, int32_t z);
|
||||
void resize(uint32_t newW, uint32_t newD);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue