add background assets loader

This commit is contained in:
MihailRis 2026-01-23 22:40:57 +03:00
parent 245e040a1c
commit 0cf7d9b1ed
9 changed files with 104 additions and 46 deletions

View file

@ -1,13 +1,12 @@
#include "AssetsManagement.hpp"
#include "assets/Assets.hpp"
#include "assets/AssetsLoader.hpp"
#include "engine/Engine.hpp"
#include "debug/Logger.hpp"
#include "content/Content.hpp"
#include "graphics/core/Shader.hpp"
#include "EnginePaths.hpp"
#include "coders/GLSLExtension.hpp"
#include "content/Content.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "EnginePaths.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/render/ModelsGenerator.hpp"
#include "graphics/ui/GUI.hpp"
@ -15,6 +14,10 @@ static debug::Logger logger("assets-management");
AssetsManagement::AssetsManagement(Engine& engine) : engine(engine) {}
AssetsManagement::~AssetsManagement() {
finishBackgroundLoader();
}
const Assets* AssetsManagement::getStorage() const {
return assets.get();
}
@ -23,7 +26,23 @@ Assets* AssetsManagement::getStorage() {
return assets.get();
}
AssetsLoader& AssetsManagement::acquireBackgroundLoader() {
if (backgroundLoader) {
return *backgroundLoader;
}
if (assets == nullptr) {
throw std::runtime_error("no assets storage available");
}
backgroundLoader = std::make_unique<AssetsLoader>(
engine, *assets, engine.getResPaths()
);
backgroundLoaderTask = backgroundLoader->startTask(nullptr);
return *backgroundLoader;
}
void AssetsManagement::loadAssets(Content* content) {
finishBackgroundLoader();
const auto& paths = engine.getPaths();
logger.info() << "loading assets";
Shader::preprocessor->setPaths(&paths.resPaths);
@ -34,7 +53,7 @@ void AssetsManagement::loadAssets(Content* content) {
// no need
// correct log messages order is more useful
// todo: before setting to true, check if GLSLExtension thread safe
// todo: before setting to true, check if GLSLExtension thread safe
bool threading = false; // look at three upper lines
if (threading) {
auto task = loader.startTask([=](){});
@ -51,3 +70,17 @@ void AssetsManagement::loadAssets(Content* content) {
assets->setup();
engine.getGUI().onAssetsLoad(assets.get());
}
void AssetsManagement::update() {
if (backgroundLoaderTask) {
backgroundLoaderTask->update();
}
}
void AssetsManagement::finishBackgroundLoader() {
if (backgroundLoaderTask == nullptr) {
return;
}
backgroundLoaderTask.reset();
backgroundLoader.reset();
}