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https://github.com/MihailRis/voxelcore.git
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generation update
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parent
c38eeaa57d
commit
0aa891f35f
3 changed files with 38 additions and 19 deletions
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@ -70,7 +70,7 @@ int initialize_assets(Assets* assets) {
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions() {
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// AIR
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// AIR 0
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Block* block = new Block(0,0);
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block->drawGroup = 1;
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block->lightPassing = true;
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@ -79,48 +79,48 @@ void setup_definitions() {
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block->selectable = false;
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Block::blocks[block->id] = block;
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// STONE
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// DIRT 1
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block = new Block(1,2);
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Block::blocks[block->id] = block;
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// GRASS
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// GRASS 2
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block = new Block(2,4);
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block->textureFaces[2] = 2;
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block->textureFaces[3] = 1;
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Block::blocks[block->id] = block;
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// LAMP
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// LAMP 3
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block = new Block(3,3);
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block->emission[0] = 15;
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block->emission[1] = 14;
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block->emission[2] = 13;
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Block::blocks[block->id] = block;
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// GLASS
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// GLASS 4
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block = new Block(4,5);
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block->drawGroup = 2;
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block->lightPassing = true;
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Block::blocks[block->id] = block;
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// PLANKS
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// PLANKS 5
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block = new Block(5,6);
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Block::blocks[block->id] = block;
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// WOOD
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// WOOD 6
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block = new Block(6,7);
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block->textureFaces[2] = 8;
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block->textureFaces[3] = 8;
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Block::blocks[block->id] = block;
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// LEAVES
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// LEAVES 7
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block = new Block(7,9);
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Block::blocks[block->id] = block;
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// ACTUAL STONE
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// STONE 8
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block = new Block(8,10);
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Block::blocks[block->id] = block;
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// WATER
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// WATER 9
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block = new Block(9,11);
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block->drawGroup = 4;
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block->lightPassing = true;
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@ -128,6 +128,15 @@ void setup_definitions() {
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block->obstacle = false;
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block->selectable = false;
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Block::blocks[block->id] = block;
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// SEND 10
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block = new Block(10,12);
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Block::blocks[block->id] = block;
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// BEDROCK 11
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block = new Block(11,13);
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block->selectable = false;
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Block::blocks[block->id] = block;
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}
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#endif // DECLARATIONS_H
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