add 'graphics.clouds-quality' setting

This commit is contained in:
MihailRis 2026-02-12 18:34:32 +03:00
parent 8153ddde89
commit 1194379f99
7 changed files with 18 additions and 7 deletions

View file

@ -1,4 +1,4 @@
<container size='668,418' color='#0F1E2DB2' context='menu'> <container size='668,444' color='#0F1E2DB2' context='menu'>
<panel pos='6' size='250' color='0' interval='1'> <panel pos='6' size='250' color='0' interval='1'>
<button id='s_aud' onclick='sections:set("audio")'>@Audio</button> <button id='s_aud' onclick='sections:set("audio")'>@Audio</button>
<button id='s_dsp' onclick='sections:set("display")'>@Display</button> <button id='s_dsp' onclick='sections:set("display")'>@Display</button>

View file

@ -39,11 +39,12 @@ function on_open()
create_setting("chunks.load-distance", "Load Distance", 1) create_setting("chunks.load-distance", "Load Distance", 1)
create_setting("chunks.load-speed", "Load Speed", 1) create_setting("chunks.load-speed", "Load Speed", 1)
create_setting("graphics.fog-curve", "Fog Curve", 0.1) create_setting("graphics.fog-curve", "Fog Curve", 0.1)
create_checkbox("graphics.backlight", "Backlight", "graphics.backlight.tooltip") create_checkbox("graphics.backlight", "Backlight", "graphics.backlight.tooltip")
create_checkbox("graphics.soft-lighting", "Soft lighting", "graphics.soft-lighting.tooltip") create_checkbox("graphics.soft-lighting", "Soft lighting", "graphics.soft-lighting.tooltip")
create_checkbox("graphics.dense-render", "Dense blocks render", "graphics.dense-render.tooltip") create_checkbox("graphics.dense-render", "Dense blocks render", "graphics.dense-render.tooltip")
create_checkbox("graphics.advanced-render", "Advanced render", "graphics.advanced-render.tooltip") create_checkbox("graphics.advanced-render", "Advanced render", "graphics.advanced-render.tooltip")
create_setting("graphics.ssao", "SSAO", 1, "", "graphics.ssao.tooltip") create_setting("graphics.ssao", "SSAO", 1, "", "graphics.ssao.tooltip")
create_setting("graphics.shadows-quality", "Shadows quality", 1) create_setting("graphics.shadows-quality", "Shadows quality", 1)
create_setting("graphics.clouds-quality", "Clouds quality", 1)
end end

View file

@ -229,7 +229,8 @@ void CloudsRenderer::draw(
const Weather& weather, const Weather& weather,
float timer, float timer,
float fogFactor, float fogFactor,
const Camera& camera const Camera& camera,
int quality
) { ) {
float clouds = weather.clouds(); float clouds = weather.clouds();
shader.uniform4f( shader.uniform4f(
@ -247,7 +248,7 @@ void CloudsRenderer::draw(
int cellZ = glm::floor(camera.position.z / totalDepth + 0.5f); int cellZ = glm::floor(camera.position.z / totalDepth + 0.5f);
float speed = 4.0f; float speed = 4.0f;
for (int i = 0; i < 2; i++) { for (int i = 0; i < std::min<int>(quality, testMeshes.size()); i++) {
float speedX = glm::sin(i * 0.3f + 0.4f) * speed / (i + 1); float speedX = glm::sin(i * 0.3f + 0.4f) * speed / (i + 1);
float speedZ = -glm::cos(i * 0.3f + 0.4f) * speed / (i + 1); float speedZ = -glm::cos(i * 0.3f + 0.4f) * speed / (i + 1);
for (int x = -2; x <= 2; x++) { for (int x = -2; x <= 2; x++) {

View file

@ -18,7 +18,8 @@ public:
const Weather& weather, const Weather& weather,
float timer, float timer,
float fogFactor, float fogFactor,
const Camera& camera const Camera& camera,
int quality
); );
private: private:
std::array<std::unique_ptr<Mesh<ChunkVertex>>, 2> testMeshes; std::array<std::unique_ptr<Mesh<ChunkVertex>>, 2> testMeshes;

View file

@ -215,8 +215,13 @@ void WorldRenderer::renderOpaque(
chunksRenderer->drawChunks(camera, shader); chunksRenderer->drawChunks(camera, shader);
blockWraps->draw(ctx, player); blockWraps->draw(ctx, player);
setupWorldShader(cloudsShader, camera, settings, fogFactor); int cloudsQuality = settings.graphics.cloudsQuality.get();
cloudsRenderer->draw(cloudsShader, weather, timer, fogFactor, camera); if (cloudsQuality > 0) {
setupWorldShader(cloudsShader, camera, settings, fogFactor);
cloudsRenderer->draw(
cloudsShader, weather, timer, fogFactor, camera, cloudsQuality
);
}
if (hudVisible) { if (hudVisible) {
renderLines(camera, linesShader, ctx); renderLines(camera, linesShader, ctx);

View file

@ -82,6 +82,7 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
builder.add("shadows-quality", &settings.graphics.shadowsQuality); builder.add("shadows-quality", &settings.graphics.shadowsQuality);
builder.add("dense-render-distance", &settings.graphics.denseRenderDistance); builder.add("dense-render-distance", &settings.graphics.denseRenderDistance);
builder.add("soft-lighting", &settings.graphics.softLighting); builder.add("soft-lighting", &settings.graphics.softLighting);
builder.add("clouds-quality", &settings.graphics.cloudsQuality);
builder.addSection("ui"); builder.addSection("ui");
builder.add("language", &settings.ui.language); builder.add("language", &settings.ui.language);

View file

@ -91,6 +91,8 @@ struct GraphicsSettings {
IntegerSetting denseRenderDistance {56, 0, 10'000}; IntegerSetting denseRenderDistance {56, 0, 10'000};
/// @brief Soft lighting for blocks /// @brief Soft lighting for blocks
FlagSetting softLighting {true}; FlagSetting softLighting {true};
/// @brief Clouds quality level
IntegerSetting cloudsQuality {2, 0, 2};
}; };
struct PathfindingSettings { struct PathfindingSettings {