Merge branch 'main' into animation

This commit is contained in:
MihailRis 2026-08-26 12:30:31 +03:00
commit 05fc09a244
12 changed files with 128 additions and 56 deletions

View file

@ -301,15 +301,14 @@ void Entities::preparePhysics(float delta) {
auto& physics = *level.physics;
auto& hitboxes = physics.getHitboxesWriteable();
auto& solidHitboxes = physics.getSolidHitboxesWriteable();
auto& sensors = physics.getSensorsWriteable();
sensors.clear();
if (int parts = sensorsTickClock.update(delta)) {
for (int i = 0; i < parts; i++) {
auto part = sensorsTickClock.convertPart(i);
auto allParts = sensorsTickClock.getParts();
auto& sensors = physics.getSensorsWriteable();
sensors.clear();
auto view = registry->view<EntityId, Transform, Rigidbody>();
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled) {