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add 'thunder_rate' weather property
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5 changed files with 29 additions and 2 deletions
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@ -22,6 +22,7 @@ struct WeatherPreset : Serializable {
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/// @example if 0.8 then opacity range is 0.8-1.0 for 0.0-1.0 intensity
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float minOpacity = 0.0f;
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float maxOpacity = 1.0f;
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/// @brief Clip texture by alpha channel
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bool opaque = false;
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/// @brief Fall splash
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std::optional<ParticlesPreset> splash;
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@ -37,7 +38,9 @@ struct WeatherPreset : Serializable {
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float fogCurve = 1.0f;
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float clouds = 0.0f;
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float thunderRate = 0.0f;
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/// @brief Weather effects intensity
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float intensity = 1.0f;
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