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add BodyType, fix crouching
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13 changed files with 131 additions and 34 deletions
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@ -7,6 +7,7 @@
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#include "../typedefs.hpp"
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#include "../maths/aabb.hpp"
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#include "../physics/Hitbox.hpp"
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namespace rigging {
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class RigConfig;
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@ -18,6 +19,7 @@ struct EntityDef {
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std::vector<std::string> components;
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BodyType bodyType = BodyType::DYNAMIC;
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glm::vec3 hitbox {0.5f};
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std::vector<std::pair<size_t, AABB>> boxTriggers {};
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std::vector<std::pair<size_t, float>> radialTriggers {};
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