mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
commit
0a196b0090
2 changed files with 12 additions and 1 deletions
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@ -69,7 +69,7 @@ void BlocksRenderer::face(const vec3& coord, float w, float h,
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vertex(coord + axisX * w, region.u2, region.v1, lights[1] * tint);
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vertex(coord + axisX * w + axisY * h, region.u2, region.v2, lights[2] * tint);
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vertex(coord + axisY * h, region.u1, region.v2, lights[3] * tint);
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index(0, 1, 3, 0, 2, 3);
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index(0, 1, 3, 1, 2, 3);
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}
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void BlocksRenderer::face(const vec3& coord, float w, float h,
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@ -80,7 +80,17 @@ int keycode::NUM_LOCK = GLFW_KEY_NUM_LOCK;
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int keycode::LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET;
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int keycode::RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET;
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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const char* keycode::name(int code) {
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#ifdef _WIN32
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(code) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return name;
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#else
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const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
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if (name == nullptr) {
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switch (code) {
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@ -129,6 +139,7 @@ const char* keycode::name(int code) {
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}
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}
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return name;
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#endif // _WIN32
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}
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int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
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