Merge pull request #843 from MihailRis/common-vc-funcs

new functions and settings
This commit is contained in:
MihailRis 2026-06-01 00:27:11 +03:00 • committed by GitHub
commit 025e32eec1
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GPG key ID: B5690EEEBB952194
33 changed files with 617 additions and 421 deletions

View file

@ -1,4 +1,4 @@
function create_setting(id, name, step, postfix)
function create_trackbar_setting(id, name, step, postfix)
local info = app.get_setting_info(id)
postfix = postfix or ""
document.root:add(gui.template("track_setting", {
@ -10,10 +10,10 @@ function create_setting(id, name, step, postfix)
step=step,
postfix=postfix
}))
update_setting(app.get_setting(id), id, name, postfix)
update_trackbar_label(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
function update_trackbar_label(x, id, name, postfix)
app.set_setting(id, x)
-- updating label
document[id..".L"].text = string.format(
@ -24,12 +24,22 @@ function update_setting(x, id, name, postfix)
)
end
function update_checkbox_setting(id, value)
app.set_setting(id, value)
local recording_enabled = app.get_setting("audio.recording-enabled")
document.input_device_select.enabled = recording_enabled
document.input_volume_inner.enabled = recording_enabled
document.input_volume_outer.enabled = recording_enabled
end
function create_checkbox(id, name, tooltip)
tooltip = tooltip or ''
document.root:add(string.format(
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
"<checkbox consumer='function(x) update_checkbox_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
))
update_checkbox_setting(id, app.get_setting(id))
end
local initialized = false
@ -55,11 +65,12 @@ function on_open()
prev_amplitude = amplitude
end)
end
create_setting("audio.volume-master", "Master Volume", 0.01)
create_setting("audio.volume-regular", "Regular Sounds", 0.01)
create_setting("audio.volume-ui", "UI Sounds", 0.01)
create_setting("audio.volume-ambient", "Ambient", 0.01)
create_setting("audio.volume-music", "Music", 0.01)
create_trackbar_setting("audio.volume-master", "Master Volume", 0.01)
create_trackbar_setting("audio.volume-regular", "Regular Sounds", 0.01)
create_trackbar_setting("audio.volume-ui", "UI Sounds", 0.01)
create_trackbar_setting("audio.volume-ambient", "Ambient", 0.01)
create_trackbar_setting("audio.volume-music", "Music", 0.01)
document.root:add("<label context='settings'>@Microphone</label>")
document.root:add("<select id='input_device_select' "..
"onselect='function(opt) app.set_setting(\"audio.input-device\", opt) end'/>")
@ -67,9 +78,7 @@ function on_open()
.."<container id='input_volume_inner' color='#00FF00FF' pos='1' size='2'/>"
.."</container>")
local selectbox = document.input_device_select
local devices = {
{value="none", text=gui.str("None", "settings.microphone")},
}
local devices = {}
local names = audio.__get_input_devices_names()
for i, name in ipairs(names) do
table.insert(devices, {value=name, text=name})
@ -78,7 +87,10 @@ function on_open()
local info = audio.input.get_input_info()
if info then
selectbox.value = info.device_specifier
else
selectbox.value = app.get_setting("audio.input-device")
end
create_checkbox("audio.recording-enabled", "Microphone access", "audio.recording-enabled.tooltip")
create_checkbox("audio.acoustic-effects", "Acoustic effects", "audio.acoustic-effects.tooltip")
end

View file

@ -8,7 +8,7 @@
<textbox id='search_textbox' multiline='false' size='300,20' sub-consumer='function(x) refresh_search() end'></textbox>
<checkbox size='100,24' id='search_key_checkbox' consumer='function(x) refresh_search() end'>@settings.Controls Search Mode</checkbox>
</panel>
<panel id='bindings_panel' size='380,204' padding='2' interval='1' max-length='300' color='#0000004C'>
<panel id='bindings_panel' size='380,204' padding='2' interval='1' max-length='333' color='#0000004C'>
<!-- content is generated in script -->
</panel>
</panel>

View file

@ -9,7 +9,7 @@ tostring_overrides["display.framerate"] = function(x)
end
end
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
function create_trackbar_setting(id, name, step, postfix, tooltip, changeonrelease)
local info = app.get_setting_info(id)
postfix = postfix or ""
tooltip = tooltip or ""
@ -25,10 +25,10 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
tooltip=tooltip,
changeonrelease=changeonrelease
}))
update_setting(app.get_setting(id), id, name, postfix)
update_trackbar_label(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
function update_trackbar_label(x, id, name, postfix)
local str
local func = tostring_overrides[id]
if func then
@ -55,8 +55,8 @@ end
function on_open()
create_setting("camera.fov", "FOV", 1, "°")
create_setting("display.framerate", "Framerate", 1, "", "", true)
create_trackbar_setting("camera.fov", "FOV", 1, "°")
create_trackbar_setting("display.framerate", "Framerate", 1, "", "", true)
document.root:add(string.format(
"<select context='settings' onselect='function(opt) app.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
@ -70,5 +70,5 @@ function on_open()
create_checkbox("camera.inertia", "Camera Inertia")
create_checkbox("camera.fov-effects", "Camera FOV Effects")
create_checkbox("display.limit-fps-iconified", "Limit Background FPS")
create_setting("graphics.gamma", "Gamma", 0.05, "", "graphics.gamma.tooltip")
create_trackbar_setting("graphics.gamma", "Gamma", 0.05, "", "graphics.gamma.tooltip")
end

View file

@ -1,4 +1,4 @@
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
function create_trackbar_setting(id, name, step, postfix, tooltip, changeonrelease)
local info = app.get_setting_info(id)
postfix = postfix or ""
tooltip = tooltip or ""
@ -14,10 +14,10 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
tooltip=tooltip,
changeonrelease=changeonrelease
}))
update_setting(app.get_setting(id), id, name, postfix)
update_trackbar_label(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
function update_trackbar_label(x, id, name, postfix)
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
@ -36,15 +36,15 @@ function create_checkbox(id, name, tooltip)
end
function on_open()
create_setting("chunks.load-distance", "Load Distance", 1)
create_setting("chunks.load-speed", "Load Speed", 1)
create_setting("graphics.fog-curve", "Fog Curve", 0.1)
create_trackbar_setting("chunks.load-distance", "Load Distance", 1)
create_trackbar_setting("chunks.load-speed", "Load Speed", 1)
create_trackbar_setting("graphics.fog-curve", "Fog Curve", 0.1)
create_checkbox("graphics.backlight", "Backlight", "graphics.backlight.tooltip")
create_checkbox("graphics.soft-lighting", "Soft lighting", "graphics.soft-lighting.tooltip")
create_checkbox("graphics.dense-render", "Dense blocks render", "graphics.dense-render.tooltip")
create_checkbox("graphics.advanced-render", "Advanced render", "graphics.advanced-render.tooltip")
create_setting("graphics.ssao", "SSAO", 1, "", "graphics.ssao.tooltip")
create_setting("graphics.shadows-quality", "Shadows quality", 1)
create_setting("graphics.clouds-quality", "Clouds quality", 1)
create_trackbar_setting("graphics.ssao", "SSAO", 1, "", "graphics.ssao.tooltip")
create_trackbar_setting("graphics.shadows-quality", "Shadows quality", 1)
create_trackbar_setting("graphics.clouds-quality", "Clouds quality", 1)
end

View file

@ -3,5 +3,5 @@
<trackbar
value='%{value}' min='%{min}' max='%{max}' step='%{step}' tooltip='%{tooltip}'
consumer='function(x) app.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
sub-consumer='function(x) update_setting(x, "%{id}", "%{name}", "%{postfix}") end'/>
sub-consumer='function(x) update_trackbar_label(x, "%{id}", "%{name}", "%{postfix}") end'/>
</panel>

View file

@ -215,6 +215,13 @@ FFIBytearray = {
}
table.merge(FFIBytearray, bytearray_methods)
local function FFIBytearray_as_ptr(bytes)
if type(bytes) == "cdata" then
return tostring(bytes.bytes):sub(27), bytes.size
end
return "0"
end
local function FFIBytearray_as_string(bytes)
local t = type(bytes)
if t == "cdata" then
@ -283,6 +290,7 @@ local FFIU32view = create_FFIview_class("FFIU32view", "uint32_t", 4)
return {
FFIBytearray = setmetatable(FFIBytearray, FFIBytearray),
FFIBytearray_as_string = FFIBytearray_as_string,
FFIBytearray_as_ptr = FFIBytearray_as_ptr,
FFIU16view = FFIU16view,
FFII16view = FFII16view,
FFIU32view = FFIU32view,

View file

@ -0,0 +1,62 @@
--- Console library extension ---
console.cheats = {}
local log_element = Document.new("core:console").log
function console.log(...)
local args = {...}
local text = ''
for i,v in ipairs(args) do
if i ~= 1 then
text = text..' '..v
else
text = text..v
end
end
log_element.caret = -1
if log_element.caret > 0 then
text = '\n'..text
end
log_element:paste(text)
end
local console_add_command = console.__add_command
console.__add_command = nil
function console.add_command(scheme, description, handler, is_cheat)
console_add_command(scheme, description, handler)
if not is_cheat then return end
local name = string.match(scheme, "^(%S+)")
if not name then
error("Incorrect command syntax, command name not found")
end
table.insert_unique(console.cheats, name)
end
function console.is_cheat(name)
if not table.has(console.get_commands_list(), name) then
error(string.format("command \"%s\" not found", name))
end
return table.has(console.cheats, name)
end
function console.set_cheat(name, status)
local is_cheat = console.is_cheat(name)
if status and not is_cheat then
table.insert(console.cheats, name)
return true
elseif not status and is_cheat then
table.remove_value(console.cheats, name)
return true
end
return false
end
function console.chat(...)
console.log(...)
events.emit("core:chat", ...)
end

View file

@ -57,6 +57,18 @@ function table.merge(t1, t2)
return t1
end
function table.extend(t1, t2)
for i, v in pairs(t2) do
if type(i) == "number" then
t1[#t1 + 1] = v
else
t1[i] = v
end
end
return t1
end
function table.map(t, func)
for i, v in pairs(t) do
t[i] = func(i, v)

View file

@ -0,0 +1,224 @@
local __app = __vc_app
local __rules = rules
local function configure_SSAO()
-- Temporary using slot to configure built-in SSAO effect
local slot = gfx.posteffects.index("core:ssao")
gfx.posteffects.set_effect(slot, "ssao")
-- Generating random SSAO samples
local buffer = Bytearray(0)
for i = 0, 63 do
local x = math.random() * 2.0 - 1.0
local y = math.random() * 2.0 - 1.0
local z = math.random() * 2.0
local len = math.sqrt(x * x + y * y + z * z)
if len > 0 then
x = x / len
y = y / len
z = z / len
end
Bytearray.append(buffer, byteutil.pack("fff", x, y, z))
end
gfx.posteffects.set_array(slot, "u_ssaoSamples", Bytearray_as_string(buffer))
local function update_ssao_quality(value)
value = math.min(value, 3)
gfx.posteffects.set_params(slot, {
u_kernelSize = value * 16,
u_radius = 0.4 / value,
u_bias = 0.006 / value / value,
})
end
events.on("core:setting.graphics.ssao.set", update_ssao_quality)
update_ssao_quality(__app.get_setting("graphics.ssao"))
end
local function __vc_on_hud_open()
local _hud_is_content_access = hud._is_content_access
local _hud_set_content_access = hud._set_content_access
local _hud_set_debug_cheats = hud._set_debug_cheats
__rules.create("allow-cheats", true)
__rules.create("allow-content-access", _hud_is_content_access(), function(value)
_hud_set_content_access(value)
end)
__rules.create("allow-flight", true, function(value)
input.set_enabled("player.flight", value)
end)
__rules.create("allow-noclip", true, function(value)
input.set_enabled("player.noclip", value)
end)
__rules.create("allow-attack", true, function(value)
input.set_enabled("player.attack", value)
end)
__rules.create("allow-destroy", true, function(value)
input.set_enabled("player.destroy", value)
end)
__rules.create("allow-cheat-movement", true, function(value)
input.set_enabled("movement.cheat", value)
end)
__rules.create("allow-fast-interaction", true, function(value)
input.set_enabled("player.fast_interaction", value)
end)
__rules.create("allow-debug-cheats", true, function(value)
_hud_set_debug_cheats(value)
end)
input.add_callback("devtools.console", function()
if menu.page ~= "" then
return
end
time.post_runnable(function()
hud.show_overlay("core:console", false, {"console"})
end)
end)
input.add_callback("hud.chat", function()
if menu.page ~= "" then
return
end
time.post_runnable(function()
hud.show_overlay("core:console", false, {"chat"})
end)
end)
input.add_callback("key:escape", function()
if menu.page ~= "" then
if not menu:back() then
menu:reset()
gui.set_active_frame("")
end
elseif hud.is_inventory_open() then
hud.close_inventory()
elseif gui.get_active_frame() then
gui.set_active_frame("")
else
hud.pause()
end
end)
hud.open_permanent("core:ingame_chat")
configure_SSAO()
end
local Schedule = require "core:schedule"
local ScheduleGroup_mt = {
__index = {
publish = function(self, schedule)
local id = self._next_schedule
self._schedules[id] = schedule
self._next_schedule = id + 1
end,
tick = function(self, dt)
for id, schedule in pairs(self._schedules) do
schedule:tick(dt)
end
self.common:tick(dt)
end,
remove = function(self, id)
self._schedules[id] = nil
end,
}
}
local function ScheduleGroup()
return setmetatable({
_next_schedule = 1,
_schedules = {},
common = Schedule()
}, ScheduleGroup_mt)
end
local RULES_FILE = "world:rules.toml"
local function __vc_on_world_open()
time.schedules.world = ScheduleGroup()
if not file.exists(RULES_FILE) then
return
end
local rule_values = toml.parse(file.read(RULES_FILE))
for name, value in pairs(rule_values) do
__rules.set(name, value)
end
end
local function __vc_on_world_tick(tps)
time.schedules.world:tick(1.0 / tps)
end
local function __vc_process_before_quit()
block.__process_register_events()
end
local function __vc_on_world_save()
local rule_values = {}
for name, rule in pairs(__rules.rules) do
rule_values[name] = rule.value
end
file.write(RULES_FILE, toml.tostring(rule_values))
end
local __close_all_descriptors = file.__close_all_descriptors
local __gui_util_reset_local = gui_util.__reset_local
local __stdcomp_reset = stdcomp.__reset
file.__close_all_descriptors = nil
gui_util.__reset_local = nil
stdcomp.reset = nil
local function __vc_on_world_quit()
__rules.clear()
__gui_util_reset_local()
__stdcomp_reset()
__close_all_descriptors()
end
local __post_runnables = {}
local fn_audio_reset_fetch_buffer = audio.__reset_fetch_buffer
audio.__reset_fetch_buffer = nil
local __vc_update_coroutines = _G.__vc_update_coroutines
local function __process_post_runnables()
if #__post_runnables > 0 then
for _, func in ipairs(__post_runnables) do
local status, result = xpcall(func, __vc__error)
if not status then
debug.error("error in post_runnable: "..result)
end
end
__post_runnables = {}
end
__vc_update_coroutines()
fn_audio_reset_fetch_buffer()
debug.pull_events()
network.__process_events()
if not hud or not hud.is_paused() then
block.__process_register_events()
block.__perform_ticks(time.delta())
end
end
function __vc__process_post_runnables()
__vc__is_post_runnable = true
local success, err = pcall(__process_post_runnables)
if not success then
debug.error("an error ocurred while processing post-runnables: ".. err)
end
__vc__is_post_runnable = false
end
function time.post_runnable(runnable)
table.insert(__post_runnables, runnable)
end
return {
__vc_on_hud_open = __vc_on_hud_open,
__vc_on_world_open = __vc_on_world_open,
__vc_on_world_tick = __vc_on_world_tick,
__vc_process_before_quit = __vc_process_before_quit,
__vc_on_world_save = __vc_on_world_save,
__vc_on_world_quit = __vc_on_world_quit,
__vc__process_post_runnables = __vc__process_post_runnables,
}

View file

@ -12,7 +12,7 @@ function sleep(timesec)
end
end
function tb_frame_tostring(frame)
local function tb_frame_tostring(frame)
local s = frame.short_src
if frame.what ~= "C" then
s = s .. ":" .. tostring(frame.currentline)
@ -192,6 +192,22 @@ function start_coroutine(chunk, name)
__vc_named_coroutines[name] = co
end
function __vc_update_coroutines()
local dead = {}
for name, co in pairs(__vc_named_coroutines) do
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
end
if coroutine.status(co) == "dead" then
table.insert(dead, name)
end
end
for _, name in ipairs(dead) do
__vc_named_coroutines[name] = nil
end
end
function __vc_start_app_script(path, name)
debug.log("starting application script "..path)
@ -257,71 +273,8 @@ do
end
end
--- Console library extension ---
console.cheats = {}
local log_element = Document.new("core:console").log
function console.log(...)
local args = {...}
local text = ''
for i,v in ipairs(args) do
if i ~= 1 then
text = text..' '..v
else
text = text..v
end
end
log_element.caret = -1
if log_element.caret > 0 then
text = '\n'..text
end
log_element:paste(text)
end
local console_add_command = console.__add_command
console.__add_command = nil
function console.add_command(scheme, description, handler, is_cheat)
console_add_command(scheme, description, handler)
if not is_cheat then return end
local name = string.match(scheme, "^(%S+)")
if not name then
error("Incorrect command syntax, command name not found")
end
table.insert_unique(console.cheats, name)
end
function console.is_cheat(name)
if not table.has(console.get_commands_list(), name) then
error(string.format("command \"%s\" not found", name))
end
return table.has(console.cheats, name)
end
function console.set_cheat(name, status)
local is_cheat = console.is_cheat(name)
if status and not is_cheat then
table.insert(console.cheats, name)
return true
elseif not status and is_cheat then
table.remove_value(console.cheats, name)
return true
end
return false
end
function console.chat(...)
console.log(...)
events.emit("core:chat", ...)
end
function gui.template(name, params)
local text = file.read(file.find("layouts/templates/"..name..".xml"))
text = text:gsub("%%{([^}]+)}", function(n)
function gui.process_template(source, params)
local text = source:gsub("%%{([^}]+)}", function(n)
local s = params[n]
if s == nil then
return
@ -341,6 +294,11 @@ function gui.template(name, params)
return text
end
function gui.template(name, params)
local text = file.read(file.find("layouts/templates/"..name..".xml"))
return gui.process_template(text, params)
end
session = require "core:internal/session"
stdcomp = require "core:internal/stdcomp"
entities.get = stdcomp.get_Entity
@ -365,7 +323,7 @@ if ffi.os == "Windows" then
ffi.cdef[[
unsigned long GetCurrentProcessId();
]]
os.pid = ffi.C.GetCurrentProcessId()
else
ffi.cdef[[
@ -378,236 +336,20 @@ end
math.randomseed(time.uptime() * 1536227939)
rules = require "core:internal/rules"
local _rules = rules
local function configure_SSAO()
-- Temporary using slot to configure built-in SSAO effect
local slot = gfx.posteffects.index("core:ssao")
gfx.posteffects.set_effect(slot, "ssao")
-- Generating random SSAO samples
local buffer = Bytearray(0)
for i = 0, 63 do
local x = math.random() * 2.0 - 1.0
local y = math.random() * 2.0 - 1.0
local z = math.random() * 2.0
local len = math.sqrt(x * x + y * y + z * z)
if len > 0 then
x = x / len
y = y / len
z = z / len
end
Bytearray.append(buffer, byteutil.pack("fff", x, y, z))
end
gfx.posteffects.set_array(slot, "u_ssaoSamples", Bytearray_as_string(buffer))
local function update_ssao_quality(value)
value = math.min(value, 3)
gfx.posteffects.set_params(slot, {
u_kernelSize = value * 16,
u_radius = 0.4 / value,
u_bias = 0.006 / value / value,
})
end
events.on("core:setting.graphics.ssao.set", update_ssao_quality)
update_ssao_quality(__app.get_setting("graphics.ssao"))
end
function __vc_on_hud_open()
local _hud_is_content_access = hud._is_content_access
local _hud_set_content_access = hud._set_content_access
local _hud_set_debug_cheats = hud._set_debug_cheats
_rules.create("allow-cheats", true)
_rules.create("allow-content-access", _hud_is_content_access(), function(value)
_hud_set_content_access(value)
end)
_rules.create("allow-flight", true, function(value)
input.set_enabled("player.flight", value)
end)
_rules.create("allow-noclip", true, function(value)
input.set_enabled("player.noclip", value)
end)
_rules.create("allow-attack", true, function(value)
input.set_enabled("player.attack", value)
end)
_rules.create("allow-destroy", true, function(value)
input.set_enabled("player.destroy", value)
end)
_rules.create("allow-cheat-movement", true, function(value)
input.set_enabled("movement.cheat", value)
end)
_rules.create("allow-fast-interaction", true, function(value)
input.set_enabled("player.fast_interaction", value)
end)
_rules.create("allow-debug-cheats", true, function(value)
_hud_set_debug_cheats(value)
end)
input.add_callback("devtools.console", function()
if menu.page ~= "" then
return
end
time.post_runnable(function()
hud.show_overlay("core:console", false, {"console"})
end)
end)
input.add_callback("hud.chat", function()
if menu.page ~= "" then
return
end
time.post_runnable(function()
hud.show_overlay("core:console", false, {"chat"})
end)
end)
input.add_callback("key:escape", function()
if menu.page ~= "" then
if not menu:back() then
menu:reset()
gui.set_active_frame("")
end
elseif hud.is_inventory_open() then
hud.close_inventory()
elseif gui.get_active_frame() then
gui.set_active_frame("")
else
hud.pause()
end
end)
hud.open_permanent("core:ingame_chat")
configure_SSAO()
end
local Schedule = require "core:schedule"
local ScheduleGroup_mt = {
__index = {
publish = function(self, schedule)
local id = self._next_schedule
self._schedules[id] = schedule
self._next_schedule = id + 1
end,
tick = function(self, dt)
for id, schedule in pairs(self._schedules) do
schedule:tick(dt)
end
self.common:tick(dt)
end,
remove = function(self, id)
self._schedules[id] = nil
end,
}
}
local function ScheduleGroup()
return setmetatable({
_next_schedule = 1,
_schedules = {},
common = Schedule()
}, ScheduleGroup_mt)
end
time.schedules = {}
local RULES_FILE = "world:rules.toml"
function __vc_on_world_open()
time.schedules.world = ScheduleGroup()
table.merge(_G, require "core:internal/lifetime_events")
if not file.exists(RULES_FILE) then
return
end
local rule_values = toml.parse(file.read(RULES_FILE))
for name, value in pairs(rule_values) do
_rules.set(name, value)
end
end
function __vc_on_world_tick(tps)
time.schedules.world:tick(1.0 / tps)
end
function __vc_process_before_quit()
block.__process_register_events()
end
function __vc_on_world_save()
local rule_values = {}
for name, rule in pairs(rules.rules) do
rule_values[name] = rule.value
end
file.write(RULES_FILE, toml.tostring(rule_values))
end
local __close_all_descriptors = file.__close_all_descriptors
local __gui_util_reset_local = gui_util.__reset_local
local __stdcomp_reset = stdcomp.__reset
file.__close_all_descriptors = nil
gui_util.__reset_local = nil
stdcomp.reset = nil
function __vc_on_world_quit()
_rules.clear()
__gui_util_reset_local()
__stdcomp_reset()
__close_all_descriptors()
end
local fn_audio_reset_fetch_buffer = audio.__reset_fetch_buffer
audio.__reset_fetch_buffer = nil
core.get_core_token = audio.input.__get_core_token
local __post_runnables = {}
require "core:internal/console"
require "core:internal/deprecated"
local function __process_post_runnables()
if #__post_runnables > 0 then
for _, func in ipairs(__post_runnables) do
local status, result = xpcall(func, __vc__error)
if not status then
debug.error("error in post_runnable: "..result)
end
end
__post_runnables = {}
end
local dead = {}
for name, co in pairs(__vc_named_coroutines) do
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
end
if coroutine.status(co) == "dead" then
table.insert(dead, name)
end
end
for _, name in ipairs(dead) do
__vc_named_coroutines[name] = nil
end
------------------------------------------
---- Unsafe functions cleanup section ----
------------------------------------------
fn_audio_reset_fetch_buffer()
debug.pull_events()
network.__process_events()
if not hud or not hud.is_paused() then
block.__process_register_events()
block.__perform_ticks(time.delta())
end
end
function __vc__process_post_runnables()
__vc__is_post_runnable = true
local success, err = pcall(__process_post_runnables)
if not success then
debug.error("an error ocurred while processing post-runnables: ".. err)
end
__vc__is_post_runnable = false
end
function time.post_runnable(runnable)
table.insert(__post_runnables, runnable)
end
-- Hide unsafe debug.* functions
local removed_names = {
"getregistry", "getupvalue", "setupvalue", "upvalueid", "upvaluejoin",
"sethook", "gethook", "getinfo"
@ -626,9 +368,9 @@ debug.getinfo = function(lvl, fields)
return debuginfo
end
require "core:internal/deprecated"
ffi = nil
__vc_app = nil
__vc_lock_internal_modules()
__vc_lock_internal_modules = nil
__vc_update_coroutines = nil
__VC_SCRIPT_NAME = ""

View file

@ -1,13 +1,18 @@
local _vc_headless = __VC_HEADLESS
local _vc_project_args = __VC_PROJECT_ARGS
__VC_HEADLESS = nil
__VC_PROJECT_ARGS = nil
vc = {
is_headless = function()
return _vc_headless
end,
is_client = function ()
is_client = function()
return not _vc_headless
end
end,
get_setting = __vc_app.get_setting,
get_setting_str = __vc_app.get_setting_str,
get_setting_info = __vc_app.get_setting_info,
}
local _ffi = ffi
@ -297,9 +302,14 @@ require "core:internal/extensions/file"
require "core:internal/extensions/table"
require "core:internal/extensions/string"
vc.get_project_arg = function (name)
return _vc_project_args[name]
end
local bytearray = require "core:internal/bytearray"
Bytearray = bytearray.FFIBytearray
Bytearray_as_string = bytearray.FFIBytearray_as_string
Bytearray_as_ptr = bytearray.FFIBytearray_as_ptr
U16view = bytearray.FFIU16view
I16view = bytearray.FFII16view
U32view = bytearray.FFIU32view

View file

@ -18,6 +18,7 @@ devtools.output=Output
# Tooltips
audio.acoustic-effects.tooltip=Acoustic effects may not be supported by your system
audio.recording-enabled.tooltip=Enables audio recording features
graphics.gamma.tooltip=Lighting brightness curve
graphics.backlight.tooltip=Backlight to prevent total darkness
graphics.dense-render.tooltip=Enables transparency in blocks like leaves

View file

@ -39,6 +39,7 @@ pack.remove-confirm=Удалить весь поставляемый паком/
# Подсказки
audio.acoustic-effects.tooltip=Акустические эффекты могут не поддерживаться системой
audio.recording-enabled.tooltip=Включает функции записи звука
graphics.gamma.tooltip=Кривая яркости освещения
graphics.backlight.tooltip=Подсветка, предотвращающая полную темноту
graphics.dense-render.tooltip=Включает прозрачность блоков, таких как листья
@ -114,6 +115,7 @@ settings.Microphone=Микрофон
settings.microphone.None=Нет
settings.Clouds quality=Качество облаков
settings.Acoustic effects=Акустические эффекты
settings.Microphone access=Доступ к микрофону
# Управление
chunks.reload=Перезагрузить Чанки