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Merge pull request #945 from MihailRis/get-set-raycast-opacity
add rigidbody:is_selectable, :set_selectable
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commit
136cf48605
10 changed files with 40 additions and 4 deletions
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@ -67,9 +67,10 @@ If true - the entity blocks the placement of a block that intersects with the en
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Default value: *true*.
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### *selectable*
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### *selectable* (raycast opacity)
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If set to `false` the cursor will ignore the entity, passing the ray.
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Applies to all uses of raycast without the include_non_selectable flag.
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### *sensors*
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@ -36,6 +36,11 @@ entity:set_enabled(name: str, enable: bool)
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-- At components initialization -1 is also returned,
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-- since the binding occurs after initialization.
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entity:get_player() -> int or nil
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-- Checks the 'selectable' property of an entity (raycast opacity)
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body:is_selectable() -> bool
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-- Sets the value of the 'selectable' property of an entity
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body:set_selectable(flag: bool)
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```
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## Custom Components
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@ -67,9 +67,10 @@
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Значение по-умолчанию: *true*.
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### Выделяемость - *selectable*
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### Непрозрачность для лучей - *selectable*
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При значении в `false` курсор будет игнорировать cущность, пропуская луч далее.
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Распространяется на все использования raycast без флага include_non_selectable.
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### Список сенсоров - *sensors*
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@ -134,6 +134,11 @@ body:set_elasticity(elasticity: number)
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-- Возвращает скорость поверхности, на которой находится тело, либо {0,0,0}
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body:get_ground_vel() -> vec3
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-- Проверяет свойство 'selectable' у сущности (непрозрачность для лучей)
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body:is_selectable() -> bool
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-- Устанавливает значение свойство 'selectable' у сущности
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body:set_selectable(flag: bool)
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```
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### Skeleton
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@ -39,6 +39,8 @@ local Rigidbody = {__index={
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set_mass=function(self, v) return __rigidbody.set_mass(self.eid, v) end,
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set_elasticity=function(self, v) return __rigidbody.set_elasticity(self.eid, v) end,
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get_ground_vel=function(self) return __rigidbody.get_ground_vel(self.eid) end,
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is_selectable=function (self) return __rigidbody.is_selectable(self.eid) end,
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set_selectable=function (self, b) return __rigidbody.set_selectable(self.eid, b) end,
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}}
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local function new_Rigidbody(eid)
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@ -199,6 +199,20 @@ static int l_get_ground_vel(lua::State* L) {
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return 0;
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}
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static int l_is_selectable(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushboolean(L, entity->getRigidbody().hitbox.selectable);
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}
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return 0;
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}
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static int l_set_selectable(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().selectable = lua::toboolean(L, 2);
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}
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return 0;
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}
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const luaL_Reg rigidbodylib[] = {
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{"is_enabled", lua::wrap<l_is_enabled>},
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@ -226,5 +240,7 @@ const luaL_Reg rigidbodylib[] = {
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{"get_elasticity", lua::wrap<l_get_elasticity>},
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{"set_elasticity", lua::wrap<l_set_elasticity>},
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{"get_ground_vel", lua::wrap<l_get_ground_vel>},
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{"is_selectable", lua::wrap<l_is_selectable>},
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{"set_selectable", lua::wrap<l_set_selectable>},
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{nullptr, nullptr}
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};
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@ -175,9 +175,10 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
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glm::ivec3 foundNormal;
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for (auto [entity, eid, transform, body] : view.each()) {
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const auto& hitbox = body.hitbox;
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if (eid.uid == settings.ignoredUid || !body.enabled ||
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(settings.solidEntitiesOnly && !eid.def.solid) ||
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(!eid.def.selectable && !settings.includeNonSelectable)) {
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(!hitbox.selectable && !settings.includeNonSelectable)) {
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continue;
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}
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if (settings.entitiesFilter) {
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@ -187,7 +188,6 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
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continue;
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}
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}
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const auto& hitbox = body.hitbox;
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glm::ivec3 normal;
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double distance;
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if (ray.intersectAABB(
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@ -330,6 +330,7 @@ void Entities::preparePhysics(float delta) {
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? rigidbody.mass
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: std::numeric_limits<float>::infinity();
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rigidbody.hitbox.elasticity = rigidbody.elasticity;
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rigidbody.hitbox.selectable = rigidbody.selectable;
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hitboxes.emplace_back(&rigidbody.hitbox);
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if (!eid.def.solid) {
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continue;
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@ -24,6 +24,7 @@ dv::value Rigidbody::serialize(bool saveVelocity, bool saveBodySettings) const {
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}
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bodymap["mass"] = mass;
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bodymap["elasticity"] = elasticity;
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bodymap["selectable"] = selectable;
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}
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return bodymap;
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}
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@ -37,6 +38,7 @@ void Rigidbody::deserialize(const dv::value& root) {
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root["damping"].asNumber(hitbox.linearDamping);
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root["mass"].asNumber(mass);
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root["elasticity"].asNumber(elasticity);
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root["selectable"].asBoolean(selectable);
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}
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template <void (*callback)(const Entity&, size_t, entityid_t)>
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@ -55,6 +57,7 @@ void Rigidbody::initialize(
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) {
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mass = def.mass;
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elasticity = def.elasticity;
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selectable = def.selectable;
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sensors.resize(def.radialSensors.size() + def.boxSensors.size());
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for (auto& [i, box] : def.boxSensors) {
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SensorParams params {};
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@ -15,6 +15,7 @@ struct Rigidbody {
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std::vector<Sensor> sensors;
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float mass;
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float elasticity;
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bool selectable;
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dv::value serialize(bool saveVelocity, bool saveBodySettings) const;
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void deserialize(const dv::value& root);
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@ -65,6 +65,7 @@ struct Hitbox {
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float stepHeight = 0.5f;
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float mass = 1.0f;
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float elasticity = 0.0f;
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bool selectable = true;
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std::string material;
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std::string groundMaterial;
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glm::vec3 groundVelocity {};
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