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update main shader
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1 changed files with 1 additions and 1 deletions
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@ -30,7 +30,7 @@ void main() {
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texColor.rgb = u_debugNormals ? (a_normal * 0.5 + 0.5) : vec3(1.0);
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f_color = texColor;
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f_color.rgb *= min(vec3(1.0), a_torchLight.rgb + a_skyLight);
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f_color.rgb *= max(a_torchLight.rgb, a_skyLight);
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#ifndef ADVANCED_RENDER
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vec3 fogColor = texture(u_skybox, a_dir).rgb;
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