mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-08 20:41:49 +00:00
chunks rendering multithreading
This commit is contained in:
parent
00bd8c64d7
commit
089e87da69
10 changed files with 726 additions and 557 deletions
67
src/frontend/graphics/ChunksRenderer.h
Normal file
67
src/frontend/graphics/ChunksRenderer.h
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
#ifndef SRC_GRAPHICS_CHUNKSRENDERER_H_
|
||||
#define SRC_GRAPHICS_CHUNKSRENDERER_H_
|
||||
|
||||
#include <queue>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <glm/glm.hpp>
|
||||
#include <condition_variable>
|
||||
|
||||
#include "../../voxels/Block.h"
|
||||
#include "../../voxels/ChunksStorage.h"
|
||||
#include "../../settings.h"
|
||||
|
||||
class Mesh;
|
||||
class Chunk;
|
||||
class Level;
|
||||
class BlocksRenderer;
|
||||
class ContentGfxCache;
|
||||
|
||||
struct mesh_entry {
|
||||
BlocksRenderer& renderer;
|
||||
std::condition_variable& variable;
|
||||
int workerIndex;
|
||||
bool& locked;
|
||||
glm::ivec2 key;
|
||||
};
|
||||
|
||||
class ChunksRenderer {
|
||||
std::unique_ptr<BlocksRenderer> renderer;
|
||||
Level* level;
|
||||
std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
|
||||
std::unordered_map<glm::ivec2, bool> inwork;
|
||||
std::vector<std::thread> threads;
|
||||
|
||||
std::queue<mesh_entry> results;
|
||||
std::mutex resultsMutex;
|
||||
|
||||
std::queue<std::shared_ptr<Chunk>> jobs;
|
||||
std::condition_variable jobsMutexCondition;
|
||||
std::mutex jobsMutex;
|
||||
|
||||
bool working = true;
|
||||
const ContentGfxCache* cache;
|
||||
const EngineSettings& settings;
|
||||
std::vector<std::unique_lock<std::mutex>> workersBlocked;
|
||||
|
||||
void threadLoop(int index);
|
||||
void process(std::shared_ptr<Chunk> chunk, BlocksRenderer& renderer);
|
||||
public:
|
||||
ChunksRenderer(Level* level,
|
||||
const ContentGfxCache* cache,
|
||||
const EngineSettings& settings);
|
||||
virtual ~ChunksRenderer();
|
||||
|
||||
std::shared_ptr<Mesh> render(std::shared_ptr<Chunk> chunk, bool important);
|
||||
void unload(Chunk* chunk);
|
||||
|
||||
std::shared_ptr<Mesh> getOrRender(std::shared_ptr<Chunk> chunk, bool important);
|
||||
std::shared_ptr<Mesh> get(Chunk* chunk);
|
||||
|
||||
void update();
|
||||
};
|
||||
|
||||
#endif // SRC_GRAPHICS_CHUNKSRENDERER_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue