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add "triggers" entity property
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7 changed files with 28 additions and 5 deletions
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@ -17,6 +17,7 @@ end
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function on_trigger_enter(index, oid)
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if ready and oid == 0 then
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entity:despawn()
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inventory.add(player.get_inventory(oid), item.index("base:stone.item"), 1)
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end
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end
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