add 'thunder_rate' weather property

This commit is contained in:
MihailRis 2025-02-28 18:48:21 +03:00
parent aed7c1c5b8
commit 0ea842580c
5 changed files with 29 additions and 2 deletions

View file

@ -22,6 +22,7 @@ struct WeatherPreset : Serializable {
/// @example if 0.8 then opacity range is 0.8-1.0 for 0.0-1.0 intensity
float minOpacity = 0.0f;
float maxOpacity = 1.0f;
/// @brief Clip texture by alpha channel
bool opaque = false;
/// @brief Fall splash
std::optional<ParticlesPreset> splash;
@ -37,7 +38,9 @@ struct WeatherPreset : Serializable {
float fogCurve = 1.0f;
float clouds = 0.0f;
float thunderRate = 0.0f;
/// @brief Weather effects intensity
float intensity = 1.0f;