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the final rename
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parent
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196 changed files with 836 additions and 815 deletions
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@ -1,10 +1,10 @@
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#include "BlocksPreview.hpp"
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#include "../../assets/Assets.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../constants.hpp"
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#include "../../content/Content.hpp"
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#include "../../frontend/ContentGfxCache.hpp"
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#include "../../voxels/Block.h"
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#include "../../voxels/Block.hpp"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../core/Atlas.hpp"
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include <glm/glm.hpp>
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#include <memory>
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@ -2,15 +2,15 @@
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunk.h"
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#include "../../voxels/VoxelsVolume.h"
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#include "../../voxels/ChunksStorage.h"
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#include "../../lighting/Lightmap.h"
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#include "../../constants.hpp"
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#include "../../content/Content.hpp"
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/VoxelsVolume.hpp"
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#include "../../voxels/ChunksStorage.hpp"
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#include "../../lighting/Lightmap.hpp"
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#include "../../frontend/ContentGfxCache.hpp"
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#include "../../settings.h"
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#include "../../settings.hpp"
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#include <glm/glm.hpp>
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@ -4,8 +4,8 @@
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#include <stdlib.h>
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#include <vector>
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#include <glm/glm.hpp>
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#include "../../voxels/voxel.h"
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#include "../../typedefs.h"
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#include "../../voxels/voxel.hpp"
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#include "../../typedefs.hpp"
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class Content;
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class Mesh;
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@ -2,9 +2,9 @@
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#include "BlocksRenderer.hpp"
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#include "../../debug/Logger.hpp"
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#include "../../graphics/core/Mesh.hpp"
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#include "../../voxels/Chunk.h"
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#include "../../world/Level.h"
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#include "../../settings.h"
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#include "../../voxels/Chunk.hpp"
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#include "../../world/Level.hpp"
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#include "../../settings.hpp"
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#include <iostream>
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#include <glm/glm.hpp>
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@ -7,8 +7,8 @@
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include "../../voxels/Block.h"
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#include "../../voxels/ChunksStorage.h"
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#include "../../voxels/Block.hpp"
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#include "../../voxels/ChunksStorage.hpp"
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#include "../../util/ThreadPool.hpp"
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class Mesh;
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@ -4,8 +4,8 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "../../typedefs.h"
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#include "../../maths/fastmaths.h"
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#include "../../typedefs.hpp"
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#include "../../maths/fastmaths.hpp"
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class Mesh;
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class Shader;
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@ -4,31 +4,31 @@
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#include "Skybox.hpp"
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#include "../../assets/Assets.hpp"
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#include "../../content/Content.h"
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#include "../../engine.h"
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#include "../../content/Content.hpp"
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#include "../../engine.hpp"
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#include "../../frontend/LevelFrontend.hpp"
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#include "../../items/Inventory.h"
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#include "../../items/ItemDef.h"
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#include "../../items/ItemStack.h"
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#include "../../logic/PlayerController.h"
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#include "../../items/Inventory.hpp"
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#include "../../items/ItemDef.hpp"
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#include "../../items/ItemStack.hpp"
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#include "../../logic/PlayerController.hpp"
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#include "../../maths/FrustumCulling.hpp"
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#include "../../maths/voxmaths.h"
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#include "../../objects/Player.h"
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#include "../../settings.h"
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunk.h"
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#include "../../voxels/Chunks.h"
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#include "../../maths/voxmaths.hpp"
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#include "../../objects/Player.hpp"
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#include "../../settings.hpp"
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/Chunks.hpp"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../../world/Level.h"
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#include "../../world/LevelEvents.h"
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#include "../../world/World.h"
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#include "../../world/Level.hpp"
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#include "../../world/LevelEvents.hpp"
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#include "../../world/World.hpp"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/DrawContext.hpp"
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#include "../core/LineBatch.hpp"
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#include "../core/Mesh.hpp"
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#include "../core/PostProcessing.h"
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#include "../core/PostProcessing.hpp"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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