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feat: animation track as asset (WIP)
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10 changed files with 86 additions and 24 deletions
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@ -2,9 +2,10 @@ local rig = entity.skeleton
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local states = {}
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function create_state(name, track, max_intencity)
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function create_state(name, track_id, max_intencity)
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states[name] = {
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track = track,
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track = nil,
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track_id = track_id,
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timer = 0.0,
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fade_time = 0.0,
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fade_timer = 0.0,
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@ -47,6 +48,7 @@ local function update(delta)
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end
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end
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state.track = state.track or animation.get_track(state.track_id)
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if state.track and intensity > 0.0 then
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state.track.func(rig, state.timer, intensity * state.max_intencity)
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end
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