diff --git a/doc/en/block-properties.md b/doc/en/block-properties.md index 61f44e844..82ba10484 100644 --- a/doc/en/block-properties.md +++ b/doc/en/block-properties.md @@ -192,12 +192,12 @@ An array of 6 numbers describing an offset an size of a block hitbox. The numbers are specified in the range [0.0, 1.0] - i.e. within the block (in the case of an extended block, the hitbox can be larger than one, but must not go beyond the "size" property). Array *\[0.25, 0.0, 0.5, 0.75, 0.4, 0.3\]* describes hitbox width: -- offset 0.25m east +- offset 0.25m west - offset 0.0m up -- offset 0.5m north -- 0.75m width (from east to west) +- offset 0.5m south +- 0.75m width (from west to east) - 0.4m height -- 0.3m length (from south to north) +- 0.3m length (from north to south) For composite hitboxes, the *hitboxes* property is used - an array of hitboxes, for example: diff --git a/doc/en/scripting/builtins/libquat.md b/doc/en/scripting/builtins/libquat.md index f7cc7a0f6..5d72413e2 100644 --- a/doc/en/scripting/builtins/libquat.md +++ b/doc/en/scripting/builtins/libquat.md @@ -2,14 +2,36 @@ Quaternions manipulation library. -## Quaternion from matrix - *mat4.from_quat(...)* +Quaternions can be created as a table of 4 numbers: +`{w, x, y, z}` + +## Quaternion from matrix - *quat.from_mat4(...)* ```lua -- creates a quaternion based on the rotation matrix -quat.from_mat4(m: matrix) +quat.from_mat4(m: matrix, [optional] dst: quat) -> quat +``` --- writes a quaternion from the rotation matrix to dst -quat.from_mat4(m: matrix, dst: quat) +## Quaternion of Euler angles - *quat.from_euler(...)* + +```lua +-- creates quaternion from euler angles passed as XYZ (pitch, yaw, roll) +-- angles in degrees +quat.from_euler(euler: vec3, [optional] dst: quat) -> quat +``` + +## Quaternion composition - quat.mul(...) + +```lua +-- multiplies quaternions +quat.mul(a: quat, b: quat, [optional] dst: quat) -> quat +``` + +## 3D vector rotation - quat.mul_vec3(...) + +```lua +-- rotates vector by quaternion +quat.mul_vec3(a: quat, b: vec3, [optional] dst: vec3) -> vec3 ``` ## Spherical linear interpolation - *quat.slerp(...)* @@ -19,16 +41,12 @@ The interpolation always take the short path and the rotation is performed at co ```lua -- creates a quaternion as an interpolation between a and b, -- where t is interpolation factor -quat.slerp(a: quat, b: quat, t: number) - --- writes a quaternion as an interpolation between a and b to dst, --- where t is interpolation factor -quat.slerp(a: quat, b: quat, t: number, dst: quat) +quat.slerp(a: quat, b: quat, t: number, [optional] dst: quat) -> quat ``` ## Casting to string - *quat.tostring(...)* ```lua -- returns a string representing the contents of the quaternion -quat.tostring(q: quat) +quat.tostring(q: quat) -> string ``` diff --git a/doc/ru/block-properties.md b/doc/ru/block-properties.md index 6d613d888..09db5c8ef 100644 --- a/doc/ru/block-properties.md +++ b/doc/ru/block-properties.md @@ -194,12 +194,12 @@ Числа указываются в диапазоне [0.0, 1.0] - т.е в пределах блока (в случае расширенного блока хитбокс может быть больше единицы, но не должен выходить за пределы size). Массив `[0.25, 0.0, 0.5, 0.75, 0.4, 0.3]` описывает хитбокс: -- смещен на 0.25 м на запад +- смещен на 0.25 м на восток - смещен на 0.0 м вверх -- смещен на 0.5 м на север -- шириной (с востока на запад) 0.75 м +- смещен на 0.5 м на юг +- шириной (с запада на восток) 0.75 м - высотой 0.4 м -- длиной (с юга на север) 0.3 м +- длиной (с севера на юг) 0.3 м Для составных хитбоксов используется свойство *hitboxes* - массив хитбоксов, например: diff --git a/doc/ru/scripting/builtins/libquat.md b/doc/ru/scripting/builtins/libquat.md index e991de252..a32a24e6d 100644 --- a/doc/ru/scripting/builtins/libquat.md +++ b/doc/ru/scripting/builtins/libquat.md @@ -2,14 +2,14 @@ Библиотека для работы с кватернионами. +Кватернионы задаюся таблицей, состоящей из 4 компонентов: +`{w, x, y, z}` + ## Кватернион из матрицы - *quat.from_mat4(...)* ```lua -- создаёт кватернион на основе матрицы вращения -quat.from_mat4(m: matrix) -> quat - --- записывает кватернион по матрице вращения в dst -quat.from_mat4(m: matrix, dst: quat) +quat.from_mat4(m: matrix, [опционально] dst: quat) -> quat ``` ## Кватернион из углов Эйлера - *quat.from_euler(...)* @@ -17,11 +17,21 @@ quat.from_mat4(m: matrix, dst: quat) ```lua -- создаёт кватернион на основе вектора, содержащего углы Эйлера в порядке XYZ (pitch, yaw, roll) -- (значения углов строго в градусах) -quat.from_euler(euler: vec3) -> quat +quat.from_euler(euler: vec3, [опционально] dst: quat) -> quat +``` --- записывает кватернион в dst на основе вектора, содержащего углы Эйлера в порядке XYZ (pitch, yaw, roll) --- (значения углов строго в градусах) -quat.from_euler(euler: vec3, dst: quat) +## Композиция кватернионов - quat.mul(...) + +```lua +-- Умножает два кватерниона (композиция поворотов) +quat.mul(a: quat, b: quat, [опционально] dst: quat) -> quat +``` + +## Поворот 3д вектора на кватернион - quat.mul_vec3(...) + +```lua +-- Поворачивает вектор на заданный кватернион +quat.mul_vec3(a: quat, b: vec3, [опционально] dst: vec3) -> vec3 ``` ## Сферическая линейная интерполяция - *quat.slerp(...)* @@ -31,11 +41,7 @@ quat.from_euler(euler: vec3, dst: quat) ```lua -- создаёт кватернион как интерполяцию между a и b, -- где t - фактор интерполяции -quat.slerp(a: quat, b: quat, t: number) -> quat - --- записывает кватернион как интерполяцию между a и b в dst, --- где t - фактор интерполяции -quat.slerp(a: quat, b: quat, t: number, dst: quat) +quat.slerp(a: quat, b: quat, t: number, [опционально] dst: quat) -> quat ``` ## Перевод в строку - *quat.tostring(...)* diff --git a/res/content/base/modules/util.lua b/res/content/base/modules/util.lua index 4d25ccb91..843f818c7 100644 --- a/res/content/base/modules/util.lua +++ b/res/content/base/modules/util.lua @@ -1,20 +1,42 @@ local util = {} -local DROP_FORCE = 8 -local DROP_INIT_VEL = {0, 3, 0} +util.DROP_FORCE = 8 +util.DROP_INIT_VEL = { 0, 3, 0 } +util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65 ----@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack -function util.drop_from_slot(invid, slot, mode) - if invid == 0 then - return +---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5] +local function calculate_item_drop_dir(pid, dir_shift) + if not dir_shift then + dir_shift = { 0, 0 } + end + local yaw, pitch = player.get_rot(pid) + local q_yaw = quat.from_euler({ 0, yaw, 0 }) + local q_pitch = quat.from_euler({ pitch, 0, 0 }) + local q_rotation = quat.mul(q_yaw, q_pitch) + + local q_shift = quat.from_euler({ + -dir_shift[2] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2, + -dir_shift[1] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2, + 0, + }) + quat.mul(q_rotation, q_shift, q_rotation) + return quat.mul_vec3(q_rotation, { 0, 0, -1 }) +end + +--- Create a drop from slot, set it velocity, and return it +---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack +---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5] +---@return table? entity, string? error +function util.drop_from_slot(pid, invid, slot, mode, dir_shift) + if invid == 0 then + return nil, "invid cannot be 0" end - local pid = hud.get_player() if mode == 2 and not player.is_infinite_items(pid) then - return + return nil, "no permission to dupe items" end local itemid, itemcount = inventory.get(invid, slot) if itemid == 0 then - return + return nil, "no item in slot" end local drop_itemcount = 1 @@ -30,25 +52,30 @@ function util.drop_from_slot(invid, slot, mode) local data = inventory.get_all_data(invid, slot) local pvel = { player.get_vel(pid) } local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 }) - local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE) - local drop = util.drop(ppos, itemid, drop_itemcount, data, 1.5) + local dir = calculate_item_drop_dir(pid, dir_shift) + local throw_force = vec3.mul(dir, util.DROP_FORCE) + local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5) if not drop then - return + return nil, err end - local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)) + local velocity = vec3.add(throw_force, vec3.add(pvel, util.DROP_INIT_VEL)) drop.rigidbody:set_vel(velocity) + return drop end +---@return table? entity, string? error function util.drop(ppos, itemid, count, data, pickup_delay) if itemid == 0 or not itemid then - return nil + return nil, "item is empty" end - return entities.spawn("base:drop", ppos, {base__drop={ - id=itemid, - count=count, - data=data, - pickup_delay=pickup_delay - }}) + return entities.spawn("base:drop", ppos, { + base__drop = { + id = itemid, + count = count, + data = data, + pickup_delay = pickup_delay + } + }) end function util.calc_loot(loot_table) @@ -66,7 +93,9 @@ function util.calc_loot(loot_table) if count == 0 then goto continue end - table.insert(results, {item=item.index(loot.item), count=count}) + table.insert(results, { + item = item.index(loot.item), count = count + }) end ::continue:: end @@ -78,7 +107,7 @@ function util.block_loot(blockid) if lootscheme then return util.calc_loot(lootscheme) end - return {{item=block.get_picking_item(blockid), count=1}} + return { { item = block.get_picking_item(blockid), count = 1 } } end return util diff --git a/res/content/base/scripts/hud.lua b/res/content/base/scripts/hud.lua index d0e3d1532..5d3bfeb46 100644 --- a/res/content/base/scripts/hud.lua +++ b/res/content/base/scripts/hud.lua @@ -2,8 +2,13 @@ local base_util = require "util" function on_hud_open() events.on("core:drop_outside_inventory", function(mode) + local pid = hud.get_player() local invid = hud.get_exchange_inventory() - base_util.drop_from_slot(invid, 0, mode) + local vp = gui.get_viewport() + local dir_shift = table.map(input.get_mouse_pos(), function(i, v) + return v / vp[i] - 0.5 + end) + base_util.drop_from_slot(pid, invid, 0, mode, dir_shift) end) input.add_callback("player.drop", function() if hud.is_paused() or hud.is_inventory_open() then @@ -13,9 +18,9 @@ function on_hud_open() local invid, slot = player.get_inventory(pid) local mode = 1 if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then - mode = 0 + mode = 0 end - base_util.drop_from_slot(invid, slot, mode) + base_util.drop_from_slot(pid, invid, slot, mode) end) rules.create("do-loot-non-player", true) end diff --git a/res/layouts/code_editor.xml b/res/layouts/code_editor.xml index b3cd2ed9c..fb4833da1 100644 --- a/res/layouts/code_editor.xml +++ b/res/layouts/code_editor.xml @@ -17,7 +17,7 @@ color="#FFFFFF80" size="16" pos="4,6" hover-color="#1080FF"> + size="76,24" padding="8,6,8,2" interval="8" color="0"> + + diff --git a/res/layouts/code_editor.xml.lua b/res/layouts/code_editor.xml.lua index 733fa9036..61e90842f 100644 --- a/res/layouts/code_editor.xml.lua +++ b/res/layouts/code_editor.xml.lua @@ -113,6 +113,78 @@ local function reload_model(filename, name) assets.parse_model(file.ext(filename), document.editor.text, name) end +-- === TODO: remove after 0.32 === +local pattern = + "region %(%s*" + .. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)%s*,%s*" + .. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)%s*,%s*" + .. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)%s*,%s*" + .. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)" + .. "%s*%)" + +local function replace1(x1, y1, x2, y2) + return string.format("region (%s, %s, %s, %s)", x2, y2, x1, y1) +end + +local function replace2(x1, y1, x2, y2) + return string.format("region (%s, %s, %s, %s)", x2, y1, x1, y2) +end + +function convert_vcm(text) + local lines = {} + local zpairs = { + {"%(north%)", "%(south%)", "(TMPS)", "(TMPN)"}, + {"%,north", "%,south", ",TMPS", ",TMPN"}, + {"north%,", "south%,", "TMPS,", "TMPN,"}, + } + local xpairs = { + {"%(west%)", "%(east%)", "(TMPE)", "(TMPW)"}, + {"%,west", "%,east", ",TMPE", ",TMPW"}, + {"west%,", "east%,", "TMPE,", "TMPW,"}, + } + + for i, pair in ipairs(zpairs) do + text = text:gsub(pair[1], pair[3]) + text = text:gsub(pair[2], pair[4]) + end + text = text:gsub("TMPS", "south") + text = text:gsub("TMPN", "north") + + for i, pair in ipairs(xpairs) do + text = text:gsub(pair[1], pair[3]) + text = text:gsub(pair[2], pair[4]) + end + text = text:gsub("TMPW", "west") + text = text:gsub("TMPE", "east") + + for line in text:gmatch("[^\n]*\n?") do + if line == "" then + break + end + + if line:find("(top)", 1, true) then + line = line:gsub(pattern, replace1) + end + + if line:find("(bottom)", 1, true) + or line:find("(east)", 1, true) then + line = line:gsub(pattern, replace2) + end + + table.insert(lines, line) + end + + return table.concat(lines) +end + +function fix_vcm_regions() + if not current_file.filename then + return + end + document.editor.text = convert_vcm(document.editor.text) +end +-- =============================== + function run_current_file() if not current_file.filename then return diff --git a/res/layouts/inventory.xml b/res/layouts/inventory.xml index 4291ab4d3..7a33b054f 100644 --- a/res/layouts/inventory.xml +++ b/res/layouts/inventory.xml @@ -1,4 +1,4 @@ - - + + diff --git a/res/layouts/inventory.xml.lua b/res/layouts/inventory.xml.lua index 9f836223d..5c79db6ff 100644 --- a/res/layouts/inventory.xml.lua +++ b/res/layouts/inventory.xml.lua @@ -1,12 +1 @@ -function inventory_share_func(invid, slotid) - local blockinv = hud.get_block_inventory() - if blockinv ~= 0 then - inventory.move(invid, slotid, blockinv) - elseif rules.get("allow-content-access") then - inventory.set(invid, slotid, 0, 0) - elseif slotid < 10 then - inventory.move_range(invid, slotid, invid, 10) - else - inventory.move_range(invid, slotid, invid, 0, 9) - end -end +share_func = require("core:inventory_utils").share_default_func diff --git a/res/models/stairs.vcm b/res/models/stairs.vcm index 2027c09e3..b13cd2d80 100644 --- a/res/models/stairs.vcm +++ b/res/models/stairs.vcm @@ -1,4 +1,4 @@ -@box from (0,0,0) to (1,0.5,1) delete (top,south) -@box from (0,0.5,0) to (1,1,0.5) delete (bottom,south) +@box from (0,0,0) to (1,0.5,1) delete (top,north) +@box from (0,0.5,0) to (1,1,0.5) delete (bottom,north) @rect from (0,0.5,0.5) right (1,0,0) up (0,0,0.5) texture "$2" @rect from (0,0,0) right (1,0,0) up (0,1,0) texture "$1" diff --git a/res/modules/inventory_utils.lua b/res/modules/inventory_utils.lua new file mode 100644 index 000000000..17089cdab --- /dev/null +++ b/res/modules/inventory_utils.lua @@ -0,0 +1,21 @@ +local M = {} + +function M.share_default_func(invid, slotid) + local blockinv = hud.get_block_inventory() + local playerinv = player.get_inventory(hud.get_player()) + if blockinv ~= 0 then + if invid == blockinv then + inventory.move(blockinv, slotid, playerinv) + else + inventory.move(invid, slotid, blockinv) + end + elseif rules.get("allow-content-access") then + inventory.set(invid, slotid, 0, 0) + elseif slotid < 10 then + inventory.move_range(invid, slotid, invid, 10) + else + inventory.move_range(invid, slotid, invid, 0, 9) + end +end + +return M diff --git a/src/coders/vcm.cpp b/src/coders/vcm.cpp index 3083e1d36..260657338 100644 --- a/src/coders/vcm.cpp +++ b/src/coders/vcm.cpp @@ -55,12 +55,12 @@ model::Model VcmModel::squashed() const { } static const std::unordered_map side_indices { - {"east", 0}, - {"west", 1}, - {"bottom", 2}, - {"top", 3}, - {"south", 4}, - {"north", 5}, + {"west", 0}, // -X + {"east", 1}, // +X + {"bottom", 2}, // -Y + {"top", 3}, // +Y + {"north", 4}, // -Z + {"south", 5}, // +Z }; static bool to_boolean(const xml::Attribute& attr) { @@ -267,12 +267,12 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) { } UVRegion regions[6] {}; - regions[0].scale(to.x - from.x, to.y - from.y); - regions[1].scale(from.x - to.x, to.y - from.y); + regions[0].scale(to.z - from.z, to.y - from.y); + regions[1].scale(from.z - to.z, to.y - from.y); regions[2].scale(to.x - from.x, to.z - from.z); regions[3].scale(from.x - to.x, to.z - from.z); - regions[4].scale(to.z - from.z, to.y - from.y); - regions[5].scale(from.z - to.z, to.y - from.y); + regions[4].scale(to.x - from.x, to.y - from.y); + regions[5].scale(from.x - to.x, to.y - from.y); auto center = (from + to) * 0.5f; auto halfsize = (to - from) * 0.5f; @@ -306,7 +306,11 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) { texfaces[idx] = elem->attr("texture").getText(); } if (elem->has("region")) { - regions[idx].set(elem->attr("region").asVec4()); + auto region = elem->attr("region").asVec4(); + if (idx % 2 == 1) { + std::swap(region[0], region[2]); + } + regions[idx].set(region); } if (elem->has("region-scale")) { regions[idx].scale(elem->attr("region-scale").asVec2()); diff --git a/src/content/ContentBuilder.cpp b/src/content/ContentBuilder.cpp index 97498b497..83836dfe3 100644 --- a/src/content/ContentBuilder.cpp +++ b/src/content/ContentBuilder.cpp @@ -39,16 +39,18 @@ std::unique_ptr ContentBuilder::build() { } else { def.defaults.rt.solid = isSolid(def.defaults) || def.explictlySolid; } - if (def.material.empty()) { - defaults.at("block-material").get(def.material); - } + def.rt.solid = def.defaults.rt.solid; const float EPSILON = 0.01f; - def.rt.solid = + def.rt.solid = def.rt.solid && def.obstacle && (glm::i8vec3(def.hitboxes[0].size() + EPSILON) == def.size); def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1; + if (def.material.empty()) { + defaults.at("block-material").get(def.material); + } + if (def.rotatable) { for (uint i = 0; i < BlockRotProfile::MAX_COUNT; i++) { def.rt.hitboxes[i].reserve(def.hitboxes.size()); diff --git a/src/frontend/hud.cpp b/src/frontend/hud.cpp index 08a4b8455..6751b885c 100644 --- a/src/frontend/hud.cpp +++ b/src/frontend/hud.cpp @@ -106,6 +106,7 @@ std::shared_ptr HudElement::getNode() const { std::shared_ptr Hud::createContentAccess() { auto& content = frontend.getLevel().content; auto& indices = *content.getIndices(); + auto& input = this->input; auto inventory = player.getInventory(); size_t itemsCount = indices.items.count(); @@ -115,12 +116,19 @@ std::shared_ptr Hud::createContentAccess() { } SlotLayout slotLayout(-1, glm::vec2(), false, true, nullptr, - [inventory, &indices](uint, ItemStack& item) { + [inventory, &indices, &input](uint, ItemStack& item) { auto copy = ItemStack(item); + if (input.pressed(Keycode::LEFT_CONTROL)) { + copy.maximizeCount(indices); + } inventory->move(copy, indices); }, - [this, inventory](uint, ItemStack& item) { - inventory->getSlot(player.getChosenSlot()).set(item); + [this, inventory, &indices, &input](uint, ItemStack& item) { + auto copy = ItemStack(item); + if (input.pressed(Keycode::LEFT_CONTROL)) { + copy.maximizeCount(indices); + } + inventory->getSlot(player.getChosenSlot()).set(copy); }); InventoryBuilder builder(gui); diff --git a/src/graphics/ui/elements/Frame.cpp b/src/graphics/ui/elements/Frame.cpp index f99673f22..0387f5c1e 100644 --- a/src/graphics/ui/elements/Frame.cpp +++ b/src/graphics/ui/elements/Frame.cpp @@ -48,10 +48,14 @@ void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) { void gui::Frame::updateOutput(Assets& assets) { if (fbo && (fbo->getWidth() != size.x || fbo->getHeight() != size.y)) { fbo->resize(size.x, size.y); - assets.store(fbo->getSharedTexture(), outputTexture); + if (!outputTexture.empty()) { + assets.store(fbo->getSharedTexture(), outputTexture); + } } else if (fbo == nullptr) { fbo = std::make_unique(size.x, size.y, true); - assets.store(fbo->getSharedTexture(), outputTexture); + if (!outputTexture.empty()) { + assets.store(fbo->getSharedTexture(), outputTexture); + } } } diff --git a/src/graphics/ui/elements/InventoryView.cpp b/src/graphics/ui/elements/InventoryView.cpp index 395c8d34e..614d4c913 100644 --- a/src/graphics/ui/elements/InventoryView.cpp +++ b/src/graphics/ui/elements/InventoryView.cpp @@ -366,28 +366,12 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) { ); return; } - + auto indices = *content->getIndices(); if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) { action = InteractionAction::PUT; - stack.move(grabbed, *content->getIndices()); + stack.move(grabbed, indices); } else { - if (layout.itemSource) { - if (grabbed.isEmpty()) { - action = InteractionAction::TAKE; - grabbed.set(stack); - } else { - action = InteractionAction::PUT; - grabbed.clear(); - } - } else if (grabbed.isEmpty()) { - if (layout.taking) { - action = InteractionAction::TAKE; - std::swap(grabbed, stack); - } - } else if (layout.taking && layout.placing) { - action = InteractionAction::PUT; - std::swap(grabbed, stack); - } + actIfCannotPut(stack, grabbed, action); } if (action != InteractionAction::UNDEFINED) { @@ -400,6 +384,39 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) { } } +void SlotView::actIfCannotPut(ItemStack& stack, ItemStack& grabbed, InteractionAction& action) { + const auto& input = gui.getInput(); + auto indices = *content->getIndices(); + if (layout.itemSource) { + if (grabbed.isEmpty()) { + action = InteractionAction::TAKE; + grabbed.set(stack); + if (input.pressed(Keycode::LEFT_CONTROL)) { + grabbed.maximizeCount(*content->getIndices()); + } + } else { + if (grabbed.accepts(stack)) { + auto& def = indices.items.require(stack.getItemId()); + if (grabbed.getCount() < def.stackSize) { + action = InteractionAction::TAKE; + grabbed.setCount(grabbed.getCount() + 1); + } + } else { + action = InteractionAction::PUT; + grabbed.clear(); + } + } + } else if (grabbed.isEmpty()) { + if (layout.taking) { + action = InteractionAction::TAKE; + std::swap(grabbed, stack); + } + } else if (layout.taking && layout.placing) { + action = InteractionAction::PUT; + std::swap(grabbed, stack); + } +} + void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) { if (layout.rightClick) { layout.rightClick(inventoryId, stack); diff --git a/src/graphics/ui/elements/InventoryView.hpp b/src/graphics/ui/elements/InventoryView.hpp index 243d8b6b5..fbfe3eee9 100644 --- a/src/graphics/ui/elements/InventoryView.hpp +++ b/src/graphics/ui/elements/InventoryView.hpp @@ -123,6 +123,8 @@ namespace gui { SHARE = 2, UNDEFINED, }; + private: + void actIfCannotPut(ItemStack& stack, ItemStack& grabbed, InteractionAction& action); }; class InventoryView final : public gui::Container { diff --git a/src/graphics/ui/elements/ModelViewer.cpp b/src/graphics/ui/elements/ModelViewer.cpp index 748eabae5..435f3340d 100644 --- a/src/graphics/ui/elements/ModelViewer.cpp +++ b/src/graphics/ui/elements/ModelViewer.cpp @@ -83,12 +83,12 @@ static util::TextureRegion determine_texture_region( const Assets& assets, const std::string& texture ) { static std::array faces { - "blocks:dbg_east", "blocks:dbg_west", + "blocks:dbg_east", "blocks:dbg_bottom", "blocks:dbg_top", - "blocks:dbg_south", "blocks:dbg_north", + "blocks:dbg_south", }; if (texture.length() < 2 || texture.at(0) != '$') { diff --git a/src/items/ItemStack.cpp b/src/items/ItemStack.cpp index f99d8700a..d0f39d5fe 100644 --- a/src/items/ItemStack.cpp +++ b/src/items/ItemStack.cpp @@ -48,6 +48,14 @@ void ItemStack::setCount(itemcount_t count) { } } +void ItemStack::maximizeCount(const ContentIndices& indices) { + auto& def = indices.items.require(getItemId()); + this->count = def.stackSize; + if (count == 0) { + clear(); + } +} + void ItemStack::setField(std::string_view name, dv::value value) { if (fields == nullptr) { if (value == nullptr) { diff --git a/src/items/ItemStack.hpp b/src/items/ItemStack.hpp index 4896bc39e..1ec3fe41d 100644 --- a/src/items/ItemStack.hpp +++ b/src/items/ItemStack.hpp @@ -18,6 +18,7 @@ public: void set(const ItemStack& item); void set(ItemStack&& item); void setCount(itemcount_t count); + void maximizeCount(const ContentIndices& indices); /// @brief Set a field in the item stack data. void setField(std::string_view name, dv::value value); diff --git a/src/logic/scripting/lua/libs/libinventory.cpp b/src/logic/scripting/lua/libs/libinventory.cpp index 2aea52394..9d11d66c6 100644 --- a/src/logic/scripting/lua/libs/libinventory.cpp +++ b/src/logic/scripting/lua/libs/libinventory.cpp @@ -2,6 +2,7 @@ #include "items/Inventories.hpp" #include "items/ItemStack.hpp" #include "logic/BlocksController.hpp" +#include "logic/scripting/lua/lua_util.hpp" #include "world/Level.hpp" #include "api_lua.hpp" @@ -180,7 +181,7 @@ static int l_move(lua::State* L) { validate_slotid(slotAid, invA); auto invBid = lua::tointeger(L, 3); - auto slotBid = lua::isnil(L, 4) ? -1 : lua::tointeger(L, 4); + auto slotBid = lua::isnoneornil(L, 4) ? -1 : lua::tointeger(L, 4); auto& invB = get_inventory(invBid, 3); auto& slot = invA.getSlot(slotAid); if (slotBid == -1) { diff --git a/src/logic/scripting/lua/libs/libquat.cpp b/src/logic/scripting/lua/libs/libquat.cpp index 53757cb36..a3fe62149 100644 --- a/src/logic/scripting/lua/libs/libquat.cpp +++ b/src/logic/scripting/lua/libs/libquat.cpp @@ -1,6 +1,8 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include +#include #include "api_lua.hpp" -#define GLM_ENABLE_EXPERIMENTAL #include #include #include @@ -31,14 +33,14 @@ static int l_tostring(lua::State* L) { lua::check_argc(L, 1); auto quat = lua::toquat(L, 1); + float components[4] = {quat.w, quat.x, quat.y, quat.z}; std::stringstream ss; - ss << "quat" - << "{"; + ss << "quat {"; for (int i = 0; i < 4; i++) { if (i > 0) { ss << ", "; } - ss << quat[i]; + ss << components[i]; } ss << "}"; return lua::pushstring(L, ss.str()); @@ -52,10 +54,42 @@ static int l_from_euler(lua::State *L) { return lua::pushquat(L, glm::quat(euler)); } +static int l_mul(lua::State* L) { + uint argc = lua::check_argc(L, 2, 3); + glm::quat a = lua::toquat(L, 1); + glm::quat b = lua::toquat(L, 2); + + glm::quat result = a * b; + + if (argc == 3) { + lua::setquat(L, 3, result); + return 0; + } + + return lua::pushquat(L, result); +} + +static int l_mul_vec3(lua::State* L) { + uint argc = lua::check_argc(L, 2, 3); + glm::quat q = lua::toquat(L, 1); + glm::vec3 v = lua::tovec3(L, 2); + + glm::vec3 result = q * v; + + if (argc == 3) { + lua::setvec(L, 3, result); + return 0; + } + + return lua::pushvec3(L, result); +} + const luaL_Reg quatlib[] = { {"from_mat4", lua::wrap}, {"from_euler", lua::wrap}, {"slerp", lua::wrap}, {"tostring", lua::wrap}, + {"mul", lua::wrap}, + {"mul_vec3", lua::wrap}, {nullptr, nullptr} };