mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 11:01:49 +00:00
fix mat4.rotate(...)
This commit is contained in:
parent
4fdfeb5e88
commit
0c8df834dd
1 changed files with 1 additions and 1 deletions
|
|
@ -121,7 +121,7 @@ inline int l_rotate(lua::State* L) {
|
|||
auto matrix = lua::tomat4(L, 1);
|
||||
auto vec = lua::tovec3(L, 2);
|
||||
auto angle = glm::radians(static_cast<float>(lua::tonumber(L, 3)));
|
||||
return lua::setmat4(L, 3, glm::rotate(matrix, angle, vec));
|
||||
return lua::setmat4(L, 4, glm::rotate(matrix, angle, vec));
|
||||
}
|
||||
default: {
|
||||
throw std::runtime_error("invalid arguments number (2, 3 or 4 expected)");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue