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World generator performance improved
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91c06537eb
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2 changed files with 64 additions and 40 deletions
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@ -57,12 +57,9 @@ Engine::Engine(const EngineSettings& settings_) {
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World* world = new World("world-1", "world/", 42, settings);
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Player* player = new Player(playerPosition, 4.0f, camera);
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level = world->loadLevel(player, settings);
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std::cout << "-- initializing finished" << std::endl;
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Audio::initialize();
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gui = new GUI();
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std::cout << "-- initializing finished" << std::endl;
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}
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void Engine::updateTimers() {
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