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https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
fix blocks variants
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parent
d341a48938
commit
115f5b41d2
6 changed files with 38 additions and 8 deletions
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@ -67,7 +67,7 @@ block.get_picking_item(id: int) -> int
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block.get_variant(x: int, y: int, z: int) -> int
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-- Sets the block variant by index
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block.set_variant(x: int, y: int, z: int, index: int) -> int
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block.set_variant(x: int, y: int, z: int, index: int)
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-- Checks if an block has specified tag
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block.has_tag(id: int, tag: str) -> bool
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@ -46,7 +46,7 @@ block.destruct(x: int, y: int, z: int, playerid: int)
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block.get_variant(x: int, y: int, z: int) -> int
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-- Устанавливает вариант блока по индексу
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block.set_variant(x: int, y: int, z: int, index: int) -> int
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block.set_variant(x: int, y: int, z: int, index: int)
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```
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> [!WARNING]
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@ -120,8 +120,8 @@ template<> void ContentUnitLoader<Block>::loadUnit(
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}
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def.variants = std::make_unique<Variants>();
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def.variants->offset = 0;
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def.variants->mask = 0xF;
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def.variants->offset = offset;
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def.variants->mask = (1ULL << bitsCount) - 1;
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def.variants->variants.push_back(def.defaults);
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for (int i = 0; i < variants.size(); i++) {
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Variant variant = def.defaults;
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@ -70,7 +70,7 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
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refreshVariant(def, def.defaults, 0, atlas);
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if (def.variants) {
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const auto& variants = def.variants->variants;
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for (int i = 1; i < variants.size() - 1; i++) {
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for (int i = 1; i < variants.size(); i++) {
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refreshVariant(def, variants[i], i, atlas);
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}
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def.variants->variants.at(0) = def.defaults;
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@ -92,6 +92,12 @@ void ModelsGenerator::prepareModel(
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void ModelsGenerator::prepare(Content& content, Assets& assets) {
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for (auto& [name, def] : content.blocks.getDefs()) {
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prepareModel(assets, *def, def->defaults, 0);
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if (def->variants) {
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auto& variants = def->variants->variants;
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for (int i = 1; i < variants.size(); i++) {
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prepareModel(assets, *def, variants[i], i);
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}
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}
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}
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for (auto& [name, def] : content.items.getDefs()) {
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assets.store(
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@ -246,11 +246,12 @@ static int l_get_user_bits(lua::State* L) {
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}
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static int l_get_variant(lua::State* L) {
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auto& chunks = *level->chunks;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto vox = blocks_agent::get(chunks, x, y, z);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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@ -258,6 +259,13 @@ static int l_get_variant(lua::State* L) {
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if (def.variants == nullptr) {
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return lua::pushinteger(L, 0);
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}
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if (def.rt.extended) {
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auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
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vox = blocks_agent::get(chunks, origin.x, origin.y, origin.z);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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}
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return lua::pushinteger(
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L, (vox->state.userbits >> def.variants->offset) & def.variants->mask
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);
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@ -290,6 +298,14 @@ static int l_set_user_bits(lua::State* L) {
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if (vox == nullptr) {
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return 0;
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}
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int ocx = floordiv<CHUNK_W>(origin.x);
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int ocz = floordiv<CHUNK_D>(origin.z);
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if (cx != ocx || cz != ocz) {
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chunk = blocks_agent::get_chunk(chunks, ocx, ocz);
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if (chunk == nullptr) {
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return 0;
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}
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}
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}
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vox->state.userbits = (vox->state.userbits & (~mask)) | value;
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chunk->setModifiedAndUnsaved();
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@ -318,8 +334,8 @@ static int l_set_variant(lua::State* L) {
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}
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auto offset = def.variants->offset;
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auto mask = def.variants->mask;
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auto value = (lua::tointeger(L, 4) << offset) & mask;
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auto mask = def.variants->mask << offset;
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auto value = (lua::tointeger(L, 4) << offset);
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if (def.rt.extended) {
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auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
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@ -327,6 +343,14 @@ static int l_set_variant(lua::State* L) {
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if (vox == nullptr) {
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return 0;
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}
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int ocx = floordiv<CHUNK_W>(origin.x);
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int ocz = floordiv<CHUNK_D>(origin.z);
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if (cx != ocx || cz != ocz) {
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chunk = blocks_agent::get_chunk(chunks, ocx, ocz);
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if (chunk == nullptr) {
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return 0;
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}
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}
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}
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vox->state.userbits = (vox->state.userbits & (~mask)) | value;
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chunk->setModifiedAndUnsaved();
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