From 088bfc878efc05fdd92078581068e16d1e38f652 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Fri, 9 Jan 2026 02:36:13 +0300 Subject: [PATCH] fix: player not spawning entity after set_suspended(pid, false) --- src/objects/Players.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/objects/Players.cpp b/src/objects/Players.cpp index a90d6d07d..c925c9390 100644 --- a/src/objects/Players.cpp +++ b/src/objects/Players.cpp @@ -99,7 +99,7 @@ void Players::suspend(int64_t id) { } player->setSuspended(true); level.entities->despawn(player->getEntity()); - player->setEntity(0); + player->setEntity(ENTITY_AUTO); } }