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the final rename
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196 changed files with 836 additions and 815 deletions
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@ -6,7 +6,7 @@
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../frontend/UiDocument.hpp"
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#include "../logic/scripting/scripting.h"
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#include "../logic/scripting/scripting.hpp"
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Assets::~Assets() {
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}
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@ -3,16 +3,16 @@
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#include "Assets.hpp"
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#include "assetload_funcs.hpp"
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#include "../util/ThreadPool.hpp"
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#include "../constants.h"
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#include "../data/dynamic.h"
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#include "../constants.hpp"
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#include "../data/dynamic.hpp"
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#include "../debug/Logger.hpp"
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#include "../coders/imageio.hpp"
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#include "../files/files.h"
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#include "../files/engine_paths.h"
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#include "../content/Content.h"
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#include "../content/ContentPack.h"
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#include "../files/files.hpp"
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#include "../files/engine_paths.hpp"
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#include "../content/Content.hpp"
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#include "../content/ContentPack.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../logic/scripting/scripting.h"
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#include "../logic/scripting/scripting.hpp"
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#include <iostream>
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#include <memory>
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@ -3,8 +3,8 @@
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#include "Assets.hpp"
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#include "../interfaces/Task.hpp"
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#include "../typedefs.h"
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#include "../delegates.h"
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#include "../typedefs.hpp"
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#include "../delegates.hpp"
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#include <string>
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#include <memory>
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@ -2,11 +2,12 @@
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#include "Assets.hpp"
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#include "AssetsLoader.hpp"
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#include "../data/dynamic.hpp"
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#include "../audio/audio.hpp"
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#include "../files/files.h"
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#include "../files/engine_paths.h"
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#include "../files/files.hpp"
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#include "../files/engine_paths.hpp"
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#include "../coders/imageio.hpp"
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#include "../coders/json.h"
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#include "../coders/json.hpp"
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#include "../coders/GLSLExtension.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Texture.hpp"
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