add background assets loader

This commit is contained in:
MihailRis 2026-01-23 22:40:57 +03:00
parent 245e040a1c
commit 0cf7d9b1ed
9 changed files with 104 additions and 46 deletions

View file

@ -87,10 +87,10 @@ static int l_pack_get_info(
lua::setfield(L, "path");
if (!engine->isHeadless()) {
auto assets = engine->getAssets();
auto& assetsLoader = engine->acquireBackgroundLoader();
std::string icon = pack.id + ".icon";
if (!AssetsLoader::loadExternalTexture(
assets, icon, {pack.folder / "icon.png"}
assetsLoader, icon, {pack.folder / "icon"}
)) {
icon = "gui/no_icon";
}

View file

@ -56,13 +56,12 @@ static int l_get_list(lua::State* L) {
lua::pushstring(L, name);
lua::setfield(L, "name");
auto assets = engine->getAssets();
std::string icon = "world#" + name + ".icon";
if (!engine->isHeadless() && !AssetsLoader::loadExternalTexture(
assets,
engine->acquireBackgroundLoader(),
icon,
{worlds[i] / "icon.png",
worlds[i] / "preview.png"}
{worlds[i] / "icon",
worlds[i] / "preview"}
)) {
icon = "gui/no_world_icon";
}