From 2d4b4b6081d97f5c0591a4184aa221b5a203e65a Mon Sep 17 00:00:00 2001 From: MihailRis Date: Fri, 31 Jul 2026 18:06:22 +0300 Subject: [PATCH 1/2] update doc/*/rigging.md --- doc/en/rigging.md | 2 +- doc/ru/rigging.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/en/rigging.md b/doc/en/rigging.md index 4b69b5769..abb5ad81a 100644 --- a/doc/en/rigging.md +++ b/doc/en/rigging.md @@ -38,7 +38,7 @@ Models are loaded automatically; adding them to preload.json is not required. ## Models -Models should be located in the models folder. Currently only OBJ format is supported. +Models must be located in the models folder. Currently, the following formats are supported: obj, vec3, and [vcm](vcm.md). >[!IMPORTANT] > When loading an obj model, the \*.mtl file is ignored. diff --git a/doc/ru/rigging.md b/doc/ru/rigging.md index 86ec0a09b..388b19ea2 100644 --- a/doc/ru/rigging.md +++ b/doc/ru/rigging.md @@ -38,7 +38,7 @@ ## Модели -Модели должны располагаться в папке models. На данный момент поддерживается только OBJ формат. +Модели должны располагаться в папке models. На данный момент поддерживаются форматы: obj, vec3 и [vcm](vcm.md). >[!IMPORTANT] > При загрузке obj модели игнорируется файл \*.mtl. From 0701f160e61d5f1eeb9984ea6eebc53ddc09ba27 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Fri, 31 Jul 2026 18:07:43 +0300 Subject: [PATCH 2/2] update doc/en/scripting/builtins/libblock.md --- doc/en/scripting/builtins/libblock.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/en/scripting/builtins/libblock.md b/doc/en/scripting/builtins/libblock.md index 4513d57cf..cc69e47d8 100644 --- a/doc/en/scripting/builtins/libblock.md +++ b/doc/en/scripting/builtins/libblock.md @@ -28,7 +28,8 @@ block.get(x: int, y: int, z: int) -> int block.get_states(x: int, y: int, z: int) -> int -- Set block with given integer ID and state (default - 0) at given position. -block.set(x: int, y: int, z: int, id: int, states: int) +-- If noupdate=true is passed, the `on_update` event will not be called for adjacent blocks. +block.set(x: int, y: int, z: int, id: int, states: int, noupdate: boolean=false) -- Places a block with a given integer id and state (default - 0) at given position. -- on behalf of the player, calling the on_placed event.